Follow up to ffd16c2
Thanks to @aleos89 for advices
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ffd16c236e
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@ -2642,14 +2642,14 @@ this is +10:
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---------------------------------------
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*getequipweaponlv({<equipment slot>,<char_id>})
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*getequipweaponlv(<equipment slot>{,<char_id>})
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This function returns the weapon level for the weapon equipped in the specified
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equipment slot on the invoking character. For a list of equipment slots see
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'getequipid'.
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If no arguments are provided. Weapon level for the item calling this function
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assuming it is called by an item script will be returned. Otherwise, 0 will be returned.
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If -1 is passed as <equipment slot> argument. Weapon level for the item calling this function,
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assuming it is called by an item script, will be returned. Otherwise, 0 will be returned.
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Only EQI_HAND_L and EQI_HAND_R normally make sense, since only weapons have
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a weapon level. You can, however, probably, use this field for other equippable
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@ -8392,37 +8392,28 @@ BUILDIN_FUNC(getequiprefinerycnt)
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* return (npc)
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* x : weapon level
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* 0 : false
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* getequipweaponlv({<equipment slot>,<char_id>})
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* getequipweaponlv(<equipment slot>{,<char_id>})
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*------------------------------------------*/
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BUILDIN_FUNC(getequipweaponlv)
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{
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int i = -1,num;
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int i = -1, num;
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TBL_PC *sd;
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if (!script_hasdata(st, 2)) {
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if ((sd = script_rid2sd(st)) != NULL && current_equip_item_index < MAX_INVENTORY && sd->inventory_data[current_equip_item_index])
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{
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script_pushint(st, sd->inventory_data[current_equip_item_index]->wlv);
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}
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else {
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script_pushint(st, 0);
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}
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return SCRIPT_CMD_SUCCESS;
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}
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num = script_getnum(st, 2);
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if (!script_charid2sd(3, sd)) {
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script_pushint(st,0);
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script_pushint(st, 0);
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return SCRIPT_CMD_FAILURE;
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}
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if (num > 0 && num <= ARRAYLENGTH(equip))
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i=pc_checkequip(sd,equip[num-1]);
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if(i >= 0 && sd->inventory_data[i])
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script_pushint(st,sd->inventory_data[i]->wlv);
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if (num == -1)
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i = current_equip_item_index;
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else if (num > 0 && num <= ARRAYLENGTH(equip))
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i = pc_checkequip(sd, equip[num - 1]);
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if (i >= 0 && sd->inventory_data[i])
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script_pushint(st, sd->inventory_data[i]->wlv);
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else
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script_pushint(st,0);
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script_pushint(st, 0);
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return SCRIPT_CMD_SUCCESS;
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}
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@ -21450,7 +21441,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(getequipisequiped,"i?"),
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BUILDIN_DEF(getequipisenableref,"i?"),
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BUILDIN_DEF(getequiprefinerycnt,"i?"),
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BUILDIN_DEF(getequipweaponlv,"??"),
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BUILDIN_DEF(getequipweaponlv,"i?"),
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BUILDIN_DEF(getequippercentrefinery,"i?"),
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BUILDIN_DEF(successrefitem,"i??"),
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BUILDIN_DEF(failedrefitem,"i?"),
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