fixed 16 newgear quests
(each contained 1-4 bugs: missing labels, wrong labels, wrong items amount, missing checks, missing delitem wrong item ID ,etc ) git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@488 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -30,7 +30,11 @@ Other Ppl
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Date Added
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======
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12/07 * Added Fox Mask quest. [Mass Zero]
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12/07 Fixed all Newgear quests: arjen.txt,back_ribbon.txt,bear_hat.txt,burning_blood_bandana.txt,cat_hairband.txt
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fox_mask.txt,hat_seller.txt,indian_headband.txt,mask_of_alarm.txt,mushroom_hairband.txt,neris.txt
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old_blacksmith.txt,posture_fix_hat.txt,sea_otter_hat.txt,traveler.txt,tulip_hairpin.txt
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Fixed missing labels, missing delitem, wrong zeny amount, wrong items id, spelling [Lupus]
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* Added Fox Mask quest. [Mass Zero]
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12/06 * Added seperate quests for the new headgears, missing Fox Mask and Orc Hero Helm. (I'll so 'em ASAP.) [Mass Zero]
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@ -4,135 +4,144 @@
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//= Halca (1.0)
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//= Mass Zero (1.1)
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= Any eAthena Version.
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//===== Description: =========================================
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//= Seperate quests for these items.
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//===== Additional Comments: =================================
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//=
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//= 1.2 Fixed wrong labels, wrong items ID. [Lupus]
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//============================================================
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gef_tower.gat,128,148,6 script Arjen 807,{
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mes "[Arjen]";
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mes "What item information do you require?";
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next;
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menu "X-Shaped Hairpin.",M1,"Bandage",M2,"Flower Hairpin.",M3;
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M1:
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next;
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menu "X-Shaped Hairpin.",M_1,"Bandage",M_2,"Flower Hairpin.",M_3;
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M_1:
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mes "[Arjen]";
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mes "Hyaaaaaaaa!";
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next;
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next;
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mes "[Arjen]";
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mes "Ooops, sorry. I was practicing my balance.";
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mes "Good that I have my hairpin to stop my hair getting in my eyes.";
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next;
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next;
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mes "[Arjen]";
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mes "Im not much of a craftsman, but If you bring me some items I can make you";
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mes "my ^660000X-Shaped Hairpin^000000.";
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next;
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menu "Make me the hairpin.",-,"What are the requirements?",X_REQ,"No, thanks.",EXT;
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If ((countitem(10011) < 1) || (countitem(7219) < 400)) GOTO X_NM;
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next;
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menu "Make me the hairpin.",-,"What are the requirements?",M_REQ1,"No, thanks.",M_EXIT;
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If ((countitem(10011) < 1) || (countitem(7220) < 400)) GOTO L_NOITEM1;//Items: Stellar Hairpin, Ectoplasm,
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mes "[Arjen]";
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mes "Yes, that's just what I require!";
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mes "Nayayayaaaaaa!";
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next;
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delitem 10011,1;
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delitem 7219,400;
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next;
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delitem 10011,1;//Items: Stellar Hairpin,
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delitem 7220,400;//Items: Ectoplasm,
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mes "[Arjen]";
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mes "Hmm... okay, thanks for the items.";
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mes "Let me make it for you.";
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next;
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getitem 5079,1;
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next;
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getitem 5079,1;//Items: X Hairpin,
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mes "[Arjen]";
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mes "Thanks very much, you look cool now.";
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close;
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X_NM:
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close;
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L_NOITEM1:
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mes "[Arjen]";
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mes "Come on man, gimme a break.";
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mes "This is hot property!";
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next;
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GOTO X_REQ;
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X_REQ:
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next;
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next;
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M_REQ1:
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mes "[Arjen]";
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mes "Hmm, it's a very rare Item.";
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mes "I need 1 Stellar Hairpin for its spacial properties.";
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mes "And I need 400 Ectoiplasm to give it its special powers.";
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next;
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next;
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mes "[Arjen]";
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mes "You need to have travelled well to get these items...";
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close;
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M2:
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close;
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M_2:
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mes "[Arjen]";
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mes "Ouch, have you ever gotten an injury after doing too much exercise?";
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mes "It sucks, especially when you excercise so much.";
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next;
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next;
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mes "[Arjen]";
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mes "What is that you say? you have just the problem?";
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mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!";
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next;
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menu "Yes, please make me one!",-,"What are the requirements?",B_REQ,"No, thanks.",EXT;
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If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO B_NM;
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next;
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menu "Yes, please make me one!",-,"What are the requirements?",M_REQ2,"No, thanks.",M_EXIT;
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If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO L_NOITEM2;//Items: Rotten Bandage, Alcohol,
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mes "[Arjen]";
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mes "Wow! You have the stuff I need! Thanks!";
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mes "Lemme do a swap, your stuff for the bandage";
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next;
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delitem 930,500;
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delitem 970,1;
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getitem 5070,1;
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next;
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delitem 930,500;//Items: Rotten Bandage,
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delitem 970,1;//Items: Alcohol,
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getitem 5070,1;//Items: Bandage,
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mes "[Arjen]";
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mes "Thanks! Hope that cures your aches!";
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close;
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B_NM:
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close;
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L_NOITEM2:
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mes "[Arjen]";
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mes "Argh, please, If you want the item, bring me what I asked for.";
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next;
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GOTO B_REQ;
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B_REQ:
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next;
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M_REQ2:
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mes "[Arjen]";
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mes "I need 500 Rotten Bandages to make the actual cast.";
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mes "Then I need 1 Alcohol so I can get the stains out of the bandages.";
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close;
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EXT:
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mes "[Arjen]";
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mes "Okay, have a nice day!";
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close;
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M3:
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close;
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M_3:
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mes "[Arjen]";
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mes "Ahh, don't you love the romance in the air?";
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mes "Isn't it great to look good, and also, keep your girl or boy pretty?";
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next;
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menu "Yes, of course!",-,"No, not quite.",EXT;
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next;
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menu "Yes, of course!",-,"No, not quite.",M_EXIT;
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mes "[Arjen]";
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mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000.";
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next;
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menu "Yes, please.",RL,"No, thanks.",EXT;
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RL:
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mes "[Arjen]";
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mes "Well, I need...";
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mes "1 Romantic Leaf, for the element of love,";
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mes "10 Steels for the pin part,";
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mes "And 20,000 Zeny for the forging costs.";
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next;
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mes "[Arjen]";
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mes "Would you like to make this item?";
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next;
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menu "Yes.",-,"No.",EXT;
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If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO FH_NM;
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mes "[Arjen]";
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mes "Thanks!";
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next;
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delitem 2269,1;
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delitem 999,10;
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set Zeny,Zeny-20000;
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getitem 5061,1;
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mes "[Arjen]";
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mes "Enjoy!";
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close;
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FH_NM:
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next;
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menu "Yes, please.",M_REQ3,"No, thanks.",M_EXIT;
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L_NOITEM3:
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mes "[Arjen]";
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mes "Sorry, but you don't have the correct items.";
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next;
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GOTO RL;
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End;
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next;
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M_REQ3:
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mes "[Arjen]";
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mes "Well, I need...";
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mes "1 Romantic Flower, for the element of love,";
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mes "10 Steels for the pin part,";
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mes "And 20,000 Zeny for the forging costs.";
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next;
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mes "[Arjen]";
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mes "Would you like to make this item?";
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next;
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menu "Yes.",-,"No.",M_EXIT;
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If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO L_NOITEM3;//Items: Romantic Flower, Steel,
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mes "[Arjen]";
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mes "Thanks!";
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next;
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delitem 2269,1;//Items: Romantic Flower,
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delitem 999,10;//Items: Steel,
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set Zeny,Zeny-20000;
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getitem 5061,1;//Items: Flower Hairpin,
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mes "[Arjen]";
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mes "Enjoy!";
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close;
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M_EXIT:
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mes "[Arjen]";
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mes "Okay, have a nice day!";
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close;
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}
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//= Halca (1.0)
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//= Mass Zero (1.1)
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= Any eAthena Version.
