Fix NPC_MAXPAIN skill mechanism (#5820)

* Max Pain will deal reflect damage to all characters on screen.
* Caster of Max Pain will get damaged.
* Max Pain will reflect both weapon and magic damage.
* Max Pain damages as special physical melee attack. PR_KYRIE, MG_SAFETYWALL, etc. can block the damage.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
This commit is contained in:
eppc0330 2022-11-01 02:54:53 +09:00 committed by GitHub
parent 73112801c6
commit 2896ae21b0
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 35 additions and 24 deletions

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@ -17164,11 +17164,12 @@ Body:
Name: NPC_MAXPAIN_ATK
Description: Max Pain Attack
MaxLevel: 10
Type: Misc
Type: Weapon
TargetType: Attack
DamageFlags:
Splash: true
IgnoreElement: true
IgnoreDefense: true
IgnoreFlee: true
IgnoreDefCard: true
Flags:

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@ -1450,9 +1450,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
return 1;
if (sc && sc->data[SC_MAXPAIN])
return 0;
switch (skill_id) {
#ifndef RENEWAL
case PA_PRESSURE:
@ -2483,6 +2480,7 @@ static int battle_range_type(struct block_list *src, struct block_list *target,
case MT_RUSH_QUAKE: // 9 cell cast range.
case ABC_UNLUCKY_RUSH: // 7 cell cast range.
//case ABC_DEFT_STAB: // 2 cell cast range???
case NPC_MAXPAIN_ATK:
return BF_SHORT;
case CD_PETITIO: { // Skill range is 2 but damage is melee with books and ranged with mace.
map_session_data *sd = BL_CAST(BL_PC, src);
@ -6359,6 +6357,12 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
if (!tsc)
return;
if (tsc->data[SC_MAXPAIN]) {
tsc->data[SC_MAXPAIN]->val2 = (int)damage;
if (!tsc->data[SC_KYOMU] && !(tsc->data[SC_DARKCROW] && (wd->flag&BF_SHORT))) //SC_KYOMU invalidates reflecting ability. SC_DARKCROW also does, but only for short weapon attack.
skill_castend_damage_id(target, src, NPC_MAXPAIN_ATK, tsc->data[SC_MAXPAIN]->val1, tick, ((wd->flag & 1) ? wd->flag - 1 : wd->flag));
}
// Calculate skill reflect damage separately
if ((ud && !ud->immune_attack) || !status_bl_has_mode(target, MD_SKILLIMMUNE))
rdamage = battle_calc_return_damage(target, src, &damage, wd->flag, skill_id,true);
@ -6368,12 +6372,7 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
if (sc && sc->data[SC_VITALITYACTIVATION])
rdamage /= 2;
if (tsc->data[SC_MAXPAIN]) {
tsc->data[SC_MAXPAIN]->val2 = (int)rdamage;
skill_castend_damage_id(target, src, NPC_MAXPAIN_ATK, tsc->data[SC_MAXPAIN]->val1, tick, wd->flag);
tsc->data[SC_MAXPAIN]->val2 = 0;
}
else if( attack_type == BF_WEAPON && tsc->data[SC_REFLECTDAMAGE] ) // Don't reflect your own damage (Grand Cross)
if( attack_type == BF_WEAPON && tsc->data[SC_REFLECTDAMAGE] ) // Don't reflect your own damage (Grand Cross)
map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,wd->flag);
else if( attack_type == BF_WEAPON || attack_type == BF_MISC) {
rdelay = clif_damage(src, (!d_bl) ? src : d_bl, tick, wd->amotion, sstatus->dmotion, rdamage, 1, DMG_ENDURE, 0, false);
@ -6675,6 +6674,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
case MH_EQC:
ATK_ADD(wd.damage, wd.damage2, 6000 * skill_lv + status_get_lv(src)); // !TODO: Confirm base level bonus
break;
case NPC_MAXPAIN_ATK:
if (sc && sc->data[SC_MAXPAIN]) {
if (sc->data[SC_MAXPAIN]->val2)
wd.damage = sc->data[SC_MAXPAIN]->val2 * skill_lv / 10;
else if (sc->data[SC_MAXPAIN]->val3)
wd.damage = sc->data[SC_MAXPAIN]->val3 * skill_lv / 10;
}
else
wd.damage = 0;
break;
}
if(sd) {
@ -8149,12 +8158,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if (status_bl_has_mode(target, MD_STATUSIMMUNE))
md.damage /= 10;
break;
case NPC_MAXPAIN_ATK:
if (ssc && ssc->data[SC_MAXPAIN])
md.damage = ssc->data[SC_MAXPAIN]->val2;
else
md.damage = 0;
break;
case NPC_WIDESUCK:
md.damage = tstatus->max_hp * 15 / 100;
break;
@ -8425,7 +8428,7 @@ int64 battle_calc_return_damage(struct block_list* tbl, struct block_list *src,
return 0;
}
}
if ( tsc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) {
if ( tsc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != NPC_MAXPAIN_ATK ) {
// Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance
if (!skill_id && battle_config.devotion_rdamage_skill_only && tsc->data[SC_REFLECTSHIELD]->val4)
rdamage = 0;
@ -8473,11 +8476,6 @@ int64 battle_calc_return_damage(struct block_list* tbl, struct block_list *src,
}
}
if (tsc) {
if (tsc->data[SC_MAXPAIN])
rdamage = damage * tsc->data[SC_MAXPAIN]->val1 * 10 / 100;
}
// Config damage adjustment
map_data *mapdata = map_getmapdata(src->m);

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@ -3674,6 +3674,13 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
damage = dmg.damage + dmg.damage2;
if ((dmg.flag & BF_MAGIC) && tsc && tsc->data[SC_MAXPAIN]) {
tsc->data[SC_MAXPAIN]->val3 = (int)damage;
tsc->data[SC_MAXPAIN]->val2 = 0;
if (!tsc->data[SC_KYOMU]) //SC_KYOMU invalidates reflecting ability.
skill_castend_damage_id(bl, src, NPC_MAXPAIN_ATK, tsc->data[SC_MAXPAIN]->val1, tick, flag);
}
if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING ||
skill_id == CASH_BLESSING || skill_id == CASH_INCAGI ||
skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsc && tsc->data[SC_CHANGEUNDEAD] )
@ -7617,6 +7624,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
break;
case CR_REFLECTSHIELD:
case MS_REFLECTSHIELD:
if (tsc && tsc->data[SC_DARKCROW]) { // SC_DARKCROW prevents using reflecting skills
if (sd)
clif_skill_fail(sd, skill_id, USESKILL_FAIL, 0);
break;
}
case PR_SLOWPOISON:
case PR_LEXAETERNA:
#ifndef RENEWAL
@ -7629,8 +7643,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case KN_ONEHAND:
case MER_QUICKEN:
case CR_SPEARQUICKEN:
case CR_REFLECTSHIELD:
case MS_REFLECTSHIELD:
case AS_POISONREACT:
#ifndef RENEWAL
case MC_LOUD: