Adds back removed skills from kRO (#4803)

* Fixes #4802.
* Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB.
* Adds back CR_CULTIVATION for renewal.
* Skills are disabled in the skill tree database but gives easy ability to re-enable.
* Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills.
Thanks to @trinitynetworks!
This commit is contained in:
Aleos 2020-04-30 09:33:38 -04:00 committed by GitHub
parent 331b31d8cf
commit 2ca94ad411
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 348 additions and 82 deletions

View File

@ -618,15 +618,15 @@
//---- Create Bomb --- ItemLV=28 ---------------
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
//---- Special Pharmacy --- ItemLV=29 ----------
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit

View File

@ -19244,10 +19244,10 @@ Body:
Amount: 70
- Level: 4
Amount: 80
# - Id: 2049 # Removed on kRO
# Name: AB_EUCHARISTICA
# Description: Eucharistica
# MaxLevel: 10
- Id: 2049 # Removed on kRO
Name: AB_EUCHARISTICA
Description: Eucharistica
MaxLevel: 10
- Id: 2050
Name: AB_RENOVATIO
Description: Renovatio
@ -27233,10 +27233,25 @@ Body:
ItemCost:
- Item: Mandragora_Flowerpot
Amount: 1
# - Id: 2493 # Removed on kRO
# Name: GN_SLINGITEM
# Description: Sling Item
# MaxLevel: 1
- Id: 2493 # Removed on kRO
Name: GN_SLINGITEM
Description: Sling Item
MaxLevel: 1
TargetType: Support
DamageFlags:
NoDamage: true
Flags:
NoTargetSelf: true
Range: 11
Hit: Single
HitCount: 1
Cooldown: 1000
FixedCastTime: -1
Requires:
SpCost: 4
Ammo:
Throwweapon: true
AmmoAmount: 1
- Id: 2494
Name: GN_CHANGEMATERIAL
Description: Change Material
@ -27263,10 +27278,21 @@ Body:
Amount: 5
- Level: 2
Amount: 40
# - Id: 2496 # Removed on kRO
# Name: GN_MAKEBOMB
# Description: Create Bomb
# MaxLevel: 2
- Id: 2496 # Removed on kRO
Name: GN_MAKEBOMB
Description: Create Bomb
MaxLevel: 2
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
HitCount: 1
Requires:
SpCost:
- Level: 1
Amount: 5
- Level: 2
Amount: 40
- Id: 2497
Name: GN_S_PHARMACY
Description: Special Pharmacy
@ -27278,10 +27304,17 @@ Body:
HitCount: 1
Requires:
SpCost: 12
# - Id: 2498 # Removed on kRO
# Name: GN_SLINGITEM_RANGEMELEEATK
# Description: Sling Item Attack
# MaxLevel: 1
- Id: 2498 # Removed on kRO
Name: GN_SLINGITEM_RANGEMELEEATK
Description: Sling Item Attack
MaxLevel: 1
Type: Weapon
TargetType: Attack
Range: 11
Hit: Single
HitCount: 1
Requires:
SpCost: 1
- Id: 2533
Name: ALL_ODINS_RECALL
Description: Odin's Recall

View File

@ -179,3 +179,4 @@
2303,2048 //SC_BLOODYLUST
2419,2048 //WM_POEMOFNETHERWORLD
2482,2048 //GN_WALLOFTHORN
2493,2048 //GN_SLINGITEM

View File

@ -2577,6 +2577,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -2923,6 +2924,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -3403,8 +3405,10 @@
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
@ -3845,8 +3849,10 @@
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
@ -4574,6 +4580,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -5052,8 +5059,10 @@
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#

