fixed 16 newgear quests

(each contained 1-4 bugs: missing labels, wrong labels, wrong items amount, missing checks, missing delitem wrong item ID ,etc )

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@488 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2004-12-07 13:51:38 +00:00
parent 1f3ab48426
commit 2bbc05c879
17 changed files with 681 additions and 532 deletions

View File

@ -30,7 +30,11 @@ Other Ppl
Date Added
======
12/07 * Added Fox Mask quest. [Mass Zero]
12/07 Fixed all Newgear quests: arjen.txt,back_ribbon.txt,bear_hat.txt,burning_blood_bandana.txt,cat_hairband.txt
fox_mask.txt,hat_seller.txt,indian_headband.txt,mask_of_alarm.txt,mushroom_hairband.txt,neris.txt
old_blacksmith.txt,posture_fix_hat.txt,sea_otter_hat.txt,traveler.txt,tulip_hairpin.txt
Fixed missing labels, missing delitem, wrong zeny amount, wrong items id, spelling [Lupus]
* Added Fox Mask quest. [Mass Zero]
12/06 * Added seperate quests for the new headgears, missing Fox Mask and Orc Hero Helm. (I'll so 'em ASAP.) [Mass Zero]

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@ -4,135 +4,144 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate quests for these items.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, wrong items ID. [Lupus]
//============================================================
gef_tower.gat,128,148,6 script Arjen 807,{
mes "[Arjen]";
mes "What item information do you require?";
next;
menu "X-Shaped Hairpin.",M1,"Bandage",M2,"Flower Hairpin.",M3;
M1:
next;
menu "X-Shaped Hairpin.",M_1,"Bandage",M_2,"Flower Hairpin.",M_3;
M_1:
mes "[Arjen]";
mes "Hyaaaaaaaa!";
next;
next;
mes "[Arjen]";
mes "Ooops, sorry. I was practicing my balance.";
mes "Good that I have my hairpin to stop my hair getting in my eyes.";
next;
next;
mes "[Arjen]";
mes "Im not much of a craftsman, but If you bring me some items I can make you";
mes "my ^660000X-Shaped Hairpin^000000.";
next;
menu "Make me the hairpin.",-,"What are the requirements?",X_REQ,"No, thanks.",EXT;
If ((countitem(10011) < 1) || (countitem(7219) < 400)) GOTO X_NM;
next;
menu "Make me the hairpin.",-,"What are the requirements?",M_REQ1,"No, thanks.",M_EXIT;
If ((countitem(10011) < 1) || (countitem(7220) < 400)) GOTO L_NOITEM1;//Items: Stellar Hairpin, Ectoplasm,
mes "[Arjen]";
mes "Yes, that's just what I require!";
mes "Nayayayaaaaaa!";
next;
delitem 10011,1;
delitem 7219,400;
next;
delitem 10011,1;//Items: Stellar Hairpin,
delitem 7220,400;//Items: Ectoplasm,
mes "[Arjen]";
mes "Hmm... okay, thanks for the items.";
mes "Let me make it for you.";
next;
getitem 5079,1;
next;
getitem 5079,1;//Items: X Hairpin,
mes "[Arjen]";
mes "Thanks very much, you look cool now.";
close;
X_NM:
close;
L_NOITEM1:
mes "[Arjen]";
mes "Come on man, gimme a break.";
mes "This is hot property!";
next;
GOTO X_REQ;
X_REQ:
next;
next;
M_REQ1:
mes "[Arjen]";
mes "Hmm, it's a very rare Item.";
mes "I need 1 Stellar Hairpin for its spacial properties.";
mes "And I need 400 Ectoiplasm to give it its special powers.";
next;
next;
mes "[Arjen]";
mes "You need to have travelled well to get these items...";
close;
M2:
close;
M_2:
mes "[Arjen]";
mes "Ouch, have you ever gotten an injury after doing too much exercise?";
mes "It sucks, especially when you excercise so much.";
next;
next;
mes "[Arjen]";
mes "What is that you say? you have just the problem?";
mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!";
next;
menu "Yes, please make me one!",-,"What are the requirements?",B_REQ,"No, thanks.",EXT;
If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO B_NM;
next;
menu "Yes, please make me one!",-,"What are the requirements?",M_REQ2,"No, thanks.",M_EXIT;
If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO L_NOITEM2;//Items: Rotten Bandage, Alcohol,
mes "[Arjen]";
mes "Wow! You have the stuff I need! Thanks!";
mes "Lemme do a swap, your stuff for the bandage";
next;
delitem 930,500;
delitem 970,1;
getitem 5070,1;
next;
delitem 930,500;//Items: Rotten Bandage,
delitem 970,1;//Items: Alcohol,
getitem 5070,1;//Items: Bandage,
mes "[Arjen]";
mes "Thanks! Hope that cures your aches!";
close;
B_NM:
close;
L_NOITEM2:
mes "[Arjen]";
mes "Argh, please, If you want the item, bring me what I asked for.";
next;
GOTO B_REQ;
B_REQ:
next;
M_REQ2:
mes "[Arjen]";
mes "I need 500 Rotten Bandages to make the actual cast.";
mes "Then I need 1 Alcohol so I can get the stains out of the bandages.";
close;
EXT:
mes "[Arjen]";
mes "Okay, have a nice day!";
close;
M3:
close;
M_3:
mes "[Arjen]";
mes "Ahh, don't you love the romance in the air?";
mes "Isn't it great to look good, and also, keep your girl or boy pretty?";
next;
menu "Yes, of course!",-,"No, not quite.",EXT;
next;
menu "Yes, of course!",-,"No, not quite.",M_EXIT;
mes "[Arjen]";
mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000.";
next;
menu "Yes, please.",RL,"No, thanks.",EXT;
RL:
mes "[Arjen]";
mes "Well, I need...";
mes "1 Romantic Leaf, for the element of love,";
mes "10 Steels for the pin part,";
mes "And 20,000 Zeny for the forging costs.";
next;
mes "[Arjen]";
mes "Would you like to make this item?";
next;
menu "Yes.",-,"No.",EXT;
If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO FH_NM;
mes "[Arjen]";
mes "Thanks!";
next;
delitem 2269,1;
delitem 999,10;
set Zeny,Zeny-20000;
getitem 5061,1;
mes "[Arjen]";
mes "Enjoy!";
close;
FH_NM:
next;
menu "Yes, please.",M_REQ3,"No, thanks.",M_EXIT;
L_NOITEM3:
mes "[Arjen]";
mes "Sorry, but you don't have the correct items.";
next;
GOTO RL;
End;
next;
M_REQ3:
mes "[Arjen]";
mes "Well, I need...";
mes "1 Romantic Flower, for the element of love,";
mes "10 Steels for the pin part,";
mes "And 20,000 Zeny for the forging costs.";
next;
mes "[Arjen]";
mes "Would you like to make this item?";
next;
menu "Yes.",-,"No.",M_EXIT;
If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO L_NOITEM3;//Items: Romantic Flower, Steel,
mes "[Arjen]";
mes "Thanks!";
next;
delitem 2269,1;//Items: Romantic Flower,
delitem 999,10;//Items: Steel,
set Zeny,Zeny-20000;
getitem 5061,1;//Items: Flower Hairpin,
mes "[Arjen]";
mes "Enjoy!";
close;
M_EXIT:
mes "[Arjen]";
mes "Okay, have a nice day!";
close;
}

