replaced some item names with item IDs, also fixed a bug in skill quest (some items weren't deleted)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10992 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
44f421f12e
commit
2af265d1b1
@ -1,5 +1,7 @@
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Date Added
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======
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2007/08/13
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* Changed "item names" into item ID constants, added missing [] and fixed a bug in bs skill quest [Lupus]
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2007/08/12
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* Rev. 10989 Merchant job quest bug fixes. Thanks to Barron-Monster. [L0ne_W0lf]
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* Rev. 10987 More bug fixes to the 2-1 quests. Priest and Blacksmith specifically. [L0ne_w0lf]
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@ -25,6 +27,7 @@ Date Added
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- Removed Priest quest specific text from acolyte quest file.
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* Bard Pang Voice quest was checking for the wrong variable.
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* Fixed a small bug with the Sign Quest XP rewards. [SinSloth]
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>>>>>>> .r10991
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2007/08/07
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* Removed a duplicate related to the Sign Quest. [SinSloth]
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2007/08/05
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@ -84,9 +84,9 @@ L_Undead_Walk:
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next;
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menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
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if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE;
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set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water");
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delitem "Holy_Water",countitem("Holy_Water");
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if ( countitem(523)<1 ) goto M_DONT_HAVE;
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set $UNEASY_BL,$UNEASY_BL-countitem(523);
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delitem 523,countitem(523);
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if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
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//set quiet days!!! no more undead for this period!
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88 & Samuray22
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//===== Current Version: =====================================
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//= 1.3
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//= 1.3a
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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//= 1.1 Fixed exploits [Lupus]
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//= 1.2 Removed Duplicates [Silent]
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//= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
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//= 1.3a replaced item "names" with item id. Added missing [] [Lupus]
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//============================================================
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@ -39,13 +40,13 @@ geffen_in,144,166,5 script Blacksmith 63,{
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next;
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switch( select( "Not bad! I will take one.", "It doesn't seem useful.")) {
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case 1:
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if (countitem("Steel") > 49 && Zeny > 1999) {
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mes "Blacksmith";
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if (countitem(999) > 49 && Zeny > 1999) {
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mes "[Blacksmith]";
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mes "Great! I will do it right now!!";
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next;
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delitem "Steel", 50;
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delitem 999, 50;
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set Zeny, Zeny-2000;
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getitem "Welding_Mask", 1;
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getitem 2292, 1;
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mes "[Blacksmith]";
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mes "Now you can enjoy the heat!";
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mes "Good bye...";
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@ -15,8 +15,8 @@
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//= 1.3a added GM lvl check as in other invansion quests [Lupus]
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//= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
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//= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
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// -Thanks to Nobuo
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//= 1.6 Fixed a nasty bug in last part of the quest. [SinSloth]
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//= 1.6a replaced item "names" with item id. [Lupus]
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//= 1.7 Fixed a bug with XP rewards. [SinSloth]
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//============================================================
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@ -45,14 +45,14 @@ morocc_in,142,100,4 script Pierce 89,{
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mes "For producing ^3355FF'Stop Post'^000000, we need ^3355FF' 91100 Zeny '^000000";
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mes "And 50 ^3355FF' Trunk '^000000 and one ^3355FF' Black Dyestuffs'^000000.";
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next;
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if(countitem("Wooden_Block") > 49 && countitem("Black_Dyestuffs") > 0 && Zeny > 91099) {
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delitem "Wooden_Block",50;
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delitem "Black_Dyestuffs",1;
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if(countitem(1019) > 49 && countitem(983) > 0 && Zeny > 91099) {
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delitem 1019,50;
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delitem 983,1;
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set Zeny,Zeny-91100;
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mes "[Pierce]";
