Implemented new item script bonuses:
- bSkillCooldown,n,x; - bSkillFixedCast,n,x; - *bSkillVariableCast,n,x; - bFixedCastrate,x; - *bVariableCastrate,x; *Pending until RE Casting system is fully implemented. ATM bCastrate is used to manipulate variable cast time where it should not. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16355 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -581,6 +581,11 @@ bMatk 2047
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bSPGainRaceAttack 2048
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bHPGainRaceAttack 2049
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bUseSPrateSkill 2050
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bSkillCooldown 2051
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bSkillFixedCast 2052
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bSkillVariableCast 2053
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bFixedCastrate 2054
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bVariableCastrate 2055
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EQI_HEAD_TOP 1
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EQI_ARMOR 2
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@ -941,7 +941,7 @@
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1651,P_Staff2,Eden Staff II,4,0,,0,60:150,,1,0,0x00818314,7,2,2,2,40,0,10,{ bonus bInt,3; },{},{}
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1652,Tourist_Staff,Tourist Staff,4,0,,500,35:0,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bInt,2; bonus bAgi,1; },{},{}
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1653,Staff_Of_Healing_C,Staff of Healing,4,20,,0,10:100,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; },{},{}
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1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00818315,7,2,2,3,102,1,10,{ if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bVariableCastTime,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSPAmount,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; }
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1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00818315,7,2,2,3,102,1,10,{ if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSPAmount,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; }
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//1655,
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//1656,
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1657,Mercy_Staff1,Mercy Staff I,4,20,,500,30:160,,1,2,0x00000100,7,2,2,3,100,1,10,{ bonus bInt,2; bonus bAtkEle,Ele_Holy; bonus bHealPower,10; if(isequipped(2471,2569,15029)){ bonus bHealPower,25; }; },{},{}
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@ -392,7 +392,8 @@ enum _sp {
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SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
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SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
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SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SP_RATE_SKILL //2046-2050
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SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SP_RATE_SKILL, //2046-2050
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SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE //2051-2055
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};
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enum _look {
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58
src/map/pc.c
58
src/map/pc.c
@ -2583,6 +2583,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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if(sd->state.lr_flag != 2)
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sd->bonus.sp_base_matk += val;
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break;
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case SP_FIXCASTRATE:
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if(sd->state.lr_flag != 2)
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sd->fixcastrate+=val;
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break;
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case SP_VARCASTRATE:
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if(sd->state.lr_flag != 2)
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sd->varcastrate+=val;
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break;
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default:
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ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
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break;
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@ -3064,7 +3072,55 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->sprateskill[i].id = type2;
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sd->sprateskill[i].val = val;
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}
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break;
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break;
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case SP_SKILL_COOLDOWN:
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if(sd->state.lr_flag == 2)
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break;
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ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
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if (i == ARRAYLENGTH(sd->skillcooldown))
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{
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ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val);
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break;
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}
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if (sd->skillcooldown[i].id == type2)
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sd->skillcooldown[i].val += val;
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else {
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sd->skillcooldown[i].id = type2;
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sd->skillcooldown[i].val = val;
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}
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break;
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case SP_SKILL_FIXEDCAST:
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if(sd->state.lr_flag == 2)
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break;
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ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
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if (i == ARRAYLENGTH(sd->skillfixcast))
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{
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ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val);
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break;
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}
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if (sd->skillfixcast[i].id == type2)
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sd->skillfixcast[i].val += val;
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else {
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sd->skillfixcast[i].id = type2;
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sd->skillfixcast[i].val = val;
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}
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break;
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case SP_SKILL_VARIABLECAST:
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if(sd->state.lr_flag == 2)
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break;
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ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
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if (i == ARRAYLENGTH(sd->skillvarcast))
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{
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ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val);
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break;
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}
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if (sd->skillvarcast[i].id == type2)
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sd->skillvarcast[i].val += val;
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else {
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sd->skillvarcast[i].id = type2;
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sd->skillvarcast[i].val = val;
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}
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break;
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default:
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ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
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break;
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@ -261,7 +261,7 @@ struct map_session_data {
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struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
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unsigned short id;
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short val;
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} skillatk[MAX_PC_BONUS], sprateskill[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
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} skillatk[MAX_PC_BONUS], sprateskill[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
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struct {
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short value;
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int rate;
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@ -322,7 +322,7 @@ struct map_session_data {
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// zeroed vars end here.