View File

@ -4,55 +4,58 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Back Ribbon quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text [Lupus]
//============================================================
prontera.gat,164,232,5 script Netpia 815,{
mes "[Netpia]";
mes "Wheee! Don't you just love making youself look pretty!?";
mes "I love glamourising myself with all the best accessories!";
next;
next;
mes "[Netpia]";
mes "Ever heard of a ^560000Back Ribbon^000000?";
mes "I can make you one, and you too can be fashionable!";
next;
menu "Please make me a ^670000Back ribbon^000000.",-,"What are the requirements?",BR_REQ,"No, I dont want one.",EXT;
If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO BR_NM;
next;
menu "Make me a ^670000Back ribbon^000000.",-,"What are the requirements?",M_REQ,"No, I dont want one.",M_EXIT;
If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO L_NOITEM;//Items: Big Ribbon, Ribbon, Silk Ribbon,
mes "[Netpia]";
mes "Wow, thank you! Let me just take your items.";
next;
delitem 2244,1;
delitem 2209,1;
delitem 10007,1;
getitem 5083,1;
next;
delitem 2244,1;//Items: Big Ribbon,
delitem 2209,1;//Items: Ribbon,
delitem 10007,1;//Items: Silk Ribbon,
getitem 5083,1;//Items: Back Ribbon,
mes "[Netpia]";
mes "Okay, now here is your item.";
next;
next;
mes "[Netpia]";
mes "Enjoy being pretty!";
close;
BR_NM:
close;
L_NOITEM:
mes "[Netpia]";
mes "Aww... sorry, but I cant make it If you don't bring me the materials.";
next;
GOTO BR_REQ;
BR_REQ:
next;
M_REQ:
mes "[Netpia]";
mes "Well, for me to make you my BEAUTIFUL Back Ribbon...";
mes "I require these materials:";
mes "1 big ribbon.";
mes "1 ribbon (Slotted).";
mes "1 silk ribbon.";
close;
EXT:
mes "1 Big Ribbon.";
mes "1 Ribbon (Slotted).";
mes "1 Silk Ribbon.";
close;
M_EXIT:
mes "[Netpia]";
mes "Aww, well, okay then!";
mes "Be pretty some other time";
close;
close;
}

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@ -4,59 +4,64 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Bear hat quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text, added missing
//= items check [Lupus]
//============================================================
xmas.gat,156,152,3 script Bora 826,{
mes "[Bora]";
mes "Don't bears have such a cute expression on their faces?";
mes "And I bet you wouldn't mind one of those vute expressions yourself!";
next;
next;
mes "[Bora]";
mes "Well, I can make you one!";
next;
menu "Yes, make me one now!",NN,"What are the requirements?",REQ,"No, thanks.",EXT;
MN:
next;
menu "Yes, make me one now!",-,"What are the requirements?",M_REQ,"No, thanks.",M_EXIT;
If ((countitem(5030) < 1) || (countitem(7213) < 100) || (countitem(7217) < 100) || (countitem(7167) < 300)) GOTO L_NOITEM;//Items: Panda Hat, Pin Cusion, Spool of Thread, Strange Piece of Iron,
mes "[Bora]";
mes "Yay! now I can make my famous Bear Hat!";
mes "Now, give me your items!";
next;
delitem 5030,1;
delitem 7213,100;
delitem 7217,100;
delitem 7167,300;
next;
delitem 5030,1;//Items: Panda Hat,
delitem 7213,100;//Items: Pin Cusion,
delitem 7217,100;//Items: Spool of Thread,
delitem 7167,300;//Items: Strange Piece of Iron,
mes "[Bora]";
mes "Now I will give you the hat!";
next;
getitem 5059,1;
next;
getitem 5059,1;//Items: Bear Hat,
mes "[Bora]";
mes "Thanks, and bye!";
close;
REQ:
close;
M_REQ:
mes "[Bora]";
mes "Bring me...";
mes "1 Panda Hat,";
mes "100 Stabbing Needles,";
mes "100 Pin Cusion,";
mes "100 Spool of Thread";
mes "300 Zippers.";
next;
mes "300 Strange Pieces of Iron.";
next;
mes "[Bora]";
mes "For the Stabbing Needles and Spool of Thread,";
mes "For the Pin Cusion (Stabbing Needles) and Spool of Thread,";
mes "Hyzoloists in Niflheim drop those, I believe.";
close;
EX_NI:
close;
L_NOITEM:
mes "[Bora]";
mes "Sorry, I want all the items I asked.";
mes "Please dont try to cheat me.";
close;
EXT:
close;
M_EXIT:
mes "[Bora]";
mes "Okay, well, byebye!";
close;
close;
}