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//===== Description: =========================================
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//= Seperate Back Ribbon quest.
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//===== Additional Comments: =================================
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//=
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//= 1.2 Fixed wrong labels, added missing text [Lupus]
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//============================================================
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prontera.gat,164,232,5 script Netpia 815,{
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mes "[Netpia]";
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mes "Wheee! Don't you just love making youself look pretty!?";
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mes "I love glamourising myself with all the best accessories!";
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next;
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next;
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mes "[Netpia]";
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mes "Ever heard of a ^560000Back Ribbon^000000?";
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mes "I can make you one, and you too can be fashionable!";
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next;
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menu "Please make me a ^670000Back ribbon^000000.",-,"What are the requirements?",BR_REQ,"No, I dont want one.",EXT;
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If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO BR_NM;
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next;
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menu "Make me a ^670000Back ribbon^000000.",-,"What are the requirements?",M_REQ,"No, I dont want one.",M_EXIT;
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If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO L_NOITEM;//Items: Big Ribbon, Ribbon, Silk Ribbon,
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mes "[Netpia]";
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mes "Wow, thank you! Let me just take your items.";
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next;
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delitem 2244,1;
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delitem 2209,1;
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delitem 10007,1;
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getitem 5083,1;
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next;
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delitem 2244,1;//Items: Big Ribbon,
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delitem 2209,1;//Items: Ribbon,
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delitem 10007,1;//Items: Silk Ribbon,
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getitem 5083,1;//Items: Back Ribbon,
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mes "[Netpia]";
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mes "Okay, now here is your item.";
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next;
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next;
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mes "[Netpia]";
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mes "Enjoy being pretty!";
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close;
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BR_NM:
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close;
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L_NOITEM:
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mes "[Netpia]";
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mes "Aww... sorry, but I cant make it If you don't bring me the materials.";
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next;
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GOTO BR_REQ;
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BR_REQ:
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next;
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M_REQ:
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mes "[Netpia]";
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mes "Well, for me to make you my BEAUTIFUL Back Ribbon...";
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mes "I require these materials:";
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mes "1 big ribbon.";
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mes "1 ribbon (Slotted).";
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mes "1 silk ribbon.";
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close;
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EXT:
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mes "1 Big Ribbon.";
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mes "1 Ribbon (Slotted).";
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mes "1 Silk Ribbon.";
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close;
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M_EXIT:
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mes "[Netpia]";
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mes "Aww, well, okay then!";
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mes "Be pretty some other time";
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close;
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close;
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}
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@ -4,59 +4,64 @@
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//= Halca (1.0)
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//= Mass Zero (1.1)
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= Any eAthena Version.
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//===== Description: =========================================
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//= Seperate Bear hat quest.
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//===== Additional Comments: =================================
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//=
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//= 1.2 Fixed wrong labels, added missing text, added missing
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//= items check [Lupus]
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//============================================================
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xmas.gat,156,152,3 script Bora 826,{
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mes "[Bora]";
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mes "Don't bears have such a cute expression on their faces?";
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mes "And I bet you wouldn't mind one of those vute expressions yourself!";
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next;
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next;
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mes "[Bora]";
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mes "Well, I can make you one!";
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next;
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menu "Yes, make me one now!",NN,"What are the requirements?",REQ,"No, thanks.",EXT;
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MN:
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next;
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menu "Yes, make me one now!",-,"What are the requirements?",M_REQ,"No, thanks.",M_EXIT;
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If ((countitem(5030) < 1) || (countitem(7213) < 100) || (countitem(7217) < 100) || (countitem(7167) < 300)) GOTO L_NOITEM;//Items: Panda Hat, Pin Cusion, Spool of Thread, Strange Piece of Iron,
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mes "[Bora]";
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mes "Yay! now I can make my famous Bear Hat!";
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mes "Now, give me your items!";
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next;
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delitem 5030,1;
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delitem 7213,100;
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delitem 7217,100;
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delitem 7167,300;
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next;
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delitem 5030,1;//Items: Panda Hat,
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delitem 7213,100;//Items: Pin Cusion,
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delitem 7217,100;//Items: Spool of Thread,
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delitem 7167,300;//Items: Strange Piece of Iron,
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mes "[Bora]";
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mes "Now I will give you the hat!";
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next;
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getitem 5059,1;
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next;
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getitem 5059,1;//Items: Bear Hat,
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mes "[Bora]";
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mes "Thanks, and bye!";
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close;
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REQ:
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close;
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M_REQ:
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mes "[Bora]";
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mes "Bring me...";
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mes "1 Panda Hat,";
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mes "100 Stabbing Needles,";
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mes "100 Pin Cusion,";
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mes "100 Spool of Thread";
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mes "300 Zippers.";
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next;
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mes "300 Strange Pieces of Iron.";
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next;
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mes "[Bora]";
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mes "For the Stabbing Needles and Spool of Thread,";
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mes "For the Pin Cusion (Stabbing Needles) and Spool of Thread,";
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mes "Hyzoloists in Niflheim drop those, I believe.";
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close;
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EX_NI:
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close;
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L_NOITEM:
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mes "[Bora]";
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mes "Sorry, I want all the items I asked.";
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mes "Please dont try to cheat me.";
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close;
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EXT:
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close;
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M_EXIT:
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mes "[Bora]";
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mes "Okay, well, byebye!";
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close;
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close;
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}
|
@ -4,52 +4,61 @@
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//= Halca (1.0)
|
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//= Mass Zero (1.1)
|
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//===== Current Version: =====================================
|
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//= 1.1
|
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//= 1.2
|
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//===== Compatible With: =====================================
|
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//= Any eAthena Version.
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//===== Description: =========================================
|
||||
//= Seperate Burning Blood Bandana quest.
|
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//= Seperate Red Bandana (Burning Blood Bandana?) quest.
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//===== Additional Comments: =================================
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//=
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//= 1.2 Fixed wrong labels, added missing text, wrong ID [Lupus]
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//============================================================
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yuno.gat,301,188,6 Genbolt 826,{
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mes "[Genbolt]";
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mes "Why, don't you think looking badass is most important?";
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mes "After all, we all have to fend for ourselves in this world!";
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next;
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next;
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mes "[Genbolt]";
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mes "I am the only one who can make you look the coolest,";
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mes "as I can craft a ^000090Burning Blood Bandana^000000.";
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mes "as I can craft a ^000090Red Bandana^000000.";
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mes "You can wear this, and you clench your fist without knowing";
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mes "because of the raw power you feel!";
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next;
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menu "Wow! make me one!",-,"What do I need?",REQ,"Naw, bye",EXT;
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if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO EX_NI;
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next;
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menu "Wow! Make me one!",-,"What do I need?",M_REQ,"Naw, bye",M_EXIT;
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if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO L_NOITEM;//Items: Red Scarf, Burning Heart, White Dyestuff, Bandana,
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mes "[Genbolt]";
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mes "Very well, here you go.";
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next;
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delitem 7216,300;
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delitem 7097,300;
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delitem 982,1;
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delitem 2211,1;
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next;
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delitem 7216,300;//Items: Red Scarf,
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delitem 7097,300;//Items: Burning Heart,
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delitem 982,1;//Items: White Dyestuff,
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delitem 2211,1;//Items: Bandana,
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mes "[Genbolt]";
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mes "Now I can make it...";
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next;
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getitem 5071,1;
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next;
|
||||
getitem 2275,1;//Items: Red Bandana,
|
||||
mes "[Genbolt]";
|
||||
mes "Enjoy.";
|
||||
close;
|
||||
REQ:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Genbolt]";
|
||||
mes "Where are the items? Ok, I list them for you again...";
|
||||
next;
|
||||
|
||||
M_REQ:
|
||||
mes "[Genbolt]";
|
||||
mes "Bring me:";
|
||||
mes "300 Red Scarfs,";
|
||||
mes "300 Burning Hearts,";
|
||||
mes "1 White Dyestuff,";
|
||||
mes "and 1 Bandana.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Genbolt]";
|
||||
mes "Bye then.";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,63 +4,68 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Cat Hairband quest.
