- Should have fixed the login-sql crash when passed user-name's length is beyond the limit.
- Removed setting mob_ghostring_fix - Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/10
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* Should have fixed the login-sql crash when passed user-name's length is
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beyond the limit. [Skotlex]
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* Changed setting attack_attr_none to affect all neutral-element attacks.
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Basicly, this setting is now used to determine who can hit for full damage
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always when using neutral-attacks (defaults to non-players) [Skotlex]
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* Fixed two instances in the login-sql server where the ip in the log-login
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table was being stored backwards. [Skotlex]
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* Now when a skill's range is 0 and the skill is NOT casted on self, it
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@ -1,4 +1,9 @@
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Date Added
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2006/08/10
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* Removed setting mob_ghostring_fix [Skotlex]
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* Changed setting attack_attr_none to affect all neutral-element attacks.
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Basicly, this setting is now used to determine who can hit for full damage
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always when using neutral-attacks (defaults to non-players) [Skotlex]
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2006/08/09
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* Change the default of attack_attr_none to all classes except players.
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This means that pet/mobs/homun will always do normal attacks with
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@ -132,7 +132,8 @@ vit_penalty_count_lv: 3
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// Change attacker's direction to face opponent on every attack? (Note 4)
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attack_direction_change: 15
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// Remove elemental modifiers from normal attacks (skills will always have elemental modifiers)? (Note 4)
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// For those who is set, attacks of Neutral element will not get any elemental
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// modifiers (they will hit for full damage on Ghost types) (Note 4)
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attack_attr_none: 14
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// Rate at which equipment can break (base rate before it's modified by any skills)
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@ -76,9 +76,6 @@ item_check: no
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// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
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item_use_interval: 100
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// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
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mob_ghostring_fix: yes
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//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
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//For example, if left at 50. An item can give bNoMagicDamage,40;
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// which reduces magic damage by 40%, but does not blocks status changes.
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@ -1586,7 +1586,7 @@ int parse_login(int fd) {
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result=mmo_auth(&account, fd);
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jstrescapecpy(t_uid,(char*)RFIFOP(fd, 6));
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jstrescapecpy(t_uid,account.userid);
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if(result==-1){
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// as we have queried account level earlier in mmo_auth anyway, no need to do this again [zzo]
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// int gm_level = isGM(account.account_id); // removed by [zzo]
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@ -1788,19 +1788,16 @@ static struct Damage battle_calc_weapon_attack(
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if(skill_num==TF_POISON)
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ATK_ADD(15*skill_lv);
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if (skill_num || !(battle_config.attack_attr_none&src->type))
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if (s_ele != ELE_NEUTRAL || !(battle_config.attack_attr_none&src->type))
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{ //Elemental attribute fix
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if (!(!sd && tsd && battle_config.mob_ghostring_fix && tstatus->def_ele==ELE_GHOST))
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if (wd.damage > 0)
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{
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if (wd.damage > 0)
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{
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wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv);
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if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
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wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
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}
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if (flag.lh && wd.damage2 > 0)
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wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
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wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv);
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if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
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wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
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}
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if (flag.lh && wd.damage2 > 0)
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wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
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if(sc && sc->data[SC_WATK_ELEMENT].timer != -1)
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{ //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
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int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0));
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@ -3590,7 +3587,6 @@ static const struct battle_data_short {
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{ "show_party_share_picker", &battle_config.party_show_share_picker },
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{ "party_update_interval", &battle_config.party_update_interval },
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{ "party_item_share_type", &battle_config.party_share_type },
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{ "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
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{ "attack_attr_none", &battle_config.attack_attr_none },
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{ "gx_allhit", &battle_config.gx_allhit },
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{ "gx_disptype", &battle_config.gx_disptype },
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@ -4007,7 +4003,6 @@ void battle_set_defaults() {
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battle_config.party_hp_mode = 0;
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battle_config.party_show_share_picker = 0;
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battle_config.attack_attr_none = ~BL_PC;
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battle_config.mob_ghostring_fix = 1;
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battle_config.gx_allhit = 1;
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battle_config.gx_disptype = 1;
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battle_config.devotion_level_difference = 10;
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@ -270,7 +270,6 @@ extern struct Battle_Config {
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unsigned short party_share_type;
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unsigned short party_hp_mode;
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unsigned short party_show_share_picker;
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unsigned short mob_ghostring_fix;
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unsigned short attack_attr_none;
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int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, // added support for MVP drops [Reddozen]
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item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
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@ -151,7 +151,7 @@ int impossible_trade_check(struct map_session_data *sd) {
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// re-added! [celest]
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// remove equiped items (they can not be trade)
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for (i = 0; i < MAX_INVENTORY; i++)
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if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000))
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if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
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memset(&inventory[i], 0, sizeof(struct item));
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// check items in player inventory
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