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@ -4,52 +4,61 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Burning Blood Bandana quest.
//= Seperate Red Bandana (Burning Blood Bandana?) quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text, wrong ID [Lupus]
//============================================================
yuno.gat,301,188,6 Genbolt 826,{
mes "[Genbolt]";
mes "Why, don't you think looking badass is most important?";
mes "After all, we all have to fend for ourselves in this world!";
next;
next;
mes "[Genbolt]";
mes "I am the only one who can make you look the coolest,";
mes "as I can craft a ^000090Burning Blood Bandana^000000.";
mes "as I can craft a ^000090Red Bandana^000000.";
mes "You can wear this, and you clench your fist without knowing";
mes "because of the raw power you feel!";
next;
menu "Wow! make me one!",-,"What do I need?",REQ,"Naw, bye",EXT;
if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO EX_NI;
next;
menu "Wow! Make me one!",-,"What do I need?",M_REQ,"Naw, bye",M_EXIT;
if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO L_NOITEM;//Items: Red Scarf, Burning Heart, White Dyestuff, Bandana,
mes "[Genbolt]";
mes "Very well, here you go.";
next;
delitem 7216,300;
delitem 7097,300;
delitem 982,1;
delitem 2211,1;
next;
delitem 7216,300;//Items: Red Scarf,
delitem 7097,300;//Items: Burning Heart,
delitem 982,1;//Items: White Dyestuff,
delitem 2211,1;//Items: Bandana,
mes "[Genbolt]";
mes "Now I can make it...";
next;
getitem 5071,1;
next;
getitem 2275,1;//Items: Red Bandana,
mes "[Genbolt]";
mes "Enjoy.";
close;
REQ:
close;
L_NOITEM:
mes "[Genbolt]";
mes "Where are the items? Ok, I list them for you again...";
next;
M_REQ:
mes "[Genbolt]";
mes "Bring me:";
mes "300 Red Scarfs,";
mes "300 Burning Hearts,";
mes "1 White Dyestuff,";
mes "and 1 Bandana.";
close;
EXT:
close;
M_EXIT:
mes "[Genbolt]";
mes "Bye then.";
close;
close;
}

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@ -4,63 +4,68 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Cat Hairband quest.
//= Seperate Black Cat Ears (Cat Hairband) quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text,
//= fixed zeny amount [Lupus]
//============================================================
pay_cast01.gat,110,160,4 KoneKone 819,{
mes "[KoneKone]";
mes "Don't you just love cats? the way they have the pointy,";
mes "sticky ears and stuff, they're just so cute!";
next;
next;
mes "[KoneKone]";
mes "Hehe... well, I decided, I would make a Cat Hairband!";
mes "Hehe... well, I decided, I would make a Black Cat Ears!";
mes "It is modeled on my most favourite of cat... BLACK!";
mes "Of course, I got the idea from Hwikebain!";
next;
next;
mes "[KoneKone]";
mes "I can make it for you, but it requires the correct materials.";
next;
menu "Please make me this item.",-,"What are the materials needed?",BCM,"Bye.",EXT;
If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO CAT_NM;
next;
menu "Please make me this item.",-,"What are the materials needed?",M_REQ,"Bye.",M_EXIT;
If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Kitty Band, Soft Feather, Black Dyestuff,
mes "[KoneKone]";
mes "Wow! thankies! I will now take your items!";
next;
delitem 2213,1;
delitem 7063,200;
delitem 983,1;
set Zeny,Zeny-1000;
next;
delitem 2213,1;//Items: Kitty Band,
delitem 7063,200;//Items: Soft Feather,
delitem 983,1;//Items: Black Dyestuff,
set Zeny,Zeny-10000;
mes "[KoneKone]";
mes "Mew mew! thanks! Now for your ears!";
next;
getitem 5057,1;
next;
getitem 5057,1;//Items: Black Cat Ears,
mes "[KoneKone]";
mes "Mew! thanks! It was a pleasure to make them for you!";
close;
CAT_NM:
close;
L_NOITEM:
mes "[KoneKone]";
mes "Sorry, but you dont have what I asked for...";
close;
BCM:
close;
M_REQ:
mes "[KoneKone]";
mes "For the ^670000Cat Hairband^000000, the following items are needed:";
next;
mes "For the ^670000Black Cat Ears^000000, the following items are needed:";
next;
mes "[KoneKone]";
mes "1 Kitty Band,";
mes "200 Soft Feathers,";
mes "Some Black Dye,";
mes "And of course 10,000z for labour costs.";
next;
next;
mes "[KoneKone]";
mes "Bring me these items and the money and I will make it for you.";
close;
EXT:
close;
M_EXIT:
mes "[KoneKone]";
mes "Okay, *meow* have a nice day!";
close;
close;
}

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@ -4,13 +4,13 @@
//= KitsuneStarWind (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena version.
//===== Description: =========================================
// Seperate quest for the Fox Mask.
//===== Additional Comments: =================================
//
// 1.2 optimized [Lupus]
//============================================================
pay_dun04.gat,204,152,2 script Nine Tail 1180,{
@ -20,36 +20,37 @@ pay_dun04.gat,204,152,2 script Nine Tail 1180,{
mes "[Nine Tail]";
mes "Have you come here for a ^FF3300 Fox Mask^000000?";
next;
menu "Yeah, Sure.",L_1,"No",L_2;
L_1:
menu "Yeah, Sure.",-,"No",M_EXIT;
mes "[Nine Tail]";
mes "Fine then. If I make one for you, will you go away?";
mes "You realize that it requires 999 Nine Tails to make, do you?";
menu "Sure.",L_1_1,"Nah.",L_1_2;
L_1_1:
mes "[Nine Tail]";
mes "Ok then, I shall make one for you.";
next;
goto L_1_SUB;
L_1_2:
menu "Sure.",M_MAKE,"Nah.",-;
mes "[Nine Tail]";
mes "Grrrr... I'll make one anyway but I hope my master gets you.";
next;
L_1_SUB:
if (countitem(1022) < 999) goto L_1_SUB2;
delitem 1022,999;
getitem 5069,1;
M_MAKE:
mes "[Nine Tail]";
mes "Ok then, I shall make one for you.";
next;
if (countitem(1022) < 999) goto L_NOITEM;//Items: Nine Tails,
delitem 1022,999;//Items: Nine Tails,
getitem 5069,1;//Items: Fox Mask,
next;
mes "[Nine Tails]";
mes "Have fun.";
close;
L_1_SUB2:
L_NOITEM:
mes "[Nine Tail]";
mes "You do not have have enough Nine Tails.";
mes "You need 999 of them.";
close;
L_2:
M_EXIT:
mes "[Nine Tail]";
mes "Then leave me alone... for I am waiting for my master.";
mes "Then leave me alone... I am waiting for my master.";
close;
}

