Adds back removed skills from kRO (#4803)
* Fixes #4802. * Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB. * Adds back CR_CULTIVATION for renewal. * Skills are disabled in the skill tree database but gives easy ability to re-enable. * Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills. Thanks to @trinitynetworks!
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@ -618,15 +618,15 @@
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//---- Create Bomb --- ItemLV=28 ---------------
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//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
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246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
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//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
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//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
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247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
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//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
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//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
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248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
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//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
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//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
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249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
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//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
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//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
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250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
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//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
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//---- Special Pharmacy --- ItemLV=29 ----------
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//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
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@ -19244,10 +19244,10 @@ Body:
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Amount: 70
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- Level: 4
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Amount: 80
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# - Id: 2049 # Removed on kRO
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# Name: AB_EUCHARISTICA
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# Description: Eucharistica
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# MaxLevel: 10
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- Id: 2049 # Removed on kRO
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Name: AB_EUCHARISTICA
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Description: Eucharistica
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MaxLevel: 10
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- Id: 2050
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Name: AB_RENOVATIO
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Description: Renovatio
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@ -27233,10 +27233,25 @@ Body:
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ItemCost:
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- Item: Mandragora_Flowerpot
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Amount: 1
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# - Id: 2493 # Removed on kRO
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# Name: GN_SLINGITEM
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# Description: Sling Item
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# MaxLevel: 1
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- Id: 2493 # Removed on kRO
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Name: GN_SLINGITEM
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Description: Sling Item
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MaxLevel: 1
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TargetType: Support
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DamageFlags:
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NoDamage: true
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Flags:
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NoTargetSelf: true
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Range: 11
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Hit: Single
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HitCount: 1
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Cooldown: 1000
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FixedCastTime: -1
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Requires:
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SpCost: 4
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Ammo:
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Throwweapon: true
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AmmoAmount: 1
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- Id: 2494
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Name: GN_CHANGEMATERIAL
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Description: Change Material
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@ -27263,10 +27278,21 @@ Body:
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Amount: 5
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- Level: 2
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Amount: 40
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# - Id: 2496 # Removed on kRO
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# Name: GN_MAKEBOMB
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# Description: Create Bomb
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# MaxLevel: 2
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- Id: 2496 # Removed on kRO
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Name: GN_MAKEBOMB
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Description: Create Bomb