|
||||
//= Seperate Black Cat Ears (Cat Hairband) quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text,
|
||||
//= fixed zeny amount [Lupus]
|
||||
//============================================================
|
||||
|
||||
pay_cast01.gat,110,160,4 KoneKone 819,{
|
||||
mes "[KoneKone]";
|
||||
mes "Don't you just love cats? the way they have the pointy,";
|
||||
mes "sticky ears and stuff, they're just so cute!";
|
||||
next;
|
||||
next;
|
||||
mes "[KoneKone]";
|
||||
mes "Hehe... well, I decided, I would make a Cat Hairband!";
|
||||
mes "Hehe... well, I decided, I would make a Black Cat Ears!";
|
||||
mes "It is modeled on my most favourite of cat... BLACK!";
|
||||
mes "Of course, I got the idea from Hwikebain!";
|
||||
next;
|
||||
next;
|
||||
mes "[KoneKone]";
|
||||
mes "I can make it for you, but it requires the correct materials.";
|
||||
next;
|
||||
menu "Please make me this item.",-,"What are the materials needed?",BCM,"Bye.",EXT;
|
||||
If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO CAT_NM;
|
||||
next;
|
||||
menu "Please make me this item.",-,"What are the materials needed?",M_REQ,"Bye.",M_EXIT;
|
||||
|
||||
If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Kitty Band, Soft Feather, Black Dyestuff,
|
||||
mes "[KoneKone]";
|
||||
mes "Wow! thankies! I will now take your items!";
|
||||
next;
|
||||
delitem 2213,1;
|
||||
delitem 7063,200;
|
||||
delitem 983,1;
|
||||
set Zeny,Zeny-1000;
|
||||
next;
|
||||
delitem 2213,1;//Items: Kitty Band,
|
||||
delitem 7063,200;//Items: Soft Feather,
|
||||
delitem 983,1;//Items: Black Dyestuff,
|
||||
set Zeny,Zeny-10000;
|
||||
mes "[KoneKone]";
|
||||
mes "Mew mew! thanks! Now for your ears!";
|
||||
next;
|
||||
getitem 5057,1;
|
||||
next;
|
||||
getitem 5057,1;//Items: Black Cat Ears,
|
||||
mes "[KoneKone]";
|
||||
mes "Mew! thanks! It was a pleasure to make them for you!";
|
||||
close;
|
||||
CAT_NM:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[KoneKone]";
|
||||
mes "Sorry, but you dont have what I asked for...";
|
||||
close;
|
||||
BCM:
|
||||
close;
|
||||
|
||||
M_REQ:
|
||||
mes "[KoneKone]";
|
||||
mes "For the ^670000Cat Hairband^000000, the following items are needed:";
|
||||
next;
|
||||
mes "For the ^670000Black Cat Ears^000000, the following items are needed:";
|
||||
next;
|
||||
mes "[KoneKone]";
|
||||
mes "1 Kitty Band,";
|
||||
mes "200 Soft Feathers,";
|
||||
mes "Some Black Dye,";
|
||||
mes "And of course 10,000z for labour costs.";
|
||||
next;
|
||||
next;
|
||||
mes "[KoneKone]";
|
||||
mes "Bring me these items and the money and I will make it for you.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[KoneKone]";
|
||||
mes "Okay, *meow* have a nice day!";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,13 +4,13 @@
|
||||
//= KitsuneStarWind (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena version.
|
||||
//===== Description: =========================================
|
||||
// Seperate quest for the Fox Mask.
|
||||
//===== Additional Comments: =================================
|
||||
//
|
||||
// 1.2 optimized [Lupus]
|
||||
//============================================================
|
||||
|
||||
pay_dun04.gat,204,152,2 script Nine Tail 1180,{
|
||||
@ -20,36 +20,37 @@ pay_dun04.gat,204,152,2 script Nine Tail 1180,{
|
||||
mes "[Nine Tail]";
|
||||
mes "Have you come here for a ^FF3300 Fox Mask^000000?";
|
||||
next;
|
||||
menu "Yeah, Sure.",L_1,"No",L_2;
|
||||
L_1:
|
||||
menu "Yeah, Sure.",-,"No",M_EXIT;
|
||||
|
||||
mes "[Nine Tail]";
|
||||
mes "Fine then. If I make one for you, will you go away?";
|
||||
mes "You realize that it requires 999 Nine Tails to make, do you?";
|
||||
menu "Sure.",L_1_1,"Nah.",L_1_2;
|
||||
L_1_1:
|
||||
mes "[Nine Tail]";
|
||||
mes "Ok then, I shall make one for you.";
|
||||
next;
|
||||
goto L_1_SUB;
|
||||
L_1_2:
|
||||
menu "Sure.",M_MAKE,"Nah.",-;
|
||||
|
||||
mes "[Nine Tail]";
|
||||
mes "Grrrr... I'll make one anyway but I hope my master gets you.";
|
||||
next;
|
||||
L_1_SUB:
|
||||
if (countitem(1022) < 999) goto L_1_SUB2;
|
||||
delitem 1022,999;
|
||||
getitem 5069,1;
|
||||
M_MAKE:
|
||||
mes "[Nine Tail]";
|
||||
mes "Ok then, I shall make one for you.";
|
||||
next;
|
||||
|
||||
if (countitem(1022) < 999) goto L_NOITEM;//Items: Nine Tails,
|
||||
delitem 1022,999;//Items: Nine Tails,
|
||||
getitem 5069,1;//Items: Fox Mask,
|
||||
next;
|
||||
mes "[Nine Tails]";
|
||||
mes "Have fun.";
|
||||
close;
|
||||
L_1_SUB2:
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Nine Tail]";
|
||||
mes "You do not have have enough Nine Tails.";
|
||||
mes "You need 999 of them.";
|
||||
close;
|
||||
L_2:
|
||||
|
||||
M_EXIT:
|
||||
mes "[Nine Tail]";
|
||||
mes "Then leave me alone... for I am waiting for my master.";
|
||||
mes "Then leave me alone... I am waiting for my master.";
|
||||
close;
|
||||
}
|
@ -4,125 +4,140 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate New Hat quests.
|
||||
//= New Hat quests:
|
||||
//= Pointy Cap,Straw Hat,Cowboy Hat,Sombrero,Furry Hat
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text
|
||||
//= added missing delitem, fixed names, item amount [Lupus]
|
||||
//============================================================
|
||||
|
||||
xmas_in.gat,123,131,4 script Hat Seller 806,{
|
||||
mes "[Hat Seller]";
|
||||
mes "What hat would you like information on?";
|
||||
mes "I can make all the hats I mention here";
|
||||
next;
|
||||
menu "Pointy Cap",M1,"Straw Hat",M2,"Cowboy Hat",M3,"Sombrero",M4,"Furry Hat",M5;
|
||||
M1:
|
||||
next;
|
||||
menu "Pointy Cap",M_1,"Straw Hat",M_2,"Cowboy Hat",M_3,"Sombrero",M_4,"Furry Hat",M_5,"Quit",M_EXIT;
|
||||
|
||||
M_1:
|
||||
mes "[Hat Seller]";
|
||||
mes "Okay well, for this item I require:";
|
||||
mes "1 Santa Hat,";
|
||||
mes "100 Waxed/Slick paper,";
|
||||
mes "100 Oily Paper.";
|
||||
next;
|
||||
mes "1 Santa's Hat,";
|
||||
mes "100 String Paper,";
|
||||
mes "100 Oiled Paper.";
|
||||
next;
|
||||
mes "[Hat Seller]";
|
||||
mes "You got these items?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((Countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO EXT_NI;
|
||||
delitem 2236,1;
|
||||
delitem 7111,100;
|
||||
delitem 7151,100;
|
||||
getitem 5060,1;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO L_NOITEM;//Items: Santa's Hat, String Paper, Oiled Paper,
|
||||
delitem 2236,1;//Items: Santa's Hat,
|
||||
delitem 7111,100;//Items: String Paper,
|
||||
delitem 7151,100;//Items: Oiled Paper,
|
||||
getitem 5060,1;//Items: Pointy Cap,
|
||||
mes "[Hat Seller]";
|
||||
mes "Thanks! Bye.";
|
||||
close;
|
||||
EX_NI:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Hat Seller]";
|
||||
mes "Not enough items, bye.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Hat Seller]";
|
||||
mes "Bye!";
|
||||
close;
|
||||
M2:
|
||||
close;
|
||||
|
||||
M_2:
|
||||
mes "[Hat Seller]";
|
||||
mes "For this item I require:";
|
||||
mes "1 Sakkat,";
|
||||
mes "300 Tough Branches,";
|
||||
mes "300 Bamboo Pieces.";
|
||||
next;
|
||||
mes "300 Healthy Branch,";
|
||||
mes "300 Bamboo Trunk.";
|
||||
next;
|
||||
mes "[Hat Seller]";
|
||||
mes "Bring those, and we got a deal.";
|
||||
mes "You got them?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO EX_NI;
|
||||
delitem 2280,1;
|
||||
delitem 7203,300;
|
||||
delitem 7150,300;
|
||||
getitem 5062,1;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO L_NOITEM;//Items: Sakkat, Healthy Branch, Bamboo Trunk,
|
||||
delitem 2280,1;//Items: Sakkat,
|
||||
delitem 7203,300;//Items: Healthy Branch,
|
||||
delitem 7150,300;//Items: Bamboo Trunk,
|
||||
getitem 5062,1;//Items: Straw Hat,
|
||||
mes "[Hat Seller]";
|
||||
mes "There you go... bye.";
|
||||
close;
|
||||
M3:
|
||||
close;
|
||||
|
||||
M_3:
|
||||
mes "[Hat Seller]";
|
||||
mes "For this item I require:";
|
||||
mes "1 Western Grace,";
|
||||
mes "108 Desert Wolf Claws,";
|
||||
mes "108 Soft Grass,";
|
||||
mes "108 Claw of Desert Wolf,";
|
||||
mes "108 Soft Grass Leaf,";
|
||||
mes "and 4 Burning Horseshoes.";
|
||||
next;
|
||||
next;
|
||||
mes "[Hat Seller]";
|
||||
mes "Bring those, and we got a deal.";
|
||||
mes "You got them?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO EX_NI;
|
||||
delitem 2248,1;
|
||||
delitem 7030,108;
|
||||
delitem 7194,108;
|
||||
getitem 5075,1;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO L_NOITEM;//Items: Western Grace, Claw of Desert Wolf, Soft Grass Leaf, Burning Horseshoe,
|
||||
delitem 2248,1;//Items: Western Grace,
|
||||
delitem 7030,108;//Items: Claw of Desert Wolf,
|
||||
delitem 7194,108;//Items: Soft Grass Leaf,
|
||||
delitem 7120,4;//Items: Burning Horseshoe,
|
||||
getitem 5075,1;//Items: Cowboy Hat,
|
||||
mes "[Hat Seller]";
|
||||
mes "There you go... bye.";
|
||||
close;
|
||||
M4:
|
||||
close;
|
||||
|
||||
M_4:
|
||||
mes "[Hat Seller]";
|
||||
mes "For this item I require:";
|
||||
mes "1 Straw Hat,";
|
||||
mes "1 Guitar,";
|
||||
mes "50 Cactus Needle.";
|
||||
next;
|
||||
next;
|
||||
mes "[Hat Seller]";
|
||||
mes "Bring those, and we got a deal.";
|
||||
mes "You got them?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO EX_NI;
|
||||
delitem 5062,1;
|
||||
delitem 1907,1;
|
||||
delitem 952,300;
|
||||
getitem 5067,1;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO L_NOITEM;//Items: Straw Hat, Guitar, Cactus Needle,
|
||||
delitem 5062,1;//Items: Straw Hat,
|
||||
delitem 1907,1;//Items: Guitar,
|
||||
delitem 952,50;//Items: Cactus Needle,
|
||||
getitem 5067,1;//Items: Sombrero,
|
||||
mes "[Hat Seller]";
|
||||
mes "There you go... bye.";
|
||||
close;
|
||||
M5:
|
||||
close;
|
||||
|
||||
M_5:
|
||||
mes "[Hat Seller]";
|
||||
mes "For this item I require:";
|
||||
mes "1 Cap,";
|
||||
mes "500 Bear Fur.";
|
||||
next;
|
||||
mes "300 Skin of the Black Bear.";
|
||||
next;
|
||||
mes "[Hat Seller]";
|
||||
mes "Bring those, and we got a deal.";
|
||||
mes "You got them?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO EX_NI;
|
||||
delitem 2227,1;
|
||||
delitem 7161,300;
|
||||
getitem 5076,1;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO L_NOITEM;//Items: Cap, Skin of the Black Bear,
|
||||
delitem 2227,1;//Items: Cap,
|
||||
delitem 7161,300;//Items: Skin of the Black Bear,
|
||||
getitem 5076,1;//Items: Furry Hat,
|
||||
mes "[Hat Seller]";
|
||||
mes "There you go... bye.";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Indian Headband Quest
|
||||
//===== By: ==================================================
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//= Halca (1.0), Mass Zero (1.1)
|
||||
//= Lupus (1.2)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
@ -10,7 +10,8 @@
|
||||
//===== Description: =========================================
|
||||
//= Seperate Indian Headband quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text, fixed
|
||||
//= items count [Lupus]
|
||||
//============================================================
|
||||
|
||||
comodo.gat,238,217,5 script Merunte 832,{
|
||||
@ -18,25 +19,34 @@ comodo.gat,238,217,5 script Merunte 832,{
|
||||
mes "Well, umbaga umbumbaga.";
|
||||
mes "I like to do stuff like that!";
|
||||
mes "And I love Indian Headbands too!";
|
||||
next;
|
||||
next;
|
||||
menu "Make me an Indian Headband!",-,"Bye!",M_EXIT;
|
||||
|
||||
mes "[Merunte]";
|
||||
mes "Give me:";
|
||||
mes "Ok. Gimme:";
|
||||
mes "100 Bill of Birds,";
|
||||
mes "and 10,000 Zeny.";
|
||||
next;
|
||||
next;
|
||||
mes "[Merunte]";
|
||||
mes "Got these items?";
|
||||
next;
|
||||
menu "Yep!",-,"Nope!",EXT;
|
||||
if ((countitem(925) < 1) || (Zeny < 10000)) GOTO EXT;
|
||||
delitem 925,1;
|
||||
set Zeny,Zeny-10000;
|
||||
getitem 5071,1;
|
||||
next;
|
||||
menu "Yep!",-,"Nope!",M_EXIT;
|
||||
|
||||
if ((countitem(925) < 100) || (Zeny < 10000)) GOTO L_NOITEM;//Items: Bill of Birds,
|
||||
delitem 925,100;//Items: Bill of Birds,
|
||||
set Zeny,Zeny-10000;
|
||||
getitem 5071,1;//Items: Indian Headband,
|
||||
mes "[Merunte]";
|
||||
mes "Thanks! Bye.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Merunte]";
|
||||
mes "Ya miss some items or zeny.";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Merunte]";
|
||||
mes "Kay bye.";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,41 +4,49 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Mask of Alarm quest.
