- When the code auto-guesses that a skill should require ammo, it will accept any type of ammo for using it instead of only arrows. Fixes Magnum Break usage on Gunslingers.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8852 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-24 19:28:58 +00:00
parent 6c0bcbe689
commit 2c685ecbf4
2 changed files with 5 additions and 1 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/24
* When the code auto-guesses that a skill should require ammo, it will
accept any type of ammo for using it instead of only arrows. Fixes Magnum
Break usage on Gunslingers. [Skotlex]
2006/09/22
* Probably fixed a signed/unsigned mismatch warning on the new socket code.
[Skotlex]

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@ -7898,7 +7898,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
if (!ammo && skill && skill_isammotype(sd, skill))
{ //Assume this skill is using the weapon, therefore it requires arrows.
ammo = 2; //1<<1 <- look 1 (arrows) moved right 1 times.
ammo = 0xFFFFFFFF; //Enable use on all ammo types.
ammo_qty = skill_get_num(skill, lv);
if (ammo_qty < 0) ammo_qty *= -1;
}