View File

@ -616,69 +616,79 @@
//-- Petti Tail Noodle <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Petti Tail, 1 Fine Noodle, 1 Cool Gravy
245,12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1
//---- Create Bomb --- ItemLV=28 --------------- Removed skill (free slot)
//---- Create Bomb --- ItemLV=28 ---------------
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
//---- Special Pharmacy --- ItemLV=29 ----------
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
246,6210,29,2497,1,6284,0,576,10
251,6210,29,2497,1,6284,0,576,10
//-- Bloodsuck Plant Seed <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Root Of Maneater
247,6211,29,2497,1,6284,0,1033,10
252,6211,29,2497,1,6284,0,1033,10
//-- Bomb Mushroom Spore <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Mushroom Spore, 2 Gun Powder, 5 Poison Spore
248,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
253,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
//-- HP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 White Herb, 5 Monster's Feed, 10 Empty Bottle, 1 Hot Sauce
249,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
254,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
//-- HP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 Yellow Herb, 10 White Herb, 10 Empty Bottle, 1 Hot Sauce
250,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
255,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
//-- HP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 15 White Herb, 3 Fruit Of Mastela, 1 Holy Water, 10 Empty Bottle, 1 Hot Sauce
251,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
256,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
//-- SP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Grape, 10 Lemon, 10 Empty Bottle, 1 Sweet Sauce
252,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
257,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
//-- SP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Blue Herb, 10 Honey, 10 Empty Bottle, 1 Sweet Sauce
253,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
258,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
//-- SP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 15 Blue Herb, 10 Royal Jelly, 10 Empty Bottle, 1 Sweet Sauce
254,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
259,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
//-- Enrich White Potion Z <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 White Potion, 10 White Herb, 1 Alchol, 10 Empty Cylinder
255,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
260,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
//-- Vitata 500 <-- GN_S_PHARMACY Lv1, Quality Potion Book, 10 Blue Herb, 10 Grape, 10 Honey, 10 Empty Cylinder
256,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
261,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
//-- Enrich Celermine Juice <-- GN_S_PHARMACY Lv1, Quality Potion Book, 5 Center Potion, 5 Awakening Potion, 10 Empty Cylinder, 5 Hot Sauce
257,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
258,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
//259,100231,29,2497,1,1092,10,607,10,969,5
//264,100231,29,2497,1,1092,10,607,10,969,5
//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
//260,100232,29,2497,1,1092,10,507,45,608,5
//265,100232,29,2497,1,1092,10,507,45,608,5
//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
//261,100233,29,2497,1,1092,10,510,15,608,5
//266,100233,29,2497,1,1092,10,510,15,608,5
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
//262,1100003,29,2497,1,1092,10,1093,10,11621,15
//267,1100003,29,2497,1,1092,10,1093,10,11621,15
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
//263,1100004,29,2497,1,1092,10,1093,10,11624,15
//268,1100004,29,2497,1,1092,10,1093,10,11624,15
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 15 Yellow Syrup
//264,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,15
//269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,15
//===============================================
//--------------------LEVEL 30-----------
// Novice Red Potion (569) <-- 2 Red Herbs, 1 Apple
265,569,30,0,0,11058,0,507,2,512,1
270,569,30,0,0,11058,0,507,2,512,1
// Novice Magnifier (12325) <-- 3 Fine-grained Trunk, 1 Jellopy
266,12325,30,0,0,11058,0,1066,3,909,1
271,12325,30,0,0,11058,0,1066,3,909,1
// Novice Fly Wing (12323) <-- 2 Fluffs, 2 Feathers, 2 Jellopies
267,12323,30,0,0,11058,0,914,2,949,2,909,2
272,12323,30,0,0,11058,0,914,2,949,2,909,2
// Novice Cutter (13040) <-- 10 Shells, 10 Worm Peelings, 1 Phracon
268,13040,30,0,0,11058,0,935,10,955,10,1010,1
273,13040,30,0,0,11058,0,935,10,955,10,1010,1
// Little Unripe Apple (12846) <-- 1 Apple, 1 Green Herb
269,12846,30,0,0,11058,0,512,1,511,1
274,12846,30,0,0,11058,0,512,1,511,1
// Four Leaf Clover (706) <-- 200 Clovers, 200 Sticky Mucus
270,706,30,0,0,11058,0,705,200,938,200
275,706,30,0,0,11058,0,705,200,938,200
// Banana Juice (532) <-- 1 Banana, 1 Milk
271,532,30,0,0,11058,0,513,1,519,1
276,532,30,0,0,11058,0,513,1,519,1
// Apple Juice (531) <-- 1 Apple, 1 Milk
272,531,30,0,0,11058,0,512,1,519,1
277,531,30,0,0,11058,0,512,1,519,1
// Carrot Juice (534) <-- 1 Carrot, 1 Milk
273,534,30,0,0,11058,0,515,1,519,1
278,534,30,0,0,11058,0,515,1,519,1
// Grape Juice (533) <-- 1 Grape, 1 Milk
274,533,30,0,0,11058,0,514,1,519,1
279,533,30,0,0,11058,0,514,1,519,1
// Unripe Apple (619) <-- 10 Sticky Mucus, 20 Green Herbs, 10 Apples
275,619,30,0,0,11058,0,938,10,511,20,512,10
280,619,30,0,0,11058,0,938,10,511,20,512,10

