* Cleaned up mob drop code, crashfix is still needed though...
* Reduced ignore-list length to 20, added proper reply packet * Cleaned up some very poorly written pm-ignore code (see r141) * Fixed a typo in Warp Portal code displaying an incorrect map name git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10915 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
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@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/07/27
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* Cleaned up mob drop code, crashfix is still needed though...
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* Reduced ignore-list length to 20, added proper reply packet
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* Cleaned up some very poorly written pm-ignore code (see r141)
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* Fixed a typo in Warp Portal code displaying an incorrect map name
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2007/07/25
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* Fixed a missing homunculus info packet when doing @refresh
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* Added support for character rename packet (only dummy code for now)
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@ -556,7 +556,8 @@ int mapif_parse_WisReply(int fd) {
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// Received wisp message from map-server for ALL gm (just copy the message and resends it to ALL map-servers)
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int mapif_parse_WisToGM(int fd) {
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unsigned char buf[2048]; // 0x3003/0x3803 <packet_len>.w <wispname>.24B <min_gm_level>.w <message>.?B
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RFIFOHEAD(fd);
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ShowDebug("Sent packet back!\n");
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memcpy(WBUFP(buf,0), RFIFOP(fd,0), RFIFOW(fd,2));
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WBUFW(buf, 0) = 0x3803;
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mapif_sendall(buf, RFIFOW(fd,2));
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@ -10787,74 +10787,62 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd)
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nick[NAME_LENGTH-1] = '\0'; // to be sure that the player name have at maximum 23 characters
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WFIFOHEAD(fd,packet_len(0xd1));
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WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
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WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <result>.B: type: 0: deny, 1: allow, result: 0: success, 1: fail 2: list full
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WFIFOB(fd,2) = RFIFOB(fd,26);
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// deny action (we add nick only if it's not already exist
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if (RFIFOB(fd,26) == 0) { // Add block
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for(i = 0; i < MAX_IGNORE_LIST &&
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sd->ignore[i].name[0] != '\0' &&
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strcmp(sd->ignore[i].name, nick) != 0
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; i++);
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if (i == MAX_IGNORE_LIST) { //Full List
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WFIFOB(fd,3) = 1; // fail
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WFIFOSET(fd, packet_len(0x0d1));
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if (RFIFOB(fd,26) == 0)
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{ // Add name to ignore list (block)
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// Bot-check...
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if (strcmp(wisp_server_name, nick) == 0)
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{ // to found possible bot users who automaticaly ignore people.
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{ // to find possible bot users who automaticaly ignore people
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sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
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}
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WFIFOB(fd,3) = 1; // fail
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WFIFOSET(fd, packet_len(0x0d1));
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return;
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}
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if(sd->ignore[i].name[0] != '\0')
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{ //Name already exists.
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// try to find a free spot, while checking for duplicates at the same time
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for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0' && strcmp(sd->ignore[i].name, nick) != 0; i++);
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if (i == MAX_IGNORE_LIST) { // no space for new entry
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WFIFOB(fd,3) = 2; // fail
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WFIFOSET(fd, packet_len(0x0d1));
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return;
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}
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if(sd->ignore[i].name[0] != '\0') { // name already exists
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WFIFOB(fd,3) = 0; // Aegis reports success.
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WFIFOSET(fd, packet_len(0x0d1));
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if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people.
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sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
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}
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return;
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}
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//Insert in position i
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memcpy(sd->ignore[i].name, nick, NAME_LENGTH);
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WFIFOB(fd,3) = 0; // success
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WFIFOSET(fd, packet_len(0x0d1));
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if (strcmp(wisp_server_name, nick) == 0)
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{ // to found possible bot users who automaticaly ignore people.
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sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name);
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output);
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// send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :)
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clif_wis_message(fd, wisp_server_name,
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"Adding me in your ignore list will not block my wisps.",
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strlen("Adding me in your ignore list will not block my wisps.") + 1);
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}
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//Sort the ignore list.
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qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp);
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return;
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}
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//Remove name
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for(i = 0; i < MAX_IGNORE_LIST &&
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sd->ignore[i].name[0] != '\0' &&
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strcmp(sd->ignore[i].name, nick) != 0
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; i++);
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if (i == MAX_IGNORE_LIST || sd->ignore[i].name[i] == '\0')
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{ //Not found
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//Sort the ignore list.
