Corrected Feint Bomb infinite status (#4550)

* Fixes #4508.
* Resolves an issue where Feint Bomb was giving users infinite duration from AoE statuses.
Thanks to @laziem!
This commit is contained in:
Aleos
2020-01-23 16:09:52 -05:00
committed by GitHub
parent 921b3e2c3e
commit 271489960a
4 changed files with 3 additions and 4 deletions

View File

@@ -12313,7 +12313,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
return 1;
}
map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
pc_setinvincibletimer(sd, skill_get_time(skill_id, skill_lv));
skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,src,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
}