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MaxLevel: 2
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TargetType: Self
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DamageFlags:
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NoDamage: true
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Hit: Single
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HitCount: 1
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Requires:
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SpCost:
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- Level: 1
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Amount: 5
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- Level: 2
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Amount: 40
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- Id: 2497
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Name: GN_S_PHARMACY
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Description: Special Pharmacy
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@ -27278,10 +27304,17 @@ Body:
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HitCount: 1
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Requires:
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SpCost: 12
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# - Id: 2498 # Removed on kRO
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# Name: GN_SLINGITEM_RANGEMELEEATK
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# Description: Sling Item Attack
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# MaxLevel: 1
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- Id: 2498 # Removed on kRO
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Name: GN_SLINGITEM_RANGEMELEEATK
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Description: Sling Item Attack
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MaxLevel: 1
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Type: Weapon
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TargetType: Attack
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Range: 11
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Hit: Single
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HitCount: 1
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Requires:
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SpCost: 1
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- Id: 2533
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Name: ALL_ODINS_RECALL
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Description: Odin's Recall
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@ -179,3 +179,4 @@
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2303,2048 //SC_BLOODYLUST
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2419,2048 //WM_POEMOFNETHERWORLD
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2482,2048 //GN_WALLOFTHORN
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2493,2048 //GN_SLINGITEM
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@ -2577,6 +2577,7 @@
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4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
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4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
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4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
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//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
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4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
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4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
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4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
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@ -2923,6 +2924,7 @@
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4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
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4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
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4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
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//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
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4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
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4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
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4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
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@ -3403,8 +3405,10 @@
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4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
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4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
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4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
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//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
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4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
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4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
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//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
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4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
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4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
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4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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@ -3845,8 +3849,10 @@
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4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
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4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
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4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
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//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
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4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
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4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
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//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
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4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
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4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
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4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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@ -4574,6 +4580,7 @@
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4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
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4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
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4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
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//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
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4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
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4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
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4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
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@ -5052,8 +5059,10 @@
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4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
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4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
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4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
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//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
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4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
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4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
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//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
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4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
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4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
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4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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@ -616,69 +616,79 @@
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//-- Petti Tail Noodle <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Petti Tail, 1 Fine Noodle, 1 Cool Gravy
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245,12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1
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//---- Create Bomb --- ItemLV=28 --------------- Removed skill (free slot)
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//---- Create Bomb --- ItemLV=28 ---------------
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//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
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//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
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//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
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//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
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//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
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//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
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//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
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//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
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//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
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//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
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//---- Special Pharmacy --- ItemLV=29 ----------
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//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
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246,6210,29,2497,1,6284,0,576,10
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251,6210,29,2497,1,6284,0,576,10
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//-- Bloodsuck Plant Seed <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Root Of Maneater
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247,6211,29,2497,1,6284,0,1033,10
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252,6211,29,2497,1,6284,0,1033,10
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//-- Bomb Mushroom Spore <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Mushroom Spore, 2 Gun Powder, 5 Poison Spore
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248,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
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253,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
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//-- HP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 White Herb, 5 Monster's Feed, 10 Empty Bottle, 1 Hot Sauce
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249,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
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254,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
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//-- HP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 Yellow Herb, 10 White Herb, 10 Empty Bottle, 1 Hot Sauce
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250,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
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255,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
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//-- HP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 15 White Herb, 3 Fruit Of Mastela, 1 Holy Water, 10 Empty Bottle, 1 Hot Sauce
