final clone maps -> original maps change. also fixed novice grounds map in char.c. fixed socked_enchant npc

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9064 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-10-25 05:26:11 +00:00
parent 0ca7a68aa7
commit 27fbde260e
23 changed files with 501 additions and 510 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/25
* Got rid of clones in src: old Novice Grounds map -> new_zone0? [Lupus]
2006/10/24 2006/10/24
* Removed again your mdef reducing "petrifying" time as apparently it can't * Removed again your mdef reducing "petrifying" time as apparently it can't
be reduced by mdef. [Skotlex] be reduced by mdef. [Skotlex]

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@ -127,7 +127,7 @@ backup_txt: save/athena_backup.txt
friends_txt: save/friends.txt friends_txt: save/friends.txt
// Start point, Map name followed by coordinates (x,y) // Start point, Map name followed by coordinates (x,y)
start_point: new_1-1.gat,53,111 start_point: new_zone01.gat,53,111
// Starting weapon for new characters // Starting weapon for new characters
start_weapon: 1201 start_weapon: 1201

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@ -28,9 +28,7 @@ aldeba_in.gat mapflag indoors
monk_in.gat mapflag indoors monk_in.gat mapflag indoors
prt_are_in.gat mapflag indoors prt_are_in.gat mapflag indoors
arena_room.gat mapflag indoors arena_room.gat mapflag indoors
sword_1-1.gat mapflag indoors job_sword1.gat mapflag indoors
//sword_2-1.gat mapflag indoors
//sword_3-1.gat mapflag indoors
xmas_in.gat mapflag indoors xmas_in.gat mapflag indoors
cmd_in01.gat mapflag indoors cmd_in01.gat mapflag indoors
cmd_in02.gat mapflag indoors cmd_in02.gat mapflag indoors

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@ -29,10 +29,10 @@ lou_in01.gat mapflag nobranch
lou_in02.gat mapflag nobranch lou_in02.gat mapflag nobranch
moc_castle.gat mapflag nobranch moc_castle.gat mapflag nobranch
morocc_in.gat mapflag nobranch morocc_in.gat mapflag nobranch
new_1-1.gat mapflag nobranch new_zone01.gat mapflag nobranch
new_1-2.gat mapflag nobranch new_zone02.gat mapflag nobranch
new_1-3.gat mapflag nobranch new_zone03.gat mapflag nobranch
new_1-4.gat mapflag nobranch new_zone04.gat mapflag nobranch
nif_in.gat mapflag nobranch nif_in.gat mapflag nobranch
payon_in01.gat mapflag nobranch payon_in01.gat mapflag nobranch
payon_in02.gat mapflag nobranch payon_in02.gat mapflag nobranch
@ -72,9 +72,7 @@ ra_temsky.gat mapflag nobranch
que_rachel.gat mapflag nobranch que_rachel.gat mapflag nobranch
// Job Quests ==================== // Job Quests ====================
sword_1-1.gat mapflag nobranch job_sword1.gat mapflag nobranch
//sword_2-1.gat mapflag nobranch
//sword_3-1.gat mapflag nobranch
job_thief1.gat mapflag nobranch job_thief1.gat mapflag nobranch
// 2-1 // 2-1
job_knt.gat mapflag nobranch job_knt.gat mapflag nobranch

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@ -8,7 +8,7 @@
// Location for Job's Quests // Location for Job's Quests
job_thief1.gat mapflag noexp job_thief1.gat mapflag noexp
sword_1-1.gat mapflag noexp job_sword1.gat mapflag noexp
in_moc_16.gat mapflag noexp in_moc_16.gat mapflag noexp
job_hunte.gat mapflag noexp job_hunte.gat mapflag noexp
job_knt.gat mapflag noexp job_knt.gat mapflag noexp

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@ -52,9 +52,7 @@ prt_church.gat mapflag noicewall
prt_in.gat mapflag noicewall prt_in.gat mapflag noicewall
prontera.gat mapflag noicewall prontera.gat mapflag noicewall
sec_in01.gat mapflag noicewall sec_in01.gat mapflag noicewall
sword_1-1.gat mapflag noicewall job_sword1.gat mapflag noicewall
//sword_2-1.gat mapflag noicewall
//sword_3-1.gat mapflag noicewall
um_in.gat mapflag noicewall um_in.gat mapflag noicewall
umbala.gat mapflag noicewall umbala.gat mapflag noicewall
xmas_in.gat mapflag noicewall xmas_in.gat mapflag noicewall

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@ -7,7 +7,7 @@
//============================================================ //============================================================
// Location for Job's Quests // Location for Job's Quests
sword_1-1.gat mapflag noloot job_sword1.gat mapflag noloot
in_moc_16.gat mapflag noloot in_moc_16.gat mapflag noloot
job_hunte.gat mapflag noloot job_hunte.gat mapflag noloot
job_knt.gat mapflag noloot job_knt.gat mapflag noloot

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@ -30,10 +30,10 @@ moc_castle.gat mapflag nomemo
morocc_in.gat mapflag nomemo morocc_in.gat mapflag nomemo
niflheim.gat mapflag nomemo niflheim.gat mapflag nomemo
nif_in.gat mapflag nomemo nif_in.gat mapflag nomemo
new_1-1.gat mapflag nomemo new_zone01.gat mapflag nomemo
new_1-2.gat mapflag nomemo new_zone02.gat mapflag nomemo
new_1-3.gat mapflag nomemo new_zone03.gat mapflag nomemo
new_1-4.gat mapflag nomemo new_zone04.gat mapflag nomemo
pay_arche.gat mapflag nomemo pay_arche.gat mapflag nomemo
payon_in01.gat mapflag nomemo payon_in01.gat mapflag nomemo
payon_in02.gat mapflag nomemo payon_in02.gat mapflag nomemo
@ -149,9 +149,7 @@ yuno_fild10.gat mapflag nomemo
// Job Quests ================ // Job Quests ================
// First Job Class // First Job Class
sword_1-1.gat mapflag nomemo job_sword1.gat mapflag nomemo
//sword_2-1.gat mapflag nomemo
//sword_3-1.gat mapflag nomemo
job_thief1.gat mapflag nomemo job_thief1.gat mapflag nomemo
job_star.gat mapflag nomemo job_star.gat mapflag nomemo
// Primary Second Job Class // Primary Second Job Class

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@ -42,10 +42,10 @@ lou_in02.gat mapflag nopenalty
morocc.gat mapflag nopenalty morocc.gat mapflag nopenalty
moc_castle.gat mapflag nopenalty moc_castle.gat mapflag nopenalty
morocc_in.gat mapflag nopenalty morocc_in.gat mapflag nopenalty
new_1-1.gat mapflag nopenalty new_zone01.gat mapflag nopenalty
new_1-2.gat mapflag nopenalty new_zone02.gat mapflag nopenalty
new_1-3.gat mapflag nopenalty new_zone03.gat mapflag nopenalty
new_1-4.gat mapflag nopenalty new_zone04.gat mapflag nopenalty
nif_in.gat mapflag nopenalty nif_in.gat mapflag nopenalty
pay_arche.gat mapflag nopenalty pay_arche.gat mapflag nopenalty
payon.gat mapflag nopenalty payon.gat mapflag nopenalty
@ -98,9 +98,7 @@ kh_vila.gat mapflag nopenalty
ayothaya.gat mapflag nopenalty ayothaya.gat mapflag nopenalty
// Job Quests ======================== // Job Quests ========================
sword_1-1.gat mapflag nopenalty job_sword1.gat mapflag nopenalty
//sword_2-1.gat mapflag nopenalty
//sword_3-1.gat mapflag nopenalty
job_thief1.gat mapflag nopenalty job_thief1.gat mapflag nopenalty
// 2-1 ----------------------- // 2-1 -----------------------
job_prist.gat mapflag nopenalty job_prist.gat mapflag nopenalty

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@ -55,9 +55,7 @@ prt_church.gat mapflag pvp off
prt_in.gat mapflag pvp off prt_in.gat mapflag pvp off
prontera.gat mapflag pvp off prontera.gat mapflag pvp off
sec_in01.gat mapflag pvp off sec_in01.gat mapflag pvp off
sword_1-1.gat mapflag pvp off job_sword1.gat mapflag pvp off
//sword_2-1.gat mapflag pvp off
//sword_3-1.gat mapflag pvp off
um_in.gat mapflag pvp off um_in.gat mapflag pvp off
umbala.gat mapflag pvp off umbala.gat mapflag pvp off
xmas_in.gat mapflag pvp off xmas_in.gat mapflag pvp off

View File

@ -32,10 +32,10 @@ lou_in01.gat mapflag noreturn
lou_in02.gat mapflag noreturn lou_in02.gat mapflag noreturn
moc_castle.gat mapflag noreturn moc_castle.gat mapflag noreturn
morocc_in.gat mapflag noreturn morocc_in.gat mapflag noreturn
new_1-1.gat mapflag noreturn new_zone01.gat mapflag noreturn
new_1-2.gat mapflag noreturn new_zone02.gat mapflag noreturn
new_1-3.gat mapflag noreturn new_zone03.gat mapflag noreturn
new_1-4.gat mapflag noreturn new_zone04.gat mapflag noreturn
nif_in.gat mapflag noreturn nif_in.gat mapflag noreturn
payon_in01.gat mapflag noreturn payon_in01.gat mapflag noreturn
payon_in02.gat mapflag noreturn payon_in02.gat mapflag noreturn
@ -74,9 +74,7 @@ kh_school.gat mapflag noreturn
kh_vila.gat mapflag noreturn kh_vila.gat mapflag noreturn
// Job Quests ==================== // Job Quests ====================
sword_1-1.gat mapflag noreturn job_sword1.gat mapflag noreturn
//sword_2-1.gat mapflag noreturn
//sword_3-1.gat mapflag noreturn
job_thief1.gat mapflag noreturn job_thief1.gat mapflag noreturn
// 2-1 ----------------------- // 2-1 -----------------------
job_hunte.gat mapflag noreturn job_hunte.gat mapflag noreturn

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@ -2,13 +2,11 @@
//= Map flags that disable auto saving //= Map flags that disable auto saving
//===== By: ================================================== //===== By: ==================================================
//= eAthena Dev Team //= eAthena Dev Team
//= 1.4 [Lupus] //= 1.5 [Lupus]
//===== Current Version: ===================================== //===== Current Version: =====================================
// Job Quests ==================== // Job Quests ====================
sword_1-1.gat mapflag nosave SavePoint job_sword1.gat mapflag nosave SavePoint
//sword_2-1.gat mapflag nosave SavePoint
//sword_3-1.gat mapflag nosave SavePoint
//job_thief1.gat mapflag nosave SavePoint //job_thief1.gat mapflag nosave SavePoint
// 2-1 // 2-1
job_knt.gat mapflag nosave SavePoint job_knt.gat mapflag nosave SavePoint

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@ -2,7 +2,7 @@
//= Map flags that disable use of fly wings //= Map flags that disable use of fly wings
//===== By: ================================================== //===== By: ==================================================
//= eAthena Dev Team //= eAthena Dev Team
//= 1.5 [Lupus] //= 1.6 [Lupus]
//===== Notes: =============================================== //===== Notes: ===============================================
//= For disabling Butterfly wings use noreturn //= For disabling Butterfly wings use noreturn
//===== Current Version: ===================================== //===== Current Version: =====================================
@ -31,10 +31,10 @@ lou_in01.gat mapflag noteleport
lou_in02.gat mapflag noteleport lou_in02.gat mapflag noteleport
moc_castle.gat mapflag noteleport moc_castle.gat mapflag noteleport
morocc_in.gat mapflag noteleport morocc_in.gat mapflag noteleport
new_1-1.gat mapflag noteleport new_zone01.gat mapflag noteleport
new_1-2.gat mapflag noteleport new_zone02.gat mapflag noteleport
new_1-3.gat mapflag noteleport new_zone03.gat mapflag noteleport
new_1-4.gat mapflag noteleport new_zone04.gat mapflag noteleport
nif_in.gat mapflag noteleport nif_in.gat mapflag noteleport
payon_in01.gat mapflag noteleport payon_in01.gat mapflag noteleport
payon_in02.gat mapflag noteleport payon_in02.gat mapflag noteleport
@ -96,9 +96,7 @@ kh_school.gat mapflag noteleport
kh_vila.gat mapflag noteleport kh_vila.gat mapflag noteleport
// Job Quests ==================== // Job Quests ====================
sword_1-1.gat mapflag noteleport job_sword1.gat mapflag noteleport
//sword_2-1.gat mapflag noteleport
//sword_3-1.gat mapflag noteleport
job_thief1.gat mapflag noteleport job_thief1.gat mapflag noteleport
// 2-1 ----------------------- // 2-1 -----------------------
job_prist.gat mapflag noteleport job_prist.gat mapflag noteleport

