Split item stack database between renewal and pre-renewal
* Separated the database between the two modes.
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32
db/re/item_stack.txt
Normal file
32
db/re/item_stack.txt
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@ -0,0 +1,32 @@
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// Item Stacking Restriction File
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// Prevents an item to be stacked more than x times in given
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// inventory types. Generally used by 3rd class related skill items.
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//
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// Structure of Database:
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// ItemID,MaxStackAmount,Type
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//
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// MaxStackAmount:
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// Stack limit for the item. Use 0 to disable a restriction.
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//
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// Type mask values:
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// &1: Character inventory restriction
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// &2: Character cart restriction
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// &4: Account storage restriction
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// &8: Guild storage restriction
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//
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// Example:
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// 512,4,12 // Will not allow more than 4 Apples in storages.
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// Rune Knight
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12725,20,1 // Nauthiz Rune
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12726,20,1 // Raido Rune
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12727,20,1 // Berkana Rune
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12728,20,1 // Isa Rune
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12729,20,1 // Othila Rune
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12730,20,1 // Uruz Rune
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12731,20,1 // Thurisaz Rune
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12732,20,1 // Wyrd Rune
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12733,20,1 // Hagalaz Rune
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// Arch Bishop
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12333,3,1 // Ancilla
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@ -1681,7 +1681,7 @@ static void itemdb_read(void) {
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}
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sv_readdb(dbsubpath1, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail, i);
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sv_readdb(dbsubpath1, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, i);
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sv_readdb(dbsubpath2, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, i);
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sv_readdb(dbsubpath1, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse, i);
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sv_readdb(dbsubpath2, "item_group_db.txt", ',', 2, 10, -1, &itemdb_read_group, i);
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sv_readdb(dbsubpath2, "item_bluebox.txt", ',', 2, 10, -1, &itemdb_read_group, i);
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