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251,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
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256,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
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//-- SP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Grape, 10 Lemon, 10 Empty Bottle, 1 Sweet Sauce
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252,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
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257,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
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//-- SP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Blue Herb, 10 Honey, 10 Empty Bottle, 1 Sweet Sauce
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253,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
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258,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
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//-- SP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 15 Blue Herb, 10 Royal Jelly, 10 Empty Bottle, 1 Sweet Sauce
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254,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
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259,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
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//-- Enrich White Potion Z <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 White Potion, 10 White Herb, 1 Alchol, 10 Empty Cylinder
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255,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
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260,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
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//-- Vitata 500 <-- GN_S_PHARMACY Lv1, Quality Potion Book, 10 Blue Herb, 10 Grape, 10 Honey, 10 Empty Cylinder
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256,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
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261,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
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//-- Enrich Celermine Juice <-- GN_S_PHARMACY Lv1, Quality Potion Book, 5 Center Potion, 5 Awakening Potion, 10 Empty Cylinder, 5 Hot Sauce
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257,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
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262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
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//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
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258,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
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263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
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//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
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//259,100231,29,2497,1,1092,10,607,10,969,5
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//264,100231,29,2497,1,1092,10,607,10,969,5
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//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
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//260,100232,29,2497,1,1092,10,507,45,608,5
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//265,100232,29,2497,1,1092,10,507,45,608,5
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//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
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//261,100233,29,2497,1,1092,10,510,15,608,5
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//266,100233,29,2497,1,1092,10,510,15,608,5
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//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
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//262,1100003,29,2497,1,1092,10,1093,10,11621,15
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//267,1100003,29,2497,1,1092,10,1093,10,11621,15
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//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
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//263,1100004,29,2497,1,1092,10,1093,10,11624,15
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//268,1100004,29,2497,1,1092,10,1093,10,11624,15
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//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 15 Yellow Syrup
|
||||
//264,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,15
|
||||
//269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,15
|
||||
//===============================================
|
||||
|
||||
//--------------------LEVEL 30-----------
|
||||
// Novice Red Potion (569) <-- 2 Red Herbs, 1 Apple
|
||||
265,569,30,0,0,11058,0,507,2,512,1
|
||||
270,569,30,0,0,11058,0,507,2,512,1
|
||||
// Novice Magnifier (12325) <-- 3 Fine-grained Trunk, 1 Jellopy
|
||||
266,12325,30,0,0,11058,0,1066,3,909,1
|
||||
271,12325,30,0,0,11058,0,1066,3,909,1
|
||||
// Novice Fly Wing (12323) <-- 2 Fluffs, 2 Feathers, 2 Jellopies
|
||||
267,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
272,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
// Novice Cutter (13040) <-- 10 Shells, 10 Worm Peelings, 1 Phracon
|
||||
268,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
273,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
// Little Unripe Apple (12846) <-- 1 Apple, 1 Green Herb
|
||||
269,12846,30,0,0,11058,0,512,1,511,1
|
||||
274,12846,30,0,0,11058,0,512,1,511,1
|
||||
// Four Leaf Clover (706) <-- 200 Clovers, 200 Sticky Mucus
|
||||
270,706,30,0,0,11058,0,705,200,938,200
|
||||
275,706,30,0,0,11058,0,705,200,938,200
|
||||
// Banana Juice (532) <-- 1 Banana, 1 Milk
|
||||
271,532,30,0,0,11058,0,513,1,519,1
|
||||
276,532,30,0,0,11058,0,513,1,519,1
|
||||
// Apple Juice (531) <-- 1 Apple, 1 Milk
|
||||
272,531,30,0,0,11058,0,512,1,519,1
|
||||
277,531,30,0,0,11058,0,512,1,519,1
|
||||
// Carrot Juice (534) <-- 1 Carrot, 1 Milk
|
||||
273,534,30,0,0,11058,0,515,1,519,1
|
||||
278,534,30,0,0,11058,0,515,1,519,1
|
||||
// Grape Juice (533) <-- 1 Grape, 1 Milk
|
||||
274,533,30,0,0,11058,0,514,1,519,1
