Added quest log for turtle island quest (#6063)
Fixed #6025 Thanks to @KrokusPokus !
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@ -1093,6 +1093,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
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mes "Well, then...";
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mes "Good luck~";
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set TURTLE,1;
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setquest 11029;
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close;
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case 3:
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mes "[Grandpa Turtle]";
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@ -1183,7 +1184,9 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
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mes "[Gotanblue]";
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mes "Heh heh...";
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mes "I'm sure he can tell give you details that even I wouldn't be able to provide...";
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close;
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close2;
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// erasequest 11029;
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end;
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case 2:
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mes "[Gotanblue]";
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mes "After my story of Turtle Island, you're still not afraid of going? I'm impressed! Alright then...";
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@ -1200,7 +1203,9 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
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mes "^3355FF*Choo Choo*^000000";
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set Zeny, Zeny-10000;
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warp "tur_dun01",157,39;
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close;
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close2;
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// erasequest 11029;
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end;
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}
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mes "[Gotanblue]";
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mes "Hmmm...";
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@ -1433,6 +1438,7 @@ alberta,246,117,4 script Voyage log#tur 111,{
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next;
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mes "^3355FFIn the Voyage log is a thin key marked with a skull. You've taken this Skull key, as it may be of some use later.^000000";
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set TURTLE,2;
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changequest 11029,11030;
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close;
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case 2:
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mes "^3355FFYou notice a page with a stamp shaped like a bird's foot. The black ink smells sort of like fruit.^000000";
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@ -1483,6 +1489,7 @@ alberta,246,117,4 script Voyage log#tur 111,{
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mes "^3355FFYou've gained^000000";
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mes "^3355FFthe Roots key.^000000";
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set TURTLE,3;
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changequest 11029,11031;
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close;
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case 3:
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mes "^3355FFThese pages of this log are soiled with mud, and some of them are missing.^000000";
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@ -1517,6 +1524,7 @@ alberta,246,117,4 script Voyage log#tur 111,{
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mes "^3355FFYou've gained ^000000";
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mes "^3355FFthe Security key^000000";
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set TURTLE,4;
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changequest 11029,11032;
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close;
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}
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}
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@ -1541,6 +1549,7 @@ tur_dun01,160,81,4 script Skull Stone#tur 111,{
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next;
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set MISC_QUEST,MISC_QUEST | 65536;
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set TURTLE,0;
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completequest 11030;
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switch(rand(1,3)) {
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case 1:
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getitem 532,5; //Banana_Juice
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@ -1613,6 +1622,7 @@ tur_dun02,132,251,4 script Turtle Tree Roots#tur 111,{
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mes "^3355FFInside the pile of turtle^000000";
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mes "^3355FFcrystals, a scroll is hidden.^000000";
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set TURTLE,7;
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changequest 11031,11033;
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mes "^3355FFYou've gained a^000000";
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mes "^3355FFTurtle Crystal key.^000000";
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close;
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@ -1668,6 +1678,7 @@ tur_dun02,46,125,4 script A pile of turtle crystal 111,{
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mes "^3355FFAt the edge of the crystal^000000";
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mes "^3355FFplate, is a long key.^000000";
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set TURTLE,8;
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changequest 11033,11034;
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mes "^3355FFYou've gained the^000000";
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mes "^3355FFTurtle Pillar key.^000000";
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close;
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@ -1716,6 +1727,7 @@ tur_dun02,49,158,4 script Turtle Pillar#tur 111,{
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mes "^3355FFunder the pillar...^000000";
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set MISC_QUEST,MISC_QUEST | 65536;
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set TURTLE,0;
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completequest 11034;
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switch(rand(1,10)) {
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case 1:
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getitem 702,1; //Animal_Blood
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@ -1809,6 +1821,7 @@ tur_dun01,203,155,4 script Turtle stone#tur 111,{
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mes "rests a brilliant red bead.^000000";
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next;
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set TURTLE,10;
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changequest 11032,11035;
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mes "^3355FFYou set the red bead to the";
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mes "Security key, fitting it";
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mes "within one of three tiny holes.^000000";
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@ -1856,6 +1869,7 @@ tur_dun02,75,249,4 script Turtle stone#tur2 111,{
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mes "rests a brilliant yellow bead.";
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next;
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set TURTLE,11;
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changequest 11035,11036;
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mes "^3355FFYou set the yellow bead";
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mes "into the Security key, fitting it";
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mes "within one of three tiny holes.^000000";
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@ -1903,6 +1917,7 @@ tur_dun03,118,233,4 script Turtle Stone#tur3 111,{
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mes "rests a brilliant blue bead.^000000";
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next;
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set TURTLE,12;
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changequest 11036,11037;
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mes "^3355FFYou set the blue bead to the";
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mes "into the Security Key, fitting it";
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mes "within one of three tiny holes.^000000";
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@ -1943,6 +1958,7 @@ tur_dun04,113,178,4 script Turtle Statue#tur 111,{
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next;
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set MISC_QUEST,MISC_QUEST | 65536;
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set TURTLE,0;
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completequest 11037;
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if (rand(1,20) == 7) {
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switch(rand(1,4)) {
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case 1:
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