- Implemented Intravision as it should be. Thanks to HelloKitty2 for the captured packets.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9659 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/01/16
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* Implemented Intravision as it should be. Thanks to HelloKitty2 for the
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captured packets.
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* Some cleaning on the mob_ai to enable mobs to run away from their current
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target when they are rude-attacked by them.
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2007/01/15
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@ -278,59 +278,6 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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} else {
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if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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memcpy(WFIFOP(fd,0), buf, len);
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//Check if hidden, better to modify the char's buffer than the
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//given buffer to prevent intravision affecting the packet as
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//it's being received by everyone. [Skotlex]
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/* New implementation... not quite correct yet as the client no longer
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* displays correctly the SI_INTRAVISION effect.
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if ((sd->special_state.intravision || sd->sc.data[SC_INTRAVISION].timer != -1 )
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&& bl != src_bl && WFIFOW(fd,0) == 0x0196)
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{ //New intravision method, just modify the status change/start packet. [Skotlex]
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switch (WFIFOW(fd,2)) {
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case SI_HIDING:
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case SI_CLOAKING:
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case SI_CHASEWALK:
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WFIFOW(fd,2) = SI_INTRAVISION;
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}
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}
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*/
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// Previous implementation.
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if ((sd->special_state.intravision || sd->sc.data[SC_INTRAVISION].timer != -1 ) && bl != src_bl) {
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struct status_change *sc = status_get_sc(src_bl);
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if(sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK)))
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{ //option‚Ì<E2809A>C<EFBFBD>³
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switch(((unsigned short*)buf)[0])
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{
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#if PACKETVER > 6
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case 0x229:
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WFIFOL(fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
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break;
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case 0x22a:
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case 0x22b:
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case 0x22c:
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WFIFOL(fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
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break;
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#endif
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#if PACKETVER > 3
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case 0x119:
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WFIFOW(fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
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break;
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case 0x1d8:
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case 0x1d9:
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case 0x1da:
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#endif
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case 0x78:
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case 0x79:
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case 0x7a:
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case 0x7b:
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case 0x7c:
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WFIFOW(fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
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break;
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}
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}
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}
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WFIFOSET(fd,len);
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}
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}
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@ -1702,8 +1702,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->special_state.no_gemstone = 1;
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break;
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case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
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if(sd->state.lr_flag != 2)
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if(sd->state.lr_flag != 2) {
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sd->special_state.intravision = 1;
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clif_status_load(&sd->bl, SI_INTRAVISION, 1);
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}
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break;
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case SP_SPLASH_RANGE:
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if(sd->state.lr_flag != 2 && sd->splash_range < val)
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@ -417,7 +417,8 @@ void initChangeTables(void) {
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StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
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StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
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StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
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StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION;
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//Other SC which are not necessarily associated to skills.
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StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
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StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
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@ -1606,6 +1607,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
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memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
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memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
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if (sd->special_state.intravision) //Clear status change.
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clif_status_load(&sd->bl, SI_INTRAVISION, 0);
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memset(&sd->special_state,0,sizeof(sd->special_state));
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memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw)));
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memset(status->lhw, 0, sizeof(struct weapon_atk));
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@ -5695,7 +5699,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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val3 = BF_LONG; //Range
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val4 = BF_WEAPON|BF_MISC; //Type
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break;
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case SC_INTRAVISION:
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case SC_ARMOR_ELEMENT:
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//Place here SCs that have no SCB_* data, no skill associated, no ICON
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//associated, and yet are not wrong/unknown. [Skotlex]
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@ -5704,7 +5707,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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if (calc_flag == SCB_NONE &&
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StatusSkillChangeTable[type]==0 &&
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StatusIconChangeTable[type]==0)
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{ //Status change with no calc, and no skill associated...? unknown?
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{ //Status change with no calc, no icon, and no skill associated...?
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if(battle_config.error_log)
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ShowError("UnknownStatusChange [%d]\n", type);
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return 0;
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