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@ -4,125 +4,140 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate New Hat quests.
//= New Hat quests:
//= Pointy Cap,Straw Hat,Cowboy Hat,Sombrero,Furry Hat
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text
//= added missing delitem, fixed names, item amount [Lupus]
//============================================================
xmas_in.gat,123,131,4 script Hat Seller 806,{
mes "[Hat Seller]";
mes "What hat would you like information on?";
mes "I can make all the hats I mention here";
next;
menu "Pointy Cap",M1,"Straw Hat",M2,"Cowboy Hat",M3,"Sombrero",M4,"Furry Hat",M5;
M1:
next;
menu "Pointy Cap",M_1,"Straw Hat",M_2,"Cowboy Hat",M_3,"Sombrero",M_4,"Furry Hat",M_5,"Quit",M_EXIT;
M_1:
mes "[Hat Seller]";
mes "Okay well, for this item I require:";
mes "1 Santa Hat,";
mes "100 Waxed/Slick paper,";
mes "100 Oily Paper.";
next;
mes "1 Santa's Hat,";
mes "100 String Paper,";
mes "100 Oiled Paper.";
next;
mes "[Hat Seller]";
mes "You got these items?";
next;
menu "Yes.",-,"No.",EXT;
if ((Countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO EXT_NI;
delitem 2236,1;
delitem 7111,100;
delitem 7151,100;
getitem 5060,1;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO L_NOITEM;//Items: Santa's Hat, String Paper, Oiled Paper,
delitem 2236,1;//Items: Santa's Hat,
delitem 7111,100;//Items: String Paper,
delitem 7151,100;//Items: Oiled Paper,
getitem 5060,1;//Items: Pointy Cap,
mes "[Hat Seller]";
mes "Thanks! Bye.";
close;
EX_NI:
close;
L_NOITEM:
mes "[Hat Seller]";
mes "Not enough items, bye.";
close;
EXT:
close;
M_EXIT:
mes "[Hat Seller]";
mes "Bye!";
close;
M2:
close;
M_2:
mes "[Hat Seller]";
mes "For this item I require:";
mes "1 Sakkat,";
mes "300 Tough Branches,";
mes "300 Bamboo Pieces.";
next;
mes "300 Healthy Branch,";
mes "300 Bamboo Trunk.";
next;
mes "[Hat Seller]";
mes "Bring those, and we got a deal.";
mes "You got them?";
next;
menu "Yes.",-,"No.",EXT;
if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO EX_NI;
delitem 2280,1;
delitem 7203,300;
delitem 7150,300;
getitem 5062,1;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO L_NOITEM;//Items: Sakkat, Healthy Branch, Bamboo Trunk,
delitem 2280,1;//Items: Sakkat,
delitem 7203,300;//Items: Healthy Branch,
delitem 7150,300;//Items: Bamboo Trunk,
getitem 5062,1;//Items: Straw Hat,
mes "[Hat Seller]";
mes "There you go... bye.";
close;
M3:
close;
M_3:
mes "[Hat Seller]";
mes "For this item I require:";
mes "1 Western Grace,";
mes "108 Desert Wolf Claws,";
mes "108 Soft Grass,";
mes "108 Claw of Desert Wolf,";
mes "108 Soft Grass Leaf,";
mes "and 4 Burning Horseshoes.";
next;
next;
mes "[Hat Seller]";
mes "Bring those, and we got a deal.";
mes "You got them?";
next;
menu "Yes.",-,"No.",EXT;
if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO EX_NI;
delitem 2248,1;
delitem 7030,108;
delitem 7194,108;
getitem 5075,1;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO L_NOITEM;//Items: Western Grace, Claw of Desert Wolf, Soft Grass Leaf, Burning Horseshoe,
delitem 2248,1;//Items: Western Grace,
delitem 7030,108;//Items: Claw of Desert Wolf,
delitem 7194,108;//Items: Soft Grass Leaf,
delitem 7120,4;//Items: Burning Horseshoe,
getitem 5075,1;//Items: Cowboy Hat,
mes "[Hat Seller]";
mes "There you go... bye.";
close;
M4:
close;
M_4:
mes "[Hat Seller]";
mes "For this item I require:";
mes "1 Straw Hat,";
mes "1 Guitar,";
mes "50 Cactus Needle.";
next;
next;
mes "[Hat Seller]";
mes "Bring those, and we got a deal.";
mes "You got them?";
next;
menu "Yes.",-,"No.",EXT;
if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO EX_NI;
delitem 5062,1;
delitem 1907,1;
delitem 952,300;
getitem 5067,1;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO L_NOITEM;//Items: Straw Hat, Guitar, Cactus Needle,
delitem 5062,1;//Items: Straw Hat,
delitem 1907,1;//Items: Guitar,
delitem 952,50;//Items: Cactus Needle,
getitem 5067,1;//Items: Sombrero,
mes "[Hat Seller]";
mes "There you go... bye.";
close;
M5:
close;
M_5:
mes "[Hat Seller]";
mes "For this item I require:";
mes "1 Cap,";
mes "500 Bear Fur.";
next;
mes "300 Skin of the Black Bear.";
next;
mes "[Hat Seller]";
mes "Bring those, and we got a deal.";
mes "You got them?";
next;
menu "Yes.",-,"No.",EXT;
if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO EX_NI;
delitem 2227,1;
delitem 7161,300;
getitem 5076,1;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO L_NOITEM;//Items: Cap, Skin of the Black Bear,
delitem 2227,1;//Items: Cap,
delitem 7161,300;//Items: Skin of the Black Bear,
getitem 5076,1;//Items: Furry Hat,
mes "[Hat Seller]";
mes "There you go... bye.";
close;
close;
}