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@ -136,14 +136,14 @@ map: moc_ruins.gat
map: monk_in.gat map: monk_in.gat
map: morocc.gat map: morocc.gat
map: morocc_in.gat map: morocc_in.gat
//map: new_zone01.gat map: new_zone01.gat
//map: new_zone02.gat map: new_zone02.gat
//map: new_zone03.gat map: new_zone03.gat
//map: new_zone04.gat map: new_zone04.gat
map: new_1-1.gat //map: new_1-1.gat
map: new_1-2.gat //map: new_1-2.gat
map: new_1-3.gat //map: new_1-3.gat
map: new_1-4.gat //map: new_1-4.gat
//map: new_2-1.gat //map: new_2-1.gat
//map: new_2-2.gat //map: new_2-2.gat
//map: new_2-3.gat //map: new_2-3.gat
@ -310,7 +310,7 @@ map: pvp_y_8-3.gat
map: pvp_y_8-4.gat map: pvp_y_8-4.gat
map: pvp_y_8-5.gat map: pvp_y_8-5.gat
map: pvp_y_room.gat map: pvp_y_room.gat
map: sword_1-1.gat //map: sword_1-1.gat
//map: sword_2-1.gat //map: sword_2-1.gat
//map: sword_3-1.gat //map: sword_3-1.gat
map: treasure01.gat map: treasure01.gat
@ -395,7 +395,7 @@ map: job_hunte.gat
map: job_knt.gat map: job_knt.gat
//map: job_priest.gat //map: job_priest.gat
map: job_prist.gat map: job_prist.gat
//map: job_sword1.gat map: job_sword1.gat
//map: job_wizard.gat //map: job_wizard.gat
map: job_wiz.gat map: job_wiz.gat
map: pay_gld.gat map: pay_gld.gat

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@ -33,6 +33,11 @@ KarLaeda
Date Added Date Added
====== ======
10/25
* Got rid of colned maps. Replaced them by their originals [Lupus]
new_1-?.gnd -> new_zone0?.gnd
sword_1-1.gnd -> job_sword1.gnd
- Fixed item id in socket_enchant.txt, thx to norbert
10/24 10/24
* Spawn updates for Einbroch Fields [Playtester] * Spawn updates for Einbroch Fields [Playtester]
* Updated Novie Training Grounds: typos, bugs, removed extra maps, duplicates [Lupus] * Updated Novie Training Grounds: typos, bugs, removed extra maps, duplicates [Lupus]

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@ -96,10 +96,10 @@ setmapflag "moc_pryd06.gat",mf_clouds;
setmapflag "moc_prydb1.gat",mf_clouds; setmapflag "moc_prydb1.gat",mf_clouds;
setmapflag "moc_ruins.gat",mf_clouds; setmapflag "moc_ruins.gat",mf_clouds;
setmapflag "morocc.gat",mf_clouds; setmapflag "morocc.gat",mf_clouds;
setmapflag "new_1-1.gat",mf_clouds; //setmapflag "new_1-1.gat",mf_clouds;
setmapflag "new_1-2.gat",mf_clouds; //setmapflag "new_1-2.gat",mf_clouds;
setmapflag "new_1-3.gat",mf_clouds; //setmapflag "new_1-3.gat",mf_clouds;
setmapflag "new_1-4.gat",mf_clouds; //setmapflag "new_1-4.gat",mf_clouds;
setmapflag "pay_arche.gat",mf_clouds; setmapflag "pay_arche.gat",mf_clouds;
setmapflag "pay_fild01.gat",mf_clouds; setmapflag "pay_fild01.gat",mf_clouds;
setmapflag "pay_fild02.gat",mf_clouds; setmapflag "pay_fild02.gat",mf_clouds;