|
||||
//= Seperate Expressionless Mask (Mask of Alarm) quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text and labels,
|
||||
//= changed Zeny amount, fixed wrong item ID [Lupus]
|
||||
//============================================================
|
||||
|
||||
aldebaran.gat,87,181,3 script Muslam 819,{
|
||||
mes "[Muslam]";
|
||||
mes "I love Alarms, so evil, just like me.";
|
||||
mes "Touch me and I will rip your arm off!";
|
||||
next;
|
||||
next;
|
||||
mes "[Muslam]";
|
||||
mes "Anyways... If you want a Mask of an Alarm,";
|
||||
mes "bring me 3000 Zeny,";
|
||||
mes "Anyways... If you want a Expressionless Mask (Mask of an Alarm),";
|
||||
mes "bring me 300,000 Zeny,";
|
||||
mes "and 1 Monster Oxygen Mask.";
|
||||
next;
|
||||
next;
|
||||
mes "[Muslam]";
|
||||
mes "Got these?";
|
||||
next;
|
||||
menu "Yep!",-,"Nope!",EXT;
|
||||
if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO EX_NR;
|
||||
next;
|
||||
menu "Yep!",-,"Nope!",M_EXIT;
|
||||
|
||||
if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO L_NOITEM;//Items: Monster Oxygen Mask,
|
||||
mes "[Muslam]";
|
||||
mes "Great!";
|
||||
next;
|
||||
delitem 1002,1;
|
||||
set Zeny,Zeny-300000;
|
||||
getitem 5087,1;
|
||||
next;
|
||||
delitem 10002,1;//Items: Monster Oxygen Mask,
|
||||
set Zeny,Zeny-300000;
|
||||
getitem 5087,1;//Items: Expressionless Mask,
|
||||
mes "[Muslam]";
|
||||
mes "Enjoy your item!";
|
||||
close;
|
||||
EX_NR:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Muslam]";
|
||||
mes "Kay! byeee.";
|
||||
close;
|
||||
mes "Where is 1 Monster Oxygen Mask and 300,000 Zeny?";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Muslam]";
|
||||
mes "Mkay! byeee.";
|
||||
close;
|
||||
}
|
@ -4,47 +4,55 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Mushroom Hairband quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text [Lupus]
|
||||
//============================================================
|
||||
|
||||
prontera.gat,66,87,6 script Aipo 819,{
|
||||
mes "[Aipo]";
|
||||
If (Class == 0) GOTO L_NOVICE;
|
||||
mes "Heeeeee.";
|
||||
next;
|
||||
next;
|
||||
mes "[Aipo]";
|
||||
mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?";
|
||||
mes "Well, I can make you one If you like, just give me 300 Mushroom Spores!";
|
||||
next;
|
||||
next;
|
||||
mes "[Aipo]";
|
||||
mes "This wondrous item grew in the depths of a gave and needs the spores for the final";
|
||||
mes "materials neededm";
|
||||
mes "Want me to make it for you?";
|
||||
next;
|
||||
menu "Yes! Now make me the item!",-,"No, thanks!",EXT;
|
||||
if (countitem(921) < 300) GOTO NM_EXT;
|
||||
next;
|
||||
menu "Yes! Now make me the item!",-,"No, thanks!",M_EXIT;
|
||||
|
||||
if (countitem(921) < 300) GOTO L_NOITEM;//Items: Mushroom Spore,
|
||||
mes "[Aipo]";
|
||||
mes "Wow! Thanks! Lemme make the item then.";
|
||||
next;
|
||||
delitem 921,300;
|
||||
next;
|
||||
delitem 921,300;//Items: Mushroom Spore,
|
||||
mes "[Aipo]";
|
||||
mes "Okay, thanks for the items, now yours in return!";
|
||||
next;
|
||||
getitem 5082,1;
|
||||
next;
|
||||
getitem 5082,1;//Items: Mushroom Hairband,
|
||||
mes "[Aipo]";
|
||||
mes "Thanks again! Bye!";
|
||||
close;
|
||||
NM_EXT:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Aipo]";
|
||||
mes "You don't have enough Mushroom Spores... sorry!";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
L_NOVICE:
|
||||
mes "I love musrooms. I wanna be their master one day...";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Aipo]";
|
||||
mes "Well, I'm always here If you change your mind!";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -10,92 +10,117 @@
|
||||
//===== Description: =========================================
|
||||
//= Seperate New Hat quests.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text [Lupus]
|
||||
//============================================================
|
||||
|
||||
yuno.gat,21,17,7 script Neris 806,{
|
||||
mes "[Neris]";
|
||||
mes "So, whatcha want then?";
|
||||
next;
|
||||
menu "Large Golden Bell.",LGB,"Crown of Mistress.",COM,"Crown of Ancient Queen.",COAQ;
|
||||
LGB:
|
||||
next;
|
||||
menu "Big Golden Bell.",M_LGB,"Crown of Mistress.",M_COM,"Crown of Ancient Queen.",M_COAQ,"Nothing, thanks.",M_EXIT;
|
||||
|
||||
M_LGB:
|
||||
mes "[Neris]";
|
||||
mes "Hehe, so you are a fan of Sohee's eh?";
|
||||
mes "Yeah, I guess I like the bell they carry too!";
|
||||
next;
|
||||
next;
|
||||
mes "[Neris]";
|
||||
mes "Looks pretty cute when you wear it.";
|
||||
mes "So... what can I do for you?";
|
||||
menu "Make me the golden bell!",-,"What do I need to make it?",REQL,"Nothing, thanks.",EXT;
|
||||
if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
|
||||
menu "Make me the golden bell!",-,"What do I need to make it?",M_REQL,"Nothing, thanks.",M_EXIT;
|
||||
|
||||
if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Golden Bell, Emperium, Gold,
|
||||
mes "[Neris]";
|
||||
mes "Now, lets swap your items.";
|
||||
next;
|
||||
delitem 10016,1;
|
||||
delitem 714,1;
|
||||
delitem 969,3;
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5091,1;
|
||||
next;
|
||||
delitem 10016,1;//Items: Golden Bell,
|
||||
delitem 714,1;//Items: Emperium,
|
||||
delitem 969,3;//Items: Gold,
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5091,1;//Items: Big Golden Bell,
|
||||
mes "[Neris]";
|
||||
mes "Thanks, and bye!";
|
||||
close;
|
||||
REQL:
|
||||
close;
|
||||
|
||||
M_REQL:
|
||||
mes "[Neris]";
|
||||
mes "Okay all these are gold related:";
|
||||
mes "1 Golden Bell,";
|
||||
mes "1 Emperium,";
|
||||
mes "3 Golds,";
|
||||
mes "3 Gold,";
|
||||
mes "1000 Zeny for the labor.";
|
||||
close;
|
||||
COM:
|
||||
close;
|
||||
|
||||
M_COM:
|
||||
mes "[Neris]";
|
||||
mes "You like mistresses?";
|
||||
next;
|
||||
next;
|
||||
mes "[Neris]";
|
||||
mes "So... what can I do for you?";
|
||||
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
|
||||
if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
|
||||
next;
|
||||
menu "Make me the item.",-,"What do I need to make it?",M_REQC,"Nothing, thanks.",M_EXIT;
|
||||
|
||||
if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Coronet, Emperium, Gold,
|
||||
mes "[Neris]";
|
||||
mes "Now, lets swap your items.";
|
||||
next;
|
||||
delitem 2249,1;
|
||||
delitem 714,1;
|
||||
delitem 969,3;
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5081,1;
|
||||
next;
|
||||
delitem 2249,1;//Items: Coronet,
|
||||
delitem 714,1;//Items: Emperium,
|
||||
delitem 969,3;//Items: Gold,
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5081,1;//Items: Crown of Mistress,
|
||||
mes "[Neris]";
|
||||
mes "Thanks, and bye!";
|
||||
close;
|
||||
REQC:
|
||||
close;
|
||||
|
||||
M_REQC:
|
||||
mes "[Neris]";
|
||||
