- Fix on pc_skill which fixes overlapping when one gets more than one bonus for the same skill.

- Updated main.sql's loginlog table structure.
- Added svn_update6533.sql to update the loginlog structure as suggested by theultramage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6533 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-09 19:28:58 +00:00
parent 24e26035ff
commit 26a517cd08
5 changed files with 14 additions and 5 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/09
* Fix on pc_skill which fixes overlapping when one gets more than one bonus
for the same skill. [Skotlex]
* Updated main.sql's loginlog table structure. [Skotlex]
* Added svn_update6533.sql to update the loginlog structure as suggested by
theultramage. [Skotlex]
* Cleaned up somewhat the implementation of BladeStop. [Skotlex]
* Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
when crafted for non-players. [Skotlex]

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@ -407,10 +407,11 @@ CREATE TABLE `sc_data` (
DROP TABLE IF EXISTS `loginlog`;
CREATE TABLE `loginlog` (
`time` datetime NOT NULL default '0000-00-00 00:00:00',
`ip` varchar(64) NOT NULL default '',
`ip` char(15) NOT NULL default '',
`user` varchar(32) NOT NULL default '',
`rcode` tinyint(4) NOT NULL default '0',
`log` varchar(255) NOT NULL default ''
KEY (`ip`),
) TYPE=MyISAM;
--

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@ -0,0 +1,2 @@
ALTER TABLE `loginlog` CHANGE `ip` `ip` CHAR( 15 ) NOT NULL
ALTER TABLE `loginlog` ADD INDEX ( `ip` ( 15 ) )

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@ -2158,9 +2158,10 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
clif_skillinfoblock(sd);
}
else if(sd->status.skill[id].lv < level){ // ?えられるがlvが小さいなら
if(sd->status.skill[id].id==id)
sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lvを記憶
else {
if(sd->status.skill[id].id==id) {
if (!sd->status.skill[id].flag) //Non-granted skill, store it's level.
sd->status.skill[id].flag=sd->status.skill[id].lv+2;
} else {
sd->status.skill[id].id=id;
sd->status.skill[id].flag=1; // cardスキルとする
}

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@ -4087,7 +4087,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
dstsd->char_id == sd->status.partner_id ||
dstsd->char_id == sd->status.child
)) {
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,8);
clif_skill_fail(sd,skillid,0,0);
break;
}