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= kobra_k88 //= kobra_k88
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.6a //= 1.7
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0 + //= eAthena 1.0 +
//===== Description: ========================================= //===== Description: =========================================
@ -20,6 +20,7 @@
//= 1.5.2 Now saves/restores all quest skills [Lupus] //= 1.5.2 Now saves/restores all quest skills [Lupus]
//= 1.5.3 Removed Duplicates [Silent] //= 1.5.3 Removed Duplicates [Silent]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 changed location from its clone to the original [Lupus]
//============================================================ //============================================================
@ -271,7 +272,7 @@ izlude_in.gat,30,163,8 script Test Hall Staff 105,{
savepoint "izlude_in.gat",39,170; savepoint "izlude_in.gat",39,170;
stopnpctimer; stopnpctimer;
initnpctimer "TimerSwrdmn"; initnpctimer "TimerSwrdmn";
warp "sword_1-1.gat",10,245; warp "job_sword1.gat",10,245;
end; end;
M_no: M_no:
@ -293,24 +294,24 @@ L_Option3:
goto M_yes; goto M_yes;
end; end;
} }
sword_1-1.gat,1,1,0 script TimerSwrdmn -1,{ job_sword1.gat,1,1,0 script TimerSwrdmn -1,{
OnTimer4000: OnTimer4000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your 7 minutes starts now!",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your 7 minutes starts now!",0;
end; end;
OnTimer184000: OnTimer184000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 4 minutes left!",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 4 minutes left!",0;
end; end;
OnTimer304000: OnTimer304000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 2 minutes left!",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 2 minutes left!",0;
end; end;
OnTimer364000: OnTimer364000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 1 minutes left!",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 1 minutes left!",0;
end; end;
OnTimer394000: OnTimer394000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 30 seconds left, hurry!",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: You have 30 seconds left, hurry!",0;
end; end;
OnTimer424000: OnTimer424000:
areaannounce "sword_1-1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your times up! You failed the test.",0; areaannounce "job_sword1.gat", 0, 0, 400, 400, "[Test Hall Staff]: Your times up! You failed the test.",0;
end; end;
OnTimer428000: OnTimer428000:
stopnpctimer; stopnpctimer;
@ -320,7 +321,7 @@ sword_1-1.gat,1,1,0 script TimerSwrdmn -1,{
// -- Medic 1 -- // -- Medic 1 --
sword_1-1.gat,230,245,2 script Medic#01 105,{ job_sword1.gat,230,245,2 script Medic#01 105,{
mes "[Medic]"; mes "[Medic]";
mes "This is the 1st check point! You're doing great!"; mes "This is the 1st check point! You're doing great!";
percentheal 100, 100; percentheal 100, 100;
@ -328,7 +329,7 @@ sword_1-1.gat,230,245,2 script Medic#01 105,{
} }
// -- Test Hall Staff 2 -- // -- Test Hall Staff 2 --
sword_1-1.gat,230,242,2 script Test Hall Staff#01 105,{ job_sword1.gat,230,242,2 script Test Hall Staff#01 105,{
mes "[Test Hall Staff]"; mes "[Test Hall Staff]";
mes "Do you surrender?"; mes "Do you surrender?";
next; next;
@ -344,7 +345,7 @@ sword_1-1.gat,230,242,2 script Test Hall Staff#01 105,{
} }
// -- Medic 2 -- // -- Medic 2 --
sword_1-1.gat,230,207,2 script Medic#02 105,{ job_sword1.gat,230,207,2 script Medic#02 105,{
mes "[Medic]"; mes "[Medic]";
mes "This is the 2nd check point! Keep up the good work!"; mes "This is the 2nd check point! Keep up the good work!";
percentheal 100, 100; percentheal 100, 100;
@ -352,7 +353,7 @@ sword_1-1.gat,230,207,2 script Medic#02 105,{
} }
// -- Test Hall Staff 3 -- // -- Test Hall Staff 3 --
sword_1-1.gat,230,204,2 script Test Hall Staff#02 105,{ job_sword1.gat,230,204,2 script Test Hall Staff#02 105,{
mes "[Test Hall Staff]"; mes "[Test Hall Staff]";
mes "Do you surrender?"; mes "Do you surrender?";
next; next;
@ -368,7 +369,7 @@ sword_1-1.gat,230,204,2 script Test Hall Staff#02 105,{
} }
// -- Mae (Medic 3) -- // -- Mae (Medic 3) --
sword_1-1.gat,223,167,2 script Mae 92,{ job_sword1.gat,223,167,2 script Mae 92,{
mes "[Mae]"; mes "[Mae]";
mes "I sincerely congratulate you for passing the test!"; mes "I sincerely congratulate you for passing the test!";
mes "I've already sent your test results to the 'Master Swordsman'."; mes "I've already sent your test results to the 'Master Swordsman'.";
@ -390,410 +391,410 @@ sword_1-1.gat,223,167,2 script Mae 92,{
// -- First Section -- // -- First Section --
// - Left - // - Left -
sword_1-1.gat,22,172,1 script 1green_1::green 139,0,0,{ job_sword1.gat,22,172,1 script 1green_1::green 139,0,0,{
heal (-4),0; heal (-4),0;
end; end;
} }
// -- Duplicates -- // -- Duplicates --
sword_1-1.gat,22,173,1 duplicate(green) 1green_2 139,0,0 job_sword1.gat,22,173,1 duplicate(green) 1green_2 139,0,0
sword_1-1.gat,23,172,1 duplicate(green) 1green_3 139,0,0 job_sword1.gat,23,172,1 duplicate(green) 1green_3 139,0,0
sword_1-1.gat,23,173,1 duplicate(green) 1green_4 139,0,0 job_sword1.gat,23,173,1 duplicate(green) 1green_4 139,0,0
sword_1-1.gat,34,172,1 duplicate(green) 1green_5 139,0,0 job_sword1.gat,34,172,1 duplicate(green) 1green_5 139,0,0
sword_1-1.gat,34,173,1 duplicate(green) 1green_6 139,0,0 job_sword1.gat,34,173,1 duplicate(green) 1green_6 139,0,0
sword_1-1.gat,35,172,1 duplicate(green) 1green_7 139,0,0 job_sword1.gat,35,172,1 duplicate(green) 1green_7 139,0,0
sword_1-1.gat,35,173,1 duplicate(green) 1green_8 139,0,0 job_sword1.gat,35,173,1 duplicate(green) 1green_8 139,0,0
sword_1-1.gat,66,170,1 duplicate(green) 1green_9 139,0,0 job_sword1.gat,66,170,1 duplicate(green) 1green_9 139,0,0
sword_1-1.gat,66,171,1 duplicate(green) 1green_10 139,0,0 job_sword1.gat,66,171,1 duplicate(green) 1green_10 139,0,0
sword_1-1.gat,67,170,1 duplicate(green) 1green_11 139,0,0 job_sword1.gat,67,170,1 duplicate(green) 1green_11 139,0,0
sword_1-1.gat,67,171,1 duplicate(green) 1green_12 139,0,0 job_sword1.gat,67,171,1 duplicate(green) 1green_12 139,0,0
sword_1-1.gat,70,170,1 duplicate(green) 1green_13 139,0,0 job_sword1.gat,70,170,1 duplicate(green) 1green_13 139,0,0
sword_1-1.gat,70,171,1 duplicate(green) 1green_14 139,0,0 job_sword1.gat,70,171,1 duplicate(green) 1green_14 139,0,0
sword_1-1.gat,71,170,1 duplicate(green) 1green_15 139,0,0 job_sword1.gat,71,170,1 duplicate(green) 1green_15 139,0,0
sword_1-1.gat,71,171,1 duplicate(green) 1green_16 139,0,0 job_sword1.gat,71,171,1 duplicate(green) 1green_16 139,0,0
// - Right - // - Right -
sword_1-1.gat,22,164,1 duplicate(green) 1green_17 139,0,0 job_sword1.gat,22,164,1 duplicate(green) 1green_17 139,0,0
sword_1-1.gat,22,165,1 duplicate(green) 1green_18 139,0,0 job_sword1.gat,22,165,1 duplicate(green) 1green_18 139,0,0
sword_1-1.gat,23,164,1 duplicate(green) 1green_19 139,0,0 job_sword1.gat,23,164,1 duplicate(green) 1green_19 139,0,0
sword_1-1.gat,23,165,1 duplicate(green) 1green_20 139,0,0 job_sword1.gat,23,165,1 duplicate(green) 1green_20 139,0,0
sword_1-1.gat,34,164,1 duplicate(green) 1green_21 139,0,0 job_sword1.gat,34,164,1 duplicate(green) 1green_21 139,0,0
sword_1-1.gat,34,165,1 duplicate(green) 1green_22 139,0,0 job_sword1.gat,34,165,1 duplicate(green) 1green_22 139,0,0
sword_1-1.gat,35,164,1 duplicate(green) 1green_23 139,0,0 job_sword1.gat,35,164,1 duplicate(green) 1green_23 139,0,0
sword_1-1.gat,35,165,1 duplicate(green) 1green_24 139,0,0 job_sword1.gat,35,165,1 duplicate(green) 1green_24 139,0,0
sword_1-1.gat,66,166,1 duplicate(green) 1green_25 139,0,0 job_sword1.gat,66,166,1 duplicate(green) 1green_25 139,0,0
sword_1-1.gat,66,167,1 duplicate(green) 1green_26 139,0,0 job_sword1.gat,66,167,1 duplicate(green) 1green_26 139,0,0
sword_1-1.gat,67,166,1 duplicate(green) 1green_27 139,0,0 job_sword1.gat,67,166,1 duplicate(green) 1green_27 139,0,0
sword_1-1.gat,67,167,1 duplicate(green) 1green_28 139,0,0 job_sword1.gat,67,167,1 duplicate(green) 1green_28 139,0,0
sword_1-1.gat,70,166,1 duplicate(green) 1green_29 139,0,0 job_sword1.gat,70,166,1 duplicate(green) 1green_29 139,0,0
sword_1-1.gat,70,167,1 duplicate(green) 1green_30 139,0,0 job_sword1.gat,70,167,1 duplicate(green) 1green_30 139,0,0
sword_1-1.gat,71,166,1 duplicate(green) 1green_31 139,0,0 job_sword1.gat,71,166,1 duplicate(green) 1green_31 139,0,0
sword_1-1.gat,71,167,1 duplicate(green) 1green_32 139,0,0 job_sword1.gat,71,167,1 duplicate(green) 1green_32 139,0,0
// - Center - // - Center -
sword_1-1.gat,86,168,1 duplicate(green) 1green_33 139,0,0 job_sword1.gat,86,168,1 duplicate(green) 1green_33 139,0,0
sword_1-1.gat,86,169,1 duplicate(green) 1green_34 139,0,0 job_sword1.gat,86,169,1 duplicate(green) 1green_34 139,0,0
sword_1-1.gat,87,168,1 duplicate(green) 1green_35 139,0,0 job_sword1.gat,87,168,1 duplicate(green) 1green_35 139,0,0
sword_1-1.gat,87,169,1 duplicate(green) 1green_36 139,0,0 job_sword1.gat,87,169,1 duplicate(green) 1green_36 139,0,0
// -- Second Section -- // -- Second Section --
// - Left - // - Left -
sword_1-1.gat,83,171,1 duplicate(green) 2green_1 139,0,1 job_sword1.gat,83,171,1 duplicate(green) 2green_1 139,0,1
sword_1-1.gat,82,171,1 duplicate(green) 2green_2 139,0,1 job_sword1.gat,82,171,1 duplicate(green) 2green_2 139,0,1
sword_1-1.gat,90,171,1 duplicate(green) 2green_3 139,0,1 job_sword1.gat,90,171,1 duplicate(green) 2green_3 139,0,1
sword_1-1.gat,91,171,1 duplicate(green) 2green_4 139,0,1 job_sword1.gat,91,171,1 duplicate(green) 2green_4 139,0,1
sword_1-1.gat,84,173,1 duplicate(green) 2green_5 139,1,0 job_sword1.gat,84,173,1 duplicate(green) 2green_5 139,1,0
sword_1-1.gat,90,173,1 duplicate(green) 2green_6 139,1,0 job_sword1.gat,90,173,1 duplicate(green) 2green_6 139,1,0
sword_1-1.gat,83,166,1 duplicate(green) 2green_7 139,0,1 job_sword1.gat,83,166,1 duplicate(green) 2green_7 139,0,1
sword_1-1.gat,82,166,1 duplicate(green) 2green_8 139,0,1 job_sword1.gat,82,166,1 duplicate(green) 2green_8 139,0,1
sword_1-1.gat,90,166,1 duplicate(green) 2green_9 139,0,1 job_sword1.gat,90,166,1 duplicate(green) 2green_9 139,0,1
sword_1-1.gat,91,166,1 duplicate(green) 2green_10 139,0,1 job_sword1.gat,91,166,1 duplicate(green) 2green_10 139,0,1
sword_1-1.gat,84,164,1 duplicate(green) 2green_11 139,1,0 job_sword1.gat,84,164,1 duplicate(green) 2green_11 139,1,0
sword_1-1.gat,90,164,1 duplicate(green) 2green_12 139,1,0 job_sword1.gat,90,164,1 duplicate(green) 2green_12 139,1,0
sword_1-1.gat,102,168,1 duplicate(green) 2green_13 139,0,0 job_sword1.gat,102,168,1 duplicate(green) 2green_13 139,0,0
sword_1-1.gat,102,169,1 duplicate(green) 2green_14 139,0,0 job_sword1.gat,102,169,1 duplicate(green) 2green_14 139,0,0
// - Right - // - Right -
sword_1-1.gat,102,172,1 duplicate(green) 2green_15 139,0,0 job_sword1.gat,102,172,1 duplicate(green) 2green_15 139,0,0
sword_1-1.gat,102,173,1 duplicate(green) 2green_16 139,0,0 job_sword1.gat,102,173,1 duplicate(green) 2green_16 139,0,0
sword_1-1.gat,103,172,1 duplicate(green) 2green_17 139,0,0 job_sword1.gat,103,172,1 duplicate(green) 2green_17 139,0,0
sword_1-1.gat,103,173,1 duplicate(green) 2green_18 139,0,0 job_sword1.gat,103,173,1 duplicate(green) 2green_18 139,0,0
sword_1-1.gat,106,172,1 duplicate(green) 2green_19 139,0,0 job_sword1.gat,106,172,1 duplicate(green) 2green_19 139,0,0
sword_1-1.gat,106,173,1 duplicate(green) 2green_20 139,0,0 job_sword1.gat,106,173,1 duplicate(green) 2green_20 139,0,0
sword_1-1.gat,107,172,1 duplicate(green) 2green_21 139,0,0 job_sword1.gat,107,172,1 duplicate(green) 2green_21 139,0,0
sword_1-1.gat,107,173,1 duplicate(green) 2green_22 139,0,0 job_sword1.gat,107,173,1 duplicate(green) 2green_22 139,0,0
sword_1-1.gat,110,172,1 duplicate(green) 2green_23 139,0,0 job_sword1.gat,110,172,1 duplicate(green) 2green_23 139,0,0
sword_1-1.gat,110,173,1 duplicate(green) 2green_24 139,0,0 job_sword1.gat,110,173,1 duplicate(green) 2green_24 139,0,0
sword_1-1.gat,111,172,1 duplicate(green) 2green_25 139,0,0 job_sword1.gat,111,172,1 duplicate(green) 2green_25 139,0,0
sword_1-1.gat,111,173,1 duplicate(green) 2green_26 139,0,0 job_sword1.gat,111,173,1 duplicate(green) 2green_26 139,0,0
// - Center - // - Center -
sword_1-1.gat,102,164,1 duplicate(green) 2green_27 139,0,0 job_sword1.gat,102,164,1 duplicate(green) 2green_27 139,0,0
sword_1-1.gat,102,165,1 duplicate(green) 2green_28 139,0,0 job_sword1.gat,102,165,1 duplicate(green) 2green_28 139,0,0
sword_1-1.gat,103,164,1 duplicate(green) 2green_29 139,0,0 job_sword1.gat,103,164,1 duplicate(green) 2green_29 139,0,0
sword_1-1.gat,103,165,1 duplicate(green) 2green_30 139,0,0 job_sword1.gat,103,165,1 duplicate(green) 2green_30 139,0,0
sword_1-1.gat,106,164,1 duplicate(green) 2green_31 139,0,0 job_sword1.gat,106,164,1 duplicate(green) 2green_31 139,0,0
sword_1-1.gat,106,165,1 duplicate(green) 2green_32 139,0,0 job_sword1.gat,106,165,1 duplicate(green) 2green_32 139,0,0
sword_1-1.gat,107,164,1 duplicate(green) 2green_33 139,0,0 job_sword1.gat,107,164,1 duplicate(green) 2green_33 139,0,0
sword_1-1.gat,107,165,1 duplicate(green) 2green_34 139,0,0 job_sword1.gat,107,165,1 duplicate(green) 2green_34 139,0,0
sword_1-1.gat,110,164,1 duplicate(green) 2green_35 139,0,0 job_sword1.gat,110,164,1 duplicate(green) 2green_35 139,0,0
sword_1-1.gat,110,165,1 duplicate(green) 2green_36 139,0,0 job_sword1.gat,110,165,1 duplicate(green) 2green_36 139,0,0
sword_1-1.gat,111,164,1 duplicate(green) 2green_37 139,0,0 job_sword1.gat,111,164,1 duplicate(green) 2green_37 139,0,0
sword_1-1.gat,111,165,1 duplicate(green) 2green_38 139,0,0 job_sword1.gat,111,165,1 duplicate(green) 2green_38 139,0,0
// -- Third Section -- // -- Third Section --
sword_1-1.gat,121,172,1 duplicate(green) 3green_1 139,2,0 job_sword1.gat,121,172,1 duplicate(green) 3green_1 139,2,0
sword_1-1.gat,121,173,1 duplicate(green) 3green_2 139,2,0 job_sword1.gat,121,173,1 duplicate(green) 3green_2 139,2,0
sword_1-1.gat,121,164,1 duplicate(green) 3green_3 139,2,0 job_sword1.gat,121,164,1 duplicate(green) 3green_3 139,2,0
sword_1-1.gat,121,165,1 duplicate(green) 3green_4 139,2,0 job_sword1.gat,121,165,1 duplicate(green) 3green_4 139,2,0
sword_1-1.gat,121,168,1 duplicate(green) 3green_5 139,2,0 job_sword1.gat,121,168,1 duplicate(green) 3green_5 139,2,0
sword_1-1.gat,121,169,1 duplicate(green) 3green_6 139,2,0 job_sword1.gat,121,169,1 duplicate(green) 3green_6 139,2,0
// -- Fourth Section -- // -- Fourth Section --
sword_1-1.gat,130,169,1 duplicate(green) 4green_1 139,0,4 job_sword1.gat,130,169,1 duplicate(green) 4green_1 139,0,4
sword_1-1.gat,131,169,1 duplicate(green) 4green_2 139,0,4 job_sword1.gat,131,169,1 duplicate(green) 4green_2 139,0,4
sword_1-1.gat,135,164,1 duplicate(green) 4green_3 139,5,0 job_sword1.gat,135,164,1 duplicate(green) 4green_3 139,5,0
sword_1-1.gat,136,165,1 duplicate(green) 4green_4 139,4,0 job_sword1.gat,136,165,1 duplicate(green) 4green_4 139,4,0
sword_1-1.gat,140,169,1 duplicate(green) 4green_5 139,0,3 job_sword1.gat,140,169,1 duplicate(green) 4green_5 139,0,3
sword_1-1.gat,141,168,1 duplicate(green) 4green_6 139,0,4 job_sword1.gat,141,168,1 duplicate(green) 4green_6 139,0,4
sword_1-1.gat,137,172,1 duplicate(green) 4green_7 139,2,0 job_sword1.gat,137,172,1 duplicate(green) 4green_7 139,2,0
sword_1-1.gat,138,173,1 duplicate(green) 4green_8 139,3,0 job_sword1.gat,138,173,1 duplicate(green) 4green_8 139,3,0
sword_1-1.gat,134,171,1 duplicate(green) 4green_9 139,0,2 job_sword1.gat,134,171,1 duplicate(green) 4green_9 139,0,2
sword_1-1.gat,135,168,1 duplicate(green) 4green_10 139,0,1 job_sword1.gat,135,168,1 duplicate(green) 4green_10 139,0,1
sword_1-1.gat,135,170,1 duplicate(green) 4green_11 139,1,0 job_sword1.gat,135,170,1 duplicate(green) 4green_11 139,1,0
// -- Fifth Section -- // -- Fifth Section --
sword_1-1.gat,144,169,1 duplicate(green) 5green_1 139,0,4 job_sword1.gat,144,169,1 duplicate(green) 5green_1 139,0,4
