- Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached.

- Now player attached scripts will auto-abort when the atteched player quits the map server.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-02 21:26:53 +00:00
parent 7d7c9b8324
commit 28c32a9532
8 changed files with 188 additions and 44 deletions

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@ -5,6 +5,15 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/02
* Improved the NPC timer system to enable multiple timers going on at a
time with different players attached to each. Now npc event timers are of
two types: attached or global. The global timers don't have a player
attached and can be started/halted by anyone. The character timers have a
player attached, and they can only be stopped by a script that has the same
player attached. [Skotlex]
- Now player attached scripts will auto-abort when the atteched player
quits the map server.
- Of course, this requires some major testing as it's prone to have bugs...
* Applied the Entry Reusage System to the battle delay damage timers.
[Skotlex]
* Fixed the map server complain when using the default user/password

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@ -1475,6 +1475,8 @@ int map_quit(struct map_session_data *sd) {
if(!sd->state.waitingdisconnect) {
if (sd->npc_timer_id != -1) //Cancel the event timer.
npc_timerevent_quit(sd);
if (sd->state.event_disconnect) {
if (script_config.event_script_type == 0) {
struct npc_data *npc;

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@ -491,6 +491,7 @@ struct map_session_data {
unsigned char *npc_script,*npc_scriptroot;
int npc_scriptstate;
char npc_str[256];
int npc_timer_id; //For player attached npc timers. [Skotlex]
unsigned int chatID;
time_t idletime;
@ -786,7 +787,7 @@ struct npc_data {
unsigned char *script;
short xs,ys;
int guild_id;
int timer,timerid,timeramount,nexttimer,rid;
int timer,timerid,timeramount,rid;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;

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@ -620,8 +620,6 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
if( range>0 && !check_distance_bl(&md->bl, bl, range))
return 0;
dx=abs(bl->x - md->bl.x);
dy=abs(bl->y - md->bl.y);
// Obstacle judging
wpd.path_len=0;
wpd.path_pos=0;
@ -629,10 +627,9 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,easy)!=-1)
return 1;
if(bl->type!=BL_PC && bl->type!=BL_MOB)
return 0;
// It judges whether it can adjoin or not.
dx=abs(bl->x - md->bl.x);
dy=abs(bl->y - md->bl.y);
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,easy)!=-1)