View File

@ -1,8 +1,8 @@
//===== eAthena Script =======================================
//= Indian Headband Quest
//===== By: ==================================================
//= Halca (1.0)
//= Mass Zero (1.1)
//= Halca (1.0), Mass Zero (1.1)
//= Lupus (1.2)
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
@ -10,7 +10,8 @@
//===== Description: =========================================
//= Seperate Indian Headband quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text, fixed
//= items count [Lupus]
//============================================================
comodo.gat,238,217,5 script Merunte 832,{
@ -18,25 +19,34 @@ comodo.gat,238,217,5 script Merunte 832,{
mes "Well, umbaga umbumbaga.";
mes "I like to do stuff like that!";
mes "And I love Indian Headbands too!";
next;
next;
menu "Make me an Indian Headband!",-,"Bye!",M_EXIT;
mes "[Merunte]";
mes "Give me:";
mes "Ok. Gimme:";
mes "100 Bill of Birds,";
mes "and 10,000 Zeny.";
next;
next;
mes "[Merunte]";
mes "Got these items?";
next;
menu "Yep!",-,"Nope!",EXT;
if ((countitem(925) < 1) || (Zeny < 10000)) GOTO EXT;
delitem 925,1;
set Zeny,Zeny-10000;
getitem 5071,1;
next;
menu "Yep!",-,"Nope!",M_EXIT;
if ((countitem(925) < 100) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Bill of Birds,
delitem 925,100;//Items: Bill of Birds,
set Zeny,Zeny-10000;
getitem 5071,1;//Items: Indian Headband,
mes "[Merunte]";
mes "Thanks! Bye.";
close;
EXT:
close;
L_NOITEM:
mes "[Merunte]";
mes "Ya miss some items or zeny.";
close;
M_EXIT:
mes "[Merunte]";
mes "Kay bye.";
close;
close;
}

View File

@ -4,41 +4,49 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Mask of Alarm quest.
//= Seperate Expressionless Mask (Mask of Alarm) quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text and labels,
//= changed Zeny amount, fixed wrong item ID [Lupus]
//============================================================
aldebaran.gat,87,181,3 script Muslam 819,{
mes "[Muslam]";
mes "I love Alarms, so evil, just like me.";
mes "Touch me and I will rip your arm off!";
next;
next;
mes "[Muslam]";
mes "Anyways... If you want a Mask of an Alarm,";
mes "bring me 3000 Zeny,";
mes "Anyways... If you want a Expressionless Mask (Mask of an Alarm),";
mes "bring me 300,000 Zeny,";
mes "and 1 Monster Oxygen Mask.";
next;
next;
mes "[Muslam]";
mes "Got these?";
next;
menu "Yep!",-,"Nope!",EXT;
if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO EX_NR;
next;
menu "Yep!",-,"Nope!",M_EXIT;
if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO L_NOITEM;//Items: Monster Oxygen Mask,
mes "[Muslam]";
mes "Great!";
next;
delitem 1002,1;
set Zeny,Zeny-300000;
getitem 5087,1;
next;
delitem 10002,1;//Items: Monster Oxygen Mask,
set Zeny,Zeny-300000;
getitem 5087,1;//Items: Expressionless Mask,
mes "[Muslam]";
mes "Enjoy your item!";
close;
EX_NR:
close;
L_NOITEM:
mes "[Muslam]";
mes "Kay! byeee.";
close;
mes "Where is 1 Monster Oxygen Mask and 300,000 Zeny?";
close;
M_EXIT:
mes "[Muslam]";
mes "Mkay! byeee.";
close;
}

View File

@ -4,47 +4,55 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Mushroom Hairband quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text [Lupus]
//============================================================
prontera.gat,66,87,6 script Aipo 819,{
mes "[Aipo]";
If (Class == 0) GOTO L_NOVICE;
mes "Heeeeee.";
next;
next;
mes "[Aipo]";
mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?";
mes "Well, I can make you one If you like, just give me 300 Mushroom Spores!";
next;
next;
mes "[Aipo]";
mes "This wondrous item grew in the depths of a gave and needs the spores for the final";
mes "materials neededm";
mes "Want me to make it for you?";
next;
menu "Yes! Now make me the item!",-,"No, thanks!",EXT;
if (countitem(921) < 300) GOTO NM_EXT;
next;
menu "Yes! Now make me the item!",-,"No, thanks!",M_EXIT;
if (countitem(921) < 300) GOTO L_NOITEM;//Items: Mushroom Spore,
mes "[Aipo]";
mes "Wow! Thanks! Lemme make the item then.";
next;
delitem 921,300;
next;
delitem 921,300;//Items: Mushroom Spore,
mes "[Aipo]";
mes "Okay, thanks for the items, now yours in return!";
next;
getitem 5082,1;
next;
getitem 5082,1;//Items: Mushroom Hairband,
mes "[Aipo]";
mes "Thanks again! Bye!";
close;
NM_EXT:
close;
L_NOITEM:
mes "[Aipo]";
mes "You don't have enough Mushroom Spores... sorry!";
close;
EXT:
close;
L_NOVICE:
mes "I love musrooms. I wanna be their master one day...";
close;
M_EXIT:
mes "[Aipo]";
mes "Well, I'm always here If you change your mind!";
close;
close;
}