sword_1-1.gat,145,169,1 duplicate(green) 5green_2 139,0,4 job_sword1.gat,145,169,1 duplicate(green) 5green_2 139,0,4
sword_1-1.gat,148,164,1 duplicate(green) 5green_3 139,4,0 job_sword1.gat,148,164,1 duplicate(green) 5green_3 139,4,0
sword_1-1.gat,149,165,1 duplicate(green) 5green_4 139,3,0 job_sword1.gat,149,165,1 duplicate(green) 5green_4 139,3,0
sword_1-1.gat,156,166,1 duplicate(green) 5green_5 139,0,2 job_sword1.gat,156,166,1 duplicate(green) 5green_5 139,0,2
sword_1-1.gat,157,166,1 duplicate(green) 5green_6 139,0,2 job_sword1.gat,157,166,1 duplicate(green) 5green_6 139,0,2
sword_1-1.gat,153,169,1 duplicate(green) 5green_7 139,4,0 job_sword1.gat,153,169,1 duplicate(green) 5green_7 139,4,0
sword_1-1.gat,152,168,1 duplicate(green) 5green_8 139,3,0 job_sword1.gat,152,168,1 duplicate(green) 5green_8 139,3,0
sword_1-1.gat,149,171,1 duplicate(green) 5green_9 139,0,1 job_sword1.gat,149,171,1 duplicate(green) 5green_9 139,0,1
sword_1-1.gat,148,171,1 duplicate(green) 5green_10 139,0,2 job_sword1.gat,148,171,1 duplicate(green) 5green_10 139,0,2
sword_1-1.gat,154,173,1 duplicate(green) 5green_11 139,2,0 job_sword1.gat,154,173,1 duplicate(green) 5green_11 139,2,0
sword_1-1.gat,154,172,1 duplicate(green) 5green_12 139,2,0 job_sword1.gat,154,172,1 duplicate(green) 5green_12 139,2,0
// -- Last Section -- // -- Last Section --
sword_1-1.gat,164,172,1 duplicate(green) 6green_1 139,0,0 job_sword1.gat,164,172,1 duplicate(green) 6green_1 139,0,0
sword_1-1.gat,164,173,1 duplicate(green) 6green_2 139,0,0 job_sword1.gat,164,173,1 duplicate(green) 6green_2 139,0,0
sword_1-1.gat,165,172,1 duplicate(green) 6green_3 139,0,0 job_sword1.gat,165,172,1 duplicate(green) 6green_3 139,0,0
sword_1-1.gat,165,173,1 duplicate(green) 6green_4 139,0,0 job_sword1.gat,165,173,1 duplicate(green) 6green_4 139,0,0
sword_1-1.gat,172,172,1 duplicate(green) 6green_5 139,0,0 job_sword1.gat,172,172,1 duplicate(green) 6green_5 139,0,0
sword_1-1.gat,172,173,1 duplicate(green) 6green_6 139,0,0 job_sword1.gat,172,173,1 duplicate(green) 6green_6 139,0,0
sword_1-1.gat,173,172,1 duplicate(green) 6green_7 139,0,0 job_sword1.gat,173,172,1 duplicate(green) 6green_7 139,0,0
sword_1-1.gat,173,173,1 duplicate(green) 6green_8 139,0,0 job_sword1.gat,173,173,1 duplicate(green) 6green_8 139,0,0
sword_1-1.gat,164,168,1 duplicate(green) 6green_9 139,0,0 job_sword1.gat,164,168,1 duplicate(green) 6green_9 139,0,0
sword_1-1.gat,164,169,1 duplicate(green) 6green_10 139,0,0 job_sword1.gat,164,169,1 duplicate(green) 6green_10 139,0,0
sword_1-1.gat,165,168,1 duplicate(green) 6green_11 139,0,0 job_sword1.gat,165,168,1 duplicate(green) 6green_11 139,0,0
sword_1-1.gat,165,169,1 duplicate(green) 6green_12 139,0,0 job_sword1.gat,165,169,1 duplicate(green) 6green_12 139,0,0
sword_1-1.gat,172,168,1 duplicate(green) 6green_13 139,0,0 job_sword1.gat,172,168,1 duplicate(green) 6green_13 139,0,0
sword_1-1.gat,172,169,1 duplicate(green) 6green_14 139,0,0 job_sword1.gat,172,169,1 duplicate(green) 6green_14 139,0,0
sword_1-1.gat,173,168,1 duplicate(green) 6green_15 139,0,0 job_sword1.gat,173,168,1 duplicate(green) 6green_15 139,0,0
sword_1-1.gat,173,169,1 duplicate(green) 6green_16 139,0,0 job_sword1.gat,173,169,1 duplicate(green) 6green_16 139,0,0
sword_1-1.gat,164,164,1 duplicate(green) 6green_17 139,0,0 job_sword1.gat,164,164,1 duplicate(green) 6green_17 139,0,0
sword_1-1.gat,164,165,1 duplicate(green) 6green_18 139,0,0 job_sword1.gat,164,165,1 duplicate(green) 6green_18 139,0,0
sword_1-1.gat,165,164,1 duplicate(green) 6green_19 139,0,0 job_sword1.gat,165,164,1 duplicate(green) 6green_19 139,0,0
sword_1-1.gat,165,165,1 duplicate(green) 6green_20 139,0,0 job_sword1.gat,165,165,1 duplicate(green) 6green_20 139,0,0
sword_1-1.gat,172,164,1 duplicate(green) 6green_21 139,0,0 job_sword1.gat,172,164,1 duplicate(green) 6green_21 139,0,0
sword_1-1.gat,172,165,1 duplicate(green) 6green_22 139,0,0 job_sword1.gat,172,165,1 duplicate(green) 6green_22 139,0,0
sword_1-1.gat,173,164,1 duplicate(green) 6green_23 139,0,0 job_sword1.gat,173,164,1 duplicate(green) 6green_23 139,0,0
sword_1-1.gat,173,165,1 duplicate(green) 6green_24 139,0,0 job_sword1.gat,173,165,1 duplicate(green) 6green_24 139,0,0
// == Fall Warps == // == Fall Warps ==
sword_1-1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{ job_sword1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{
set @TEMP,rand(5); set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",65,56; if (@TEMP==0) warp "job_sword1.gat",65,56;
if (@TEMP==1) warp "sword_1-1.gat",29,26; if (@TEMP==1) warp "job_sword1.gat",29,26;
if (@TEMP==2) warp "sword_1-1.gat",43,16; if (@TEMP==2) warp "job_sword1.gat",43,16;
if (@TEMP==3) warp "sword_1-1.gat",23,112; if (@TEMP==3) warp "job_sword1.gat",23,112;
if (@TEMP==4) warp "sword_1-1.gat",58,83; if (@TEMP==4) warp "job_sword1.gat",58,83;
end; end;
} }
// -- Duplicates -- // -- Duplicates --
sword_1-1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1 job_sword1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1
sword_1-1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0 job_sword1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1d 139,1,1 job_sword1.gat,17,251,4 duplicate(1_blank) 1_blank_1d 139,1,1
sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1e 139,1,1 job_sword1.gat,18,251,4 duplicate(1_blank) 1_blank_1e 139,1,1
sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1f 139,1,1 job_sword1.gat,17,251,4 duplicate(1_blank) 1_blank_1f 139,1,1
sword_1-1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1 job_sword1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1
sword_1-1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1 job_sword1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1
sword_1-1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1 job_sword1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1
sword_1-1.gat,28,246,4 duplicate(1_blank) 1_blank_3a 139,4,1 job_sword1.gat,28,246,4 duplicate(1_blank) 1_blank_3a 139,4,1
sword_1-1.gat,33,245,4 duplicate(1_blank) 1_blank_3b 139,0,2 job_sword1.gat,33,245,4 duplicate(1_blank) 1_blank_3b 139,0,2
sword_1-1.gat,29,242,4 duplicate(1_blank) 1_blank_3c 139,4,0 job_sword1.gat,29,242,4 duplicate(1_blank) 1_blank_3c 139,4,0
sword_1-1.gat,24,244,4 duplicate(1_blank) 1_blank_3d 139,0,2 job_sword1.gat,24,244,4 duplicate(1_blank) 1_blank_3d 139,0,2
sword_1-1.gat,38,251,4 duplicate(1_blank) 1_blank_4a 139,0,1 job_sword1.gat,38,251,4 duplicate(1_blank) 1_blank_4a 139,0,1
sword_1-1.gat,41,251,4 duplicate(1_blank) 1_blank_4b 139,0,1 job_sword1.gat,41,251,4 duplicate(1_blank) 1_blank_4b 139,0,1
sword_1-1.gat,39,250,4 duplicate(1_blank) 1_blank_4c 139,1,0 job_sword1.gat,39,250,4 duplicate(1_blank) 1_blank_4c 139,1,0
sword_1-1.gat,38,238,4 duplicate(1_blank) 1_blank_5a 139,0,1 job_sword1.gat,38,238,4 duplicate(1_blank) 1_blank_5a 139,0,1
sword_1-1.gat,41,238,4 duplicate(1_blank) 1_blank_5_b 139,0,1 job_sword1.gat,41,238,4 duplicate(1_blank) 1_blank_5_b 139,0,1
sword_1-1.gat,39,239,4 duplicate(1_blank) 1_blank_5_c 139,1,0 job_sword1.gat,39,239,4 duplicate(1_blank) 1_blank_5_c 139,1,0
sword_1-1.gat,54,251,4 duplicate(1_blank) 1_blank_6_a 139,0,1 job_sword1.gat,54,251,4 duplicate(1_blank) 1_blank_6_a 139,0,1
sword_1-1.gat,71,251,4 duplicate(1_blank) 1_blank_6_b 139,0,1 job_sword1.gat,71,251,4 duplicate(1_blank) 1_blank_6_b 139,0,1
sword_1-1.gat,62,250,4 duplicate(1_blank) 1_blank_6_c 139,9,0 job_sword1.gat,62,250,4 duplicate(1_blank) 1_blank_6_c 139,9,0
sword_1-1.gat,62,247,4 duplicate(1_blank) 1_blank_7_a 139,8,0 job_sword1.gat,62,247,4 duplicate(1_blank) 1_blank_7_a 139,8,0
sword_1-1.gat,71,244,4 duplicate(1_blank) 1_blank_7_b 139,0,2 job_sword1.gat,71,244,4 duplicate(1_blank) 1_blank_7_b 139,0,2
sword_1-1.gat,63,242,4 duplicate(1_blank) 1_blank_7_c 139,8,0 job_sword1.gat,63,242,4 duplicate(1_blank) 1_blank_7_c 139,8,0
sword_1-1.gat,54,244,4 duplicate(1_blank) 1_blank_7_d 139,0,2 job_sword1.gat,54,244,4 duplicate(1_blank) 1_blank_7_d 139,0,2
sword_1-1.gat,54,238,4 duplicate(1_blank) 1_blank_8_a 139,0,1 job_sword1.gat,54,238,4 duplicate(1_blank) 1_blank_8_a 139,0,1
sword_1-1.gat,71,238,4 duplicate(1_blank) 1_blank_8_b 139,0,1 job_sword1.gat,71,238,4 duplicate(1_blank) 1_blank_8_b 139,0,1
sword_1-1.gat,62,239,4 duplicate(1_blank) 1_blank_8_c 139,9,0 job_sword1.gat,62,239,4 duplicate(1_blank) 1_blank_8_c 139,9,0
sword_1-1.gat,102,247,4 duplicate(1_blank) 1_blank_9_a 139,2,0 job_sword1.gat,102,247,4 duplicate(1_blank) 1_blank_9_a 139,2,0
sword_1-1.gat,105,245,4 duplicate(1_blank) 1_blank_9_b 139,0,2 job_sword1.gat,105,245,4 duplicate(1_blank) 1_blank_9_b 139,0,2
sword_1-1.gat,103,242,4 duplicate(1_blank) 1_blank_9_c 139,2,0 job_sword1.gat,103,242,4 duplicate(1_blank) 1_blank_9_c 139,2,0
sword_1-1.gat,100,244,4 duplicate(1_blank) 1_blank_9_d 139,0,2 job_sword1.gat,100,244,4 duplicate(1_blank) 1_blank_9_d 139,0,2
sword_1-1.gat,156,249,4 duplicate(1_blank) 1_blank_10_a 139,14,0 job_sword1.gat,156,249,4 duplicate(1_blank) 1_blank_10_a 139,14,0
sword_1-1.gat,156,248,4 duplicate(1_blank) 1_blank_10_b 139,14,0 job_sword1.gat,156,248,4 duplicate(1_blank) 1_blank_10_b 139,14,0
sword_1-1.gat,170,249,4 duplicate(1_blank) 1_blank_10_c 139,1,0 job_sword1.gat,170,249,4 duplicate(1_blank) 1_blank_10_c 139,1,0
sword_1-1.gat,170,248,4 duplicate(1_blank) 1_blank_10_d 139,1,0 job_sword1.gat,170,248,4 duplicate(1_blank) 1_blank_10_d 139,1,0
sword_1-1.gat,156,245,4 duplicate(1_blank) 1_blank_11_a 139,14,0 job_sword1.gat,156,245,4 duplicate(1_blank) 1_blank_11_a 139,14,0
sword_1-1.gat,156,244,4 duplicate(1_blank) 1_blank_11_b 139,14,0 job_sword1.gat,156,244,4 duplicate(1_blank) 1_blank_11_b 139,14,0
sword_1-1.gat,170,245,4 duplicate(1_blank) 1_blank_11_c 139,1,0 job_sword1.gat,170,245,4 duplicate(1_blank) 1_blank_11_c 139,1,0
sword_1-1.gat,170,244,4 duplicate(1_blank) 1_blank_11_d 139,1,0 job_sword1.gat,170,244,4 duplicate(1_blank) 1_blank_11_d 139,1,0
sword_1-1.gat,156,241,4 duplicate(1_blank) 1_blank_12_a 139,14,0 job_sword1.gat,156,241,4 duplicate(1_blank) 1_blank_12_a 139,14,0
sword_1-1.gat,156,240,4 duplicate(1_blank) 1_blank_12_b 139,14,0 job_sword1.gat,156,240,4 duplicate(1_blank) 1_blank_12_b 139,14,0
sword_1-1.gat,170,241,4 duplicate(1_blank) 1_blank_12_c 139,1,0 job_sword1.gat,170,241,4 duplicate(1_blank) 1_blank_12_c 139,1,0
sword_1-1.gat,170,240,4 duplicate(1_blank) 1_blank_12_d 139,1,0 job_sword1.gat,170,240,4 duplicate(1_blank) 1_blank_12_d 139,1,0
sword_1-1.gat,180,251,4 duplicate(1_blank) 1_blank_13_a 139,0,1 job_sword1.gat,180,251,4 duplicate(1_blank) 1_blank_13_a 139,0,1
sword_1-1.gat,183,251,4 duplicate(1_blank) 1_blank_13_b 139,0,1 job_sword1.gat,183,251,4 duplicate(1_blank) 1_blank_13_b 139,0,1
sword_1-1.gat,181,250,4 duplicate(1_blank) 1_blank_13_c 139,1,0 job_sword1.gat,181,250,4 duplicate(1_blank) 1_blank_13_c 139,1,0
sword_1-1.gat,180,238,4 duplicate(1_blank) 1_blank_14_a 139,0,1 job_sword1.gat,180,238,4 duplicate(1_blank) 1_blank_14_a 139,0,1
sword_1-1.gat,183,238,4 duplicate(1_blank) 1_blank_14_b 139,0,1 job_sword1.gat,183,238,4 duplicate(1_blank) 1_blank_14_b 139,0,1
sword_1-1.gat,181,239,4 duplicate(1_blank) 1_blank_14_c 139,1,0 job_sword1.gat,181,239,4 duplicate(1_blank) 1_blank_14_c 139,1,0
sword_1-1.gat,56,212,4 script 2_blank_1_a::2_blank 139,40,0,{ job_sword1.gat,56,212,4 script 2_blank_1_a::2_blank 139,40,0,{
set @TEMP,rand(5); set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",162,120; if (@TEMP==0) warp "job_sword1.gat",162,120;
if (@TEMP==1) warp "sword_1-1.gat",94,120; if (@TEMP==1) warp "job_sword1.gat",94,120;
if (@TEMP==2) warp "sword_1-1.gat",94,85; if (@TEMP==2) warp "job_sword1.gat",94,85;
if (@TEMP==3) warp "sword_1-1.gat",162,85; if (@TEMP==3) warp "job_sword1.gat",162,85;
if (@TEMP==4) warp "sword_1-1.gat",130,47; if (@TEMP==4) warp "job_sword1.gat",130,47;
end; end;
} }
// -- Duplicates -- // -- Duplicates --
sword_1-1.gat,95,212,4 duplicate(2_blank) 2_blank_1_b 139,2,0 job_sword1.gat,95,212,4 duplicate(2_blank) 2_blank_1_b 139,2,0
sword_1-1.gat,56,210,4 duplicate(2_blank) 2_blank_2_a 139,40,0 job_sword1.gat,56,210,4 duplicate(2_blank) 2_blank_2_a 139,40,0
sword_1-1.gat,95,210,4 duplicate(2_blank) 2_blank_2_b 139,2,0 job_sword1.gat,95,210,4 duplicate(2_blank) 2_blank_2_b 139,2,0
sword_1-1.gat,16,206,4 duplicate(2_blank) 2_blank_2_c 139,0,3 job_sword1.gat,16,206,4 duplicate(2_blank) 2_blank_2_c 139,0,3
sword_1-1.gat,97,206,4 duplicate(2_blank) 2_blank_2_d 139,0,3 job_sword1.gat,97,206,4 duplicate(2_blank) 2_blank_2_d 139,0,3
sword_1-1.gat,56,203,4 duplicate(2_blank) 2_blank_2_e 139,40,0 job_sword1.gat,56,203,4 duplicate(2_blank) 2_blank_2_e 139,40,0
sword_1-1.gat,95,203,4 duplicate(2_blank) 2_blank_2_f 139,2,0 job_sword1.gat,95,203,4 duplicate(2_blank) 2_blank_2_f 139,2,0
sword_1-1.gat,56,201,4 duplicate(2_blank) 2_blank_3_a 139,40,0 job_sword1.gat,56,201,4 duplicate(2_blank) 2_blank_3_a 139,40,0
sword_1-1.gat,95,201,4 duplicate(2_blank) 2_blank_3_b 139,2,0 job_sword1.gat,95,201,4 duplicate(2_blank) 2_blank_3_b 139,2,0
// - part 2 - // - part 2 -
sword_1-1.gat,113,212,4 duplicate(2_blank) 2_blank_4_a 139,14,0 job_sword1.gat,113,212,4 duplicate(2_blank) 2_blank_4_a 139,14,0
sword_1-1.gat,125,212,4 duplicate(2_blank) 2_blank_4_b 139,2,0 job_sword1.gat,125,212,4 duplicate(2_blank) 2_blank_4_b 139,2,0
sword_1-1.gat,113,210,4 duplicate(2_blank) 2_blank_5_a 139,14,0 job_sword1.gat,113,210,4 duplicate(2_blank) 2_blank_5_a 139,14,0
sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_b 139,2,0 job_sword1.gat,125,210,4 duplicate(2_blank) 2_blank_5_b 139,2,0
sword_1-1.gat,100,206,4 duplicate(2_blank) 2_blank_5_c 139,0,3 job_sword1.gat,100,206,4 duplicate(2_blank) 2_blank_5_c 139,0,3
sword_1-1.gat,127,206,4 duplicate(2_blank) 2_blank_5_d 139,0,3 job_sword1.gat,127,206,4 duplicate(2_blank) 2_blank_5_d 139,0,3
sword_1-1.gat,113,203,4 duplicate(2_blank) 2_blank_5_e 139,14,0 job_sword1.gat,113,203,4 duplicate(2_blank) 2_blank_5_e 139,14,0
sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_f 139,2,0 job_sword1.gat,125,210,4 duplicate(2_blank) 2_blank_5_f 139,2,0
sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_a 139,14,0 job_sword1.gat,113,201,4 duplicate(2_blank) 2_blank_6_a 139,14,0
sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_b 139,2,0 job_sword1.gat,113,201,4 duplicate(2_blank) 2_blank_6_b 139,2,0
// - part 3 - // - part 3 -
sword_1-1.gat,155,212,4 duplicate(2_blank) 2_blank_7_a 139,21,0 job_sword1.gat,155,212,4 duplicate(2_blank) 2_blank_7_a 139,21,0
sword_1-1.gat,181,212,4 duplicate(2_blank) 2_blank_7_b 139,2,0 job_sword1.gat,181,212,4 duplicate(2_blank) 2_blank_7_b 139,2,0
sword_1-1.gat,155,210,4 duplicate(2_blank) 2_blank_8_a 139,21,0 job_sword1.gat,155,210,4 duplicate(2_blank) 2_blank_8_a 139,21,0
sword_1-1.gat,181,210,4 duplicate(2_blank) 2_blank_8_b 139,2,0 job_sword1.gat,181,210,4 duplicate(2_blank) 2_blank_8_b 139,2,0
sword_1-1.gat,130,206,4 duplicate(2_blank) 2_blank_8_c 139,0,3 job_sword1.gat,130,206,4 duplicate(2_blank) 2_blank_8_c 139,0,3
sword_1-1.gat,183,206,4 duplicate(2_blank) 2_blank_8_d 139,0,3 job_sword1.gat,183,206,4 duplicate(2_blank) 2_blank_8_d 139,0,3
sword_1-1.gat,155,203,4 duplicate(2_blank) 2_blank_8_e 139,21,0 job_sword1.gat,155,203,4 duplicate(2_blank) 2_blank_8_e 139,21,0
sword_1-1.gat,181,203,4 duplicate(2_blank) 2_blank_8_f 139,2,0 job_sword1.gat,181,203,4 duplicate(2_blank) 2_blank_8_f 139,2,0
sword_1-1.gat,155,201,4 duplicate(2_blank) 2_blank_9_a 139,40,0 job_sword1.gat,155,201,4 duplicate(2_blank) 2_blank_9_a 139,40,0
sword_1-1.gat,181,201,4 duplicate(2_blank) 2_blank_9_b 139,2,0 job_sword1.gat,181,201,4 duplicate(2_blank) 2_blank_9_b 139,2,0
sword_1-1.gat,17,174,4 script 3_blank_1_a::3_blank 139,2,0,{ job_sword1.gat,17,174,4 script 3_blank_1_a::3_blank 139,2,0,{
set @TEMP,rand(5); set @TEMP,rand(5);
if (@TEMP==0) warp "sword_1-1.gat",195,15; if (@TEMP==0) warp "job_sword1.gat",195,15;
if (@TEMP==1) warp "sword_1-1.gat",195,38; if (@TEMP==1) warp "job_sword1.gat",195,38;