View File

@ -13591,10 +13591,24 @@ Body:
Amount: 1
- Item: Acid_Bottle
Amount: 1
# - Id: 491 # Removed on kRO
# Name: CR_CULTIVATION
# Description: Plant Cultivation
# MaxLevel: 2
- Id: 491 # Removed on kRO
Name: CR_CULTIVATION
Description: Plant Cultivation
MaxLevel: 2
TargetType: Ground
DamageFlags:
NoDamage: true
Range: 1
Hit: Single
HitCount: 1
Duration1: 300000
Requires:
SpCost: 10
ItemCost:
- Item: Mushroom_Spore
Amount: 1
- Item: Stem
Amount: 1
- Id: 492
Name: ITEM_ENCHANTARMS
Description: Weapon Enchantment
@ -20010,10 +20024,10 @@ Body:
Amount: 70
- Level: 4
Amount: 80
# - Id: 2049 # Removed on kRO
# Name: AB_EUCHARISTICA
# Description: Eucharistica
# MaxLevel: 10
- Id: 2049 # Removed on kRO
Name: AB_EUCHARISTICA
Description: Eucharistica
MaxLevel: 10
- Id: 2050
Name: AB_RENOVATIO
Description: Renovatio
@ -28319,10 +28333,25 @@ Body:
ItemCost:
- Item: Mandragora_Flowerpot
Amount: 1
# - Id: 2493 # Removed on kRO
# Name: GN_SLINGITEM
# Description: Sling Item
# MaxLevel: 1
- Id: 2493 # Removed on kRO
Name: GN_SLINGITEM
Description: Sling Item
MaxLevel: 1
TargetType: Support
DamageFlags:
NoDamage: true
Flags:
NoTargetSelf: true
Range: 11
Hit: Single
HitCount: 1
Cooldown: 1000
FixedCastTime: -1
Requires:
SpCost: 4
Ammo:
Throwweapon: true
AmmoAmount: 1
- Id: 2494
Name: GN_CHANGEMATERIAL
Description: Change Material
@ -28349,10 +28378,21 @@ Body:
Amount: 5
- Level: 2
Amount: 40
# - Id: 2496 # Removed on kRO
# Name: GN_MAKEBOMB
# Description: Create Bomb
# MaxLevel: 2
- Id: 2496 # Removed on kRO
Name: GN_MAKEBOMB
Description: Create Bomb
MaxLevel: 2
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
HitCount: 1
Requires:
SpCost:
- Level: 1
Amount: 5
- Level: 2
Amount: 40
- Id: 2497
Name: GN_S_PHARMACY
Description: Special Pharmacy
@ -28364,10 +28404,17 @@ Body:
HitCount: 1
Requires:
SpCost: 12
# - Id: 2498 # Removed on kRO
# Name: GN_SLINGITEM_RANGEMELEEATK
# Description: Sling Item Attack
# MaxLevel: 1
- Id: 2498 # Removed on kRO
Name: GN_SLINGITEM_RANGEMELEEATK
Description: Sling Item Attack
MaxLevel: 1
Type: Weapon
TargetType: Attack
Range: 11
Hit: Single
HitCount: 1
Requires:
SpCost: 1
- Id: 2533
Name: ALL_ODINS_RECALL
Description: Odin's Recall