View File

@ -10,92 +10,117 @@
//===== Description: =========================================
//= Seperate New Hat quests.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text [Lupus]
//============================================================
yuno.gat,21,17,7 script Neris 806,{
mes "[Neris]";
mes "So, whatcha want then?";
next;
menu "Large Golden Bell.",LGB,"Crown of Mistress.",COM,"Crown of Ancient Queen.",COAQ;
LGB:
next;
menu "Big Golden Bell.",M_LGB,"Crown of Mistress.",M_COM,"Crown of Ancient Queen.",M_COAQ,"Nothing, thanks.",M_EXIT;
M_LGB:
mes "[Neris]";
mes "Hehe, so you are a fan of Sohee's eh?";
mes "Yeah, I guess I like the bell they carry too!";
next;
next;
mes "[Neris]";
mes "Looks pretty cute when you wear it.";
mes "So... what can I do for you?";
menu "Make me the golden bell!",-,"What do I need to make it?",REQL,"Nothing, thanks.",EXT;
if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
menu "Make me the golden bell!",-,"What do I need to make it?",M_REQL,"Nothing, thanks.",M_EXIT;
if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Golden Bell, Emperium, Gold,
mes "[Neris]";
mes "Now, lets swap your items.";
next;
delitem 10016,1;
delitem 714,1;
delitem 969,3;
set Zeny,Zeny-1000;
getitem 5091,1;
next;
delitem 10016,1;//Items: Golden Bell,
delitem 714,1;//Items: Emperium,
delitem 969,3;//Items: Gold,
set Zeny,Zeny-1000;
getitem 5091,1;//Items: Big Golden Bell,
mes "[Neris]";
mes "Thanks, and bye!";
close;
REQL:
close;
M_REQL:
mes "[Neris]";
mes "Okay all these are gold related:";
mes "1 Golden Bell,";
mes "1 Emperium,";
mes "3 Golds,";
mes "3 Gold,";
mes "1000 Zeny for the labor.";
close;
COM:
close;
M_COM:
mes "[Neris]";
mes "You like mistresses?";
next;
next;
mes "[Neris]";
mes "So... what can I do for you?";
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
next;
menu "Make me the item.",-,"What do I need to make it?",M_REQC,"Nothing, thanks.",M_EXIT;
if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Coronet, Emperium, Gold,
mes "[Neris]";
mes "Now, lets swap your items.";
next;
delitem 2249,1;
delitem 714,1;
delitem 969,3;
set Zeny,Zeny-1000;
getitem 5081,1;
next;
delitem 2249,1;//Items: Coronet,
delitem 714,1;//Items: Emperium,
delitem 969,3;//Items: Gold,
set Zeny,Zeny-1000;
getitem 5081,1;//Items: Crown of Mistress,
mes "[Neris]";
mes "Thanks, and bye!";
close;
REQC:
close;
M_REQC:
mes "[Neris]";
mes "Okay all these are gold related:";
mes "1 Coronet,";
mes "1 Emperium,";
mes "3 Golds,";
mes "3 Gold,";
mes "1000 Zeny for the labor.";
close;
COAQ:
close;
M_COAQ:
mes "[Neris]";
mes "You like ancient queens?";
next;
next;
mes "[Neris]";
mes "So.. what can I do for you?";
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
next;
menu "Make me the item.",-,"What do I need to make it?",M_REQC2,"Nothing, thanks.",M_EXIT;
if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Queen's Hair Ornament, Emperium, Gold,
mes "[Neris]";
mes "Now, lets swap your items";
next;
delitem 10006,1;
delitem 714,1;
delitem 969,3;
set Zeny,Zeny-1000;
getitem 5080,1;
next;
delitem 10006,1;//Items: Queen's Hair Ornament,
delitem 714,1;//Items: Emperium,
delitem 969,3;//Items: Gold,
set Zeny,Zeny-1000;
getitem 5080,1;//Items: Crown of The Ancient Queen,
mes "[Neris]";
mes "Thanks, and bye!";
close;
EX_NR:
close;
M_REQC2:
mes "[Neris]";
mes "Okay all these are gold related:";
mes "1 Queen's Hair Ornament,";
mes "1 Emperium,";
mes "3 Gold,";
mes "1000 Zeny for the labor.";
close;
L_NOITEM:
mes "[Neris]";
mes "Don't take me for a fool!";
mes "No items, no deal!";
close;
close;
M_EXIT:
mes "[Neris]";
mes "Bye! Come again.";
close;
}

View File

@ -4,88 +4,95 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Angel & Devil Ears quests.
//= Seperate Ears Of Angel & Ears Of Demon quests.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text, wrong ID! [Lupus]
//============================================================
yuno.gat,246,51,4 script Old Blacksmith 813,{
mes "[Old Blacksmith]";
mes "Well then my good man!";
mes "What can I do for you?";
next;
menu "Give me the ears of a devil!",EOD,"Give me the ears of an angel!",EOA;
EOD:
next;
menu "Give me the ears of a devil!",M_EOD,"Give me the ears of an angel!",M_EOA,"Nothing, thanks",M_EXIT;
M_EOD:
mes "[Old Blacksmith]";
mes "Well, this item sure makes you look like a evil bastard.";
mes "It makes me crap in my pants when I see these.";
next;
menu "Dont care, make me the Item!",-,"What are the requirements?",EODREQ,"Nothing",EXT;
if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO EX_REQ;
next;
menu "Dont care, make me the Item!",-,"What are the requirements?",M_EODREQ,"Nothing",M_EXIT;
if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOD;//Items: Deviruchi Hat, Elven Ears,
mes "[Old Blacksmith]";
mes "Wow, never thought a little fella like you could get tha.t";
mes "Bwahaha, ok.";
next;
delitem 5038,1;
delitem 2286,1;
set Zeny,Zeny-20000;
getitem 5068,1;
next;
delitem 5038,1;//Items: Deviruchi Hat,
delitem 2286,1;//Items: Elven Ears,
set Zeny,Zeny-20000;
getitem 5068,1;//Items: Ears Of Demon,
mes "[Old Blacksmith]";
mes "Well, enjoy your item!";
close;
EOA:
close;
L_NOITEM_EOD:
mes "[Old Blacksmith]";
mes "Well, this item sure makes you look like a holy bastard.";
next;
menu "Dont care, make me the Item!",-,"What are the requirements?",EOAREQ,"Nothing",EXT;
if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO EX_REQ_A;
mes "[Old Blacksmith]";
mes "Well well well! Someone who has the spirit!";
mes "Okay, gimme the items.";
next;
delitem 2286,1;
delitem 2254,1;
set Zeny,Zeny-20000;
mes "[Old Blacksmith]";
mes "Okay, and here you go.";
next;
getitem 5066,1;
mes "[Old Blacksmith]";
mes "Enjoy it!";
close;
EAOREQ:
mes "[Old Blacksmith]";
mes "Well, this item is very holy, so I will need:";
mes "1 Angel Wing/Angel Hheadband,";
mes "1 Elven Ears for the ears,";
mes "and 20,000z for the labour costs!";
close;
EODREQ:
mes "Well sorry, but you dont have enough items!";
next;
M_EODREQ:
mes "[Old Blacksmith]";
mes "Well, let's see...";
mes "I need something for the evil, that be a Deviruchi Cap,";
mes "I also need the ears for the base of it, Elven Ears would be OK,";
mes "Last of all, I need 20,000 Zeny for me troubles.";
next;
next;
mes "[Old Blacksmith]";
mes "Hey, I have to make a living!";
close;
EX_REQ:
close;
M_EOA:
mes "[Old Blacksmith]";
mes "Well, this item sure makes you look like a holy bastard.";
next;
menu "Dont care, make me the Item!",-,"What are the requirements?",M_EOAREQ,"Nothing",M_EXIT;
if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOA;//Items: Elven Ears, Angel Wing,
mes "[Old Blacksmith]";
mes "Well well well! Someone who has the spirit!";
mes "Okay, gimme the items.";
next;
delitem 2286,1;//Items: Elven Ears,
delitem 2254,1;//Items: Angel Wing,
set Zeny,Zeny-20000;
mes "[Old Blacksmith]";
mes "Okay, and here you go.";
next;
getitem 5074,1;//Items: Horns of Succubus,
mes "[Old Blacksmith]";
mes "Enjoy it!";
close;
L_NOITEM_EOA:
mes "[Old Blacksmith]";
mes "Well sorry, but you dont have enough items!";
next;
GOTO EODREQ;
EX_REQ_A:
next;
M_EOAREQ:
mes "[Old Blacksmith]";
mes "Well sorry, but you dont have enough items!";
next;
GOTO EOAREQ;
EXT:
mes "Well, this item is very holy, so I will need:";
mes "1 Angel Wing (Angel Headband),";
mes "1 Elven Ears for the ears,";
mes "and 20,000z for the labour costs!";
close;
M_EXIT:
mes "[Old Blacksmith]";
mes "Fair yee well!";
close;
close;
}

