Fixed SC_KEEPING and SC_BARRIER exploit after classchange (#4486)

* Fixed monsters affected by SC_KEEPING and SC_BARRIER not moving or attacking after classchange
* Thanks to @aleos89
This commit is contained in:
Daegaladh
2019-12-17 23:40:46 +01:00
committed by GitHub
parent d56553775a
commit 28c70cde3d
3 changed files with 19 additions and 15 deletions

View File

@@ -6752,6 +6752,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_DEFENDER:
case NPC_MAGICMIRROR:
case ST_PRESERVE:
case NPC_KEEPING:
case NPC_BARRIER:
case NPC_INVINCIBLE:
case NPC_INVINCIBLEOFF:
case MER_INVINCIBLEOFF2:
@@ -8222,21 +8224,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (md) mob_unlocktarget(md, tick);
break;
case NPC_KEEPING:
case NPC_BARRIER:
{
int skill_time = skill_get_time(skill_id,skill_lv);
struct unit_data *ud = unit_bl2ud(bl);
if (clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill_time))
&& ud) { //Disable attacking/acting/moving for skill's duration.
ud->attackabletime =
ud->canact_tick =
ud->canmove_tick = tick + skill_time;
}
}
break;
case NPC_REBIRTH:
if( md && md->state.rebirth )
break; // only works once