View File

@ -56,6 +56,7 @@
395,4 //CG_MOONLIT
409,4 //WE_CALLPARENT
410,4 //WE_CALLBABY
491,4 //CR_CULTIVATION
530,4 //NJ_KIRIKAGE
691,4 //CASH_ASSUMPTIO
2284,4 //SC_FATALMENACE
@ -94,6 +95,7 @@
438,8 //SG_SUN_BLESS
439,8 //SG_MOON_BLESS
440,8 //SG_STAR_BLESS
491,8 //CR_CULTIVATION
530,8 //NJ_KIRIKAGE
691,8 //CASH_ASSUMPITO
2284,8 //SC_FATALMENACE
@ -130,6 +132,7 @@
409,16 // WE_CALLPARENT
410,16 // WE_CALLBABY
426,16 // TK_HIGHJUMP
491,16 //CR_CULTIVATION
529,16 // NJ_SHADOWJUMP
// 530,16 // NJ_KIRIKAGE
691,16 // CASH_ASSUMPTIO
@ -216,9 +219,11 @@
//----------------------------------------------------------------------------
232,2048 //AM_CANNIBALIZE
233,2048 //AM_SPHEREMINE
491,2048 //CR_CULTIVATION
1013,2048 //BS_GREED
2419,2048 //WM_POEMOFNETHERWORLD
2482,2048 //GN_WALLOFTHORN
2493,2048 //GN_SLINGITEM
//----------------------------------------------------------------------------
// Zone 8 - WOE:TE Dungeons

View File

@ -1266,6 +1266,7 @@
4019,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
4019,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
4019,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
//4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
4019,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4019,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
@ -2603,6 +2604,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -2951,6 +2953,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -3433,8 +3436,10 @@
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
@ -3857,6 +3862,7 @@
4078,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
4078,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
4078,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
//4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
4078,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4078,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
4078,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
@ -3876,8 +3882,10 @@
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
@ -4608,6 +4616,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -5096,8 +5105,10 @@
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#

View File

@ -4433,6 +4433,35 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
skillratio += -100 + 700 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
case GN_SLINGITEM_RANGEMELEEATK:
if( sd ) {
switch( sd->itemid ) {
case ITEMID_APPLE_BOMB:
skillratio += 200 + status_get_str(src) + status_get_dex(src);
break;
case ITEMID_COCONUT_BOMB:
case ITEMID_PINEAPPLE_BOMB:
skillratio += 700 + status_get_str(src) + status_get_dex(src);
break;
case ITEMID_MELON_BOMB:
skillratio += 400 + status_get_str(src) + status_get_dex(src);
break;
case ITEMID_BANANA_BOMB:
skillratio += 777 + status_get_str(src) + status_get_dex(src);
break;
case ITEMID_BLACK_LUMP:
skillratio += -100 + (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 3;
break;
case ITEMID_BLACK_HARD_LUMP:
skillratio += -100 + (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 2;
break;
case ITEMID_VERY_HARD_LUMP:
skillratio += -100 + status_get_str(src) + status_get_agi(src) + status_get_dex(src);
break;
}
RE_LVL_DMOD(100);
}
break;
case GN_HELLS_PLANT_ATK:
skillratio += -100 + 500 * skill_lv + sstatus->int_ * (10 - (sd ? pc_checkskill(sd, AM_CANNIBALIZE) : 0)); // !TODO: Confirm INT and Cannibalize bonus
RE_LVL_DMOD(100);

