Modified status_calc_* to support multiple options. (Hercules 6f77d07)

This commit is contained in:
aleos89
2014-05-20 10:41:15 -04:00
parent 2688d78e6a
commit 2732176786
16 changed files with 263 additions and 240 deletions

View File

@@ -10998,7 +10998,6 @@ static void script_detach_rid(struct script_state* st)
}
}
/*=========================================================================
* Attaches a set of RIDs to the current script. [digitalhamster]
* addrid(<type>{,<flag>{,<parameters>}});
@@ -11016,17 +11015,17 @@ static void script_detach_rid(struct script_state* st)
* 0 : Players are always attached. (default)
* 1 : Players currently running another script will not be attached.
*-------------------------------------------------------------------------*/
static int buildin_addrid_sub(struct block_list *bl,va_list ap)
{
int forceflag;
struct map_session_data *sd = (TBL_PC *)bl;
struct script_state* st;
st=va_arg(ap,struct script_state*);
forceflag=va_arg(ap,int);
if(!forceflag||!sd->st)
if(sd->status.account_id!=st->rid)
st = va_arg(ap,struct script_state*);
forceflag = va_arg(ap,int);
if(!forceflag || !sd->st)
if(sd->status.account_id != st->rid)
run_script(st->script,st->pos,sd->status.account_id,st->oid);
return 0;
}
@@ -11036,46 +11035,48 @@ BUILDIN_FUNC(addrid)
struct s_mapiterator* iter;
struct block_list *bl;
TBL_PC *sd;
if(st->rid<1){
if(st->rid < 1) {
st->state = END;
bl=map_id2bl(st->oid);
bl = map_id2bl(st->oid);
} else
bl=map_id2bl(st->rid); //if run without rid it'd error,also oid if npc, else rid for map
bl = map_id2bl(st->rid); //if run without rid it'd error,also oid if npc, else rid for map
iter = mapit_getallusers();
switch(script_getnum(st,2)){
switch(script_getnum(st,2)) {
case 0:
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)){
if(!script_getnum(st,3)||!sd->st)
if(sd->status.account_id!=st->rid) //attached player already runs.
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if(sd->status.account_id != st->rid) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 1:
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)){
if(!script_getnum(st,3)||!sd->st)
if((sd->bl.m == bl->m)&&(sd->status.account_id!=st->rid))
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->bl.m == bl->m) && (sd->status.account_id != st->rid))
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 2:
if(script_getnum(st,4)==0){
if(script_getnum(st,4) == 0) {
script_pushint(st,0);
return 0;
}
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)){
if(!script_getnum(st,3)||!sd->st)
if((sd->status.account_id!=st->rid)&&(sd->status.party_id==script_getnum(st,4))) //attached player already runs.
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->status.account_id != st->rid) && (sd->status.party_id == script_getnum(st,4))) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 3:
if(script_getnum(st,4)==0){
if(script_getnum(st,4) == 0) {
script_pushint(st,0);
return 0;
}
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)){
if(!script_getnum(st,3)||!sd->st)
if((sd->status.account_id!=st->rid)&&(sd->status.guild_id==script_getnum(st,4))) //attached player already runs.
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->status.account_id != st->rid) && (sd->status.guild_id == script_getnum(st,4))) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
@@ -11085,11 +11086,11 @@ BUILDIN_FUNC(addrid)
st,script_getnum(st,3));//4-x0 , 5-y0 , 6-x1, 7-y1
break;
default:
if((map_id2sd(script_getnum(st,2)))==NULL){ // Player not found.
if((map_id2sd(script_getnum(st,2))) == NULL) { // Player not found.
script_pushint(st,0);
return 0;
}
if(!script_getnum(st,3)||!map_id2sd(script_getnum(st,2))->st) {
if(!script_getnum(st,3) || !map_id2sd(script_getnum(st,2))->st) {
run_script(st->script,st->pos,script_getnum(st,2),st->oid);
script_pushint(st,1);
}
@@ -13170,11 +13171,11 @@ BUILDIN_FUNC(nude)
}
if( calcflag )
status_calc_pc(sd,0);
status_calc_pc(sd,SCO_NONE);
return SCRIPT_CMD_SUCCESS;
}
int atcommand_sub(struct script_state* st,int type){
int atcommand_sub(struct script_state* st,int type) {
TBL_PC dummy_sd;
TBL_PC* sd;
int fd;
@@ -13627,11 +13628,10 @@ BUILDIN_FUNC(npcwalkto)
y=script_getnum(st,3);
if(nd) {
if (!nd->status.hp) {
status_calc_npc(nd, true);
} else {
status_calc_npc(nd, false);
}
if (!nd->status.hp)
status_calc_npc(nd, SCO_FIRST);
else
status_calc_npc(nd, SCO_NONE);
unit_walktoxy(&nd->bl,x,y,0);
}
return SCRIPT_CMD_SUCCESS;
@@ -18123,17 +18123,16 @@ BUILDIN_FUNC(npcskill)
nd->level = npc_level;
nd->stat_point = stat_point;
if (!nd->status.hp) {
status_calc_npc(nd, true);
} else {
status_calc_npc(nd, false);
}
if (!nd->status.hp)
status_calc_npc(nd, SCO_FIRST);
else
status_calc_npc(nd, SCO_NONE);
if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
if (skill_get_inf(skill_id)&INF_GROUND_SKILL)
unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
} else {
else
unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
}
return SCRIPT_CMD_SUCCESS;
}
@@ -18723,7 +18722,7 @@ BUILDIN_FUNC(bonus_script) {
if (sd->bonus_script[i].icon != SI_BLANK) //Gives status icon if exist
clif_status_change(&sd->bl,sd->bonus_script[i].icon,1,dur,1,0,0);
status_calc_pc(sd,false);
status_calc_pc(sd,SCO_NONE);
return SCRIPT_CMD_SUCCESS;
}