- Added bNoMiscDamage setting so you can specify misc-damage blocking from skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.

- Removed SC_LANDPROTECTOR as it wasn't being used by anything.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-30 18:56:33 +00:00
parent 30cda99957
commit 2c88556eb7
7 changed files with 24 additions and 17 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/30
* Added bNoMiscDamage setting so you can specify misc-damage blocking from
skills. Modified battle_calc_damage so that even Pressure and similar
skills will be affected by this setting. [Skotlex]
* GS skill updates/fixes [Vicious]
* Force all users offline in sql when char-server starts [Toms]
2006/07/29

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@ -283,6 +283,7 @@ bNoMagicDamage 2003
bNoWeaponDamage 2004
bNoGemStone 2005
bNoCastCancel2 2006
bNoMiscDamage 2007
bUnbreakableWeapon 2008
bUnbreakableArmor 2009

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@ -226,7 +226,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
{
struct map_session_data *sd = NULL;
struct mob_data *md = NULL;
struct status_change *sc;
struct status_change_entry *sci;
@ -235,9 +234,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if (!damage)
return 0;
if (bl->type == BL_MOB) {
md=(struct mob_data *)bl;
} else if (bl->type == BL_PC) {
if (bl->type == BL_PC) {
sd=(struct map_session_data *)bl;
//Special no damage states
if(flag&BF_WEAPON && sd->special_state.no_weapon_damage)
@ -246,9 +243,15 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(flag&BF_MAGIC && sd->special_state.no_magic_damage)
damage -= damage*sd->special_state.no_magic_damage/100;
if(flag&BF_MISC && sd->special_state.no_misc_damage)
damage -= damage*sd->special_state.no_misc_damage/100;
if(!damage) return 0;
}
if (skill_num == PA_PRESSURE || skill_num == NJ_ZENYNAGE)
return damage; //These two bypass everything else.
sc = status_get_sc(bl);
if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
@ -271,9 +274,6 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
status_change_end(bl,SC_SAFETYWALL,-1);
}
if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
return 0;
if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
rand()%100 < sc->data[SC_AUTOGUARD].val2) {
int delay;
@ -438,11 +438,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
damage = div_;
}
if( md && !status_isdead(bl) && src != bl) {
if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) {
if (damage > 0 )
mobskill_event(md,src,gettick(),flag);
mobskill_event((TBL_MOB*)bl,src,gettick(),flag);
if (skill_num)
mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
}
return damage;
@ -2691,7 +2691,6 @@ struct Damage battle_calc_misc_attack(
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
if (skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure ignores all these things... and Throw Money ?
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
if (map_flag_gvg(target->m))
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);

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@ -544,7 +544,7 @@ struct map_session_data {
struct guild *gmaster_flag;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage;
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
unsigned killer : 1;
unsigned killable : 1;
unsigned restart_full_recover : 1;
@ -1152,7 +1152,7 @@ enum {
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_FREE1,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
@ -1165,7 +1165,6 @@ enum {
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
//Before adding another, note that
//1077 (SP_FREE, previously disguise),
//2007 (SP_FREE2, previously Infinite Endure)
//are available!
};

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@ -1625,6 +1625,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
val+= sd->special_state.no_weapon_damage;
sd->special_state.no_weapon_damage = cap_value(val,0,100);
break;
case SP_NO_MISC_DAMAGE:
if(sd->state.lr_flag == 2)
break;
val+= sd->special_state.no_misc_damage;
sd->special_state.no_misc_damage = cap_value(val,0,100);
break;
case SP_NO_GEMSTONE:
if(sd->state.lr_flag != 2)
sd->special_state.no_gemstone = 1;

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@ -246,7 +246,6 @@ void initChangeTables(void) {
set_sc(SA_VOLCANO, SC_VOLCANO, SI_BLANK, SCB_WATK);
set_sc(SA_DELUGE, SC_DELUGE, SI_BLANK, SCB_MAXHP);
set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_BLANK, SCB_FLEE);
add_sc(SA_LANDPROTECTOR, SC_LANDPROTECTOR);
add_sc(SA_REVERSEORCISH, SC_ORCISH);
add_sc(SA_COMA, SC_COMA);
set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED);

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@ -112,7 +112,7 @@ enum {
SC_DELUGE,
SC_VIOLENTGALE,
SC_WATK_ELEMENT,
SC_LANDPROTECTOR,
SC_LANDPROTECTOR, //Available
SC_ARMOR_ELEMENT,
SC_NOCHAT,
SC_BABY,