|
||||
279,533,30,0,0,11058,0,514,1,519,1
|
||||
// Unripe Apple (619) <-- 10 Sticky Mucus, 20 Green Herbs, 10 Apples
|
||||
275,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
280,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
|
@ -13591,10 +13591,24 @@ Body:
|
||||
Amount: 1
|
||||
- Item: Acid_Bottle
|
||||
Amount: 1
|
||||
# - Id: 491 # Removed on kRO
|
||||
# Name: CR_CULTIVATION
|
||||
# Description: Plant Cultivation
|
||||
# MaxLevel: 2
|
||||
- Id: 491 # Removed on kRO
|
||||
Name: CR_CULTIVATION
|
||||
Description: Plant Cultivation
|
||||
MaxLevel: 2
|
||||
TargetType: Ground
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Range: 1
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Duration1: 300000
|
||||
Requires:
|
||||
SpCost: 10
|
||||
ItemCost:
|
||||
- Item: Mushroom_Spore
|
||||
Amount: 1
|
||||
- Item: Stem
|
||||
Amount: 1
|
||||
- Id: 492
|
||||
Name: ITEM_ENCHANTARMS
|
||||
Description: Weapon Enchantment
|
||||
@ -20010,10 +20024,10 @@ Body:
|
||||
Amount: 70
|
||||
- Level: 4
|
||||
Amount: 80
|
||||
# - Id: 2049 # Removed on kRO
|
||||
# Name: AB_EUCHARISTICA
|
||||
# Description: Eucharistica
|
||||
# MaxLevel: 10
|
||||
- Id: 2049 # Removed on kRO
|
||||
Name: AB_EUCHARISTICA
|
||||
Description: Eucharistica
|
||||
MaxLevel: 10
|
||||
- Id: 2050
|
||||
Name: AB_RENOVATIO
|
||||
Description: Renovatio
|
||||
@ -28319,10 +28333,25 @@ Body:
|
||||
ItemCost:
|
||||
- Item: Mandragora_Flowerpot
|
||||
Amount: 1
|
||||
# - Id: 2493 # Removed on kRO
|
||||
# Name: GN_SLINGITEM
|
||||
# Description: Sling Item
|
||||
# MaxLevel: 1
|
||||
- Id: 2493 # Removed on kRO
|
||||
Name: GN_SLINGITEM
|
||||
Description: Sling Item
|
||||
MaxLevel: 1
|
||||
TargetType: Support
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
NoTargetSelf: true
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Cooldown: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 4
|
||||
Ammo:
|
||||
Throwweapon: true
|
||||
AmmoAmount: 1
|
||||
- Id: 2494
|
||||
Name: GN_CHANGEMATERIAL
|
||||
Description: Change Material
|
||||
@ -28349,10 +28378,21 @@ Body:
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
# - Id: 2496 # Removed on kRO
|
||||
# Name: GN_MAKEBOMB
|
||||
# Description: Create Bomb
|
||||
# MaxLevel: 2
|
||||
- Id: 2496 # Removed on kRO
|
||||
Name: GN_MAKEBOMB
|
||||
Description: Create Bomb
|
||||
MaxLevel: 2
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
- Id: 2497
|
||||
Name: GN_S_PHARMACY
|
||||
Description: Special Pharmacy
|
||||
@ -28364,10 +28404,17 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 12
|
||||
# - Id: 2498 # Removed on kRO
|
||||
# Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
# Description: Sling Item Attack
|
||||
# MaxLevel: 1
|
||||
- Id: 2498 # Removed on kRO
|
||||
Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
Description: Sling Item Attack
|
||||
MaxLevel: 1
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2533
|
||||
Name: ALL_ODINS_RECALL
|
||||
Description: Odin's Recall
|
||||
|
@ -56,6 +56,7 @@
|
||||
395,4 //CG_MOONLIT
|
||||
409,4 //WE_CALLPARENT
|
||||
410,4 //WE_CALLBABY
|
||||
491,4 //CR_CULTIVATION
|
||||
530,4 //NJ_KIRIKAGE
|
||||
691,4 //CASH_ASSUMPTIO
|
||||
2284,4 //SC_FATALMENACE
|
||||
@ -94,6 +95,7 @@
|
||||
438,8 //SG_SUN_BLESS
|
||||
439,8 //SG_MOON_BLESS
|
||||
440,8 //SG_STAR_BLESS
|
||||
491,8 //CR_CULTIVATION
|
||||
530,8 //NJ_KIRIKAGE
|
||||
691,8 //CASH_ASSUMPITO
|
||||
2284,8 //SC_FATALMENACE
|
||||
@ -130,6 +132,7 @@
|
||||
409,16 // WE_CALLPARENT
|
||||
410,16 // WE_CALLBABY
|
||||
426,16 // TK_HIGHJUMP
|
||||
491,16 //CR_CULTIVATION
|
||||
529,16 // NJ_SHADOWJUMP
|
||||
// 530,16 // NJ_KIRIKAGE
|
||||
691,16 // CASH_ASSUMPTIO
|
||||
@ -216,9 +219,11 @@
|
||||
//----------------------------------------------------------------------------
|
||||
232,2048 //AM_CANNIBALIZE
|
||||
233,2048 //AM_SPHEREMINE
|
||||
491,2048 //CR_CULTIVATION
|
||||
1013,2048 //BS_GREED
|
||||
2419,2048 //WM_POEMOFNETHERWORLD
|
||||
2482,2048 //GN_WALLOFTHORN
|
||||
2493,2048 //GN_SLINGITEM
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Zone 8 - WOE:TE Dungeons
|
||||
|
@ -1266,6 +1266,7 @@
|
||||
4019,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4019,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4019,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4019,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4019,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@ -2603,6 +2604,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -2951,6 +2953,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -3433,8 +3436,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -3857,6 +3862,7 @@
|
||||
4078,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4078,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4078,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4078,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4078,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4078,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@ -3876,8 +3882,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -4608,6 +4616,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -5096,8 +5105,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
|
@ -4433,6 +4433,35 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
skillratio += -100 + 700 + 100 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
if( sd ) {
|
||||
switch( sd->itemid ) {
|
||||
case ITEMID_APPLE_BOMB:
|
||||
skillratio += 200 + status_get_str(src) + status_get_dex(src);
|
||||
break;
|
||||
case ITEMID_COCONUT_BOMB:
|
||||
case ITEMID_PINEAPPLE_BOMB:
|
||||
skillratio += 700 + status_get_str(src) + status_get_dex(src);
|
||||
break;
|
||||
case ITEMID_MELON_BOMB:
|
||||
skillratio += 400 + status_get_str(src) + status_get_dex(src);
|
||||
break;
|
||||
case ITEMID_BANANA_BOMB:
|
||||
skillratio += 777 + status_get_str(src) + status_get_dex(src);
|
||||
break;
|
||||
case ITEMID_BLACK_LUMP:
|
||||
skillratio += -100 + (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 3;
|
||||
break;
|
||||
case ITEMID_BLACK_HARD_LUMP:
|
||||
skillratio += -100 + (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 2;
|
||||
break;
|
||||
case ITEMID_VERY_HARD_LUMP:
|
||||
skillratio += -100 + status_get_str(src) + status_get_agi(src) + status_get_dex(src);