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@ -13,6 +13,7 @@
#include "../common/malloc.h"
#include "../common/grfio.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "map.h"
#include "log.h"
#include "npc.h"
@ -59,6 +60,7 @@ struct event_data {
};
static struct tm ev_tm_b; // 時計イベント用
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
static int npc_walktimer(int,unsigned int,int,int); // [Valaris]
static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris]
@ -537,35 +539,74 @@ int npc_timerevent_import(char *lname,void *data,va_list ap)
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
nd->u.scr.timeramount=i+1;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
};
/*==========================================
*
*------------------------------------------
*/
int npc_timerevent(int tid,unsigned int tick,int id,int data)
{
int next,t;
int next,t,old_rid,old_timer;
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
if( nd==NULL || nd->u.scr.nexttimer<0 ){
ShowError("npc_timerevent: ??\n");
struct timer_event_data *ted = (struct timer_event_data*)ted;
struct map_session_data *sd=NULL;
if( nd==NULL ){
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
nd->u.scr.timertick=tick;
te=nd->u.scr.timer_event+ nd->u.scr.nexttimer;
nd->u.scr.timerid = -1;
t = nd->u.scr.timer+=data;
nd->u.scr.nexttimer++;
if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){
next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t;
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next);
if (ted->rid) {
sd = map_id2sd(ted->rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
return 0;
}
}
old_rid = nd->u.scr.rid; //To restore it later.
nd->u.scr.rid = sd?sd->bl.id:0;
old_tick = nd->u.scr.timertick;
nd->u.scr.timertick=ted->otick;
te=nd->u.scr.timer_event+ ted->next;
old_timer = nd->u.scr.timer;
t = nd->u.scr.timer=ted->time;
ted->next++;
if( nd->u.scr.timeramount> ted->next){
next= nd->u.scr.timer_event[ ted->next ].timer
- nd->u.scr.timer_event[ ted->next-1 ].timer;
ted->time+=next;
if (sd)
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
else
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
} else {
if (sd)
sd->npc_timer_id = -1;
else
nd->u.scr.timerid = -1;
ers_free(timer_event_ers, ted);
}
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
//Restore previous data.
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
return 0;
}
/*==========================================
@ -575,11 +616,13 @@ int npc_timerevent(int tid,unsigned int tick,int id,int data)
int npc_timerevent_start(struct npc_data *nd, int rid)
{
int j,n, next;
struct map_session_data *sd=NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_retr(0, nd);
n=nd->u.scr.timeramount;
if( nd->u.scr.nexttimer>=0 || n==0 )
if( n==0 )
return 0;
for(j=0;j<n;j++){
@ -588,14 +631,32 @@ int npc_timerevent_start(struct npc_data *nd, int rid)
}
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
return 0;
if (nd->u.scr.rid > 0) {
//Try to attach timer to this player.
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
}
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j;
nd->u.scr.timertick=ted->otick=gettick();
nd->u.scr.nexttimer=j;
nd->u.scr.timertick=gettick();
if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
//Attach only the player if attachplayerrid was used.
ted->rid = sd?sd->bl.id:0;
// Do not store it to make way to two types of timers: globals and personals.
// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
// if rid is less than 0 leave it unchanged [celest]
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next);
ted->time = nd->u.scr.timer_event[j].timer;
if (sd)
sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
else
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
return 0;
}
/*==========================================
@ -604,18 +665,51 @@ int npc_timerevent_start(struct npc_data *nd, int rid)
*/
int npc_timerevent_stop(struct npc_data *nd)
{
struct map_session_data *sd =NULL;
struct TimerData *td = NULL;
int *tid;
nullpo_retr(0, nd);
if( nd->u.scr.nexttimer>=0 ){
nd->u.scr.nexttimer = -1;
nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick);
if(nd->u.scr.timerid!=-1)
delete_timer(nd->u.scr.timerid,npc_timerevent);
nd->u.scr.timerid = -1;
nd->u.scr.rid = 0;
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if (*tid == -1) //Nothing to stop
return 0;
td = get_timer(*tid);
if (td && td->data)
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
delete_timer(*tid,npc_timerevent);
*tid = -1;
//Set the timer tick to the time that has passed since the beginning of the timers and now.
nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
nd->u.scr.rid = 0;
return 0;
}
/*==========================================
* Aborts a running npc timer that is attached to a player.
*------------------------------------------
*/
void npc_timerevent_quit(struct map_session_data *sd) {
struct TimerData *td;
if (sd->npc_timer_id == -1)
return;
td = get_timer(sd->npc_timer_id);
if (!td) {
sd->npc_timer_id = -1;
return; //??
}
delete_timer(sd->npc_timer_id,npc_timerevent);
sd->npc_timer_id = -1;
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
}
/*==========================================
*
*------------------------------------------
@ -623,13 +717,29 @@ int npc_timerevent_stop(struct npc_data *nd)
int npc_gettimerevent_tick(struct npc_data *nd)
{
int tick;
struct map_session_data *sd =NULL;
nullpo_retr(0, nd);
tick=nd->u.scr.timer;
if( nd->u.scr.nexttimer>=0 )
tick += (int)(gettick() - nd->u.scr.timertick);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_gettimerevent_tick: Attached player not found!\n");
return tick;
}
}
//If within a timer, set the tick value to the time passed since the beginning of the timer.
if (sd) {
if(sd->npc_timer_id != -1)
tick = DIFF_TICK(gettick(), nd->u.scr.timertick);
} else {
if(nd->u.scr.timerid!=-1)
tick = DIFF_TICK(gettick(), nd->u.scr.timertick);
}
return tick;
}
/*==========================================
@ -639,14 +749,24 @@ int npc_gettimerevent_tick(struct npc_data *nd)
int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
{
int flag;
struct map_session_data *sd=NULL;
nullpo_retr(0, nd);
flag= nd->u.scr.nexttimer;
npc_timerevent_stop(nd);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_settimerevent_tick: Attached player not found!\n");
return 1;
}
flag= sd->npc_timer_id != -1 ;
} else
flag= nd->u.scr.timer != -1 ;
if(flag)
npc_timerevent_stop(nd);
nd->u.scr.timer=newtimer;
if(flag>=0)
if(flag)
npc_timerevent_start(nd, -1);
return 0;
}
@ -2050,10 +2170,9 @@ static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_lin
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount = k+1;
nd->u.scr.timeramount++;
}
}
nd->u.scr.nexttimer = -1;
nd->u.scr.timerid = -1;
return 0;
@ -2751,7 +2870,7 @@ int do_final_npc(void)
//There is no free function for npcname_db because at this point there shouldn't be any npcs left!
//So if there is anything remaining, let the memory manager catch it and report it.
npcname_db->destroy(npcname_db, NULL);
ers_destroy(timer_event_ers);
npc_clearsrcfile();
return 0;
@ -2778,6 +2897,7 @@ int do_init_npc(void)
npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);

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@ -59,6 +59,7 @@ int npc_event_doall_id(const unsigned char *name, int id);
int npc_timerevent_start(struct npc_data *nd, int rid);
int npc_timerevent_stop(struct npc_data *nd);
void npc_timerevent_quit(struct map_session_data *sd);
int npc_gettimerevent_tick(struct npc_data *nd);
int npc_settimerevent_tick(struct npc_data *nd,int newtimer);
int npc_remove_map(struct npc_data *nd);

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@ -786,6 +786,8 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
for(i = 0; i < MAX_EVENTTIMER; i++)
sd->eventtimer[i] = -1;
sd->npc_timer_id = -1;
// Moved PVP timer initialisation before set_pos
sd->pvp_timer = -1;

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@ -5639,6 +5639,7 @@ int buildin_stopnpctimer(struct script_state *st)
int buildin_getnpctimer(struct script_state *st)
{
struct npc_data *nd;
struct map_session_data *sd;
int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
int val=0;
if( st->end > st->start+3 )
@ -5648,7 +5649,18 @@ int buildin_getnpctimer(struct script_state *st)
switch(type){
case 0: val=npc_gettimerevent_tick(nd); break;
case 1: val= (nd->u.scr.nexttimer>=0); break;
case 1:
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("buildin_getnpctimer: Attached player not found!\n");
break;
}
val = (sd->npc_timer_id != -1);
} else
val= (nd->u.scr.timerid !=-1);
break;
case 2: val= nd->u.scr.timeramount; break;
}
push_val(st->stack,C_INT,val);