Fixes Alchemist Marine Sphere being triggered more than once (#5723)
Fixes Alchemist Marine Sphere being triggered more than once Fixed the skills being cancelable
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@@ -2458,6 +2458,12 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
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//Call when a mob has received damage.
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void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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{
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if( src != nullptr && md->special_state.ai == AI_SPHERE && !md->dmglog[0].id ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
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md->state.alchemist = 1;
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mobskill_use(md, gettick(), MSC_ALCHEMIST);
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unit_escape(&md->bl, src, 7, 2);
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}
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if (src && damage > 0) { //Store total damage...
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if (UINT_MAX - (unsigned int)damage > md->tdmg)
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md->tdmg += damage;
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@@ -2487,15 +2493,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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}
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}
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#endif
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if (!src)
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return;
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if( md->special_state.ai == AI_SPHERE ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
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md->state.alchemist = 1;
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mobskill_use(md, gettick(), MSC_ALCHEMIST);
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unit_escape(&md->bl, src, 7, 2);
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}
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}
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/*==========================================
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