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mes "Alright! This is the famous ^3355FF'Stop Post '^000000 of 250 years history!";
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mes "Thank you for shopping here! See you soon!";
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getitem "Stop_Post",1;
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getitem 2272,1;
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close;
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}
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mes "[Pierce]";
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@ -100,19 +100,19 @@ morocc_in,76,163,4 script Marius 64,5,5{
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mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
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close;
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case 2:
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if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) {
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if (countitem(2243) > 0 && countitem(999) > 99 && Zeny > 49999) {
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mes "[Marius]";
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mes "Great! It is great!";
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mes "I made one Binoculars!";
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mes "And I found the right owner for it!";
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next;
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delitem "Spinning_Eyes",1;
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delitem "Steel", 100;
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delitem 2243,1;
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delitem 999, 100;
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set Zeny,Zeny-50000;
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next;
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mes "[Marius]";
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mes "Here you are... Binoculars!";
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getitem "Binoculars",1;
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getitem 2296,1;
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next;
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mes "[Marius]";
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mes "I hope you won't need to use this Binoculars...";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5a
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.3 Fixed exploits [Lupus]
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//= 1.4 Removed Duplicates [Silent]
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//= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22]
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//= 1.5a replaced item "names" with item id. [Lupus]
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//============================================================
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@ -23,7 +24,7 @@
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// Pretend Murdered quest
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//==========================================================================================//
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payon,154,170,4 script Granny 78,{
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if(countitem("Skirt_Of_Virgin") > 3 ) {
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if(countitem(1049) > 3 ) {
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mes "[Granny in Payon]";
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mes "Hey... Is this the item for Skirt of Virgin tHat my children will wear for the coming festival...";
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mes "Could you give me some ^3355FF' Skirt of Virgin '^000000 for young girl... I need four of it... please ?";
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@ -31,7 +32,7 @@ payon,154,170,4 script Granny 78,{
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next;
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switch(select( "Give it to her.","No way!")) {
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case 1:
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delitem "Skirt_Of_Virgin",4;
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delitem 1049,4;
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mes "[Granny in Payon]";
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mes "Uh-uh... Thank you very much! Now I can make Skirt of Virgin for my children.";
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mes "Hey... Oh! Yeah! I was in a stage play when I was young...";
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@ -40,7 +41,7 @@ payon,154,170,4 script Granny 78,{
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mes "[Granny in Payon]";
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mes "Take it if you like it... please!";
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mes "Good bye! Nice meeting you...";
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getitem "Pretend_Murdered",1;
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getitem 2293,1;
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close;
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case 2:
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mes "[Granny in Payon]";
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@ -279,5 +280,4 @@ payon_in01,56,12,4 script Young Man#12 89,{
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mes "[Young Man]";
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mes "Fine then.....";
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close;
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.7b
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//= 1.7c
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -30,6 +30,7 @@
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//= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf]
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//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
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//= 1.7b Fixed some minor typos. [SinSloth]
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//= 1.7c replaced item "names" with item id. [Lupus]
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//============================================================
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// Prontera Culvert
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@ -150,7 +151,7 @@ prt_fild05,270,212,5 script Culvert Guardian 105,{
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// Ph.D Hat Quest
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//============================================================
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prt_in,38,108,3 script Teacher 53,{
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if(countitem("Illusion_Flower") > 0 && countitem("Hinalle") > 0 && countitem("Aloe") > 0 && countitem("Ment") > 0) {
