Corrected Feint Bomb infinite status (#4550)
* Fixes #4508. * Resolves an issue where Feint Bomb was giving users infinite duration from AoE statuses. Thanks to @laziem!
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@@ -12313,7 +12313,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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return 1;
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}
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map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
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pc_setinvincibletimer(sd, skill_get_time(skill_id, skill_lv));
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skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
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clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,src,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
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}
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