View File

@ -176,10 +176,21 @@ enum genetic_item_list
ITEMID_VITATA500,
ITEMID_CONCENTRATED_CEROMAIN_SOUP,
ITEMID_CURE_FREE = 12475,
ITEMID_BLACK_LUMP = 13265,
ITEMID_APPLE_BOMB = 13260,
ITEMID_COCONUT_BOMB,
ITEMID_MELON_BOMB,
ITEMID_PINEAPPLE_BOMB,
ITEMID_BANANA_BOMB,
ITEMID_BLACK_LUMP,
ITEMID_BLACK_HARD_LUMP,
ITEMID_VERY_HARD_LUMP,
ITEMID_MYSTERIOUS_POWDER,
ITEMID_HP_INC_POTS_TO_THROW = 13275,
ITEMID_HP_INC_POTM_TO_THROW,
ITEMID_HP_INC_POTL_TO_THROW,
ITEMID_SP_INC_POTS_TO_THROW,
ITEMID_SP_INC_POTM_TO_THROW,
ITEMID_SP_INC_POTL_TO_THROW,
};
///Guillotine Cross

View File

@ -446,6 +446,8 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
return GN_CRAZYWEED;
case GN_HELLS_PLANT_ATK:
return GN_HELLS_PLANT;
case GN_SLINGITEM_RANGEMELEEATK:
return GN_SLINGITEM;
case RL_R_TRIP_PLUSATK:
return RL_R_TRIP;
case NPC_MAXPAIN_ATK:
@ -1867,6 +1869,28 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SO_VARETYR_SPEAR:
sc_start(src,bl, SC_STUN, 5 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
break;
case GN_SLINGITEM_RANGEMELEEATK:
if( sd ) {
switch( sd->itemid ) { // Starting SCs here instead of do it in skill_additional_effect to simplify the code.
case ITEMID_COCONUT_BOMB:
sc_start(src,bl, SC_STUN, 5 + sd->status.job_level / 2, skill_lv, 1000 * sd->status.job_level / 3);
sc_start2(src,bl, SC_BLEEDING, 3 + sd->status.job_level / 2, skill_lv, src->id, 1000 * status_get_lv(src) / 4 + sd->status.job_level / 3);
break;
case ITEMID_MELON_BOMB:
sc_start4(src, bl, SC_MELON_BOMB, 100, skill_lv, 20 + sd->status.job_level, 10 + sd->status.job_level / 2, 0, 1000 * status_get_lv(src) / 4);
break;
case ITEMID_BANANA_BOMB:
{
uint16 duration = (battle_config.banana_bomb_duration ? battle_config.banana_bomb_duration : 1000 * sd->status.job_level / 4);
sc_start(src,bl, SC_BANANA_BOMB_SITDOWN, status_get_lv(src) + sd->status.job_level + sstatus->dex / 6 - status_get_lv(bl) - tstatus->agi / 4 - tstatus->luk / 5, skill_lv, duration);
sc_start(src,bl, SC_BANANA_BOMB, 100, skill_lv, 30000);
break;
}
}
sd->itemid = -1;
}
break;
case GN_HELLS_PLANT_ATK:
sc_start(src,bl, SC_STUN, 20 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
sc_start2(src,bl, SC_BLEEDING, 5 + 5 * skill_lv, skill_lv, src->id,skill_get_time(skill_id, skill_lv));
@ -3595,6 +3619,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case GN_FIRE_EXPANSION_ACID:
dmg.dmotion = clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, CR_ACIDDEMONSTRATION, skill_lv, DMG_MULTI_HIT);
break;
case GN_SLINGITEM_RANGEMELEEATK:
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,DMG_SINGLE);
break;
case EL_STONE_RAIN:
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?DMG_MULTI_HIT:DMG_SPLASH);
break;
@ -4847,6 +4874,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case SR_GENTLETOUCH_QUIET:
case WM_SEVERE_RAINSTORM_MELEE:
case WM_GREAT_ECHO:
case GN_SLINGITEM_RANGEMELEEATK:
case KO_SETSUDAN:
case RL_MASS_SPIRAL:
case RL_BANISHING_BUSTER:
@ -11072,7 +11100,63 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage(src,src,skill_id,skill_lv,1);
}
break;
case GN_SLINGITEM:
if( sd ) {
int ammo_id;
i = sd->equip_index[EQI_AMMO];
if( i < 0 )
break; // No ammo.
ammo_id = sd->inventory_data[i]->nameid;
if( ammo_id <= 0 )
break;
sd->itemid = ammo_id;
if( itemdb_group_item_exists(IG_BOMB, ammo_id) ) {
if(battle_check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy.
if( ammo_id == ITEMID_PINEAPPLE_BOMB )
map_foreachincell(skill_area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
else
skill_attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag);
} else //Otherwise, it fails, shows animation and removes items.
clif_skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,USESKILL_FAIL,0);
} else if (itemdb_group_item_exists(IG_THROWABLE, ammo_id)) {
switch (ammo_id) {
case ITEMID_HP_INC_POTS_TO_THROW: // MaxHP +(500 + Thrower BaseLv * 10 / 3) and heals 1% MaxHP
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 1, 500000);
status_percent_heal(bl, 1, 0);
break;
case ITEMID_HP_INC_POTM_TO_THROW: // MaxHP +(1500 + Thrower BaseLv * 10 / 3) and heals 2% MaxHP
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 2, 500000);