View File

@ -4,58 +4,65 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Posture Fix Hat quest.
//= Campus Hat (Posture Fix Hat) quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text
//= fixed wrong items ID [Lupus]
//============================================================
pay_in01.gat,171,142,5 script Nan Hyang 814,{
If (getequipisequiped(5073)) GOTO GOOD;
If (Class == 0) GOTO EXT;
If (getequipisequiped(5073)) GOTO L_GOOD;
If (Class == 0) GOTO L_NOVICE;
mes "[Nan Hyang]";
mes "Tut tut! you have terrible posture!";
mes "You need to correct it immediately!";
next;
next;
mes "[Nan Hyang]";
mes "I could correct it for you If you brought me";
mes "some materials to make you a posture aid.";
next;
menu "Can you please make me the aid.",-,"What do I need to bring?",AIT,"No thanks!",EXT;
If ((Countitem(1550) <1) || (Countitem(2285) < 1 )) GOTO A_NM;
mes "I could correct it for you If you brought me some materials to make you a Campus Hat.";
next;
menu "Make me a Campus Hat.",-,"What do I need to get?",M_REQ,"No thanks!",M_EXIT;
If ((countitem(1550) <1) || (countitem(2285) < 1 )) GOTO L_NOITEM;//Items: Book, Apple o' Archer,
mes "[Nan Hyang]";
mes "Ahh at last, someone who is serious!";
next;
delitem 1550,1;
delitem 2885,1;
getitem 5073,1;
next;
delitem 1550,1;//Items: Book,
delitem 2285,1;//Items: Apple o' Archer,
getitem 5073,1;//Items: Campus Hat,
mes "[Nan Hyang]";
mes "Hehe, well, maybe you will become more careful, or your sense will";
mes "become balanced.";
close;
AIT:
mes "Hehe, well, maybe you will become more careful, or your sense will become balanced.";
close;
M_REQ:
mes "[Nan Hyang]";
mes "What I require is very simple...";
next;
next;
mes "[Nan Hyang]";
mes "1 Book.";
mes "And 1 Apple o' Archer to balance on it.";
close;
A_NM:
close;
L_NOITEM:
mes "[Nan Hyang]";
mes "At least be serious, you dont have enough items!";
mes "Come back when you wish to learn posture.";
close;
GOOD:
close;
L_GOOD:
mes "[Nan Hyang]";
mes "Ah, that's it! good to see you are willing to learn!";
close;
EXIT:
next;
close;
L_NOVICE:
mes "Hi! Could you visit me next week?";
next;
M_EXIT:
mes "[Nan Hyang]";
mes "Good day to you.";
close;
close;
}

View File

@ -4,47 +4,50 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Seo Otter Hat quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text [Lupus]
//============================================================
xmas.gat,184,267,4 script Pretty Rency 818,{
mes "[Pretty Rency]";
mes "Wow! you heard of a Sea Otter Hat?";
next;
next;
mes "[Pretty Rency]";
mes "The requirements for this item, are very simple:";
mes "1 Raccoon Hat,";
mes "1 Transform Leaf";
next;
mes "1 Lazy Racoon Hat,";
mes "1 Transformation Leaf";
next;
mes "[Pretty Rency]";
mes "Do you have these items?";
next;
menu "Yes.",-,"No.",EXT;
if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO NM_EXT;
next;
menu "Yes.",-,"No.",M_EXIT;
if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO L_NOITEM;//Items: Lazy Racoon Hat, Transformation Leaf,
mes "[Pretty Rency]";
mes "Congratulations!";
next;
delitem 5084,1;
delitem 5064,1;
next;
delitem 5084,1;//Items: Lazy Racoon Hat,
delitem 5064,1;//Items: Transformation Leaf,
mes "[Pretty Rency]";
mes "Thanks for your items! Now I will make yours for you!";
next;
getitem 5078,1;
next;
getitem 5078,1;//Items: Sea Otter Hat,
mes "[Pretty Rency]";
mes "Thanks! Byeeeeeee!";
close;
NM_EXT:
close;
L_NOITEM:
mes "[Pretty Rency]";
mes "Sorry, not enough items.";
close;
EXT:
close;
M_EXIT:
mes "[Pretty Rency]";
mes "Byebye! Have a nice time in the world of Ragnarok!";
close;
close;
}

