Fixed bugreport:5749 Amplify Magic Power should now work properly on multi-hit magical skills.

Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg.
Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-05-16 16:56:43 +00:00
parent 5a006df5c0
commit 2990091a11
7 changed files with 108 additions and 22 deletions

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@ -4257,7 +4257,7 @@ ACMD_FUNC(mount_peco)
return 0; return 0;
} }
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
if( !(sd->sc.option&OPTION_MADOGEAR) ) { if( !pc_ismadogear(sd) ) {
clif_displaymessage(sd->fd,"You have mounted your Mado Gear"); clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else { } else {

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@ -781,7 +781,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16)); mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
} }
if( sd ) { if( sd ) {
if( (sd->sc.option&OPTION_MADOGEAR) && rnd()%100 < 50 ) { if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
short element = skill_get_ele(skill_num, skill_lv); short element = skill_get_ele(skill_num, skill_lv);
if( !skill_num || element == -1 ) { //Take weapon's element if( !skill_num || element == -1 ) { //Take weapon's element
struct status_data *sstatus = NULL; struct status_data *sstatus = NULL;
@ -952,7 +952,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
damage += (skill * 5); damage += (skill * 5);
if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
damage += (skill * 10); damage += (skill * 10);
if( (sd->sc.option&OPTION_MADOGEAR) ) if( pc_ismadogear(sd) )
damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE); damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {

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@ -7221,6 +7221,21 @@ int pc_setriding(TBL_PC* sd, int flag)
return 0; return 0;
} }
/*==========================================
*
*------------------------------------------*/
int pc_setmadogear(TBL_PC* sd, int flag)
{
if( flag ){
if( pc_checkskill(sd,NC_MADOLICENCE) > 0 )
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else if( pc_ismadogear(sd) ){
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return 0;
}
/*========================================== /*==========================================
* *
*------------------------------------------*/ *------------------------------------------*/
@ -8422,7 +8437,7 @@ void pc_overheat(struct map_session_data *sd, int val) {
int heat = val, skill, int heat = val, skill,
limit[] = { 10, 20, 28, 46, 66 }; limit[] = { 10, 20, 28, 46, 66 };
if( !(sd->sc.option&OPTION_MADOGEAR) || sd->sc.data[SC_OVERHEAT] ) if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning return; // already burning
skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);

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@ -613,7 +613,7 @@ enum e_pc_permission {
#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
#define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
#define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
#define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING || (sd)->sc.option&OPTION_DRAGON )
#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
@ -623,6 +623,8 @@ enum e_pc_permission {
**/ **/
#define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
#define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
// Mechanic Magic Gear
#define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
@ -786,6 +788,7 @@ int pc_setoption(struct map_session_data *,int);
int pc_setcart(struct map_session_data* sd, int type); int pc_setcart(struct map_session_data* sd, int type);
int pc_setfalcon(struct map_session_data* sd, int flag); int pc_setfalcon(struct map_session_data* sd, int flag);
int pc_setriding(struct map_session_data* sd, int flag); int pc_setriding(struct map_session_data* sd, int flag);
int pc_setmadogear(struct map_session_data* sd, int flag);
int pc_changelook(struct map_session_data *,int,int); int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd); int pc_equiplookall(struct map_session_data *sd);

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@ -7827,7 +7827,7 @@ BUILDIN_FUNC(checkriding)
if( sd == NULL ) if( sd == NULL )
return 0;// no player attached, report source return 0;// no player attached, report source
if( pc_isriding(sd) || sd->sc.option&OPTION_MOUNTING ) if( pc_isriding(sd) || pc_isridingwug(sd) )
script_pushint(st, 1); script_pushint(st, 1);
else else
script_pushint(st, 0); script_pushint(st, 0);
@ -7856,6 +7856,67 @@ BUILDIN_FUNC(setriding)
return 0; return 0;
} }
/// Returns if the player has a warg.
///
/// checkwug() -> <bool>
///
BUILDIN_FUNC(checkwug)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_iswug(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return 0;
}
/// Returns if the player is wearing MADO Gear.
///
/// checkmadogear() -> <bool>
///
BUILDIN_FUNC(checkmadogear)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_ismadogear(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return 0;
}
/// Sets if the player is riding MADO Gear.
/// <flag> defaults to 1
///
/// setmadogear <flag>;
/// setmadogear;
BUILDIN_FUNC(setmadogear)
{
int flag = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setmadogear(sd, flag);
return 0;
}
/// Sets the save point of the player. /// Sets the save point of the player.
/// ///
/// save "<map name>",<x>,<y> /// save "<map name>",<x>,<y>
@ -16220,6 +16281,9 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(checkfalcon,""), BUILDIN_DEF(checkfalcon,""),
BUILDIN_DEF(setriding,"?"), BUILDIN_DEF(setriding,"?"),
BUILDIN_DEF(checkriding,""), BUILDIN_DEF(checkriding,""),
BUILDIN_DEF(checkwug,""),
BUILDIN_DEF(checkmadogear,""),
BUILDIN_DEF(setmadogear,""),
BUILDIN_DEF2(savepoint,"save","sii"), BUILDIN_DEF2(savepoint,"save","sii"),
BUILDIN_DEF(savepoint,"sii"), BUILDIN_DEF(savepoint,"sii"),
BUILDIN_DEF(gettimetick,"i"), BUILDIN_DEF(gettimetick,"i"),