mes "Okay all these are gold related:";
|
||||
mes "1 Coronet,";
|
||||
mes "1 Emperium,";
|
||||
mes "3 Golds,";
|
||||
mes "3 Gold,";
|
||||
mes "1000 Zeny for the labor.";
|
||||
close;
|
||||
COAQ:
|
||||
close;
|
||||
|
||||
M_COAQ:
|
||||
mes "[Neris]";
|
||||
mes "You like ancient queens?";
|
||||
next;
|
||||
next;
|
||||
mes "[Neris]";
|
||||
mes "So.. what can I do for you?";
|
||||
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
|
||||
if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
|
||||
next;
|
||||
menu "Make me the item.",-,"What do I need to make it?",M_REQC2,"Nothing, thanks.",M_EXIT;
|
||||
|
||||
if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO L_NOITEM;//Items: Queen's Hair Ornament, Emperium, Gold,
|
||||
mes "[Neris]";
|
||||
mes "Now, lets swap your items";
|
||||
next;
|
||||
delitem 10006,1;
|
||||
delitem 714,1;
|
||||
delitem 969,3;
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5080,1;
|
||||
next;
|
||||
delitem 10006,1;//Items: Queen's Hair Ornament,
|
||||
delitem 714,1;//Items: Emperium,
|
||||
delitem 969,3;//Items: Gold,
|
||||
set Zeny,Zeny-1000;
|
||||
getitem 5080,1;//Items: Crown of The Ancient Queen,
|
||||
mes "[Neris]";
|
||||
mes "Thanks, and bye!";
|
||||
close;
|
||||
EX_NR:
|
||||
close;
|
||||
|
||||
M_REQC2:
|
||||
mes "[Neris]";
|
||||
mes "Okay all these are gold related:";
|
||||
mes "1 Queen's Hair Ornament,";
|
||||
mes "1 Emperium,";
|
||||
mes "3 Gold,";
|
||||
mes "1000 Zeny for the labor.";
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Neris]";
|
||||
mes "Don't take me for a fool!";
|
||||
mes "No items, no deal!";
|
||||
close;
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Neris]";
|
||||
mes "Bye! Come again.";
|
||||
close;
|
||||
}
|
@ -4,88 +4,95 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Angel & Devil Ears quests.
|
||||
//= Seperate Ears Of Angel & Ears Of Demon quests.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text, wrong ID! [Lupus]
|
||||
//============================================================
|
||||
|
||||
yuno.gat,246,51,4 script Old Blacksmith 813,{
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well then my good man!";
|
||||
mes "What can I do for you?";
|
||||
next;
|
||||
menu "Give me the ears of a devil!",EOD,"Give me the ears of an angel!",EOA;
|
||||
EOD:
|
||||
next;
|
||||
menu "Give me the ears of a devil!",M_EOD,"Give me the ears of an angel!",M_EOA,"Nothing, thanks",M_EXIT;
|
||||
|
||||
M_EOD:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, this item sure makes you look like a evil bastard.";
|
||||
mes "It makes me crap in my pants when I see these.";
|
||||
next;
|
||||
menu "Dont care, make me the Item!",-,"What are the requirements?",EODREQ,"Nothing",EXT;
|
||||
if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO EX_REQ;
|
||||
next;
|
||||
menu "Dont care, make me the Item!",-,"What are the requirements?",M_EODREQ,"Nothing",M_EXIT;
|
||||
|
||||
if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOD;//Items: Deviruchi Hat, Elven Ears,
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Wow, never thought a little fella like you could get tha.t";
|
||||
mes "Bwahaha, ok.";
|
||||
next;
|
||||
delitem 5038,1;
|
||||
delitem 2286,1;
|
||||
set Zeny,Zeny-20000;
|
||||
getitem 5068,1;
|
||||
next;
|
||||
delitem 5038,1;//Items: Deviruchi Hat,
|
||||
delitem 2286,1;//Items: Elven Ears,
|
||||
set Zeny,Zeny-20000;
|
||||
getitem 5068,1;//Items: Ears Of Demon,
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, enjoy your item!";
|
||||
close;
|
||||
EOA:
|
||||
close;
|
||||
|
||||
L_NOITEM_EOD:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, this item sure makes you look like a holy bastard.";
|
||||
next;
|
||||
menu "Dont care, make me the Item!",-,"What are the requirements?",EOAREQ,"Nothing",EXT;
|
||||
if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO EX_REQ_A;
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well well well! Someone who has the spirit!";
|
||||
mes "Okay, gimme the items.";
|
||||
next;
|
||||
delitem 2286,1;
|
||||
delitem 2254,1;
|
||||
set Zeny,Zeny-20000;
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Okay, and here you go.";
|
||||
next;
|
||||
getitem 5066,1;
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Enjoy it!";
|
||||
close;
|
||||
EAOREQ:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, this item is very holy, so I will need:";
|
||||
mes "1 Angel Wing/Angel Hheadband,";
|
||||
mes "1 Elven Ears for the ears,";
|
||||
mes "and 20,000z for the labour costs!";
|
||||
close;
|
||||
EODREQ:
|
||||
mes "Well sorry, but you dont have enough items!";
|
||||
next;
|
||||
|
||||
M_EODREQ:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, let's see...";
|
||||
mes "I need something for the evil, that be a Deviruchi Cap,";
|
||||
mes "I also need the ears for the base of it, Elven Ears would be OK,";
|
||||
mes "Last of all, I need 20,000 Zeny for me troubles.";
|
||||
next;
|
||||
next;
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Hey, I have to make a living!";
|
||||
close;
|
||||
EX_REQ:
|
||||
close;
|
||||
|
||||
M_EOA:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well, this item sure makes you look like a holy bastard.";
|
||||
next;
|
||||
menu "Dont care, make me the Item!",-,"What are the requirements?",M_EOAREQ,"Nothing",M_EXIT;
|
||||
|
||||
if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO L_NOITEM_EOA;//Items: Elven Ears, Angel Wing,
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well well well! Someone who has the spirit!";
|
||||
mes "Okay, gimme the items.";
|
||||
next;
|
||||
delitem 2286,1;//Items: Elven Ears,
|
||||
delitem 2254,1;//Items: Angel Wing,
|
||||
set Zeny,Zeny-20000;
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Okay, and here you go.";
|
||||
next;
|
||||
getitem 5074,1;//Items: Horns of Succubus,
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Enjoy it!";
|
||||
close;
|
||||
|
||||
L_NOITEM_EOA:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well sorry, but you dont have enough items!";
|
||||
next;
|
||||
GOTO EODREQ;
|
||||
EX_REQ_A:
|
||||
next;
|
||||
|
||||
M_EOAREQ:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Well sorry, but you dont have enough items!";
|
||||
next;
|
||||
GOTO EOAREQ;
|
||||
EXT:
|
||||
mes "Well, this item is very holy, so I will need:";
|
||||
mes "1 Angel Wing (Angel Headband),";
|
||||
mes "1 Elven Ears for the ears,";
|
||||
mes "and 20,000z for the labour costs!";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Old Blacksmith]";
|
||||
mes "Fair yee well!";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,58 +4,65 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Posture Fix Hat quest.
