- Added bNoMiscDamage setting so you can specify misc-damage blocking from skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.
- Removed SC_LANDPROTECTOR as it wasn't being used by anything. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/30
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* Added bNoMiscDamage setting so you can specify misc-damage blocking from
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skills. Modified battle_calc_damage so that even Pressure and similar
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skills will be affected by this setting. [Skotlex]
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* GS skill updates/fixes [Vicious]
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* Force all users offline in sql when char-server starts [Toms]
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2006/07/29
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@ -283,6 +283,7 @@ bNoMagicDamage 2003
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bNoWeaponDamage 2004
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bNoGemStone 2005
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bNoCastCancel2 2006
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bNoMiscDamage 2007
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bUnbreakableWeapon 2008
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bUnbreakableArmor 2009
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@ -226,7 +226,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
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int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
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{
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struct map_session_data *sd = NULL;
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struct mob_data *md = NULL;
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struct status_change *sc;
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struct status_change_entry *sci;
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@ -235,9 +234,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if (!damage)
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return 0;
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if (bl->type == BL_MOB) {
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md=(struct mob_data *)bl;
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} else if (bl->type == BL_PC) {
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if (bl->type == BL_PC) {
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sd=(struct map_session_data *)bl;
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//Special no damage states
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if(flag&BF_WEAPON && sd->special_state.no_weapon_damage)
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@ -246,9 +243,15 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if(flag&BF_MAGIC && sd->special_state.no_magic_damage)
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damage -= damage*sd->special_state.no_magic_damage/100;
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if(flag&BF_MISC && sd->special_state.no_misc_damage)
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damage -= damage*sd->special_state.no_misc_damage/100;
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if(!damage) return 0;
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}
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if (skill_num == PA_PRESSURE || skill_num == NJ_ZENYNAGE)
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return damage; //These two bypass everything else.
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sc = status_get_sc(bl);
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if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
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@ -271,9 +274,6 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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status_change_end(bl,SC_SAFETYWALL,-1);
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}
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if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
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return 0;
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if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
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rand()%100 < sc->data[SC_AUTOGUARD].val2) {
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int delay;
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@ -438,11 +438,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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damage = div_;
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}
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if( md && !status_isdead(bl) && src != bl) {
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if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) {
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if (damage > 0 )
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mobskill_event(md,src,gettick(),flag);
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mobskill_event((TBL_MOB*)bl,src,gettick(),flag);
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if (skill_num)
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mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
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mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
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}
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return damage;
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@ -2691,7 +2691,6 @@ struct Damage battle_calc_misc_attack(
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md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
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if (skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure ignores all these things... and Throw Money ?
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md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
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if (map_flag_gvg(target->m))
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md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
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@ -544,7 +544,7 @@ struct map_session_data {
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struct guild *gmaster_flag;
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} state;
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struct {
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unsigned char no_weapon_damage, no_magic_damage;
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unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
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unsigned killer : 1;
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unsigned killable : 1;
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unsigned restart_full_recover : 1;
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@ -1152,7 +1152,7 @@ enum {
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SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
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SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
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SP_NO_CASTCANCEL2,SP_FREE1,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
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SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
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SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
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SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
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@ -1165,7 +1165,6 @@ enum {
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
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//Before adding another, note that
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//1077 (SP_FREE, previously disguise),
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//2007 (SP_FREE2, previously Infinite Endure)
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//are available!
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};
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@ -1625,6 +1625,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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val+= sd->special_state.no_weapon_damage;
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sd->special_state.no_weapon_damage = cap_value(val,0,100);
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break;
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case SP_NO_MISC_DAMAGE:
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if(sd->state.lr_flag == 2)
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break;
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val+= sd->special_state.no_misc_damage;
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sd->special_state.no_misc_damage = cap_value(val,0,100);
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break;
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case SP_NO_GEMSTONE:
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if(sd->state.lr_flag != 2)
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sd->special_state.no_gemstone = 1;
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@ -246,7 +246,6 @@ void initChangeTables(void) {
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set_sc(SA_VOLCANO, SC_VOLCANO, SI_BLANK, SCB_WATK);
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set_sc(SA_DELUGE, SC_DELUGE, SI_BLANK, SCB_MAXHP);
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set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_BLANK, SCB_FLEE);
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add_sc(SA_LANDPROTECTOR, SC_LANDPROTECTOR);
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add_sc(SA_REVERSEORCISH, SC_ORCISH);
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add_sc(SA_COMA, SC_COMA);
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set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED);
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@ -112,7 +112,7 @@ enum {
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SC_DELUGE,
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SC_VIOLENTGALE,
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SC_WATK_ELEMENT,
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SC_LANDPROTECTOR,
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SC_LANDPROTECTOR, //Available
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SC_ARMOR_ELEMENT,
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SC_NOCHAT,
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SC_BABY,
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