|
||||
break;
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
break;
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
skillratio += -100 + 500 * skill_lv + sstatus->int_ * (10 - (sd ? pc_checkskill(sd, AM_CANNIBALIZE) : 0)); // !TODO: Confirm INT and Cannibalize bonus
|
||||
RE_LVL_DMOD(100);
|
||||
|
@ -176,10 +176,21 @@ enum genetic_item_list
|
||||
ITEMID_VITATA500,
|
||||
ITEMID_CONCENTRATED_CEROMAIN_SOUP,
|
||||
ITEMID_CURE_FREE = 12475,
|
||||
ITEMID_BLACK_LUMP = 13265,
|
||||
ITEMID_APPLE_BOMB = 13260,
|
||||
ITEMID_COCONUT_BOMB,
|
||||
ITEMID_MELON_BOMB,
|
||||
ITEMID_PINEAPPLE_BOMB,
|
||||
ITEMID_BANANA_BOMB,
|
||||
ITEMID_BLACK_LUMP,
|
||||
ITEMID_BLACK_HARD_LUMP,
|
||||
ITEMID_VERY_HARD_LUMP,
|
||||
ITEMID_MYSTERIOUS_POWDER,
|
||||
ITEMID_HP_INC_POTS_TO_THROW = 13275,
|
||||
ITEMID_HP_INC_POTM_TO_THROW,
|
||||
ITEMID_HP_INC_POTL_TO_THROW,
|
||||
ITEMID_SP_INC_POTS_TO_THROW,
|
||||
ITEMID_SP_INC_POTM_TO_THROW,
|
||||
ITEMID_SP_INC_POTL_TO_THROW,
|
||||
};
|
||||
|
||||
///Guillotine Cross
|
||||
|
@ -446,6 +446,8 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
|
||||
return GN_CRAZYWEED;
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
return GN_HELLS_PLANT;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
return GN_SLINGITEM;
|
||||
case RL_R_TRIP_PLUSATK:
|
||||
return RL_R_TRIP;
|
||||
case NPC_MAXPAIN_ATK:
|
||||
@ -1867,6 +1869,28 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
case SO_VARETYR_SPEAR:
|
||||
sc_start(src,bl, SC_STUN, 5 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
if( sd ) {
|
||||
switch( sd->itemid ) { // Starting SCs here instead of do it in skill_additional_effect to simplify the code.
|
||||
case ITEMID_COCONUT_BOMB:
|
||||
sc_start(src,bl, SC_STUN, 5 + sd->status.job_level / 2, skill_lv, 1000 * sd->status.job_level / 3);
|
||||
sc_start2(src,bl, SC_BLEEDING, 3 + sd->status.job_level / 2, skill_lv, src->id, 1000 * status_get_lv(src) / 4 + sd->status.job_level / 3);
|
||||
break;
|
||||
case ITEMID_MELON_BOMB:
|
||||
sc_start4(src, bl, SC_MELON_BOMB, 100, skill_lv, 20 + sd->status.job_level, 10 + sd->status.job_level / 2, 0, 1000 * status_get_lv(src) / 4);
|
||||
break;
|
||||
case ITEMID_BANANA_BOMB:
|
||||
{
|
||||
uint16 duration = (battle_config.banana_bomb_duration ? battle_config.banana_bomb_duration : 1000 * sd->status.job_level / 4);
|
||||
|
||||
sc_start(src,bl, SC_BANANA_BOMB_SITDOWN, status_get_lv(src) + sd->status.job_level + sstatus->dex / 6 - status_get_lv(bl) - tstatus->agi / 4 - tstatus->luk / 5, skill_lv, duration);
|
||||
sc_start(src,bl, SC_BANANA_BOMB, 100, skill_lv, 30000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
sd->itemid = -1;
|
||||
}
|
||||
break;
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
sc_start(src,bl, SC_STUN, 20 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
sc_start2(src,bl, SC_BLEEDING, 5 + 5 * skill_lv, skill_lv, src->id,skill_get_time(skill_id, skill_lv));
|
||||
@ -3595,6 +3619,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
case GN_FIRE_EXPANSION_ACID:
|
||||
dmg.dmotion = clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, CR_ACIDDEMONSTRATION, skill_lv, DMG_MULTI_HIT);
|
||||
break;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,DMG_SINGLE);
|
||||
break;
|
||||
case EL_STONE_RAIN:
|
||||
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?DMG_MULTI_HIT:DMG_SPLASH);
|
||||
break;
|
||||
@ -4847,6 +4874,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case SR_GENTLETOUCH_QUIET:
|
||||
case WM_SEVERE_RAINSTORM_MELEE:
|
||||
case WM_GREAT_ECHO:
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
case KO_SETSUDAN:
|
||||
case RL_MASS_SPIRAL:
|
||||
case RL_BANISHING_BUSTER:
|
||||
@ -11072,7 +11100,63 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
clif_skill_nodamage(src,src,skill_id,skill_lv,1);
|
||||
}
|
||||
break;
|
||||
case GN_SLINGITEM:
|
||||
if( sd ) {
|
||||
int ammo_id;
|
||||
|
||||
i = sd->equip_index[EQI_AMMO];
|
||||
if( i < 0 )
|
||||
break; // No ammo.
|
||||
ammo_id = sd->inventory_data[i]->nameid;
|
||||
if( ammo_id <= 0 )
|
||||
break;
|
||||
sd->itemid = ammo_id;
|
||||
if( itemdb_group_item_exists(IG_BOMB, ammo_id) ) {
|
||||
if(battle_check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy.
|
||||
if( ammo_id == ITEMID_PINEAPPLE_BOMB )
|
||||
map_foreachincell(skill_area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
||||
else
|
||||
skill_attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag);
|
||||
} else //Otherwise, it fails, shows animation and removes items.
|
||||
clif_skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,USESKILL_FAIL,0);
|
||||
} else if (itemdb_group_item_exists(IG_THROWABLE, ammo_id)) {
|
||||
switch (ammo_id) {
|
||||
case ITEMID_HP_INC_POTS_TO_THROW: // MaxHP +(500 + Thrower BaseLv * 10 / 3) and heals 1% MaxHP
|
||||
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 1, 500000);
|
||||
status_percent_heal(bl, 1, 0);
|
||||
break;
|
||||
case ITEMID_HP_INC_POTM_TO_THROW: // MaxHP +(1500 + Thrower BaseLv * 10 / 3) and heals 2% MaxHP
|
||||
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 2, 500000);
|
||||
status_percent_heal(bl, 2, 0);
|
||||
break;
|
||||
case ITEMID_HP_INC_POTL_TO_THROW: // MaxHP +(2500 + Thrower BaseLv * 10 / 3) and heals 5% MaxHP
|
||||
sc_start2(src, bl, SC_PROMOTE_HEALTH_RESERCH, 100, 2, 3, 500000);
|
||||
status_percent_heal(bl, 5, 0);
|
||||
break;
|
||||
case ITEMID_SP_INC_POTS_TO_THROW: // MaxSP +(Thrower BaseLv / 10 - 5)% and recovers 2% MaxSP
|
||||
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 1, 500000);
|
||||
status_percent_heal(bl, 0, 2);
|
||||
break;
|
||||
case ITEMID_SP_INC_POTM_TO_THROW: // MaxSP +(Thrower BaseLv / 10)% and recovers 4% MaxSP
|
||||
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 2, 500000);
|
||||
status_percent_heal(bl, 0, 4);
|
||||
break;
|
||||
case ITEMID_SP_INC_POTL_TO_THROW: // MaxSP +(Thrower BaseLv / 10 + 5)% and recovers 8% MaxSP
|
||||
sc_start2(src, bl, SC_ENERGY_DRINK_RESERCH, 100, 2, 3, 500000);
|
||||
status_percent_heal(bl, 0, 8);
|
||||
break;
|
||||
default:
|
||||
if (dstsd)
|
||||
run_script(sd->inventory_data[i]->script, 0, dstsd->bl.id, fake_nd->bl.id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);// This packet is received twice actually, I think it is to show the animation.
