From 2c61b336bcdfdc00ff71a044442b75d01876b9d1 Mon Sep 17 00:00:00 2001 From: Aleos Date: Fri, 2 Jun 2023 15:00:36 -0400 Subject: [PATCH] Fixes Lux Anima status not applying (#7796) * Fixes #7793. * Follow up to 7913eda. * Adds missing sc_start after cleaning up previous check. Thanks to @mazvi! --- src/map/skill.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index f8c8c522aa..a8c408530a 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -10690,6 +10690,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RK_LUXANIMA: status_change_clear_buffs(bl, SCCB_LUXANIMA); // For bonus_script + sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); + clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); break; case RK_GIANTGROWTH: case RK_STONEHARDSKIN: