PILLAR effect to cards (#5647)
* Added CLIENT drop effect to cards with location on renewal * SQL synchro Thanks to @Lemongrass3110, @idk-whoami, @Balferian
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -53,7 +53,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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@ -232,7 +232,7 @@ UniqueId - If the item is a unique stack.
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BindOnEquip - If the item is bound to the character upon equipping.
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DropAnnounce - If the item has a special announcement to self on drop.
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NoConsume - If the item is consumed on use.
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DropEffect - If the item has a special effect when on the ground.
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DropEffect - If the item has a special effect on the ground when dropped by a monster.
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---------------------------------------
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@ -36,7 +36,7 @@
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# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
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# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
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# NoConsume If the item is consumed on use. (Default: false)
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# DropEffect If the item has a special effect when on the ground. (Default: None)
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# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
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# Delay: Item use delay. (Default: null)
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# Duration Duration of delay in seconds.
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# Status Status Change used to track delay. (Default: None)
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