diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 8b620ec342..d3231a56be 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -1788,9 +1788,6 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 if (attack_type&BF_MISC) // Burning effect from 'eruption' sc_start4(src, bl, SC_BURNING, 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv)); break; - case GC_DARKCROW: - sc_start(src,bl,SC_DARKCROW,100,skill_lv,skill_get_time(skill_id,skill_lv)); - break; case GN_ILLUSIONDOPING: if( sc_start(src,bl,SC_ILLUSIONDOPING,100 - skill_lv * 10,skill_lv,skill_get_time(skill_id,skill_lv)) ) sc_start(src,bl,SC_HALLUCINATION,100,skill_lv,skill_get_time(skill_id,skill_lv)); @@ -4645,7 +4642,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case WM_GREAT_ECHO: case GN_SLINGITEM_RANGEMELEEATK: case KO_SETSUDAN: - case GC_DARKCROW: case RL_MASS_SPIRAL: case RL_BANISHING_BUSTER: case RL_SLUGSHOT: @@ -5419,6 +5415,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); // Should only end, no damage dealt. } break; + + case GC_DARKCROW: + skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); + sc_start(src, bl, status_skill2sc(skill_id), 100, skill_lv, skill_get_time(skill_id, skill_lv)); // Should be applied even on miss + break; + case WL_CHAINLIGHTNING: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); skill_addtimerskill(src,tick + status_get_amotion(src),bl->id,0,0,WL_CHAINLIGHTNING_ATK,skill_lv,0,flag);