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if(countitem(710) > 0 && countitem(703) > 0 && countitem(704) > 0 && countitem(708) > 0) {
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mes "[Teacher]";
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mes "My God! The Flower you are holding...";
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next;
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@ -164,12 +165,12 @@ prt_in,38,108,3 script Teacher 53,{
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mes "If you give them to me... I... I will give my precious item...";
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close;
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case 2:
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if(countitem("Illusion_Flower") > 0 && countitem("Hinalle") > 0 && countitem("Aloe") > 0 && countitem("Ment") > 0) {
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delitem "Illusion_Flower",1;
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delitem "Hinalle",1;
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delitem "Aloe",1;
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delitem "Ment",1;
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getitem "Ph.D_Hat",1;
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if(countitem(710) > 0 && countitem(703) > 0 && countitem(704) > 0 && countitem(708) > 0) {
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delitem 710,1;
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delitem 703,1;
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delitem 704,1;
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delitem 708,1;
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getitem 5012,1;
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mes "[Teacher]";
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mes "Thank you so much! First time in my life someone is nice to me!";
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mes "I will give you my precious item like I promised you.";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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//= 1.8
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//= 1.8a
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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@ -24,6 +24,7 @@
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//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
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//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
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//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
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//= 1.8a replaced item "names" with item id [Lupus]
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//============================================================
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@ -176,11 +177,11 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes "[Pisruik]";
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mes "Let's see...";
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next;
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if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) {
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delitem "Yellow_Gemstone", 5;
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delitem "Empty_Potion", 4;
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delitem "Heart_Of_Mermaid", 10;
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delitem "Powder_Of_Butterfly",10;
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if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) {
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delitem 715, 5;
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delitem 1093, 4;
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delitem 950, 10;
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delitem 924,10;
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set ALCHE_SK, 3;
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mes "[Pisruik]";
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mes "Good.";
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@ -382,8 +383,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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close;
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}
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} else if(ALCHE_SK == 6) { //Second Item
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if (countitem("Blossom_Of_Maneater") > 19) {
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delitem "Blossom_Of_Maneater", 20;
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if (countitem(1032) > 19) {
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delitem 1032, 20;
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set ALCHE_SK, 7;
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mes "[Pisruij]";
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mes "...Thanks a lot.";
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@ -468,8 +469,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes "Please..?";
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close;
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} else if(ALCHE_SK == 8) {
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if (countitem("Blossom_Of_Maneater") > 0) {
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delitem "Blossom_Of_Maneater", 1;
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if (countitem(1032) > 0) {
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delitem 1032, 1;
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set ALCHE_SK, 7;
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mes "[Pisruik]";
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mes "...Thanks.";
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@ -554,10 +555,10 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == he looks much, much better ==";
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mes " == without his glasses. ==";
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next;
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switch( select( "Give'Something'.", "Don't give him anything.")) {
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switch( select( "Give 'Something'.", "Don't give him anything.")) {
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case 1:
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if (countitem("Glasses") > 0) {
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delitem "Glasses", 1;
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if (countitem(2203) > 0) {
|
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delitem 2203, 1;
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set ALCHE_SK, 10;
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mes " == I gave him the set of glasses ==";
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next;