View File

@ -4,111 +4,127 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate New Hat quests.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text
//= added missing delitem, fixed names, item amount [Lupus]
//============================================================
morroc.gat,234,77,6 script Traveler 807,{
if (Class == 0) GOTO EXT;
mes "[Traveler]";
mes "What item do you want from me?";
next;
menu "Annoyed Raccoon Dog Hat.",MN1,"Fresh Bluish Fish Hat",MN2,"Drooping Cat",MN3,"Transformation Leaf",MN4;
MN1:
if (Class == 0) GOTO L_NOVICE;
mes "What kind of hat do you want from me?";
next;
menu "Lazy Racoon Hat.",M_N1,"Fresh Bluish Fish",M_N2,"Drooping Cat",M_N3,"Transformation Leaf",M_N4,"Nothing.",M_EXIT;
M_N1:
mes "[Traveler]";
mes "Gimme 1000 Acorns,";
mes "100 Sea Otter Skins,";
mes "and 10 Raccoon Dog's Leaf";
next;
mes "and 10 Raccoon Leaf";
next;
mes "[Traveler]";
mes "Got these items?";
next;
menu "Yep.",-,"No!",EXT;
if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO EX_NM;
next;
menu "Yep.",-,"No!",M_EXIT;
if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO L_NOITEM;//Items: Acorn, Sea Otter Fur, Raccoon Leaf,
mes "[Traveler]";
mes "Well, then here is your item";
next;
delitem 1026,1000;
delitem 7065,100;
delitem 945,10;
getitem 5084,1;
next;
delitem 1026,1000;//Items: Acorn,
delitem 7065,100;//Items: Sea Otter Fur,
delitem 945,10;//Items: Raccoon Leaf,
getitem 5084,1;//Items: Lazy Racoon Hat,
mes "[Traveler]";
mes "Enjoy.";
close;
MN2:
close;
M_N2:
mes "[Traveler]";
mes "Gimme 1 Rotten Fish,";
mes "300 Rotten Scales,";
mes "50 Sashimi,";
mes "1 Tail of a Fish,";
mes "and 100 Sticky Mucus";
next;
next;
mes "[Traveler]";
mes "Got these items?";
menu "Yes",-,"No.",EXT;
if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO EX_NM;
menu "Yes",-,"No.",M_EXIT;
if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO L_NOITEM; //Items: Rotten Fish, Stinky Scale, Sashimi, Fish Tail, Sticky Mucus,
mes "[Traveler]";
mes "Okay, thanks.";
next;
delitem 624,1;
delitem 959,300;
delitem 1144,50;
delitem 1023,1;
delitem 938,100;
getitem 5065,1
next;
delitem 624,1;//Items: Rotten Fish,
delitem 959,300;//Items: Stinky Scale,
delitem 1144,50;//Items: Sashimi,
delitem 1023,1;//Items: Fish Tail,
delitem 938,100;//Items: Sticky Mucus,
getitem 5065,1//Items: Fresh Blueish Fish,
mes "[Traveler]";
mes "Thanks. Bye.";
close;
MN3:
close;
M_N3:
mes "[Traveler]";
mes "Give me 1 Slotted Circlet,";
mes "1 Black Dyestuff,";
mes "and 300 Cat Dolls.";
mes "and 300 Black Cat Dolls.";
mes "Loli Ruri drops the last one.";
next;
next;
mes "[Traveler]";
mes "Have you these items?";
next;
menu "Yes",-,"No.",EXT;
if ((countitem(2233) < 1) || (countitem(7206) < 300)) GOTO EX_NM;
next;
menu "Yes",-,"No.",M_EXIT;
if ((countitem(2233) < 1) || (countitem(983) < 1) || (countitem(7206) < 300)) GOTO L_NOITEM;//Items: Circlet, Black Dyestuff, Black Cat Doll,
mes "[Traveler]";
mes "Okay, here you are.";
next;
delitem 2233,1;
delitem 7206,300;
getitem 5058,1;
next;
delitem 2233,1;//Items: Circlet,
delitem 983,1;//Items: Black Dyestuff,
delitem 7206,300;//Items: Black Cat Doll,
getitem 5058,1;//Items: Resting Cat,
mes "[Traveler]";
mes "Good luck.";
close;
MN4:
close;
M_N4:
mes "[Traveler]";
mes "Bring me 600 Raccoon Dog's Leaf (Raccoon Leaf)";
next;
next;
mes "[Traveler]";
mes "You have these?";
next;
menu "Yes!",-,"Nope.",EXT;
if (countitem(945) < 600) GOTO EX_NM;
next;
menu "Yes!",-,"Nope.",M_EXIT;
if (countitem(945) < 600) GOTO L_NOITEM;//Items: Raccoon Leaf,
mes "[Traveler]";
mes "Thanks. here's your leaf";
next;
delitem 945,600;
getitem 5064,1;
next;
delitem 945,600;//Items: Raccoon Leaf,
getitem 5064,1;//Items: Transformation Leaf,
mes "[Traveler]";
mes "Enjoy your Item";
close;
EX_NM:
close;
L_NOITEM:
mes "[Traveler]";
mes "No stuff, no item!";
mes "When you have it, come back.";
close;
EXT:
close;
L_NOVICE:
mes "It's hot today...";
close;
M_EXIT:
mes "[Traveler]";
mes "Bye.";
close;
close;
}

View File

@ -4,45 +4,59 @@
//= Halca (1.0)
//= Mass Zero (1.1)
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version.
//===== Description: =========================================
//= Seperate Tulip Hairpin quest.
//===== Additional Comments: =================================
//=
//= 1.2 Fixed wrong labels, added missing text [Lupus]
//============================================================
prontera.gat,84,189,6 script Ses 815,{
mes "[Ses]";
If (Class == 0) GOTO L_NOVICE;
mes "Woo, hello! Fruit fruit!";
mes "Sorry, I just love flowers, fruits and everything that makes me";
mes "look more FRUITY!";
next;
menu "Shh, just make me the Tulip Hairpin!",-,"What do I need for the Tulip Hairpin?",TH_REQ,"Bye!",EXIT;
next;
menu "Make me a Tulip Hairpin!",-,"What do I need?",M_REQ,"Bye!",M_EXIT;
mes "[Ses]";
mes "You have the items?";
next;
menu "Yes!",-,"No!",EXIT;
If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO EX_NM;
next;
menu "Yes!",-,"No!",M_EXIT;
If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO L_NOITEM;//Items: Mr. Smile, Scarlet Dyestuffs,
mes "[Ses]";
mes "Yay! thanks! Pineapple!";
mes "Here you go!";
next;
delitem 2278,1;
delitem 975,1;
getitem 5077,1;
next;
delitem 2278,1;//Items: Mr. Smile,
delitem 975,1;//Items: Scarlet Dyestuffs,
getitem 5077,1;//Items: Tulip Hairpin,
mes "[Ses]";
mes "Enjoy being pretty!";
close;
TH_REQ:
close;
L_NOITEM:
mes "[Ses]";
mes "You don't have enough items for a Tulip Hairpin!";
next;
M_REQ:
mes "[Ses]";
mes "Well, I need...";
mes "1 Mr. Smile for the substance";
mes "and 1 scarlet dyestuff!";
mes "and 1 scarlet Dyestuff!";
mes "Bring these to me for your item!";
close;
EXIT:
close;
L_NOVICE:
mes "I love flowers... Do you love flowers, too?";
close;
M_EXIT:
mes "[Ses]";
mes "Okay!";
mes "Byeeeee!";