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//FIXME: why not just use a simple shift-and-insert scheme instead?
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qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp);
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}
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else
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{ // Remove name from ignore list (unblock)
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for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0' && strcmp(sd->ignore[i].name, nick) != 0; i++);
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if (i == MAX_IGNORE_LIST || sd->ignore[i].name[i] == '\0') { //Not found
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WFIFOB(fd,3) = 1; // fail
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WFIFOSET(fd, packet_len(0x0d1));
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return;
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}
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//Move everything one place down to overwrite removed entry.
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memmove(sd->ignore[i].name, sd->ignore[i+1].name,
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(MAX_IGNORE_LIST-i-1)*sizeof(sd->ignore[0].name));
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memmove(sd->ignore[i].name, sd->ignore[i+1].name, (MAX_IGNORE_LIST-i-1)*sizeof(sd->ignore[0].name));
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memset(sd->ignore[MAX_IGNORE_LIST-1].name, 0, sizeof(sd->ignore[0].name));
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// success
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WFIFOB(fd,3) = 0;
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WFIFOB(fd,3) = 0; // success
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WFIFOSET(fd, packet_len(0x0d1));
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}
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// for debug only
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// for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0'; i++) /
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//for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0'; i++)
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// ShowDebug("Ignored player: '%s'\n", sd->ignore[i].name);
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return;
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}
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@ -57,7 +57,7 @@
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#define MAX_LEVEL 99
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#define MAX_WALKPATH 32
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 80
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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#define MOBID_EMPERIUM 1288
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132
src/map/mob.c
132
src/map/mob.c
@ -1697,13 +1697,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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}
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/*==========================================
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* Signals death of mob. type&1 -> no drops, type&2 -> no exp
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* Signals death of mob.
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* type&1 -> no drops, type&2 -> no exp
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*------------------------------------------*/
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int mob_dead(struct mob_data *md, struct block_list *src, int type)
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{
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struct status_data *status;
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struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE],
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*mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL;
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struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE];
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struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL;
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struct {
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struct party_data *p;
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@ -1738,7 +1739,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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map_freeblock_lock();
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memset(tmpsd,0,sizeof(tmpsd));
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memset(pt,0,sizeof(pt));
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if(src && src->type == BL_MOB)
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@ -1765,33 +1765,31 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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}
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for(i=count=0,mvp_damage=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++)
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// filter out entries not eligible for exp distribution
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memset(tmpsd,0,sizeof(tmpsd));
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for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++)
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{
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tmpsd[i] = map_charid2sd(md->dmglog[i].id);
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if(tmpsd[i] == NULL)
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continue;
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if(tmpsd[i]->bl.m != m)
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{
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tmpsd[i] = NULL;
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continue;
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}
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struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id);
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if(tsd == NULL)
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continue; // skip empty entries
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if(tsd->bl.m != m)
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continue; // skip players not on this map
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count++; //Only logged into same map chars are counted for the total.
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if (pc_isdead(tmpsd[i]))
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if (pc_isdead(tsd))
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continue; // skip dead players
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if(md->dmglog[i].flag && !merc_is_hom_active(tsd->hd))
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continue; // skip homunc's share if inactive
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if(md->dmglog[i].dmg > mvp_damage)
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{
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tmpsd[i] = NULL;
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continue;
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}
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if(md->dmglog[i].flag && !merc_is_hom_active(tmpsd[i]->hd))
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{ //Homunc's share.
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tmpsd[i] = NULL;
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continue;
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}
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if(mvp_damage<md->dmglog[i].dmg){
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third_sd = second_sd;
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second_sd = mvp_sd;
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mvp_sd=tmpsd[i];
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mvp_sd = tsd;
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mvp_damage = md->dmglog[i].dmg;
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}
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tmpsd[i] = tsd; // record as valid damage-log entry
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}
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if(!battle_config.exp_calc_type && count > 1)
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@ -1812,7 +1810,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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(!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp
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) { //Experience calculation.