if (@TEMP==2) warp "sword_1-1.gat",231,30; if (@TEMP==2) warp "job_sword1.gat",231,30;
if (@TEMP==3) warp "sword_1-1.gat",198,65; if (@TEMP==3) warp "job_sword1.gat",198,65;
if (@TEMP==4) warp "sword_1-1.gat",196,116; if (@TEMP==4) warp "job_sword1.gat",196,116;
end; end;
} }
// -- Duplicates -- // -- Duplicates --
sword_1-1.gat,17,163,4 duplicate(3_blank) 3_blank_2_a 139,2,0 job_sword1.gat,17,163,4 duplicate(3_blank) 3_blank_2_a 139,2,0
sword_1-1.gat,29,171,4 duplicate(3_blank) 3_blank_3_a 139,2,0 job_sword1.gat,29,171,4 duplicate(3_blank) 3_blank_3_a 139,2,0
sword_1-1.gat,31,168,4 duplicate(3_blank) 3_blank_3_b 139,0,2 job_sword1.gat,31,168,4 duplicate(3_blank) 3_blank_3_b 139,0,2
sword_1-1.gat,28,166,4 duplicate(3_blank) 3_blank_3_c 139,2,0 job_sword1.gat,28,166,4 duplicate(3_blank) 3_blank_3_c 139,2,0
sword_1-1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2 job_sword1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2
sword_1-1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0 job_sword1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0
sword_1-1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0 job_sword1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0
sword_1-1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0 job_sword1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_d 139,0,0 job_sword1.gat,36,168,4 duplicate(3_blank) 3_blank_4_d 139,0,0
sword_1-1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1 job_sword1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1
sword_1-1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1 job_sword1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1
sword_1-1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0 job_sword1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0
sword_1-1.gat,41,170,4 duplicate(3_blank) 3_blank_6_b 139,1,0 job_sword1.gat,41,170,4 duplicate(3_blank) 3_blank_6_b 139,1,0
sword_1-1.gat,41,167,4 duplicate(3_blank) 3_blank_6_c 139,1,0 job_sword1.gat,41,167,4 duplicate(3_blank) 3_blank_6_c 139,1,0
sword_1-1.gat,41,166,4 duplicate(3_blank) 3_blank_6_d 139,1,0 job_sword1.gat,41,166,4 duplicate(3_blank) 3_blank_6_d 139,1,0
sword_1-1.gat,42,169,4 duplicate(3_blank) 3_blank_6_e 139,0,1 job_sword1.gat,42,169,4 duplicate(3_blank) 3_blank_6_e 139,0,1
sword_1-1.gat,43,170,4 duplicate(3_blank) 3_blank_6_f 139,0,1 job_sword1.gat,43,170,4 duplicate(3_blank) 3_blank_6_f 139,0,1
sword_1-1.gat,43,167,4 duplicate(3_blank) 3_blank_6_g 139,0,1 job_sword1.gat,43,167,4 duplicate(3_blank) 3_blank_6_g 139,0,1
sword_1-1.gat,40,162,4 duplicate(3_blank) 3_blank_7_a 139,0,1 job_sword1.gat,40,162,4 duplicate(3_blank) 3_blank_7_a 139,0,1
sword_1-1.gat,41,162,4 duplicate(3_blank) 3_blank_7_b 139,0,1 job_sword1.gat,41,162,4 duplicate(3_blank) 3_blank_7_b 139,0,1
sword_1-1.gat,46,175,4 duplicate(3_blank) 3_blank_8_a 139,0,1 job_sword1.gat,46,175,4 duplicate(3_blank) 3_blank_8_a 139,0,1
sword_1-1.gat,51,175,4 duplicate(3_blank) 3_blank_8_b 139,0,1 job_sword1.gat,51,175,4 duplicate(3_blank) 3_blank_8_b 139,0,1
sword_1-1.gat,47,174,4 duplicate(3_blank) 3_blank_8_c 139,1,0 job_sword1.gat,47,174,4 duplicate(3_blank) 3_blank_8_c 139,1,0
sword_1-1.gat,50,174,4 duplicate(3_blank) 3_blank_8_d 139,1,0 job_sword1.gat,50,174,4 duplicate(3_blank) 3_blank_8_d 139,1,0
sword_1-1.gat,48,173,4 duplicate(3_blank) 3_blank_8_e 139,0,1 job_sword1.gat,48,173,4 duplicate(3_blank) 3_blank_8_e 139,0,1
sword_1-1.gat,49,173,4 duplicate(3_blank) 3_blank_8_f 139,0,1 job_sword1.gat,49,173,4 duplicate(3_blank) 3_blank_8_f 139,0,1
sword_1-1.gat,46,162,4 duplicate(3_blank) 3_blank_9_a 139,0,1 job_sword1.gat,46,162,4 duplicate(3_blank) 3_blank_9_a 139,0,1
sword_1-1.gat,51,162,4 duplicate(3_blank) 3_blank_9_b 139,0,1 job_sword1.gat,51,162,4 duplicate(3_blank) 3_blank_9_b 139,0,1
sword_1-1.gat,47,163,4 duplicate(3_blank) 3_blank_9_c 139,1,0 job_sword1.gat,47,163,4 duplicate(3_blank) 3_blank_9_c 139,1,0
sword_1-1.gat,50,163,4 duplicate(3_blank) 3_blank_9_d 139,1,0 job_sword1.gat,50,163,4 duplicate(3_blank) 3_blank_9_d 139,1,0
sword_1-1.gat,48,164,4 duplicate(3_blank) 3_blank_9_e 139,0,1 job_sword1.gat,48,164,4 duplicate(3_blank) 3_blank_9_e 139,0,1
sword_1-1.gat,49,164,4 duplicate(3_blank) 3_blank_9_f 139,0,1 job_sword1.gat,49,164,4 duplicate(3_blank) 3_blank_9_f 139,0,1
sword_1-1.gat,54,170,4 duplicate(3_blank) 3_blank_10_a 139,0,1 job_sword1.gat,54,170,4 duplicate(3_blank) 3_blank_10_a 139,0,1
sword_1-1.gat,55,170,4 duplicate(3_blank) 3_blank_10_b 139,0,1 job_sword1.gat,55,170,4 duplicate(3_blank) 3_blank_10_b 139,0,1
sword_1-1.gat,54,167,4 duplicate(3_blank) 3_blank_10_c 139,0,1 job_sword1.gat,54,167,4 duplicate(3_blank) 3_blank_10_c 139,0,1
sword_1-1.gat,55,167,4 duplicate(3_blank) 3_blank_10_d 139,0,1 job_sword1.gat,55,167,4 duplicate(3_blank) 3_blank_10_d 139,0,1
sword_1-1.gat,53,169,4 duplicate(3_blank) 3_blank_10_e 139,1,0 job_sword1.gat,53,169,4 duplicate(3_blank) 3_blank_10_e 139,1,0
sword_1-1.gat,53,168,4 duplicate(3_blank) 3_blank_10_f 139,1,0 job_sword1.gat,53,168,4 duplicate(3_blank) 3_blank_10_f 139,1,0
sword_1-1.gat,56,169,4 duplicate(3_blank) 3_blank_10_g 139,1,0 job_sword1.gat,56,169,4 duplicate(3_blank) 3_blank_10_g 139,1,0
sword_1-1.gat,56,168,4 duplicate(3_blank) 3_blank_10_h 139,1,0 job_sword1.gat,56,168,4 duplicate(3_blank) 3_blank_10_h 139,1,0
sword_1-1.gat,58,175,4 duplicate(3_blank) 3_blank_11_a 139,0,1 job_sword1.gat,58,175,4 duplicate(3_blank) 3_blank_11_a 139,0,1
sword_1-1.gat,59,174,4 duplicate(3_blank) 3_blank_11_b 139,1,0 job_sword1.gat,59,174,4 duplicate(3_blank) 3_blank_11_b 139,1,0
sword_1-1.gat,60,173,4 duplicate(3_blank) 3_blank_11_c 139,0,1 job_sword1.gat,60,173,4 duplicate(3_blank) 3_blank_11_c 139,0,1
sword_1-1.gat,61,172,4 duplicate(3_blank) 3_blank_11_d 139,1,0 job_sword1.gat,61,172,4 duplicate(3_blank) 3_blank_11_d 139,1,0
sword_1-1.gat,58,162,4 duplicate(3_blank) 3_blank_12_a 139,0,1 job_sword1.gat,58,162,4 duplicate(3_blank) 3_blank_12_a 139,0,1
sword_1-1.gat,59,163,4 duplicate(3_blank) 3_blank_12_b 139,1,0 job_sword1.gat,59,163,4 duplicate(3_blank) 3_blank_12_b 139,1,0
sword_1-1.gat,60,164,4 duplicate(3_blank) 3_blank_12_c 139,0,1 job_sword1.gat,60,164,4 duplicate(3_blank) 3_blank_12_c 139,0,1
sword_1-1.gat,61,165,4 duplicate(3_blank) 3_blank_12_d 139,1,0 job_sword1.gat,61,165,4 duplicate(3_blank) 3_blank_12_d 139,1,0
sword_1-1.gat,76,172,4 duplicate(3_blank) 3_blank_13_a 139,1,0 job_sword1.gat,76,172,4 duplicate(3_blank) 3_blank_13_a 139,1,0
sword_1-1.gat,77,173,4 duplicate(3_blank) 3_blank_13_b 139,0,1 job_sword1.gat,77,173,4 duplicate(3_blank) 3_blank_13_b 139,0,1
sword_1-1.gat,78,174,4 duplicate(3_blank) 3_blank_13_c 139,1,0 job_sword1.gat,78,174,4 duplicate(3_blank) 3_blank_13_c 139,1,0
sword_1-1.gat,79,175,4 duplicate(3_blank) 3_blank_13_d 139,0,1 job_sword1.gat,79,175,4 duplicate(3_blank) 3_blank_13_d 139,0,1
sword_1-1.gat,76,165,4 duplicate(3_blank) 3_blank_14_a 139,1,0 job_sword1.gat,76,165,4 duplicate(3_blank) 3_blank_14_a 139,1,0
sword_1-1.gat,77,164,4 duplicate(3_blank) 3_blank_14_b 139,0,1 job_sword1.gat,77,164,4 duplicate(3_blank) 3_blank_14_b 139,0,1
sword_1-1.gat,78,163,4 duplicate(3_blank) 3_blank_14_c 139,1,0 job_sword1.gat,78,163,4 duplicate(3_blank) 3_blank_14_c 139,1,0
sword_1-1.gat,79,162,4 duplicate(3_blank) 3_blank_14_d 139,0,1 job_sword1.gat,79,162,4 duplicate(3_blank) 3_blank_14_d 139,0,1
sword_1-1.gat,94,175,4 duplicate(3_blank) 3_blank_15_a 139,0,1 job_sword1.gat,94,175,4 duplicate(3_blank) 3_blank_15_a 139,0,1
sword_1-1.gat,95,174,4 duplicate(3_blank) 3_blank_15_b 139,1,0 job_sword1.gat,95,174,4 duplicate(3_blank) 3_blank_15_b 139,1,0
sword_1-1.gat,98,174,4 duplicate(3_blank) 3_blank_15_c 139,1,0 job_sword1.gat,98,174,4 duplicate(3_blank) 3_blank_15_c 139,1,0
sword_1-1.gat,99,175,4 duplicate(3_blank) 3_blank_16_d 139,0,1 job_sword1.gat,99,175,4 duplicate(3_blank) 3_blank_16_d 139,0,1
sword_1-1.gat,96,169,4 duplicate(3_blank) 3_blank_17_a 139,0,0 job_sword1.gat,96,169,4 duplicate(3_blank) 3_blank_17_a 139,0,0
sword_1-1.gat,97,169,4 duplicate(3_blank) 3_blank_17_b 139,0,0 job_sword1.gat,97,169,4 duplicate(3_blank) 3_blank_17_b 139,0,0
sword_1-1.gat,97,168,4 duplicate(3_blank) 3_blank_17_c 139,0,0 job_sword1.gat,97,168,4 duplicate(3_blank) 3_blank_17_c 139,0,0
sword_1-1.gat,96,168,4 duplicate(3_blank) 3_blank_17_d 139,0,0 job_sword1.gat,96,168,4 duplicate(3_blank) 3_blank_17_d 139,0,0
sword_1-1.gat,94,162,4 duplicate(3_blank) 3_blank_18_a 139,0,1 job_sword1.gat,94,162,4 duplicate(3_blank) 3_blank_18_a 139,0,1
sword_1-1.gat,95,163,4 duplicate(3_blank) 3_blank_18_b 139,1,0 job_sword1.gat,95,163,4 duplicate(3_blank) 3_blank_18_b 139,1,0
sword_1-1.gat,98,163,4 duplicate(3_blank) 3_blank_18_c 139,1,0 job_sword1.gat,98,163,4 duplicate(3_blank) 3_blank_18_c 139,1,0
sword_1-1.gat,99,162,4 duplicate(3_blank) 3_blank_18_d 139,0,1 job_sword1.gat,99,162,4 duplicate(3_blank) 3_blank_18_d 139,0,1
sword_1-1.gat,114,175,4 duplicate(3_blank) 3_blank_19_a 139,0,1 job_sword1.gat,114,175,4 duplicate(3_blank) 3_blank_19_a 139,0,1
sword_1-1.gat,115,175,4 duplicate(3_blank) 3_blank_19_b 139,0,1 job_sword1.gat,115,175,4 duplicate(3_blank) 3_blank_19_b 139,0,1
sword_1-1.gat,114,162,4 duplicate(3_blank) 3_blank_20_a 139,0,1 job_sword1.gat,114,162,4 duplicate(3_blank) 3_blank_20_a 139,0,1
sword_1-1.gat,115,162,4 duplicate(3_blank) 3_blank_20_b 139,0,1 job_sword1.gat,115,162,4 duplicate(3_blank) 3_blank_20_b 139,0,1
sword_1-1.gat,126,175,4 duplicate(3_blank) 3_blank_21_a 139,0,1 job_sword1.gat,126,175,4 duplicate(3_blank) 3_blank_21_a 139,0,1
sword_1-1.gat,127,175,4 duplicate(3_blank) 3_blank_21_b 139,0,1 job_sword1.gat,127,175,4 duplicate(3_blank) 3_blank_21_b 139,0,1
sword_1-1.gat,126,162,4 duplicate(3_blank) 3_blank_23_a 139,0,1 job_sword1.gat,126,162,4 duplicate(3_blank) 3_blank_23_a 139,0,1
sword_1-1.gat,127,162,4 duplicate(3_blank) 3_blank_23_b 139,0,1 job_sword1.gat,127,162,4 duplicate(3_blank) 3_blank_23_b 139,0,1
sword_1-1.gat,160,174,4 duplicate(3_blank) 3_blank_24_a 139,0,2 job_sword1.gat,160,174,4 duplicate(3_blank) 3_blank_24_a 139,0,2
sword_1-1.gat,161,174,4 duplicate(3_blank) 3_blank_24_b 139,0,2 job_sword1.gat,161,174,4 duplicate(3_blank) 3_blank_24_b 139,0,2
sword_1-1.gat,160,163,4 duplicate(3_blank) 3_blank_25_a 139,0,2 job_sword1.gat,160,163,4 duplicate(3_blank) 3_blank_25_a 139,0,2
sword_1-1.gat,161,163,4 duplicate(3_blank) 3_blank_25_b 139,0,2 job_sword1.gat,161,163,4 duplicate(3_blank) 3_blank_25_b 139,0,2
sword_1-1.gat,168,175,4 duplicate(3_blank) 3_blank_26_a 139,0,2 job_sword1.gat,168,175,4 duplicate(3_blank) 3_blank_26_a 139,0,2
sword_1-1.gat,169,175,4 duplicate(3_blank) 3_blank_26_b 139,0,2 job_sword1.gat,169,175,4 duplicate(3_blank) 3_blank_26_b 139,0,2
sword_1-1.gat,168,162,4 duplicate(3_blank) 3_blank_27_a 139,0,2 job_sword1.gat,168,162,4 duplicate(3_blank) 3_blank_27_a 139,0,2
sword_1-1.gat,169,162,4 duplicate(3_blank) 3_blank_27_b 139,0,2 job_sword1.gat,169,162,4 duplicate(3_blank) 3_blank_27_b 139,0,2
sword_1-1.gat,176,174,4 duplicate(3_blank) 3_blank_28_a 139,0,2 job_sword1.gat,176,174,4 duplicate(3_blank) 3_blank_28_a 139,0,2
sword_1-1.gat,177,174,4 duplicate(3_blank) 3_blank_28_b 139,0,2 job_sword1.gat,177,174,4 duplicate(3_blank) 3_blank_28_b 139,0,2
sword_1-1.gat,178,173,4 duplicate(3_blank) 3_blank_28_c 139,1,0 job_sword1.gat,178,173,4 duplicate(3_blank) 3_blank_28_c 139,1,0
sword_1-1.gat,178,172,4 duplicate(3_blank) 3_blank_28_d 139,1,0 job_sword1.gat,178,172,4 duplicate(3_blank) 3_blank_28_d 139,1,0
sword_1-1.gat,181,174,4 duplicate(3_blank) 3_blank_28_e 139,2,0 job_sword1.gat,181,174,4 duplicate(3_blank) 3_blank_28_e 139,2,0
sword_1-1.gat,179,169,4 duplicate(3_blank) 3_blank_29_a 139,3,0 job_sword1.gat,179,169,4 duplicate(3_blank) 3_blank_29_a 139,3,0
sword_1-1.gat,179,168,4 duplicate(3_blank) 3_blank_29_b 139,3,0 job_sword1.gat,179,168,4 duplicate(3_blank) 3_blank_29_b 139,3,0
sword_1-1.gat,182,169,4 duplicate(3_blank) 3_blank_29_c 139,0,2 job_sword1.gat,182,169,4 duplicate(3_blank) 3_blank_29_c 139,0,2
sword_1-1.gat,183,169,4 duplicate(3_blank) 3_blank_29_d 139,0,2 job_sword1.gat,183,169,4 duplicate(3_blank) 3_blank_29_d 139,0,2
sword_1-1.gat,181,167,4 duplicate(3_blank) 3_blank_29_e 139,1,0 job_sword1.gat,181,167,4 duplicate(3_blank) 3_blank_29_e 139,1,0
sword_1-1.gat,181,166,4 duplicate(3_blank) 3_blank_29_f 139,1,0 job_sword1.gat,181,166,4 duplicate(3_blank) 3_blank_29_f 139,1,0
sword_1-1.gat,183,167,4 duplicate(3_blank) 3_blank_29_g 139,0,1 job_sword1.gat,183,167,4 duplicate(3_blank) 3_blank_29_g 139,0,1
sword_1-1.gat,176,163,4 duplicate(3_blank) 3_blank_30_a 139,0,2 job_sword1.gat,176,163,4 duplicate(3_blank) 3_blank_30_a 139,0,2
sword_1-1.gat,177,163,4 duplicate(3_blank) 3_blank_30_b 139,0,2 job_sword1.gat,177,163,4 duplicate(3_blank) 3_blank_30_b 139,0,2
sword_1-1.gat,181,163,4 duplicate(3_blank) 3_blank_30_c 139,2,0 job_sword1.gat,181,163,4 duplicate(3_blank) 3_blank_30_c 139,2,0
// == Monsters == // == Monsters ==
//Spawn is included in this file so make shure its not elsewhere to! //Spawn is included in this file so make shure its not elsewhere to!
sword_1-1.gat,35,78,0,0 monster Fabre 1184,4,0,0,0 job_sword1.gat,35,78,0,0 monster Fabre 1184,4,0,0,0
sword_1-1.gat,50,108,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,50,108,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,61,28,0,0 monster Fabre 1184,4,0,0,0 job_sword1.gat,61,28,0,0 monster Fabre 1184,4,0,0,0
sword_1-1.gat,61,92,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,61,92,0,0 monster Fabre 1184,2,0,0,0
// //
sword_1-1.gat,110,112,0,0 monster Fabre 1184,3,0,0,0 job_sword1.gat,110,112,0,0 monster Fabre 1184,3,0,0,0
sword_1-1.gat,161,94,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,161,94,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,130,76,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,130,76,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,103,58,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,103,58,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,130,24,0,0 monster Fabre 1184,3,0,0,0 job_sword1.gat,130,24,0,0 monster Fabre 1184,3,0,0,0
// //
sword_1-1.gat,201,36,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,201,36,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,201,16,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,201,16,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,239,44,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,239,44,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,239,76,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,239,76,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,231,101,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,231,101,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,234,117,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,234,117,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,198,91,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,198,91,0,0 monster Fabre 1184,2,0,0,0
sword_1-1.gat,200,63,0,0 monster Fabre 1184,2,0,0,0 job_sword1.gat,200,63,0,0 monster Fabre 1184,2,0,0,0
//============================================================================== //==============================================================================
// mapflag // mapflag
//============================================================================== //==============================================================================
sword_1-1.gat mapflag nomemo job_sword1.gat mapflag nomemo
sword_1-1.gat mapflag noteleport job_sword1.gat mapflag noteleport
sword_1-1.gat mapflag nosave SavePoint job_sword1.gat mapflag nosave SavePoint
sword_1-1.gat mapflag nopenalty job_sword1.gat mapflag nopenalty
sword_1-1.gat mapflag nobranch job_sword1.gat mapflag nobranch
sword_1-1.gat mapflag noexp job_sword1.gat mapflag noexp
sword_1-1.gat mapflag noloot job_sword1.gat mapflag noloot