|
||||
break;
|
||||
case GN_MIX_COOKING:
|
||||
case GN_MAKEBOMB:
|
||||
case GN_S_PHARMACY:
|
||||
if( sd ) {
|
||||
int qty = 1;
|
||||
@ -11080,7 +11164,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
sd->skill_lv_old = skill_lv;
|
||||
if( skill_id != GN_S_PHARMACY && skill_lv > 1 )
|
||||
qty = 10;
|
||||
clif_cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,6);
|
||||
clif_cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,skill_id==GN_MAKEBOMB?5:6);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
}
|
||||
break;
|
||||
@ -15516,6 +15600,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
}
|
||||
break;
|
||||
case GN_MIX_COOKING:
|
||||
case GN_MAKEBOMB:
|
||||
case GN_S_PHARMACY:
|
||||
case GN_CHANGEMATERIAL:
|
||||
if( sd->menuskill_id != skill_id )
|
||||
@ -16542,6 +16627,7 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
|
||||
}
|
||||
break;
|
||||
case GN_MIX_COOKING:
|
||||
case GN_MAKEBOMB:
|
||||
case GN_S_PHARMACY:
|
||||
case GN_CHANGEMATERIAL:
|
||||
if( sd->menuskill_id != skill_id )
|
||||
@ -19922,7 +20008,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
} while( j >= 0 && x > 0 );
|
||||
}
|
||||
|
||||
if ((equip = (itemdb_isequip(nameid) && skill_id != GN_CHANGEMATERIAL )))
|
||||
if ((equip = (itemdb_isequip(nameid) && skill_id != GN_CHANGEMATERIAL && skill_id != GN_MAKEBOMB )))
|
||||
wlv = itemdb_wlv(nameid);
|
||||
|
||||
if (!equip) {
|
||||
@ -20065,6 +20151,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
case ITEMID_SP_INCREASE_POTION_MEDIUM:
|
||||
difficulty += 15;
|
||||
break;
|
||||
case ITEMID_BANANA_BOMB:
|
||||
case ITEMID_HP_INCREASE_POTION_MEDIUM:
|
||||
case ITEMID_SP_INCREASE_POTION_LARGE:
|
||||
case ITEMID_VITATA500:
|
||||
@ -20094,6 +20181,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
make_per = 10000;
|
||||
}
|
||||
break;
|
||||
case GN_MAKEBOMB:
|
||||
case GN_MIX_COOKING:
|
||||
{
|
||||
int difficulty = 30 + rnd()%120; // Random number between (30 ~ 150)
|
||||
@ -20102,14 +20190,25 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
qty = ~(5 + rnd()%5) + 1;
|
||||
|
||||
switch(nameid){// difficulty factor
|
||||
case ITEMID_APPLE_BOMB:
|
||||
difficulty += 5;
|
||||
break;
|
||||
case ITEMID_COCONUT_BOMB:
|
||||
case ITEMID_MELON_BOMB:
|
||||
difficulty += 10;
|
||||
break;
|
||||
case ITEMID_SAVAGE_FULL_ROAST:
|
||||
case ITEMID_COCKTAIL_WARG_BLOOD:
|
||||
case ITEMID_MINOR_STEW:
|
||||
case ITEMID_SIROMA_ICED_TEA:
|
||||
case ITEMID_DROSERA_HERB_SALAD:
|
||||
case ITEMID_PETITE_TAIL_NOODLES:
|
||||
case ITEMID_PINEAPPLE_BOMB:
|
||||
difficulty += 15;
|
||||
break;
|
||||
case ITEMID_BANANA_BOMB:
|
||||
difficulty += 20;
|
||||
break;
|
||||
}
|
||||
|
||||
if( make_per >= 30 && make_per > difficulty)
|
||||
@ -20232,7 +20331,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
tmp_item.amount = 0;
|
||||
|
||||
for (i = 0; i < qty; i++) { //Apply quantity modifiers.