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int castrate,delayrate,hprate,sprate,dsprate;
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int castrate,delayrate,hprate,sprate,dsprate,fixcastrate,varcastrate;
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int hprecov_rate,sprecov_rate;
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int matk_rate;
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int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
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@ -7358,6 +7358,9 @@ BUILDIN_FUNC(bonus)
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case SP_CASTRATE:
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case SP_ADDEFF_ONSKILL:
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case SP_SP_RATE_SKILL:
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case SP_SKILL_COOLDOWN:
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case SP_SKILL_FIXEDCAST:
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case SP_SKILL_VARIABLECAST:
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// these bonuses support skill names
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val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
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break;
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@ -8837,8 +8837,16 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
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if( sd && skill_get_cooldown(ud->skillid,ud->skilllv) > 0 )
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skill_blockpc_start(sd, ud->skillid, skill_get_cooldown(ud->skillid, ud->skilllv));
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if( sd && skill_get_cooldown(ud->skillid,ud->skilllv) > 0 ){
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int i, cooldown = skill_get_cooldown(ud->skillid, ud->skilllv);
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for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { // Increases/Decreases cooldown of a skill by item/card bonuses.
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if (sd->skillcooldown[i].id == ud->skillid){
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cooldown += sd->skillcooldown[i].val;
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break;
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}
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}
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skill_blockpc_start(sd, ud->skillid, cooldown);
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}
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if( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv), 0, 0, 0);
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if( sd )
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@ -13001,12 +13009,24 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
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*------------------------------------------*/
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int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
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struct status_change *sc = status_get_sc(bl);
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struct map_session_data *sd = BL_CAST(BL_PC,bl);
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#ifdef RENEWAL_CAST
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int fixed = skill_get_fixed_cast(skill_id, skill_lv);
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if( !fixed ) {
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fixed = skill_get_cast(skill_id, skill_lv);
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fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );
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}
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if(sd){// Increases/Decreases fixed cast time of a skill by item/card bonuses.
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int i;
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if( sd->fixcastrate != 100 )
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fixed = fixed * sd->fixcastrate / 100;
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for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++) {
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if (sd->skillfixcast[i].id == skill_id){
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fixed += sd->skillfixcast[i].val;
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break;
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}
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}
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}
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#endif
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if (sc && sc->count) {
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if (sc->data[SC_SLOWCAST])
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@ -13038,7 +13058,7 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l
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/**
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* WL_RADIUS decreases 10/15/20% fixed cast time from warlock skills
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**/
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if( bl->type == BL_PC && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP && ( skill_lv = pc_checkskill((TBL_PC*)bl, WL_RADIUS) ) )
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if( sd && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) )
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fixed -= fixed * (5+(skill_lv*5)) / 100;
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return (time > 0 || fixed > 0) ? cap_value( time , fixed , INT_MAX ) : 0;
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#else
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@ -2274,6 +2274,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
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sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
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sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
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sd->regen.state.block = 0;
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sd->fixcastrate=100;
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sd->varcastrate=100;
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// zeroed arrays, order follows the order in pc.h.
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// add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo]
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@ -2354,6 +2356,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
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+ sizeof(sd->add_drop)
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+ sizeof(sd->itemhealrate)
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+ sizeof(sd->subele2)
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+ sizeof(sd->skillcooldown)
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+ sizeof(sd->skillfixcast)
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+ sizeof(sd->skillvarcast)
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);
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memset (&sd->bonus, 0,sizeof(sd->bonus));
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@ -2908,6 +2913,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
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sd->hprecov_rate = 0;
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if(sd->sprecov_rate < 0)
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sd->sprecov_rate = 0;
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if(sd->fixcastrate < 0)
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sd->fixcastrate = 0;
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if(sd->varcastrate < 0)
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sd->varcastrate = 0;
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// Anti-element and anti-race
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if((skill=pc_checkskill(sd,CR_TRUST))>0)
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