* Fixed 'unequip' removing items in the wrong position (bugreport:252)

* Fixed #refine unequpping the caller's item by mistake (bugreport:265)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11534 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-10-21 02:18:15 +00:00
parent 96626a3127
commit 28dcdcdf9e
3 changed files with 10 additions and 8 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/20
* Fixed 'unequip' removing items in the wrong position (bugreport:252)
* Fixed #refine unequpping the caller's item by mistake (bugreport:265)
* Fixed a nasty bug from r11410 which let people create chars with
already taken char names, and (in TXT's case) even cause a crash.
- Bug was a variable name collision between the total number of chars

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@ -2434,7 +2434,7 @@ int charcommand_refine(const int fd, struct map_session_data* sd, const char* co
if (pl_sd->status.inventory[i].refine != final_refine) {
pl_sd->status.inventory[i].refine = final_refine;
current_position = pl_sd->status.inventory[i].equip;
pc_unequipitem(sd, i, 3);
pc_unequipitem(pl_sd, i, 3);
clif_refine(fd, 0, i, pl_sd->status.inventory[i].refine);
clif_delitem(pl_sd, i, 1);
clif_additem(pl_sd, i, 1, 0);

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@ -11941,11 +11941,11 @@ BUILDIN_FUNC(unequip)
size_t num;
TBL_PC *sd;
num = script_getnum(st,2) - 1;
sd=script_rid2sd(st);
if(sd!=NULL && num > 0 && num <= ARRAYLENGTH(equip))
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
{
i=pc_checkequip(sd,equip[num-1]);
i = pc_checkequip(sd,equip[num-1]);
if (i >= 0)
pc_unequipitem(sd,i,2);
return 0;
@ -11968,10 +11968,10 @@ BUILDIN_FUNC(equip)
ShowError("wrong item ID : equipitem(%i)\n",nameid);
return 1;
}
for(i=0;i<MAX_INVENTORY && sd->status.inventory[i].nameid!=nameid;i++);
if(i==MAX_INVENTORY) return 0;
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
if( i < MAX_INVENTORY )
pc_equipitem(sd,i,item_data->equip);
pc_equipitem(sd,i,item_data->equip);
return 0;
}