From 2d164cb8c89268cb57e658a97658441fe8990758 Mon Sep 17 00:00:00 2001 From: Daegaladh Date: Wed, 19 Aug 2020 17:44:27 +0200 Subject: [PATCH] Fixed skill usage keeping timer being set when skill id is 0 (#5341) --- src/map/skill.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index de69c2ef90..2cc920a332 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -11954,7 +11954,7 @@ TIMER_FUNC(skill_castend_id){ else skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); - if( sd && sd->skill_keep_using.skill_id == ud->skill_id ){ + if( sd && sd->skill_keep_using.skill_id > 0 && sd->skill_keep_using.skill_id == ud->skill_id ){ sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 ); }