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@ -610,7 +611,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == of the medicine ==";
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next;
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set ALCHE_SK, 11;
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getitem "Elemental_Create_Book", 1;
|
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getitem 7434, 1;
|
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mes "[Pisruik]";
|
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mes "...I think that";
|
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mes "You can put this to a good use.";
|
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@ -676,7 +677,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == of the medicine ==";
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next;
|
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set ALCHE_SK, 11;
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getitem "Elemental_Create_Book", 1;
|
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getitem 7434, 1;
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mes "[Pisruik]";
|
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mes "...I think that";
|
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mes "You can put this to a good use.";
|
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@ -708,16 +709,16 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
|
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close;
|
||||
}
|
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} else if(ALCHE_SK == 11) {
|
||||
if (countitem("Elemental_Create_Book") == 0) {
|
||||
if (countitem(7434) == 0) {
|
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mes "[Pisruik]";
|
||||
mes "....I guess,";
|
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mes "You haven't found much use for that item.";
|
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close;
|
||||
} else if(countitem("Elemental_Create_Book") == 1) {
|
||||
} else if(countitem(7434) == 1) {
|
||||
mes "[Pisruik]";
|
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mes "Has the item been very helpful to you?";
|
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close;
|
||||
} else if(countitem("Elemental_Create_Book") > 1) {
|
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} else if(countitem(7434) > 1) {
|
||||
mes "[Pisruik]";
|
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mes "....";
|
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mes "Well....I'm selling these but";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
@ -20,6 +20,8 @@
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.3c Inverted the weight check for Greed [DracoRPG]
|
||||
//= 1.4 Updated to the official One [Samuray22]
|
||||
//= 1.5 replaced item "names" with item id. Fixed a bug with
|
||||
//= item deletion [Lupus]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@ -229,7 +231,7 @@ geffen,178,72,5 script Akki 726,{
|
||||
close;
|
||||
}
|
||||
} else if(BLACK_SK == 1) {
|
||||
if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
|
||||
if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
|
||||
if (Zeny >= 500) {
|
||||
mes "[Akki]";
|
||||
mes "Oh yay~ you got all the materials?";
|
||||
@ -246,10 +248,10 @@ geffen,178,72,5 script Akki 726,{
|
||||
mes "the materials, so";
|
||||
mes "wait a few";
|
||||
mes "moments~";
|
||||
delitem "Coal", 5;
|
||||
delitem "Steel", 1;
|
||||
delitem "Detrimindexta", 1;
|
||||
delitem "Iron_Hammer", 1;
|
||||
delitem 1003, 5;
|
||||
delitem 999, 1;
|
||||
delitem 971, 1;
|
||||
delitem 613, 1;
|
||||
set Zeny, Zeny-500;
|
||||
set BLACK_SK, 2;
|
||||
close;
|
||||
@ -321,14 +323,14 @@ geffen,178,72,5 script Akki 726,{
|
||||
set BLACK_SK, 3;
|
||||
close;
|
||||
} else if(BLACK_SK == 3) {
|
||||
if (countitem("Steel") > 0 && countitem("Coal") > 2) {
|
||||
if (countitem(999) > 0 && countitem(1003) > 2) {
|
||||
mes "[Akki]";
|
||||
mes "Oh~ You brought them~!";
|
||||
mes "Yay~ Really, thanks~";
|
||||
mes "I'll do better this time.";
|
||||
mes "Wait a few moments.";
|
||||
delitem "Steel", 1;
|
||||
delitem "Coal", 3;
|
||||
delitem 999, 1;
|
||||
delitem 1003, 3;
|
||||
set BLACK_SK, 4;
|
||||
close;
|
||||
}
|
||||
@ -372,7 +374,7 @@ geffen,178,72,5 script Akki 726,{
|
||||
set BLACK_SK, 5;
|
||||
close;
|
||||
} else if(BLACK_SK == 5) {
|
||||
if (countitem("Iron_Hammer") > 0) {
|
||||
if (countitem(613) > 0) {
|
||||
mes "[Akki]";
|
||||
mes "Oh~!!";
|
||||
mes "You brought it~!";
|
||||
@ -382,7 +384,7 @@ geffen,178,72,5 script Akki 726,{
|
||||
mes "Then I will really really";
|
||||
mes "teach you, so just";
|
||||
mes "wait a little~";
|
||||
delitem Iron_Hammer, 1;
|
||||
delitem 613, 1;
|
||||
set BLACK_SK, 6;
|
||||
close;
|
||||
}
|
||||
@ -606,7 +608,7 @@ geffen,172,52,7 script Goodday 826,{
|
||||
}
|
||||
} else if(BLACK_SK2 == 1) {
|
||||
// Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
|
||||
if(checkweight("Gold",25) == 1) {
|
||||
if(checkweight(969,25) == 1) {
|
||||
mes "[Goodday]";
|
||||
mes "Mm~ back already.";
|
||||
mes "Well, without checking, I can tell";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.4 Updated to the Official One. [Samuray22]
|
||||
//= 1.4a replaced item "names" with item id [Lupus]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@ -54,7 +55,7 @@ prt_in,85,99,6 script Aesop 734,{
|
||||
} else if(KNGT_SK == 8) {
|
||||
set KNGT_SK, 9;
|
||||
goto K_Learn;
|
||||
} else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
|
||||
} else if(KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
|
||||
mes "[Aesop]";
|
||||
mes "...The Candy cane and Witherless Rose";
|
||||
mes "you brought, can you please";
|
||||
@ -93,8 +94,8 @@ prt_in,85,99,6 script Aesop 734,{
|
||||
mes "In return, I present you";
|
||||
mes "a skill I discovered in my days.";
|
||||
next;
|
||||
delitem "Candy_Striper", 5;
|
||||
delitem "Witherless_Rose", 3;
|
||||
delitem 530, 5;
|
||||
delitem 748, 3;
|
||||
set KNGT_SK, 8;
|
||||
mes "[Aesop]";
|
||||
mes "It's not much, but";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.4 Updated to the official one. [Samuray22]
|
||||
//= 1.4a replaced item "names" with item id. [Lupus]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@ -348,7 +349,7 @@ prt_monk,129,263,3 script Monk 823,{
|
||||
mes "while travelling, feel free to";
|
||||
mes "return and tell me.";
|
||||
close;
|
||||
} else if(MONK_SK == 4 && countitem("Stem") > 19 && countitem("Shoot") > 2) {
|
||||
} else if(MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) {
|
||||
mes "[Monk]";
|
||||
mes "...Stubborn fool.";
|
||||
mes "Over 20 stems and 3 Shoots.";
|
||||
@ -371,8 +372,8 @@ prt_monk,129,263,3 script Monk 823,{
|
||||
mes "used properly and the";
|
||||
mes "knowledge goes to waste.";
|
||||
next;
|
||||
delitem "Stem",20;
|
||||
delitem "Shoot", 3;
|
||||
delitem 905,20;
|
||||
delitem 711, 3;
|
||||
set MONK_SK, 5;
|
||||
mes "[Monk]";
|
||||
mes "Hmm... you still want to learn?";
|
||||
|
Loading…
x
Reference in New Issue
Block a user