From 29d910ea6efda5ec4cf3c474de37b40028cfd103 Mon Sep 17 00:00:00 2001 From: toms Date: Sat, 19 Aug 2006 15:35:11 +0000 Subject: [PATCH] - Updated NJ_BAKUENRYU skill tree - Fixed HLIF_CHANGE skill git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + db/Changelog.txt | 2 ++ db/skill_require_db.txt | 2 +- db/skill_tree.txt | 2 +- src/map/mercenary.c | 1 + src/map/skill.c | 2 -- src/map/status.c | 9 +++++++-- 7 files changed, 13 insertions(+), 6 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 66a13116b2..43289cd7ec 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/19 + * Fixed HLIF_CHANGE [Toms] * Updated HLIF_BRAIN skill [Toms] * Fixed homunculus intimacy on feeding [Toms] * Added homunculus_friendly_rate battle config [Toms] diff --git a/db/Changelog.txt b/db/Changelog.txt index 18d510f689..db8102d2ee 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,8 @@ ========================= 08/19 + * Updated NJ_BAKUENRYU skill tree [Toms] + * Updated HLIF_CHANGE skill [Toms] * Updated Kouenka, removed aftercast delay [Toms] * Fixed some Ninja weapons (1Hand Sword -> Dagger) [Toms] 08/18 diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 903b9062e8..a337821c4c 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -460,7 +460,7 @@ 8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID -8004,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE +8004,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE 8005,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 8006,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 8008,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST diff --git a/db/skill_tree.txt b/db/skill_tree.txt index fbc9df3690..1f6b900f49 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -687,7 +687,7 @@ 25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU# 25,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA# 25,535,10,534,5,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN# -25,536,5,533,10,534,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# +25,536,5,533,10,535,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# 25,537,10,533,1,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# 25,538,10,537,5,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON# 25,539,5,533,10,538,7,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 2f5ed4d118..7cc58dc7d7 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -330,6 +330,7 @@ int merc_hom_change_class(struct homun_data *hd, short class_) hd->homunculusDB = &homunculus_db[i]; hd->master->homunculus.class_ = class_; status_set_viewdata(&hd->bl, class_); + merc_hom_calc_skilltree(hd->master); return 1; } diff --git a/src/map/skill.c b/src/map/skill.c index ec464c9611..e3fa451f01 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5586,8 +5586,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HLIF_CHANGE: //[orn] clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - if (sd) - skill_blockpc_start(sd, skillid, skill_get_time2(skillid,skilllv)); if (hd) skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)); break; diff --git a/src/map/status.c b/src/map/status.c index ff770f624e..7cd27b37ab 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5741,8 +5741,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val sc->data[type].val2 = 5*status->max_hp/100; status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. status_set_sp(bl, 0, 0); //Damage all SP - } else if (type==SC_CHANGE) //Heal all HP - status_percent_heal(bl, 100, 0); + } else if (type==SC_CHANGE) //Heal all HP/SP + status_percent_heal(bl, 100, 100); if (type==SC_RUN) { @@ -6092,6 +6092,11 @@ int status_change_end( struct block_list* bl , int type,int tid ) pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y); } break; //guess hes not in jail :P + case SC_CHANGE: + // "lose almost all her HP and SP" + status_set_hp(bl, 10, 0); + status_set_sp(bl, 10, 0); + break; } opt_flag = 1;