* Added (finally) the official Inn Maid of Rachel. Save and warp points are official aswell, thanks to RockmanEXE [erKURITA]

* Added (finally) the Garrison quest npc. Item requirements are the official ones, but the quest... well you know. Thanks to RockmanEXE [erKURITA]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8265 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
eaac 2006-08-14 00:07:49 +00:00
parent 80525c2a28
commit 2b92d4797c
3 changed files with 90 additions and 10 deletions

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@ -35,6 +35,11 @@ Playtester
Date Added
======
08/14
* Added (finally) the official Inn Maid of Rachel. Save and warp points
are official aswell, thanks to RockmanEXE [erKURITA]
* Added (finally) the Garrison quest npc. Item requirements are the official ones,
but the quest... well you know. Thanks to RockmanEXE [erKURITA]
08/13
* Finished Bio Ethics Quest, need bug testers before finalizing and moving to stable [Evera]
* Added Bio Ethics Quest variable to bit shift MISC_QUEST|64, and added to quest_variables.txt [Evera]

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nexon
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -24,6 +24,7 @@
//= 1.0 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.1 Split quests into quests/cities_einbroch.txt [Evera]
//= 1.2 Split more quests into above file [Evera]
//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
//============================================================
@ -836,13 +837,89 @@ OnTouch:
end;
}
que_ng.gat,182,85,2 script Garrison 109,{
if (garrisonq == 1) {
mes "[Garrison]";
mes "Hey, you've comeback, let's see if you brought your items:";
if (Zeny < 30000) {
mes "You're going to need at least 30,000z. Get some please";
close;
} else if (countitem(999) < 50) {
mes "You need "+(50 - countitem(999))+" steels. Get more please";
close;
} else if (countitem(985) < 3) {
mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
close;
} else if (countitem(1003) < 50) {
mes "You need "+(50 - countitem(1003))+" coals. Get more please";
close;
} else if (countitem(7317) < 20) {
mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
close;
} else
mes "Awesome! You've got them all!";
next;
mes "[Garrison]";
mes "Here's your ^800000Garrison^000000!";
delitem 999,50;
delitem 985,3;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
getitem 13104,1;
set garrisonq,0;
next;
mes "[Garrison]";
mes "Enjoy it and use it wise~~";
close;
}
mes "[Garrison]";
mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
switch(select("The handgun?:Err, besides you, no")) {
case 1:
next;
mes "[Garrison]";
mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
next;
mes "[Garrison]";
mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
switch(select("Yes I am:Nah, guns are not my type")) {
case 1:
next;
mes "[Garrison]";
mes "Ok, here's what you need:";
mes "^80808050 Steels^000000";
mes "^4747473 Eluniums^000000";
mes "50 Coals";
mes "^80000020 Rusted Screws^000000";
mes "^FFAA0030,000 Zeny^000000";
next;
mes "[Garrison]";
mes "Still interested?";
if (select("Yes I am:No thanks...") == 1) {
next;
mes "[Garrison]";
mes "Good stuff. Come back with the items then";
set garrisonq,1;
close;
}
case 2:
next;
mes "[Garrison]";
mes "Come back anytime then!";
close;
}
case 2:
next;
mes "[Garrison]";
mes "Bad thing then...";
close;
}
}
//| Temporal NPC locations until the text inside it has been obtained
//que_ng.gat,182,85,2 script TempNPC0 109,{
//end;
//}
//que_ng.gat,187,149,3 script TempNPC1 83,{
//end;
//}

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@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.4
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@ -22,10 +22,8 @@
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Removed Duplicates [Silent]
//= 1.4 Added Rachel Inn. Temporal NPC getarg(0) and warp location,
//= but the location and sprites are correct. Special thanks
//= to RockmanEXE for the information. [erKURITA]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//= and save points[erKURITA]
//============================================================