From 2b7eb9f523f043dc29e5dc20f19a1f9f2e45d578 Mon Sep 17 00:00:00 2001 From: Playtester Date: Fri, 4 Mar 2016 21:40:38 +0100 Subject: [PATCH] Follow-up to ecb01c4 (Angry mode) * When monsters switch modes from or to angry mode, the aggressive bit will now be set properly --- src/map/skill.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/map/skill.c b/src/map/skill.c index 706d5fa434..26a4bf8c43 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7952,6 +7952,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->db->skill[md->skill_idx].val[2], md->db->skill[md->skill_idx].val[3], skill_get_time(skill_id, skill_lv)); + + //Reset aggressive state depending on resulting mode + md->state.aggressive = md->status.mode&MD_ANGRY?1:0; } break;