status_percent_heal(bl, 2, 0);
break;
case ITEMID_HP_INC_POTL_TO_THROW: // MaxHP +(2500 + Thrower BaseLv * 10 / 3) and heals 5% MaxHP
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 3, 500000);
status_percent_heal(bl, 5, 0);
break;
case ITEMID_SP_INC_POTS_TO_THROW: // MaxSP +(Thrower BaseLv / 10 - 5)% and recovers 2% MaxSP
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 1, 500000);
status_percent_heal(bl, 0, 2);
break;
case ITEMID_SP_INC_POTM_TO_THROW: // MaxSP +(Thrower BaseLv / 10)% and recovers 4% MaxSP
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 2, 500000);
status_percent_heal(bl, 0, 4);
break;
case ITEMID_SP_INC_POTL_TO_THROW: // MaxSP +(Thrower BaseLv / 10 + 5)% and recovers 8% MaxSP
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 3, 500000);
status_percent_heal(bl, 0, 8);
break;
default:
if (dstsd)
run_script(sd->inventory_data[i]->script, 0, dstsd->bl.id, fake_nd->bl.id);
break;
}
}
}
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);// This packet is received twice actually, I think it is to show the animation.
break;
case GN_MIX_COOKING:
case GN_MAKEBOMB:
case GN_S_PHARMACY:
if( sd ) {
int qty = 1;
@ -11080,7 +11164,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sd->skill_lv_old = skill_lv;
if( skill_id != GN_S_PHARMACY && skill_lv > 1 )
qty = 10;
clif_cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,6);
clif_cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,skill_id==GN_MAKEBOMB?5:6);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
@ -15516,6 +15600,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
}
break;
case GN_MIX_COOKING:
case GN_MAKEBOMB:
case GN_S_PHARMACY:
case GN_CHANGEMATERIAL:
if( sd->menuskill_id != skill_id )
@ -16542,6 +16627,7 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
}
break;
case GN_MIX_COOKING:
case GN_MAKEBOMB:
case GN_S_PHARMACY:
case GN_CHANGEMATERIAL:
if( sd->menuskill_id != skill_id )
@ -19922,7 +20008,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
} while( j >= 0 && x > 0 );
}
if ((equip = (itemdb_isequip(nameid) && skill_id != GN_CHANGEMATERIAL )))
if ((equip = (itemdb_isequip(nameid) && skill_id != GN_CHANGEMATERIAL && skill_id != GN_MAKEBOMB )))
wlv = itemdb_wlv(nameid);
if (!equip) {
@ -20065,6 +20151,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
case ITEMID_SP_INCREASE_POTION_MEDIUM:
difficulty += 15;
break;
case ITEMID_BANANA_BOMB:
case ITEMID_HP_INCREASE_POTION_MEDIUM:
case ITEMID_SP_INCREASE_POTION_LARGE:
case ITEMID_VITATA500:
@ -20094,6 +20181,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
make_per = 10000;
}
break;
case GN_MAKEBOMB:
case GN_MIX_COOKING:
{
int difficulty = 30 + rnd()%120; // Random number between (30 ~ 150)
@ -20102,14 +20190,25 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
qty = ~(5 + rnd()%5) + 1;
switch(nameid){// difficulty factor
case ITEMID_APPLE_BOMB:
difficulty += 5;
break;
case ITEMID_COCONUT_BOMB:
case ITEMID_MELON_BOMB:
difficulty += 10;
break;
case ITEMID_SAVAGE_FULL_ROAST:
case ITEMID_COCKTAIL_WARG_BLOOD:
case ITEMID_MINOR_STEW:
case ITEMID_SIROMA_ICED_TEA:
case ITEMID_DROSERA_HERB_SALAD:
case ITEMID_PETITE_TAIL_NOODLES:
case ITEMID_PINEAPPLE_BOMB:
difficulty += 15;
break;
case ITEMID_BANANA_BOMB:
difficulty += 20;
break;
}
if( make_per >= 30 && make_per > difficulty)
@ -20232,7 +20331,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
tmp_item.amount = 0;
for (i = 0; i < qty; i++) { //Apply quantity modifiers.
if ((skill_id == GN_MIX_COOKING || skill_id == GN_S_PHARMACY) && make_per > 1) {
if ((skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY) && make_per > 1) {
tmp_item.amount = qty;
break;
}
@ -20335,7 +20434,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
}
}
if (skill_id == GN_MIX_COOKING || skill_id == GN_S_PHARMACY) {
if (skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY) {
clif_produceeffect(sd,6,nameid);
clif_misceffect(&sd->bl,5);
clif_msg_skill(sd,skill_id,ITEM_PRODUCE_SUCCESS);
@ -20399,6 +20498,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
clif_msg_skill(sd,skill_id,ITEM_PRODUCE_FAIL);
}
break;
case GN_MAKEBOMB:
case GN_S_PHARMACY:
case GN_CHANGEMATERIAL:
clif_produceeffect(sd,7,nameid);

