* Follow-up r16427, cleaned new quest script and slightly edited hommutate documentation

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16428 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-14 17:25:43 +00:00
parent 78cf7a424e
commit 2d95532556
2 changed files with 38 additions and 129 deletions

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@ -5318,14 +5318,15 @@ the homunculus must have above 91000 intimacy with it's owner.
*hommutate {<ID>};
This Command will evolve the current player's Homunculus into the new Homunculus S.
If it doesn't work, the /swt emotion is shown.
This command will try to evolve the current player's homunculus into the
new Homunculus S. If it doesn't work, the /swt emotion is shown.
To change a Homunculus into the new Homunculus S,
the invoking Player must have an evolved Homunculus and it must be at least Level 99.
To mutate a homunculus, the invoking player must have an evolved
homunculus and it must be at least level 99.
If the optional parameter <ID> is set, the invoking Players Homunculus will change into the given ID's Homunculus S,
otherwise the Homunculus will change into an randomly chosen Homunculus S Class.
If the optional parameter <ID> is set, the invoking player's homunculus will
change into the given homunculus ID. Otherwise, a random Homunculus S
will be chosen.
---------------------------------------

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. The actual changing dialog is currently
//= customized. [Masao]
//= 1.1 Cleaning. [Euphy]
//============================================================
job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
@ -45,149 +46,53 @@ job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
}
mes "[Viorel]";
mes "Hello "+strcharinfo(0)+",";
mes "what can I do for an fellow Alchemist like you?";
mes "what can I do for a fellow Alchemist like you?";
next;
switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
case 1:
mes "[Viorel]";
if(!getskilllv("AM_BIOETHICS")){
mes "I'm sorry but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into an Homunculus S.";
mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
close;
}
if(!gethominfo(1)){
mes "You don't even have a Homunculus!";
close;
}
if(gethominfo(1) < 6009){
mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S.";
mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
close;
}
if(gethominfo(6) < 99){
mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!";
mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
mes "Come back after you've trained your Homunculus a little bit more.";
close;
}
if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
mes "Your Homunculus S looks great!";
mes "I hope you wil experience many great adventures with it!";
mes "I hope you will experience many great adventures with it!";
close;
}
mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
next;
mes "[Viorel]";
mes "Now if you want to you can either directly change your Homunculus to an new random Homunculus S Form or you can donate a little fee";
mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!";
mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
mes "So, what do you think?";
next;
switch(Select("I want to Donate:I don't want to Donate:Cancel")){
switch(Select("I want to donate.:I don't want to donate.:Cancel")){
case 1:
if(Zeny < 50000){
mes "[Viorel]";
mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!";
mes "Come back if you have the zeny, thanks.";
mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
mes "Come back if you have the Zeny.";
close;
}
mes "[Viorel]";
mes "Allright, now please tell me which Homunculus you'd like to have:";
mes "Alright, now please tell me which Homunculus you'd like to have:";
next;
switch(select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel")){
case 1:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6048;
set Zeny,Zeny - 50000;
close;
case 2:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6049;
set Zeny,Zeny - 50000;
close;
case 3:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6050;
set Zeny,Zeny - 50000;
close;
case 4:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6051;
set Zeny,Zeny - 50000;
close;
case 5:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6052;
set Zeny,Zeny - 50000;
close;
case 6:
set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
if (.@i == 6) {
mes "[Viorel]";
mes "So long~!";
close;
@ -205,11 +110,15 @@ job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
mes "Oh, sorry... wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate;
if (.@i) {
hommutate 6047+.@i;
set Zeny,Zeny - 50000;
}
else hommutate;
close;
case 3:
mes "[Viorel]";
@ -218,15 +127,14 @@ job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
}
case 2:
mes "[Viorel]";
mes "The Homunculus S are the new and improved Versions of the current Homunculus you know.";
mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger";
mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't";
mes "protect their Masters anymore!";
mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
next;
mes "[Viorel]";
mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their";
mes "skills and strength in order to keep them by our side and joining us once more in battle!";
mes "Isn't that great?";
mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
mes "in battle! Isn't that great?";
close;
case 3:
mes "[Viorel]";