Fixed bugreport:6443 where SC_AUTOSHADOWSPELL bypasses flag checking of ground type skills.
Follow up r16591 where using KG_GENWAKU on sitting targets the client doesn't sync with the server in sitting state. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4810,12 +4810,42 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id != 0 && sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].flag == SKILL_FLAG_PLAGIARIZED )
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{
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int r_skill = sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id,
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r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
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r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2, type;
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if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) {
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if( (type = skill_get_casttype(r_skill)) == CAST_GROUND ) {
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int maxcount = 0;
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if( !(BL_PC&battle_config.skill_reiteration) &&
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skill_get_unit_flag(r_skill)&UF_NOREITERATION )
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type = -1;
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if( BL_PC&battle_config.skill_nofootset &&
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skill_get_unit_flag(r_skill)&UF_NOFOOTSET )
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type = -1;
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if( BL_PC&battle_config.land_skill_limit &&
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(maxcount = skill_get_maxcount(r_skill, r_lv)) > 0
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) {
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int v;
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for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) {
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if(sd->ud.skillunit[v]->skill_id == r_skill)
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maxcount--;
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}
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if( maxcount == 0 )
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type = -1;
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}
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if( type != CAST_GROUND ){
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clif_skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
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map_freeblock_unlock();
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return wd.dmg_lv;
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}
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}
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sd->state.autocast = 1;
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skill_consume_requirement(sd,r_skill,r_lv,3);
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switch( skill_get_casttype(r_skill) ) {
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switch( type ) {
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case CAST_GROUND:
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skill_castend_pos2(src, target->x, target->y, r_skill, r_lv, tick, flag);
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break;
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@ -8760,7 +8760,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (unit_movepos(bl,x,y,0,0))
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{
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clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6);
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if( sd && pc_issit(sd))
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if( bl->type == BL_PC && pc_issit((TBL_PC*)bl))
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clif_sitting(bl); //Avoid sitting sync problem
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clif_slide(bl,x,y) ;
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sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv));
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