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for(i=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++){
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for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++)
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{
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int flag=1,zeny=0;
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unsigned int base_exp,job_exp;
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double per; //Your share of the mob's exp
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@ -1837,7 +1836,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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per += per*((count-1)*battle_config.exp_bonus_attacker)/100.;
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}
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if(md->special_state.size==1) // change experience for different sized monsters [Valaris]
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// change experience for different sized monsters [Valaris]
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if(md->special_state.size==1)
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per /=2.;
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else if(md->special_state.size==2)
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per *=2.;
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@ -1861,44 +1861,26 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if (map[m].flag.nobaseexp || !md->db->base_exp)
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base_exp = 0;
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else {
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temp = bonus; //Do not alter bonus for the jExp section below.
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if (map[m].bexp != 100)
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temp = map[m].bexp*temp/100;
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temp = map[m].bexp*bonus/100;
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if (temp != 100)
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per = per*temp/100.;
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base_exp = md->db->base_exp;
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if (base_exp*per > UINT_MAX)
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base_exp = UINT_MAX;
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else
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base_exp = (unsigned int)(base_exp*per);
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if (base_exp < 1)
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base_exp = 1;
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base_exp = (unsigned int)cap_value(md->db->base_exp * per, 1, UINT_MAX);
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}
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//Homun earned job-exp is always lost.
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if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag)
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if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) //Homun earned job-exp is always lost.
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job_exp = 0;
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else {
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if (map[m].jexp != 100)
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bonus = map[m].jexp*bonus/100;
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if (bonus != 100)
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jper = jper*bonus/100.;
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temp = map[m].jexp*bonus/100;
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if (temp != 100)
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jper = jper*temp/100.;
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job_exp = md->db->job_exp;
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if (job_exp*jper > UINT_MAX)
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job_exp = UINT_MAX;
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else
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job_exp = (unsigned int)(job_exp*jper);
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if (job_exp < 1)
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job_exp = 1;
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job_exp = (unsigned int)cap_value(md->db->job_exp * jper, 1, UINT_MAX);
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}
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if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag)
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{ //Homun-done damage (flag 1) is not given to party
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if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) //Homun-done damage (flag 1) is not given to party
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{
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int j;
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for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party.
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@ -1940,6 +1922,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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for(i=0;i<pnum;i++) //Party share.
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party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
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} //End EXP giving.
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if (!(type&1) &&
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@ -1961,7 +1944,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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dlist->third_sd = third_sd;
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dlist->item = NULL;
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for (i = 0; i < MAX_MOB_DROP; i++) {
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for (i = 0; i < MAX_MOB_DROP; i++)
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{
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if (md->db->dropitem[i].nameid <= 0)
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continue;
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drop_rate = md->db->dropitem[i].p;
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@ -1987,8 +1971,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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(int)(md->level - sd->status.base_level) >= 20)
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drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
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// if (10000 < rand()%10000+drop_rate) //May be better if MAX_RAND is too low?
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if (drop_rate < rand() % 10000 + 1) //fixed 0.01% impossible drops bug [Lupus]
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// attempt to drop the item
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if (rand() % 10000 >= drop_rate)
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continue;
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ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
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@ -2014,8 +1998,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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if(sd) {
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// process script-granted extra drop bonuses
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int itemid = 0;
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for (i = 0; i < sd->add_drop_count; i++) {
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for (i = 0; i < sd->add_drop_count; i++)
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{
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if (sd->add_drop[i].id < 0)
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continue;
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if (sd->add_drop[i].race & (1<<status->race) ||
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@ -2026,34 +2012,32 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc
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// rate = base_rate * (mob_level/10) + 1
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drop_rate = -sd->add_drop[i].rate*(md->level/10)+1;
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if (drop_rate < battle_config.item_drop_adddrop_min)
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drop_rate = battle_config.item_drop_adddrop_min;
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else if (drop_rate > battle_config.item_drop_adddrop_max)
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drop_rate = battle_config.item_drop_adddrop_max;
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drop_rate = cap_value(drop_rate, battle_config.item_drop_adddrop_min, battle_config.item_drop_adddrop_max);
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if (drop_rate > 10000) drop_rate = 10000;
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}
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else
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//it's positive, then it goes as it is
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drop_rate = sd->add_drop[i].rate;
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if (drop_rate < rand()%10000 +1)
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continue;
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itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id :
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itemdb_searchrandomid(sd->add_drop[i].group);
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if (rand()%10000 >= drop_rate)
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continue;
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itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group);
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mob_item_drop(md, dlist, mob_setdropitem(itemid,1), 0, drop_rate);
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}
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}
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if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate) //Gets get_zeny_num per level +/-10% [Skotlex]
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// process script-granted zeny bonus (get_zeny_num per level +/-10%) [Skotlex]
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if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate)
|
||||
pc_getzeny(sd,md->level*sd->get_zeny_num*(90+rand()%21)/100);
|
||||
}
|
||||
|
||||
// process items looted by the mob
|
||||
if(md->lootitem) {
|
||||
for(i = 0; i < md->lootitem_count; i++)
|
||||
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000);
|
||||
}
|
||||
if (dlist->item) //There are drop items.
