* Modified drop system to allow overriding global item drop rates on per-item basis. For detailed explanation read source:trunk/db/mob_item_ratio.txt (topic:56118).

* Added missing update to `logs.sql` (follow-up to r15519).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15521 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
gepard1984 2012-01-26 15:55:42 +00:00
parent ada41eebd1
commit 2c2a3cad15
5 changed files with 112 additions and 8 deletions

29
db/mob_item_ratio.txt Normal file
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@ -0,0 +1,29 @@
// Overrides for global item_rate* values from conf/battle/drops.conf
// Database format:
// ItemID,Ratio{,MonsterID}
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
// by global item_rate* values (aka drop rates) from
// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
// otherwise only listed ones.
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
// drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
// for different monsters, override drop rate with Ratio=100 and edit
// base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.

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@ -2,7 +2,7 @@
# Players (T)rade Give/Take, Players (V)ending Sell/Take, (S)hop Sell/Take, (N)PC Give/Take,
# (C)onsumable Items, (A)dministrators Create/Delete, Sto(R)age, (G)uild Storage,
# (E)mail attachment,(B)uying Store, Pr(O)duced Items/Ingredients, Auct(I)oned Items,
# (X) Other
# (X) Other, (D) Stolen from mobs, (U) MVP Prizes
#Database: log
#Table: picklog
@ -10,7 +10,7 @@ CREATE TABLE `picklog` (
`id` int(11) NOT NULL auto_increment,
`time` datetime NOT NULL default '0000-00-00 00:00:00',
`char_id` int(11) NOT NULL default '0',
`type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X') NOT NULL default 'P',
`type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U') NOT NULL default 'P',
`nameid` int(11) NOT NULL default '0',
`amount` int(11) NOT NULL default '1',
`refine` tinyint(3) unsigned NOT NULL default '0',

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@ -16,11 +16,6 @@
#include <stdlib.h>
#include <string.h>
// 32k array entries (the rest goes to the db)
#define MAX_ITEMDB 0x8000
static struct item_data* itemdb_array[MAX_ITEMDB];
static DBMap* itemdb_other;// int nameid -> struct item_data*

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@ -7,6 +7,9 @@
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h" //REMODE
// 32k array entries in array (the rest goes to the db)
#define MAX_ITEMDB 0x8000
#define MAX_RANDITEM 11000
// The maximum number of item delays

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@ -64,6 +64,14 @@ struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db
struct mob_chat *mob_chat_db[MAX_MOB_CHAT+1];
struct mob_chat *mob_chat(short id) { if(id<=0 || id>MAX_MOB_CHAT || mob_chat_db[id]==NULL) return (struct mob_chat*)NULL; return mob_chat_db[id]; }
//Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios.
#define MAX_ITEMRATIO_MOBS 10
struct item_drop_ratio {
int drop_ratio;
int mob_id[MAX_ITEMRATIO_MOBS];
};
static struct item_drop_ratio *item_drop_ratio_db[MAX_ITEMDB];
static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
@ -3441,6 +3449,27 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
return (unsigned int)cap_value(rate,rate_min,rate_max);
}
/**
* Check if global item drop rate is overriden for given item
* in db/mob_item_ratio.txt
* @param nameid ID of the item
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
int i;
if( item_drop_ratio_db[nameid] ) {
if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs
ARR_FIND(0, MAX_ITEMRATIO_MOBS, i, item_drop_ratio_db[nameid]->mob_id[i] == mob_id);
if(i < MAX_ITEMRATIO_MOBS) // found
*rate_adjust = item_drop_ratio_db[nameid]->drop_ratio;
}
else // for all mobs
*rate_adjust = item_drop_ratio_db[nameid]->drop_ratio;
}
}
/*==========================================
* processes one mobdb entry
*------------------------------------------*/
@ -3583,12 +3612,14 @@ static bool mob_parse_dbrow(char** str)
// MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for(i = 0; i < 3; i++) {
struct item_data *id;
int rate_adjust = battle_config.item_rate_mvp;;
db->mvpitem[i].nameid = atoi(str[32+i*2]);
if (!db->mvpitem[i].nameid) {
db->mvpitem[i].p = 0; //No item....
continue;
}
db->mvpitem[i].p = mob_drop_adjust(atoi(str[33+i*2]), battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
db->mvpitem[i].p = mob_drop_adjust(atoi(str[33+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
@ -3650,6 +3681,7 @@ static bool mob_parse_dbrow(char** str)
ratemax = battle_config.item_drop_common_max;
break;
}
item_dropratio_adjust(id->nameid, class_, &rate_adjust);
db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
@ -4384,11 +4416,40 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
return true;
}
/**
* Read mob_item_ratio.txt
*/
static bool mob_readdb_itemratio(char* str[], int columns, int current)
{
int nameid, ratio, i;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemratio: Invalid item id %d.\n", nameid);
return false;
}
ratio = atoi(str[1]);
if(item_drop_ratio_db[nameid] == NULL)
item_drop_ratio_db[nameid] = (struct item_drop_ratio*)aCalloc(1, sizeof(struct item_drop_ratio));
item_drop_ratio_db[nameid]->drop_ratio = ratio;
for(i = 0; i < columns-2; i++)
item_drop_ratio_db[nameid]->mob_id[i] = atoi(str[i+2]);
return true;
}
/**
* read all mob-related databases
*/
static void mob_load(void)
{
sv_readdb(db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
if (db_use_sqldbs)
{
mob_read_sqldb();
@ -4417,6 +4478,14 @@ void mob_reload(void)
mob_db_data[i]->maxskill=0;
}
// Clear item_drop_ratio_db
for (i = 0; i < MAX_ITEMDB; i++) {
if (item_drop_ratio_db[i]) {
aFree(item_drop_ratio_db[i]);
item_drop_ratio_db[i] = NULL;
}
}
mob_load();
}
@ -4481,6 +4550,14 @@ int do_final_mob(void)
mob_chat_db[i] = NULL;
}
}
for (i = 0; i <= MAX_ITEMDB; i++)
{
if (item_drop_ratio_db[i] != NULL)
{
aFree(item_drop_ratio_db[i]);
item_drop_ratio_db[i] = NULL;
}
}
ers_destroy(item_drop_ers);
ers_destroy(item_drop_list_ers);
return 0;