|
||||
if ((skill_id == GN_MIX_COOKING || skill_id == GN_S_PHARMACY) && make_per > 1) {
|
||||
if ((skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY) && make_per > 1) {
|
||||
tmp_item.amount = qty;
|
||||
break;
|
||||
}
|
||||
@ -20335,7 +20434,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
||||
}
|
||||
}
|
||||
if (skill_id == GN_MIX_COOKING || skill_id == GN_S_PHARMACY) {
|
||||
if (skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY) {
|
||||
clif_produceeffect(sd,6,nameid);
|
||||
clif_misceffect(&sd->bl,5);
|
||||
clif_msg_skill(sd,skill_id,ITEM_PRODUCE_SUCCESS);
|
||||
@ -20399,6 +20498,7 @@ bool skill_produce_mix(struct map_session_data *sd, uint16 skill_id, unsigned sh
|
||||
clif_msg_skill(sd,skill_id,ITEM_PRODUCE_FAIL);
|
||||
}
|
||||
break;
|
||||
case GN_MAKEBOMB:
|
||||
case GN_S_PHARMACY:
|
||||
case GN_CHANGEMATERIAL:
|
||||
clif_produceeffect(sd,7,nameid);
|
||||
|
@ -27,7 +27,7 @@ struct skill_unit;
|
||||
struct skill_unit_group;
|
||||
struct status_change_entry;
|
||||
|
||||
#define MAX_SKILL_PRODUCE_DB 280 /// Max Produce DB
|
||||
#define MAX_SKILL_PRODUCE_DB 281 /// Max Produce DB
|
||||
#define MAX_PRODUCE_RESOURCE 12 /// Max Produce requirements
|
||||
#define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
|
||||
#define MAX_ARROW_RESULT 5 /// Max Arrow results/created
|
||||
@ -1176,7 +1176,7 @@ enum e_skill {
|
||||
CG_HERMODE,
|
||||
CG_TAROTCARD,
|
||||
CR_ACIDDEMONSTRATION,
|
||||
CR_CULTIVATION,
|
||||
CR_CULTIVATION, // Removed on kRO (renewal)
|
||||
ITEM_ENCHANTARMS,
|
||||
TK_MISSION,
|
||||
SL_HIGH,
|
||||
@ -1760,12 +1760,12 @@ enum e_skill {
|
||||
GN_HELLS_PLANT,
|
||||
GN_HELLS_PLANT_ATK,
|
||||
GN_MANDRAGORA,
|
||||
GN_SLINGITEM,
|
||||
GN_SLINGITEM, // Removed on kRO
|
||||
GN_CHANGEMATERIAL,
|
||||
GN_MIX_COOKING,
|
||||
GN_MAKEBOMB,
|
||||
GN_MAKEBOMB, // Removed on kRO
|
||||
GN_S_PHARMACY,
|
||||
GN_SLINGITEM_RANGEMELEEATK,
|
||||
GN_SLINGITEM_RANGEMELEEATK, // Removed on kRO
|
||||
|
||||
AB_SECRAMENT = 2515,
|
||||
WM_SEVERE_RAINSTORM_MELEE,
|
||||
|
@ -4525,6 +4525,16 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
sd->magic_addrace[RC_DRAGON]+=skill;
|
||||
sd->subrace[RC_DRAGON]+=skill;
|
||||
}
|
||||
if ((skill = pc_checkskill(sd, AB_EUCHARISTICA)) > 0) {
|
||||
sd->right_weapon.addrace[RC_DEMON] += skill;
|
||||
sd->right_weapon.addele[ELE_DARK] += skill;
|
||||
sd->left_weapon.addrace[RC_DEMON] += skill;
|
||||
sd->left_weapon.addele[ELE_DARK] += skill;
|
||||
sd->magic_addrace[RC_DEMON] += skill;
|
||||
sd->magic_addele[ELE_DARK] += skill;
|
||||
sd->subrace[RC_DEMON] += skill;
|
||||
sd->subele[ELE_DARK] += skill;
|
||||
}
|
||||
|
||||
if(sc->count) {
|
||||
if(sc->data[SC_CONCENTRATE]) { // Update the card-bonus data
|
||||
|
Loading…
x
Reference in New Issue
Block a user