|
||||
add_timer(tick + (!battle_config.delay_battle_damage?500:0),
|
||||
mob_delay_item_drop, (int)dlist, 0);
|
||||
add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0);
|
||||
else //No drops
|
||||
ers_free(item_drop_list_ers, dlist);
|
||||
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
|
||||
@ -2067,11 +2051,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
dlist->item = NULL;
|
||||
for(i = 0; i < md->lootitem_count; i++)
|
||||
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000);
|
||||
add_timer(tick + (!battle_config.delay_battle_damage?500:0),
|
||||
mob_delay_item_drop, (int)dlist, 0);
|
||||
add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0);
|
||||
}
|
||||
|
||||
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai){
|
||||
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai)
|
||||
{
|
||||
int log_mvp[2] = {0};
|
||||
int j;
|
||||
unsigned int mexp;
|
||||
@ -2099,7 +2083,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
if(map[m].flag.nomvploot || type&1)
|
||||
; //No drops.
|
||||
else
|
||||
for(j=0;j<3;j++){
|
||||
for(j=0;j<3;j++)
|
||||
{
|
||||
i = rand() % 3;
|
||||
|
||||
if(md->db->mvpitem[i].nameid <= 0)
|
||||
@ -2167,7 +2152,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
if(md->nd)
|
||||
mob_script_callback(md, src, CALLBACK_DEAD);
|
||||
else
|
||||
if(md->npc_event[0]){
|
||||
if(md->npc_event[0])
|
||||
{
|
||||
md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
|
||||
if(src)
|
||||
switch (src->type) {
|
||||
|
@ -129,21 +129,15 @@ enum {
|
||||
};
|
||||
|
||||
|
||||
/*==========================================
|
||||
* The structure object for item drop with delay
|
||||
* Since it is only two being able to pass [ int ] a timer function
|
||||
* Data is put in and passed to this structure object.
|
||||
*------------------------------------------
|
||||
*/
|
||||
// The data structures for storing delayed item drops
|
||||
struct item_drop {
|
||||
struct item item_data;
|
||||
struct item_drop* next;
|
||||
};
|
||||
|
||||
struct item_drop_list {
|
||||
int m,x,y;
|
||||
struct map_session_data *first_sd,*second_sd,*third_sd;
|
||||
struct item_drop *item;
|
||||
int m, x, y; // coordinates
|
||||
struct map_session_data *first_sd, *second_sd, *third_sd; // sd's of players with higher pickup priority
|
||||
struct item_drop* item; // linked list of drops
|
||||
};
|
||||
|
||||
struct mob_db* mob_db(int class_);
|
||||
|
@ -6106,7 +6106,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
|
||||
clif_skill_warppoint(sd, skillid, skilllv, sd->status.save_point.map,
|
||||
(skilllv >= 2) ? sd->status.memo_point[0].map : 0,
|
||||
(skilllv >= 3) ? sd->status.memo_point[1].map : 0,
|
||||
(skilllv >= 4) ? sd->status.memo_point[1].map : 0
|
||||
(skilllv >= 4) ? sd->status.memo_point[2].map : 0
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
@ -1807,8 +1807,7 @@ int unit_free(struct block_list *bl, int clrtype)
|
||||
}
|
||||
if (sd->followtimer != -1)
|
||||
pc_stop_following(sd);
|
||||
// Force exiting from duel and rejecting
|
||||
// all duel invitations when player quit [LuzZza]
|
||||
// Force exiting from duel and rejecting all duel invitations when player quit [LuzZza]
|
||||
if(sd->duel_group > 0)
|
||||
duel_leave(sd->duel_group, sd);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user