View File

@ -27,7 +27,7 @@ struct skill_unit;
struct skill_unit_group;
struct status_change_entry;
#define MAX_SKILL_PRODUCE_DB 280 /// Max Produce DB
#define MAX_SKILL_PRODUCE_DB 281 /// Max Produce DB
#define MAX_PRODUCE_RESOURCE 12 /// Max Produce requirements
#define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
#define MAX_ARROW_RESULT 5 /// Max Arrow results/created
@ -1176,7 +1176,7 @@ enum e_skill {
CG_HERMODE,
CG_TAROTCARD,
CR_ACIDDEMONSTRATION,
CR_CULTIVATION,
CR_CULTIVATION, // Removed on kRO (renewal)
ITEM_ENCHANTARMS,
TK_MISSION,
SL_HIGH,
@ -1760,12 +1760,12 @@ enum e_skill {
GN_HELLS_PLANT,
GN_HELLS_PLANT_ATK,
GN_MANDRAGORA,
GN_SLINGITEM,
GN_SLINGITEM, // Removed on kRO
GN_CHANGEMATERIAL,
GN_MIX_COOKING,
GN_MAKEBOMB,
GN_MAKEBOMB, // Removed on kRO
GN_S_PHARMACY,
GN_SLINGITEM_RANGEMELEEATK,
GN_SLINGITEM_RANGEMELEEATK, // Removed on kRO
AB_SECRAMENT = 2515,
WM_SEVERE_RAINSTORM_MELEE,

View File

@ -4525,6 +4525,16 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
sd->magic_addrace[RC_DRAGON]+=skill;
sd->subrace[RC_DRAGON]+=skill;
}
if ((skill = pc_checkskill(sd, AB_EUCHARISTICA)) > 0) {
sd->right_weapon.addrace[RC_DEMON] += skill;
sd->right_weapon.addele[ELE_DARK] += skill;
sd->left_weapon.addrace[RC_DEMON] += skill;
sd->left_weapon.addele[ELE_DARK] += skill;
sd->magic_addrace[RC_DEMON] += skill;
sd->magic_addele[ELE_DARK] += skill;
sd->subrace[RC_DEMON] += skill;
sd->subele[ELE_DARK] += skill;
}
if(sc->count) {
if(sc->data[SC_CONCENTRATE]) { // Update the card-bonus data