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Dr.Evil & MasterOfMuppets //= Dr.Evil & MasterOfMuppets
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.5 //= 1.6
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System) //= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= //===== Description: =========================================
@ -17,21 +17,22 @@
//= 1.3 Removed Duplicates [Toms] //= 1.3 Removed Duplicates [Toms]
//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus] //= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus]
//= 1.5 Fixed warps, removed map duplicates, typos [Lupus] //= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
//============================================================ //============================================================
//==================================================================== //====================================================================
//Ragnarok Online Novice Script by yukito //Ragnarok Online Novice Script by yukito
//==================================================================== //====================================================================
//Bulletin Board //Bulletin Board
new_1-1.gat,66,114,4 script Bulletin Board 111,{ new_zone01.gat,66,114,4 script Bulletin Board 111,{
mes "^FF0000=================================^000000"; mes "^FF0000=================================^000000";
mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000"; mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000";
mes "^FF0000=================================^000000"; mes "^FF0000=================================^000000";
close; close;
} }
new_1-1.gat,53,114,4 script Shion 727,{ new_zone01.gat,53,114,4 script Shion 727,{
if(BaseJob != Job_Novice || Upper) goto L_Fail; if(Class != Job_Novice || Upper) goto L_Fail;
switch (NEW_MES_FLAG0) { switch (NEW_MES_FLAG0) {
case 0: mes "[Shion]"; case 0: mes "[Shion]";
mes "Hello there~"; mes "Hello there~";
@ -87,8 +88,8 @@ new_1-1.gat,53,114,4 script Shion 727,{
close; close;
case 2: mes "[Shion]"; case 2: mes "[Shion]";
mes "Interface..."; mes "Interface...";
mes "click','double-click'"; mes "click', 'double-click'";
mes "and 'drag'is? ."; mes "and 'drag' is? .";
mes "click just one time,"; mes "click just one time,";
mes "it is called 'click'"; mes "it is called 'click'";
mes "click twice straightly,"; mes "click twice straightly,";
@ -211,14 +212,14 @@ L_Fail:
end; end;
} }
new_1-1.gat,144,116,2 script Guard#01 105,{ new_zone01.gat,144,116,2 script Guard#01 105,{
mes "[Training Grounds Guard]"; mes "[Training Grounds Guard]";
mes "Welcome to the Training Grounds."; mes "Welcome to the Training Grounds.";
mes "You are now in the outer court yard. Please go inside the castle to begin your training."; mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
close; close;
} }
new_1-1.gat,144,107,2 script Guard#02 105,{ new_zone01.gat,144,107,2 script Guard#02 105,{
mes "[Training Grounds Guard]"; mes "[Training Grounds Guard]";
if(rand(2)) { if(rand(2)) {
mes "Come in!"; mes "Come in!";
@ -239,8 +240,8 @@ new_1-1.gat,144,107,2 script Guard#02 105,{
} }
//Receptionist //Receptionist
new_1-2.gat,100,29,4 script Receptionist 86,{ new_zone02.gat,100,29,4 script Receptionist 86,{
if(BaseJob != Job_Novice || Upper) goto L_Fail; if(Class != Job_Novice || Upper) goto L_Fail;
mes "[Training Grounds Receptionist]"; mes "[Training Grounds Receptionist]";
mes "Welcome!"; mes "Welcome!";
mes "You are at the entrance"; mes "You are at the entrance";
@ -266,7 +267,7 @@ L_loop:
mes "to the Training Grounds."; mes "to the Training Grounds.";
close2; close2;
set Zeny,Zeny+50; set Zeny,Zeny+50;
warp "new_1-2.gat",100,70; warp "new_zone02.gat",100,70;
end; end;
case 2: mes "[Training Grounds Receptionist]"; case 2: mes "[Training Grounds Receptionist]";
mes "I understand."; mes "I understand.";
@ -338,7 +339,7 @@ L_Fail:
} }
//Interfaces Instructor //Interfaces Instructor
new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
if (!(NEW_MES_FLAG1)) { if (!(NEW_MES_FLAG1)) {
mes "[Chris]"; mes "[Chris]";
mes "Nice to meet you. could you show me your application?"; mes "Nice to meet you. could you show me your application?";
@ -411,7 +412,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "If you think you need to take more lectures,"; mes "If you think you need to take more lectures,";
mes "Come to see me anytime."; mes "Come to see me anytime.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
case 3: emotion e_swt2; case 3: emotion e_swt2;
close; close;
@ -431,7 +432,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "Well, find the skill instructor."; mes "Well, find the skill instructor.";
mes "I will send you to him for free of charge."; mes "I will send you to him for free of charge.";
close2; close2;
warp "new_1-2.gat",84,107; warp "new_zone02.gat",84,107;
end; end;
case 2: mes "[Chris]"; case 2: mes "[Chris]";
mes "I will send you to the next course,"; mes "I will send you to the next course,";
@ -445,7 +446,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "[Chris]"; mes "[Chris]";
mes "I wish you good luck."; mes "I wish you good luck.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} }
case 3: emotion e_swt2; case 3: emotion e_swt2;
@ -467,7 +468,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "Well, Go to the item instructor."; mes "Well, Go to the item instructor.";
mes "I will send you to him for free of charge."; mes "I will send you to him for free of charge.";
close2; close2;
warp "new_1-2.gat",115,107; warp "new_zone02.gat",115,107;
end; end;
case 2: mes "[Chris]"; case 2: mes "[Chris]";
mes "I will send you to the next course,"; mes "I will send you to the next course,";
@ -481,7 +482,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "[Chris]"; mes "[Chris]";
mes "I wish you good luck."; mes "I wish you good luck.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} }
case 3: emotion e_swt2; case 3: emotion e_swt2;
@ -500,7 +501,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "Pay attention to what he says, and finish the course safely."; mes "Pay attention to what he says, and finish the course safely.";
mes "I wish you good luck."; mes "I wish you good luck.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
case 2: mes "[Chris]"; case 2: mes "[Chris]";
mes "That is a good idea."; mes "That is a good idea.";
@ -524,7 +525,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "'Teleportation Service'"; mes "'Teleportation Service'";
mes "'Storage Service'"; mes "'Storage Service'";
mes "Meet them"; mes "Meet them";
mes "and use their service.."; mes "and use their service.";
next; next;
mes "[Chris]"; mes "[Chris]";
mes ".......If you leave here"; mes ".......If you leave here";
@ -536,7 +537,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
} }
} }
new_1-2.gat,83,111,4 script Skill Instructor 753,{ new_zone02.gat,83,111,4 script Skill Instructor 753,{
if (!(NEW_MES_FLAG2)) { if (!(NEW_MES_FLAG2)) {
mes "[Shecil]"; mes "[Shecil]";
mes ""+strcharinfo(0)+""; mes ""+strcharinfo(0)+"";
@ -556,7 +557,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{
mes "Click ^0000FFSkill^000000."; mes "Click ^0000FFSkill^000000.";
mes "Another window pops up, right?"; mes "Another window pops up, right?";
mes "Short key is ^0000FFS when holding down alt^000000."; mes "Short key is ^0000FFS when holding down alt^000000.";
mes "From now we will say like 'alt+s'."; mes "From now we will say like 'Alt+S'.";
set NEW_MES_FLAG2,1; set NEW_MES_FLAG2,1;
set JobExp,JobExp+151; set JobExp,JobExp+151;
next; next;
@ -660,7 +661,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{
mes "Hahaha."; mes "Hahaha.";
mes "I will send you to the service."; mes "I will send you to the service.";
close2; close2;
warp "new_1-2.gat",115,107; warp "new_zone02.gat",115,107;
break; break;
case 2: goto L_battle; case 2: goto L_battle;
case 3: emotion e_omg; case 3: emotion e_omg;
@ -684,7 +685,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{
mes "My fists have gotten a bit rusty."; mes "My fists have gotten a bit rusty.";
mes "Ok, I will send you! You should grow up well!"; mes "Ok, I will send you! You should grow up well!";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
case 2: mes "[Shecil]"; case 2: mes "[Shecil]";
mes "Huh? you look like"; mes "Huh? you look like";
@ -726,11 +727,11 @@ L_battle:
mes "Practical Course!"; mes "Practical Course!";
mes "Cheer up!"; mes "Cheer up!";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} }
new_1-2.gat,115,111,4 script Item Instructor 726,{ new_zone02.gat,115,111,4 script Item Instructor 726,{
disable_items; disable_items;
if (!(NEW_MES_FLAG3)) { if (!(NEW_MES_FLAG3)) {
mes "[Alice]"; mes "[Alice]";
@ -876,7 +877,7 @@ new_1-2.gat,115,111,4 script Item Instructor 726,{
mes "I will send you there."; mes "I will send you there.";
mes "Study Hard!"; mes "Study Hard!";
close2; close2;
warp "new_1-2.gat",84,107; warp "new_zone02.gat",84,107;
end; end;
} }
mes "[Alice]"; mes "[Alice]";
@ -898,7 +899,7 @@ new_1-2.gat,115,111,4 script Item Instructor 726,{
mes "Wear those tight."; mes "Wear those tight.";
mes "Ok, I will let you go."; mes "Ok, I will let you go.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} else { } else {
mes "[Alice]"; mes "[Alice]";
@ -923,7 +924,7 @@ L_battle1:
mes "Ok, I will send you there."; mes "Ok, I will send you there.";
mes "Goodbye."; mes "Goodbye.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} else { } else {
mes "[Alice]"; mes "[Alice]";
@ -945,7 +946,7 @@ L_bye:
close; close;
} }
new_1-2.gat,118,108,4 script Kafra Employee 94,{ new_zone02.gat,118,108,4 script Kafra Employee 94,{
mes "[Kafra Employee]"; mes "[Kafra Employee]";
mes "Welcome to"; mes "Welcome to";
mes "Kafra Corporation."; mes "Kafra Corporation.";
@ -988,7 +989,7 @@ new_1-2.gat,118,108,4 script Kafra Employee 94,{
mes "[Kafra Employee]"; mes "[Kafra Employee]";
mes "You will be sent to Practical Course."; mes "You will be sent to Practical Course.";
close2; close2;
warp "new_1-2.gat",28,178; warp "new_zone02.gat",28,178;
end; end;
} }
set @menu,@menu-1; set @menu,@menu-1;
@ -1179,7 +1180,7 @@ L_prewarp:
return; return;
} }
new_1-2.gat,121,101,2 script Guide Soldier 105,{ new_zone02.gat,121,101,2 script Guide Soldier 105,{
mes "[Soldier]"; mes "[Soldier]";
mes "We, Soldiers, are guiding Novices here in the gate way of town."; mes "We, Soldiers, are guiding Novices here in the gate way of town.";
mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map."; mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map.";
@ -1196,7 +1197,7 @@ new_1-2.gat,121,101,2 script Guide Soldier 105,{
} }
//Interface Assistant //Interface Assistant
new_1-2.gat,161,182,6 script Interface Assistant 92,{ new_zone02.gat,161,182,6 script Interface Assistant 92,{
mes "[Edwin]"; mes "[Edwin]";
mes "I am an Interface Assistant."; mes "I am an Interface Assistant.";
mes "Choose what you want to know more about."; mes "Choose what you want to know more about.";
@ -1334,7 +1335,7 @@ L_loop:
goto L_loop; goto L_loop;
} }
new_1-2.gat,182,182,4 script Status Assistant 754,{ new_zone02.gat,182,182,4 script Status Assistant 754,{
mes "[Jarre Riotte]"; mes "[Jarre Riotte]";
mes "Welcome new adventurer."; mes "Welcome new adventurer.";
mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status."; mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status.";
@ -1578,7 +1579,7 @@ L_loop:
goto L_loop; goto L_loop;
} }
new_1-2.gat,184,172,4 script Skill Assistant 47,{ new_zone02.gat,184,172,4 script Skill Assistant 47,{
mes "[Pitch Judas]"; mes "[Pitch Judas]";
mes "Welcome. I have been waiting for"; mes "Welcome. I have been waiting for";
mes "you for a long time!!"; mes "you for a long time!!";
@ -1953,9 +1954,9 @@ L_loop1:
} }
//Potato Merchant //Potato Merchant
new_1-2.gat,28,185,4 shop Potato Merchant 90,516:15 new_zone02.gat,28,185,4 shop Potato Merchant 90,516:15
new_1-2.gat,38,182,4 script Helper 92,{ new_zone02.gat,38,182,4 script Helper 92,{
if (!(NEW_MES_FLAG5)) { if (!(NEW_MES_FLAG5)) {
if (!(NEW_MES_FLAG4)) { if (!(NEW_MES_FLAG4)) {
mes "[Kane]"; mes "[Kane]";
@ -2000,8 +2001,8 @@ new_1-2.gat,38,182,4 script Helper 92,{
getitem 611,2; getitem 611,2;
getitem 569,300; getitem 569,300;
close2; close2;
savepoint "new_1-2.gat",24,188; savepoint "new_zone02.gat",24,188;
warp "new_1-3.gat",96,21; warp "new_zone03.gat",96,21;
end; end;
} else { } else {
mes "[Kane]"; mes "[Kane]";
@ -2038,7 +2039,7 @@ new_1-2.gat,38,182,4 script Helper 92,{
percentheal 100,100; percentheal 100,100;
} }
close2; close2;
warp "new_1-3.gat",96,21; warp "new_zone03.gat",96,21;
end; end;
} else { } else {
mes "[Kane]"; mes "[Kane]";
@ -2050,7 +2051,7 @@ new_1-2.gat,38,182,4 script Helper 92,{
} }
} }
new_1-2.gat,17,182,6 script Helper#2 84,{ new_zone02.gat,17,182,6 script Helper#2 84,{
if (!(NEW_MES_FLAG4)) { if (!(NEW_MES_FLAG4)) {
mes "[Elmeen]"; mes "[Elmeen]";
mes "Congratulations!"; mes "Congratulations!";
@ -2359,7 +2360,7 @@ L_equip:
} }
//Training Center Employee //Training Center Employee
new_1-3.gat,95,30,4 script Training Center Employee#1 84,{ new_zone03.gat,95,30,4 script Training Center Employee#1 84,{
mes "[Hoffman]"; mes "[Hoffman]";
mes "Hey there~"; mes "Hey there~";
mes "I'm here to provide"; mes "I'm here to provide";
@ -2379,7 +2380,7 @@ new_1-3.gat,95,30,4 script Training Center Employee#1 84,{
close; close;
} }
new_1-3.gat,96,174,4 script Keyman#1 85,{ new_zone03.gat,96,174,4 script Keyman#1 85,{
mes "[Keyman]"; mes "[Keyman]";
mes "Hmmm!"; mes "Hmmm!";
mes "You have practised a lot, would you like to go on with further training?"; mes "You have practised a lot, would you like to go on with further training?";
@ -2388,7 +2389,7 @@ new_1-3.gat,96,174,4 script Keyman#1 85,{
mes "[Keyman]"; mes "[Keyman]";
mes "Don't forget about everything you've learnt here. Have a nice trip."; mes "Don't forget about everything you've learnt here. Have a nice trip.";
close2; close2;
warp "new_1-4.gat",99,10; warp "new_zone04.gat",99,10;
end; end;
} }
mes "[Keyman]"; mes "[Keyman]";
@ -2397,7 +2398,7 @@ new_1-3.gat,96,174,4 script Keyman#1 85,{
} }
//Novice Instructor //Novice Instructor
new_1-4.gat,91,22,4 script Novice Instructor 57,{ new_zone04.gat,91,22,4 script Novice Instructor 57,{
mes "[Bruce]"; mes "[Bruce]";
mes "You have come from far away."; mes "You have come from far away.";
mes "Thank you for coming here"; mes "Thank you for coming here";
@ -2611,7 +2612,7 @@ L_loop:
goto L_loop; goto L_loop;
} }
new_1-4.gat,100,29,4 script Final Instructor 46,{ new_zone04.gat,100,29,4 script Final Instructor 46,{
if (!(NEW_MES_FLAG6)) { if (!(NEW_MES_FLAG6)) {
mes "[Hanson]"; mes "[Hanson]";
mes "Nice to meet you."; mes "Nice to meet you.";
@ -3408,17 +3409,17 @@ L_cleararg:
} }
// Training Ground Mobs // Training Ground Mobs
new_1-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0 new_zone03.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
new_1-3.gat,0,0,0,0 monster Poring 1002,10,0,0,0 new_zone03.gat,0,0,0,0 monster Poring 1002,10,0,0,0
new_1-3.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0 new_zone03.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0
new_1-3.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0 new_zone03.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0
new_1-3.gat,0,0,0,0 monster Drops 1113,10,0,0,0 new_zone03.gat,0,0,0,0 monster Drops 1113,10,0,0,0
// Unsure about the following mobs // Unsure about the following mobs
new_1-3.gat,0,0,0,0 monster Condor 1009,2,0,0,0 new_zone03.gat,0,0,0,0 monster Condor 1009,2,0,0,0
new_1-3.gat,0,0,0,0 monster Willow 1010,2,0,0,0 new_zone03.gat,0,0,0,0 monster Willow 1010,2,0,0,0
new_1-3.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0 new_zone03.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0
new_1-3.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0 new_zone03.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0
new_1-3.gat,0,0,0,0 monster Spore 1014,1,0,0,0 new_zone03.gat,0,0,0,0 monster Spore 1014,1,0,0,0
new_1-3.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0 new_zone03.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0
new_1-3.gat,0,0,0,0 monster Rocker 1052,1,0,0,0 new_zone03.gat,0,0,0,0 monster Rocker 1052,1,0,0,0
new_1-3.gat,0,0,0,0 monster Thief Bug Female 1017,1,0,0,0 new_zone03.gat,0,0,0,0 monster Thief Bug Female 1017,1,0,0,0

