- Fixed a debug message showing up on skill castend nodamage id when using a guild skill

- Fixed #save not working on maps not in the current map server.
- Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes.
- Changed Magic Crasher's element to -1


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-06 14:37:44 +00:00
parent bb4cc16c99
commit 2b874adf3c
10 changed files with 29 additions and 7 deletions

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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/06
* Fixed a debug message showing up on skill castend nodamage id when using
a guild skill. [Skotlex]
* Fixed #save not working on maps not in the current map server. [Skotlex]
* Added battle config clear_skills_on_death to decide whether all
ground-based skills should be removed when you die. Defaults to yes.
[Skotlex]
2006/03/05
* Removed my EXP limit as it did not do what it was supposed to [Codemaster]
* Fixed remove-trap [Skotlex]

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@ -80,6 +80,9 @@ skill_caster_check: yes
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
status_cast_cancel: no
// Should ground placed skills be removed as soon as the caster dies?
clear_skills_on_death: yes
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.

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@ -26,6 +26,8 @@
=========================
03/06
* Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
03/03
* Fixed missing baby-dancer job in exp2.txt [Skotlex]
* Added GrandCross's can't move delay of 900ms to skill_cast_db and Finger

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@ -383,7 +383,7 @@
362,4,6,4,0,1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica#
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio#
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain#
365,9,8,1,0,0,0,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#Stave Crasher#
365,9,8,1,-1,0,0,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#Stave Crasher#
366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification#
367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini#
368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#

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@ -3543,6 +3543,7 @@ static const struct battle_data_short {
{ "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
{ "defunit_not_enemy", &battle_config.defnotenemy },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
{ "attribute_recover", &battle_config.attr_recover },
{ "flooritem_lifetime", &battle_config.flooritem_lifetime },
@ -3916,6 +3917,7 @@ void battle_set_defaults() {
battle_config.pc_damage_delay_rate=100;
battle_config.defnotenemy=0;
battle_config.vs_traps_bctall=1;
battle_config.clear_unit_ondeath=1;
battle_config.random_monster_checklv=1;
battle_config.attr_recover=1;
battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;

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@ -115,6 +115,7 @@ extern struct Battle_Config {
unsigned short pc_damage_delay_rate;
unsigned short defnotenemy;
unsigned short vs_traps_bctall;
unsigned short clear_unit_ondeath; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
unsigned short flooritem_lifetime;

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@ -614,15 +614,19 @@ int charcommand_save(
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
m = map_mapname2mapid(map_name);
if (m < 0) {
if (m < 0 && !mapindex_name2id(map_name)) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
} else {
if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
//FIXME: What do you do if the map is in another map server with the nowarpto flag?
if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
return -1;
}
pc_setsavepoint(pl_sd, map[m].index, x, y);
if (m>=0)
pc_setsavepoint(pl_sd, map[m].index, x, y);
else
pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
}
} else {

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@ -817,7 +817,8 @@ int mob_changestate(struct mob_data *md,int state,int type)
clif_foreachclient(mob_stopattacked,md->bl.id);
skill_unit_move(&md->bl,gettick(),4);
status_change_clear(&md->bl,2); // ステータス異常を解除する
skill_clear_unitgroup(&md->bl); // 全てのスキルユニットグループを削除する
if (battle_config.clear_unit_ondeath)
skill_clear_unitgroup(&md->bl);
skill_cleartimerskill(&md->bl);
if(md->deletetimer!=-1)
delete_timer(md->deletetimer,mob_timer_delete);

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@ -5406,6 +5406,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
pc_setdead(sd);
skill_unit_move(&sd->bl,gettick(),4);
if (battle_config.clear_unit_ondeath)
skill_clear_unitgroup(&sd->bl); //orn
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンタ?書き?み
// changed penalty options, added death by player if pk_mode [Valaris]

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@ -3064,9 +3064,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
struct mob_data *dstmd = NULL;
int i,type=-1;
if(skillid < 0 || skillid > MAX_SKILL)
if(skillid < 0 || (skillid > MAX_SKILL || (skillid >= GD_SKILLBASE && skillid > GD_SKILLBASE + MAX_GUILDSKILL)))
{ // remove the debug print when this case is finished
ShowDebug("skill_castend_nodamage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
ShowDebug("skill_castend_nodamage_id: skillid=%i call: %p %p %i %i %i %i\n",skillid,
src, bl,skillid,skilllv,tick,flag);
return 0;
}