Skills that have multiple hits should do 1 damage per hit to plants.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13938 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/07/07
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* Skills with multiple hits should do 1 damage per hit to plants. [Inkfish]
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09/07/04
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* TK_POWER shouldn't count the player him/herself for the skill. [Inkfish]
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* Fixed a wrong check of Intimidate on hp. (bugreport:3305)[Inkfish]
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@ -2088,9 +2088,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if( flag.infdef )
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{ //Plants receive 1 damage when hit
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if( flag.hit || wd.damage > 0 )
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wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage
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wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
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if( flag.lh && (flag.hit || wd.damage2 > 0) )
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wd.damage2 = 1;
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wd.damage2 = wd.div_;
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if( !(battle_config.skill_min_damage&1) )
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//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
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return wd;
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