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Sousuke_PL //= Sousuke_PL
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 0.2 //= 0.3
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -13,12 +13,12 @@
//= 0.1a added missing L_No: to 2 funcs [Lupus] //= 0.1a added missing L_No: to 2 funcs [Lupus]
//= 0.1b Removed duplicates [Toms] //= 0.1b Removed duplicates [Toms]
//= 0.2 Added missing next;'s [Evera] //= 0.2 Added missing next;'s [Evera]
//= 0.3 Fixed Zweihander[+] id [Lupus]
//============================================================ //============================================================
lhz_in02.gat,281,35,5 script Socket Enchant 84,{ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
mes "[Socket Enchant]"; mes "[Socket Enchant]";
mes "Hello."; mes "Hello.";
mes "How can I help you?"; mes "How can I help you?";
@ -162,7 +162,7 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
Zweihander: Zweihander:
set @olditem,1168; set @olditem,1168;
set @newitem,1716; set @newitem,1171;
callfunc "f_weapon_a3"; callfunc "f_weapon_a3";
Flamberge: Flamberge:

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Athena (1.0) //= Athena (1.0)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.4a //= 1.5
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version; RO Version Ep4+ //= Any Athena Version; RO Version Ep4+
//===== Description: ========================================= //===== Description: =========================================
@ -17,33 +17,33 @@
//= Removed unused, duplicate warps. [kobra_k88] //= Removed unused, duplicate warps. [kobra_k88]
//= 1.3b activated Dancer JQ warp [Lupus] //= 1.3b activated Dancer JQ warp [Lupus]
//= 1.4 Imported damn noobie warps from jAthena (because it's broken since last year) //= 1.4 Imported damn noobie warps from jAthena (because it's broken since last year)
//= 1.5 Replaced clone maps with the real ones [Lupus]
//============================================================ //============================================================
//============================================================================== //==============================================================================
//Novice //Novice
//============================================================================== //==============================================================================
new_1-1.gat,148,112,0 warp newwarp6001 2,2,new_1-2.gat,100,9 new_zone01.gat,148,112,0 warp newwarp6001 2,2,new_zone02.gat,100,9
new_1-2.gat,100,6,0 warp newwarp6002 2,2,new_1-1.gat,144,112 new_zone02.gat,100,6,0 warp newwarp6002 2,2,new_zone01.gat,144,112
new_1-2.gat,126,106,0 warp newwarp6003 2,2,new_1-2.gat,160,171 new_zone02.gat,126,106,0 warp newwarp6003 2,2,new_zone02.gat,160,171
new_1-2.gat,156,171,0 warp newwarp6004 2,2,new_1-2.gat,123,106 new_zone02.gat,156,171,0 warp newwarp6004 2,2,new_zone02.gat,123,106
new_1-2.gat,73,106,0 warp newwarp6005 2,2,new_1-2.gat,41,172 new_zone02.gat,73,106,0 warp newwarp6005 2,2,new_zone02.gat,41,172
new_1-2.gat,46,172,0 warp newwarp6006 2,2,new_1-2.gat,78,106 new_zone02.gat,46,172,0 warp newwarp6006 2,2,new_zone02.gat,78,106
//new_1-3.gat,96,175,0 warp new17 3,2,new_1-4.gat,100,14
//============================================================================== //==============================================================================
//Swordman //Swordman
//============================================================================== //==============================================================================
sword_1-1.gat,192,244,0 warp SwordWarp0 2,2,sword_1-1.gat,215,244 job_sword1.gat,192,244,0 warp SwordWarp0 2,2,job_sword1.gat,215,244
sword_1-1.gat,223,243,0 warp SwordWarp1 2,2,sword_1-1.gat,12,206 job_sword1.gat,223,243,0 warp SwordWarp1 2,2,job_sword1.gat,12,206
sword_1-1.gat,192,206,0 warp SwordWarp2 2,2,sword_1-1.gat,215,205 job_sword1.gat,192,206,0 warp SwordWarp2 2,2,job_sword1.gat,215,205
sword_1-1.gat,223,205,0 warp SwordWarp3 2,2,sword_1-1.gat,12,168 job_sword1.gat,223,205,0 warp SwordWarp3 2,2,job_sword1.gat,12,168
sword_1-1.gat,192,168,0 warp SwordWarp4 2,2,sword_1-1.gat,215,167 job_sword1.gat,192,168,0 warp SwordWarp4 2,2,job_sword1.gat,215,167
// Underground cave // Underground cave
sword_1-1.gat,65,117,0 warp swd101 1,1,sword_1-1.gat,10,245 job_sword1.gat,65,117,0 warp swd101 1,1,job_sword1.gat,10,245
sword_1-1.gat,98,27,0 warp swd102 1,1,sword_1-1.gat,11,207 job_sword1.gat,98,27,0 warp swd102 1,1,job_sword1.gat,11,207
sword_1-1.gat,161,27,0 warp swd103 1,1,sword_1-1.gat,11,207 job_sword1.gat,161,27,0 warp swd103 1,1,job_sword1.gat,11,207
sword_1-1.gat,239,117,0 warp swd106 1,1,sword_1-1.gat,11,169 job_sword1.gat,239,117,0 warp swd106 1,1,job_sword1.gat,11,169
//============================================================================== //==============================================================================
//Thief //Thief

