From 2a60f56a7a532b05b596019665212dbef900316b Mon Sep 17 00:00:00 2001 From: Florian Wilkemeyer Date: Sat, 23 Apr 2016 15:51:48 +0200 Subject: [PATCH] map-server: skill-subsystem: removed yet another useless DBMap (skilldb_id2idx). As a skill ID is UINT16 && our skill index is also UINT16 - there is absolutly NO need for a B-Tree. The lookup id2idx is done really often. so a tree-traversal is a bit too costly here. The new -array based- implementation will consume 256 KiB on 32 Bit && 512 KiB memory to provide a static lookup table. --- src/map/skill.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index 7c7713575d..d3c6575d99 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -58,7 +58,7 @@ #endif DBMap* skilldb_name2id = NULL; -static DBMap *skilldb_id2idx; /// Skill ID to Index lookup: skill_index = skill_get_index(skill_id) +static uint16 skilldb_id2idx[UINT16_MAX];/// Skill ID to Index lookup: skill_index = skill_get_index(skill_id) - [FWI] 20160423 the whole index thing should be removed. struct s_skill_db **skill_db; /// Skill DB static uint16 skill_num; /// Skill count, also as last index #define skill_next_idx() ( skill_num++ ) /// Macro to get&increase last skill number/index @@ -174,7 +174,7 @@ uint16 skill_idx2id(uint16 idx) { * @return Skill Index or 0 if not found/unset **/ int skill_get_index_( uint16 skill_id, bool silent, const char *func, const char *file, int line ) { - uint16 idx = (uint16)uidb_iget(skilldb_id2idx, skill_id); + uint16 idx = skilldb_id2idx[skill_id]; if (!idx && skill_id != 0 && !silent) ShowError("Skill '%d' is undefined! %s:%d::%s\n", skill_id, file, line, func); return idx; @@ -17663,6 +17663,7 @@ int skill_delunit(struct skill_unit* unit) return 0; } + static DBMap* skillunit_group_db = NULL; /// Skill unit group DB. Key int group_id -> struct skill_unit_group* /// Returns the target skill_unit_group or NULL if not found. @@ -21186,7 +21187,7 @@ static uint16 skill_db_create(uint16 skill_id) { safestrncpy(skill_db[skill_num]->desc, "Unknown Skill", sizeof(skill_db[skill_num]->desc)); } skill_db[skill_num]->nameid = skill_id; - uidb_iput(skilldb_id2idx, skill_id, skill_num); + skilldb_id2idx[skill_id] = skill_num; return skill_next_idx(); } @@ -21226,7 +21227,8 @@ static void skill_readdb(void) }; db_clear(skilldb_name2id); - db_clear(skilldb_id2idx); + for(i = 0; i < UINT16_MAX; i++) + skilldb_id2idx[i] = 0; skill_db_destroy(); skill_db_create(0); @@ -21303,7 +21305,6 @@ void skill_reload (void) { void do_init_skill(void) { skilldb_name2id = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); - skilldb_id2idx = uidb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA); skill_readdb(); @@ -21329,7 +21330,6 @@ void do_init_skill(void) void do_final_skill(void) { db_destroy(skilldb_name2id); - db_destroy(skilldb_id2idx); db_destroy(skillunit_group_db); db_destroy(skillunit_db); db_destroy(skillusave_db);