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@ -566,7 +566,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
/** /**
* These skills cannot be used while in mado gear (credits to Xantara) * These skills cannot be used while in mado gear (credits to Xantara)
**/ **/
if(sd->sc.option&OPTION_MADOGEAR) { if( pc_ismadogear(sd) ) {
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
return 1; return 1;
} }
@ -3046,6 +3046,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id); map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id);
break; break;
case WZ_WATERBALL: case WZ_WATERBALL:
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if (!status_isdead(target)) if (!status_isdead(target))
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) { if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) {
@ -3067,6 +3068,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
{ {
struct block_list *nbl = NULL; // Next Target of Chain struct block_list *nbl = NULL; // Next Target of Chain
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if( skl->type > 1 ) if( skl->type > 1 )
{ // Remaining Chains Hit { // Remaining Chains Hit
nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one... nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one...
@ -3087,6 +3089,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND: case WL_TETRAVORTEX_GROUND:
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if( skl->type >= 3 ) if( skl->type >= 3 )
{ // Final Hit { // Final Hit
if( !status_isdead(target) ) if( !status_isdead(target) )
@ -4631,7 +4634,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
} }
if( status_isimmune(bl) || if( status_isimmune(bl) ||
(dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
(skillid == AL_HEAL && dstsd && dstsd->sc.option&OPTION_MADOGEAR) )//Mado is immune to AL_HEAL (skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL
heal=0; heal=0;
if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
@ -7777,8 +7780,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NC_SELFDESTRUCTION: case NC_SELFDESTRUCTION:
if( sd ) { if( sd ) {
if( sd->sc.option&OPTION_MADOGEAR ) if( pc_ismadogear(sd) )
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); pc_setmadogear(sd, 0);
clif_skill_nodamage(src, bl, skillid, skilllv, 1); clif_skill_nodamage(src, bl, skillid, skilllv, 1);
skill_castend_damage_id(src, src, skillid, skilllv, tick, flag); skill_castend_damage_id(src, src, skillid, skilllv, tick, flag);
} }
@ -7805,7 +7808,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( sd ) if( sd )
{ {
int heal; int heal;
if( dstsd && (dstsd->sc.option&OPTION_MADOGEAR) ) if( dstsd && pc_ismadogear(dstsd) )
{ {
heal = dstsd->status.max_hp * (3+3*skilllv) / 100; heal = dstsd->status.max_hp * (3+3*skilllv) / 100;
status_heal(bl,heal,0,2); status_heal(bl,heal,0,2);
@ -11753,7 +11756,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0; return 0;
} }
} }
if( sd->sc.option&OPTION_MADOGEAR ) { if( pc_ismadogear(sd) ) {
switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie] switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie]
case BS_REPAIRWEAPON: case WS_MELTDOWN: case BS_REPAIRWEAPON: case WS_MELTDOWN:
case BS_HAMMERFALL: case WS_CARTBOOST: case BS_HAMMERFALL: case WS_CARTBOOST:
@ -12261,8 +12264,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
} }
break; break;
case RETURN_TO_ELDICASTES: case RETURN_TO_ELDICASTES:
if( sd->sc.option&OPTION_MADOGEAR ) { //Cannot be used if Mado is equipped. if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
clif_skill_fail(sd,skill,0,0); clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0; return 0;
} }
break; break;
@ -12363,7 +12366,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Wug * Wug
**/ **/
case ST_WUG: case ST_WUG:
if( !(sd->sc.option&OPTION_WUG) ) { if( !pc_iswug(sd) ) {
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0; return 0;
} }
@ -12372,7 +12375,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Riding Wug * Riding Wug
**/ **/
case ST_RIDINGWUG: case ST_RIDINGWUG:
if( !(sd->sc.option&OPTION_WUGRIDER) ){ if( !pc_isridingwug(sd) ){
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0; return 0;
} }
@ -12381,7 +12384,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Mechanic * Mechanic
**/ **/
case ST_MADO: case ST_MADO:
if( !(sd->sc.option&OPTION_MADOGEAR) ) { if( !pc_ismadogear(sd) ) {
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0; return 0;
} }

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@ -4699,9 +4699,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
else if( sd ) { else if( sd ) {
if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON|OPTION_MOUNTING) ) if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON|OPTION_MOUNTING) )
val = 25;//Same bonus val = 25;//Same bonus
else if( sd->sc.option&OPTION_WUGRIDER ) else if( pc_isridingwug(sd) )
val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER); val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
else if( sd->sc.option&OPTION_MADOGEAR ) { else if( pc_ismadogear(sd) ) {
val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE))); val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE)));
if( sc->data[SC_ACCELERATION] ) if( sc->data[SC_ACCELERATION] )
val += 25; val += 25;
@ -7540,8 +7540,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val_flag |= 1|2|4; val_flag |= 1|2|4;
if( sd ) if( sd )
{ // Removes Animals { // Removes Animals
//if( pc_isriding(sd,OPTION_RIDING|OPTION_RIDING_DRAGON|OPTION_RIDING_WUG) ) pc_setriding(sd, 0); if( pc_isriding(sd) ){ pc_setriding(sd, 0); pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); }
//if( pc_iswarg(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG); if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG);
if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON); if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON);
if( sd->status.pet_id > 0 ) pet_menu(sd, 3); if( sd->status.pet_id > 0 ) pet_menu(sd, 3);
if( merc_is_hom_active(sd->hd) ) merc_hom_vaporize(sd,1); if( merc_is_hom_active(sd->hd) ) merc_hom_vaporize(sd,1);