|
||||
//= Campus Hat (Posture Fix Hat) quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text
|
||||
//= fixed wrong items ID [Lupus]
|
||||
//============================================================
|
||||
|
||||
pay_in01.gat,171,142,5 script Nan Hyang 814,{
|
||||
If (getequipisequiped(5073)) GOTO GOOD;
|
||||
If (Class == 0) GOTO EXT;
|
||||
If (getequipisequiped(5073)) GOTO L_GOOD;
|
||||
If (Class == 0) GOTO L_NOVICE;
|
||||
mes "[Nan Hyang]";
|
||||
mes "Tut tut! you have terrible posture!";
|
||||
mes "You need to correct it immediately!";
|
||||
next;
|
||||
next;
|
||||
mes "[Nan Hyang]";
|
||||
mes "I could correct it for you If you brought me";
|
||||
mes "some materials to make you a posture aid.";
|
||||
next;
|
||||
menu "Can you please make me the aid.",-,"What do I need to bring?",AIT,"No thanks!",EXT;
|
||||
If ((Countitem(1550) <1) || (Countitem(2285) < 1 )) GOTO A_NM;
|
||||
mes "I could correct it for you If you brought me some materials to make you a Campus Hat.";
|
||||
next;
|
||||
menu "Make me a Campus Hat.",-,"What do I need to get?",M_REQ,"No thanks!",M_EXIT;
|
||||
|
||||
If ((countitem(1550) <1) || (countitem(2285) < 1 )) GOTO L_NOITEM;//Items: Book, Apple o' Archer,
|
||||
mes "[Nan Hyang]";
|
||||
mes "Ahh at last, someone who is serious!";
|
||||
next;
|
||||
delitem 1550,1;
|
||||
delitem 2885,1;
|
||||
getitem 5073,1;
|
||||
next;
|
||||
delitem 1550,1;//Items: Book,
|
||||
delitem 2285,1;//Items: Apple o' Archer,
|
||||
getitem 5073,1;//Items: Campus Hat,
|
||||
mes "[Nan Hyang]";
|
||||
mes "Hehe, well, maybe you will become more careful, or your sense will";
|
||||
mes "become balanced.";
|
||||
close;
|
||||
AIT:
|
||||
mes "Hehe, well, maybe you will become more careful, or your sense will become balanced.";
|
||||
close;
|
||||
|
||||
M_REQ:
|
||||
mes "[Nan Hyang]";
|
||||
mes "What I require is very simple...";
|
||||
next;
|
||||
next;
|
||||
mes "[Nan Hyang]";
|
||||
mes "1 Book.";
|
||||
mes "And 1 Apple o' Archer to balance on it.";
|
||||
close;
|
||||
A_NM:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Nan Hyang]";
|
||||
mes "At least be serious, you dont have enough items!";
|
||||
mes "Come back when you wish to learn posture.";
|
||||
close;
|
||||
GOOD:
|
||||
close;
|
||||
|
||||
L_GOOD:
|
||||
mes "[Nan Hyang]";
|
||||
mes "Ah, that's it! good to see you are willing to learn!";
|
||||
close;
|
||||
EXIT:
|
||||
next;
|
||||
close;
|
||||
|
||||
L_NOVICE:
|
||||
mes "Hi! Could you visit me next week?";
|
||||
next;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Nan Hyang]";
|
||||
mes "Good day to you.";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,47 +4,50 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Seo Otter Hat quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text [Lupus]
|
||||
//============================================================
|
||||
|
||||
xmas.gat,184,267,4 script Pretty Rency 818,{
|
||||
mes "[Pretty Rency]";
|
||||
mes "Wow! you heard of a Sea Otter Hat?";
|
||||
next;
|
||||
next;
|
||||
mes "[Pretty Rency]";
|
||||
mes "The requirements for this item, are very simple:";
|
||||
mes "1 Raccoon Hat,";
|
||||
mes "1 Transform Leaf";
|
||||
next;
|
||||
mes "1 Lazy Racoon Hat,";
|
||||
mes "1 Transformation Leaf";
|
||||
next;
|
||||
mes "[Pretty Rency]";
|
||||
mes "Do you have these items?";
|
||||
next;
|
||||
menu "Yes.",-,"No.",EXT;
|
||||
if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO NM_EXT;
|
||||
next;
|
||||
menu "Yes.",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO L_NOITEM;//Items: Lazy Racoon Hat, Transformation Leaf,
|
||||
mes "[Pretty Rency]";
|
||||
mes "Congratulations!";
|
||||
next;
|
||||
delitem 5084,1;
|
||||
delitem 5064,1;
|
||||
next;
|
||||
delitem 5084,1;//Items: Lazy Racoon Hat,
|
||||
delitem 5064,1;//Items: Transformation Leaf,
|
||||
mes "[Pretty Rency]";
|
||||
mes "Thanks for your items! Now I will make yours for you!";
|
||||
next;
|
||||
getitem 5078,1;
|
||||
next;
|
||||
getitem 5078,1;//Items: Sea Otter Hat,
|
||||
mes "[Pretty Rency]";
|
||||
mes "Thanks! Byeeeeeee!";
|
||||
close;
|
||||
NM_EXT:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Pretty Rency]";
|
||||
mes "Sorry, not enough items.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Pretty Rency]";
|
||||
mes "Byebye! Have a nice time in the world of Ragnarok!";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,111 +4,127 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate New Hat quests.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text
|
||||
//= added missing delitem, fixed names, item amount [Lupus]
|
||||
//============================================================
|
||||
|
||||
morroc.gat,234,77,6 script Traveler 807,{
|
||||
if (Class == 0) GOTO EXT;
|
||||
mes "[Traveler]";
|
||||
mes "What item do you want from me?";
|
||||
next;
|
||||
menu "Annoyed Raccoon Dog Hat.",MN1,"Fresh Bluish Fish Hat",MN2,"Drooping Cat",MN3,"Transformation Leaf",MN4;
|
||||
MN1:
|
||||
if (Class == 0) GOTO L_NOVICE;
|
||||
mes "What kind of hat do you want from me?";
|
||||
next;
|
||||
menu "Lazy Racoon Hat.",M_N1,"Fresh Bluish Fish",M_N2,"Drooping Cat",M_N3,"Transformation Leaf",M_N4,"Nothing.",M_EXIT;
|
||||
|
||||
M_N1:
|
||||
mes "[Traveler]";
|
||||
mes "Gimme 1000 Acorns,";
|
||||
mes "100 Sea Otter Skins,";
|
||||
mes "and 10 Raccoon Dog's Leaf";
|
||||
next;
|
||||
mes "and 10 Raccoon Leaf";
|
||||
next;
|
||||
mes "[Traveler]";
|
||||
mes "Got these items?";
|
||||
next;
|
||||
menu "Yep.",-,"No!",EXT;
|
||||
if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO EX_NM;
|
||||
next;
|
||||
menu "Yep.",-,"No!",M_EXIT;
|
||||
|
||||
if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO L_NOITEM;//Items: Acorn, Sea Otter Fur, Raccoon Leaf,
|
||||
mes "[Traveler]";
|
||||
mes "Well, then here is your item";
|
||||
next;
|
||||
delitem 1026,1000;