View File

@ -4332,7 +4332,7 @@ int do_init(int argc, char **argv) {
int i; int i;
mapindex_init(); //Needed here for the start-point reading. mapindex_init(); //Needed here for the start-point reading.
start_point.map = mapindex_name2id("new_1-1.gat"); start_point.map = mapindex_name2id("new_zone01.gat");
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]); char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME); char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME);

View File

@ -4203,7 +4203,7 @@ int do_init(int argc, char **argv){
//Read map indexes //Read map indexes
mapindex_init(); mapindex_init();
start_point.map = mapindex_name2id("new_1-1.gat"); start_point.map = mapindex_name2id("new_zone01.gat");
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]); char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME); char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);

View File

@ -3295,7 +3295,7 @@ int atcommand_go(
{ MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_UMBALA, 89, 157 }, // 12=Umbala
{ MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim
{ MAP_LOUYANG, 217, 40 }, // 14=Lou Yang { MAP_LOUYANG, 217, 40 }, // 14=Lou Yang
{ "new_1-1.gat", 53, 111 }, // 15=Training Grounds { "new_zone01.gat", 53, 111 }, // 15=Training Grounds
{ MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAIL, 23, 61 }, // 16=Prison
{ MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_JAWAII, 249, 127 }, // 17=Jawaii
{ MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya
@ -3376,7 +3376,7 @@ int atcommand_go(
town = 13; town = 13;
} else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters } else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters
town = 14; town = 14;
} else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") } else if (strncmp(map_name, "new_zone01.gat", 3) == 0 || // 3 first characters (or "newbies")
strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters) strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters)
town = 15; town = 15;