|
||||
delitem 7065,100;
|
||||
delitem 945,10;
|
||||
getitem 5084,1;
|
||||
next;
|
||||
delitem 1026,1000;//Items: Acorn,
|
||||
delitem 7065,100;//Items: Sea Otter Fur,
|
||||
delitem 945,10;//Items: Raccoon Leaf,
|
||||
getitem 5084,1;//Items: Lazy Racoon Hat,
|
||||
mes "[Traveler]";
|
||||
mes "Enjoy.";
|
||||
close;
|
||||
MN2:
|
||||
close;
|
||||
|
||||
M_N2:
|
||||
mes "[Traveler]";
|
||||
mes "Gimme 1 Rotten Fish,";
|
||||
mes "300 Rotten Scales,";
|
||||
mes "50 Sashimi,";
|
||||
mes "1 Tail of a Fish,";
|
||||
mes "and 100 Sticky Mucus";
|
||||
next;
|
||||
next;
|
||||
mes "[Traveler]";
|
||||
mes "Got these items?";
|
||||
menu "Yes",-,"No.",EXT;
|
||||
if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO EX_NM;
|
||||
menu "Yes",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO L_NOITEM; //Items: Rotten Fish, Stinky Scale, Sashimi, Fish Tail, Sticky Mucus,
|
||||
mes "[Traveler]";
|
||||
mes "Okay, thanks.";
|
||||
next;
|
||||
delitem 624,1;
|
||||
delitem 959,300;
|
||||
delitem 1144,50;
|
||||
delitem 1023,1;
|
||||
delitem 938,100;
|
||||
getitem 5065,1
|
||||
next;
|
||||
delitem 624,1;//Items: Rotten Fish,
|
||||
delitem 959,300;//Items: Stinky Scale,
|
||||
delitem 1144,50;//Items: Sashimi,
|
||||
delitem 1023,1;//Items: Fish Tail,
|
||||
delitem 938,100;//Items: Sticky Mucus,
|
||||
getitem 5065,1//Items: Fresh Blueish Fish,
|
||||
mes "[Traveler]";
|
||||
mes "Thanks. Bye.";
|
||||
close;
|
||||
MN3:
|
||||
close;
|
||||
|
||||
M_N3:
|
||||
mes "[Traveler]";
|
||||
mes "Give me 1 Slotted Circlet,";
|
||||
mes "1 Black Dyestuff,";
|
||||
mes "and 300 Cat Dolls.";
|
||||
mes "and 300 Black Cat Dolls.";
|
||||
mes "Loli Ruri drops the last one.";
|
||||
next;
|
||||
next;
|
||||
mes "[Traveler]";
|
||||
mes "Have you these items?";
|
||||
next;
|
||||
menu "Yes",-,"No.",EXT;
|
||||
if ((countitem(2233) < 1) || (countitem(7206) < 300)) GOTO EX_NM;
|
||||
next;
|
||||
menu "Yes",-,"No.",M_EXIT;
|
||||
|
||||
if ((countitem(2233) < 1) || (countitem(983) < 1) || (countitem(7206) < 300)) GOTO L_NOITEM;//Items: Circlet, Black Dyestuff, Black Cat Doll,
|
||||
mes "[Traveler]";
|
||||
mes "Okay, here you are.";
|
||||
next;
|
||||
delitem 2233,1;
|
||||
delitem 7206,300;
|
||||
getitem 5058,1;
|
||||
next;
|
||||
delitem 2233,1;//Items: Circlet,
|
||||
delitem 983,1;//Items: Black Dyestuff,
|
||||
delitem 7206,300;//Items: Black Cat Doll,
|
||||
getitem 5058,1;//Items: Resting Cat,
|
||||
mes "[Traveler]";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
MN4:
|
||||
close;
|
||||
|
||||
M_N4:
|
||||
mes "[Traveler]";
|
||||
mes "Bring me 600 Raccoon Dog's Leaf (Raccoon Leaf)";
|
||||
next;
|
||||
next;
|
||||
mes "[Traveler]";
|
||||
mes "You have these?";
|
||||
next;
|
||||
menu "Yes!",-,"Nope.",EXT;
|
||||
if (countitem(945) < 600) GOTO EX_NM;
|
||||
next;
|
||||
menu "Yes!",-,"Nope.",M_EXIT;
|
||||
|
||||
if (countitem(945) < 600) GOTO L_NOITEM;//Items: Raccoon Leaf,
|
||||
mes "[Traveler]";
|
||||
mes "Thanks. here's your leaf";
|
||||
next;
|
||||
delitem 945,600;
|
||||
getitem 5064,1;
|
||||
next;
|
||||
delitem 945,600;//Items: Raccoon Leaf,
|
||||
getitem 5064,1;//Items: Transformation Leaf,
|
||||
mes "[Traveler]";
|
||||
mes "Enjoy your Item";
|
||||
close;
|
||||
EX_NM:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Traveler]";
|
||||
mes "No stuff, no item!";
|
||||
mes "When you have it, come back.";
|
||||
close;
|
||||
EXT:
|
||||
close;
|
||||
|
||||
L_NOVICE:
|
||||
mes "It's hot today...";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Traveler]";
|
||||
mes "Bye.";
|
||||
close;
|
||||
close;
|
||||
}
|
@ -4,45 +4,59 @@
|
||||
//= Halca (1.0)
|
||||
//= Mass Zero (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Version.
|
||||
//===== Description: =========================================
|
||||
//= Seperate Tulip Hairpin quest.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= 1.2 Fixed wrong labels, added missing text [Lupus]
|
||||
//============================================================
|
||||
|
||||
prontera.gat,84,189,6 script Ses 815,{
|
||||
mes "[Ses]";
|
||||
If (Class == 0) GOTO L_NOVICE;
|
||||
mes "Woo, hello! Fruit fruit!";
|
||||
mes "Sorry, I just love flowers, fruits and everything that makes me";
|
||||
mes "look more FRUITY!";
|
||||
next;
|
||||
menu "Shh, just make me the Tulip Hairpin!",-,"What do I need for the Tulip Hairpin?",TH_REQ,"Bye!",EXIT;
|
||||
next;
|
||||
menu "Make me a Tulip Hairpin!",-,"What do I need?",M_REQ,"Bye!",M_EXIT;
|
||||
|
||||
mes "[Ses]";
|
||||
mes "You have the items?";
|
||||
next;
|
||||
menu "Yes!",-,"No!",EXIT;
|
||||
If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO EX_NM;
|
||||
next;
|
||||
menu "Yes!",-,"No!",M_EXIT;
|
||||
|
||||
If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO L_NOITEM;//Items: Mr. Smile, Scarlet Dyestuffs,
|
||||
mes "[Ses]";
|
||||
mes "Yay! thanks! Pineapple!";
|
||||
mes "Here you go!";
|
||||
next;
|
||||
delitem 2278,1;
|
||||
delitem 975,1;
|
||||
getitem 5077,1;
|
||||
next;
|
||||
delitem 2278,1;//Items: Mr. Smile,
|
||||
delitem 975,1;//Items: Scarlet Dyestuffs,
|
||||
getitem 5077,1;//Items: Tulip Hairpin,
|
||||
mes "[Ses]";
|
||||
mes "Enjoy being pretty!";
|
||||
close;
|
||||
TH_REQ:
|
||||
close;
|
||||
|
||||
L_NOITEM:
|
||||
mes "[Ses]";
|
||||
mes "You don't have enough items for a Tulip Hairpin!";
|
||||
next;
|
||||
|
||||
M_REQ:
|
||||
mes "[Ses]";
|
||||
mes "Well, I need...";
|
||||
mes "1 Mr. Smile for the substance";
|
||||
mes "and 1 scarlet dyestuff!";
|
||||
mes "and 1 scarlet Dyestuff!";
|
||||
mes "Bring these to me for your item!";
|
||||
close;
|
||||
EXIT:
|
||||
close;
|
||||
|
||||
L_NOVICE:
|
||||
mes "I love flowers... Do you love flowers, too?";
|
||||
close;
|
||||
|
||||
M_EXIT:
|
||||
mes "[Ses]";
|
||||
mes "Okay!";
|
||||
mes "Byeeeee!";
|
||||
|
Loading…
x
Reference in New Issue
Block a user