- Fixed txt-converter compilation.
- Added my_global.h include to login converter - Removed sd->char_id since we can use sd->status.char_id instead. - Small speedup in STRECOVERY, and made it not unlock a mob's target. - Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out. - gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now. - Now when coming out of hiding land-effects will trigger on the character. - Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it. - Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b59e7b8596
commit
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@ -3,6 +3,19 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/01
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* Fixed txt-converter compilation. [Skotlex]
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* STRECOVERYno longer makes a mob unlock it's target like Cure does.
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[Skotlex]
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* Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was
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consuming 2 grenades instead of one). Also added a "explosion effect" when
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their time runs out. [Skotlex]
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* gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will
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force pvp ranking gain/loss on gvg_dungeon maps now. [Skotlex]
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* Now when coming out of hiding land-effects will trigger on the character.
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[Skotlex]
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* Fixed land effects not taking effect inmediately on map-load when the
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invincible timer is disabled. [Skotlex]
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2006/11/29
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* Probably fixed the Segmentation Faults we've been having. [FlavioJS]
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Description: A player quits and it's session is freed and set to NULL,
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@ -4121,13 +4121,13 @@ int char_config_read(const char *cfgName) {
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remove_control_chars((unsigned char *)w2);
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if(strcmpi(w1,"timestamp_format") == 0) {
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strncpy(timestamp_format, w2, 20);
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if(strcmpi(w1,"console_silent")==0){
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msg_silent = 0; //To always allow the next line to show up.
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ShowInfo("Console Silent Setting: %d\n", atoi(w2));
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msg_silent = atoi(w2);
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#ifndef TXT_SQL_CONVERT
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if (strcmpi(w1, "userid") == 0) {
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strncpy(userid, w2, 24);
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} else if (strcmpi(w1, "passwd") == 0) {
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@ -4050,12 +4050,12 @@ int char_config_read(const char *cfgName) {
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remove_control_chars((unsigned char *) w2);
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if(strcmpi(w1,"timestamp_format")==0) {
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strncpy(timestamp_format, w2, 20);
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if(strcmpi(w1,"console_silent")==0){
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msg_silent = 0; //To always allow the next line to show up.
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ShowInfo("Console Silent Setting: %d\n", atoi(w2));
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msg_silent = atoi(w2);
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if (strcmpi(w1, "userid") == 0) {
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strncpy(userid, w2, 24);
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} else if (strcmpi(w1, "passwd") == 0) {
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@ -3702,8 +3702,8 @@ int atcommand_produce(
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tmp_item.card[0] = CARD0_FORGE;
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tmp_item.card[1] = item_data->type==IT_WEAPON?
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((star*5) << 8) + attribute:0;
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tmp_item.card[2] = GetWord(sd->char_id, 0);
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tmp_item.card[3] = GetWord(sd->char_id, 1);
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tmp_item.card[2] = GetWord(sd->status.char_id, 0);
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tmp_item.card[3] = GetWord(sd->status.char_id, 1);
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clif_produceeffect(sd, 0, item_id);
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clif_misceffect(&sd->bl, 3);
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@ -211,7 +211,7 @@ int chrif_save(struct map_session_data *sd, int flag)
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intif_saveregistry(sd, 1); //Save account2 regs
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#ifndef TXT_ONLY
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if(charsave_method){ //New 'Local' save
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charsave_savechar(sd->char_id, &sd->status);
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charsave_savechar(sd->status.char_id, &sd->status);
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if (flag) //Character final saved.
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sd->state.finalsave = 1;
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if (flag == 1)
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@ -222,8 +222,8 @@ int chrif_save(struct map_session_data *sd, int flag)
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WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
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WFIFOW(char_fd,0) = 0x2b01;
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WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
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WFIFOL(char_fd,4) = sd->bl.id;
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WFIFOL(char_fd,8) = sd->char_id;
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WFIFOL(char_fd,4) = sd->status.account_id;
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WFIFOL(char_fd,8) = sd->status.char_id;
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WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
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memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
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WFIFOSET(char_fd, WFIFOW(char_fd,2));
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@ -1147,10 +1147,10 @@ int chrif_updatefamelist(struct map_session_data *sd)
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WFIFOHEAD(char_fd, 12);
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WFIFOW(char_fd, 0) = 0x2b10;
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WFIFOL(char_fd, 2) = sd->char_id;
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WFIFOL(char_fd, 2) = sd->status.char_id;
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WFIFOL(char_fd, 6) = sd->status.fame;
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WFIFOB(char_fd, 10) = type;
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WFIFOB(char_fd, 11) = pc_famerank(sd->char_id, sd->class_&MAPID_UPPERMASK);
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WFIFOB(char_fd, 11) = pc_famerank(sd->status.char_id, sd->class_&MAPID_UPPERMASK);
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WFIFOSET(char_fd, 12);
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return 0;
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@ -8316,7 +8316,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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else
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pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
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}
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map_addblock(&sd->bl); // ƒuƒ<75>ƒbƒN“o˜^
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clif_spawn(&sd->bl); // spawn
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@ -8347,7 +8346,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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if(sd->duel_group)
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clif_set0199(fd, 1);
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if(map_flag_gvg(sd->bl.m) || map[sd->bl.m].flag.gvg_dungeon)
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if (map[sd->bl.m].flag.gvg_dungeon)
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clif_set0199(fd,2); //TODO: Figure out the real thing to do here.
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if(map_flag_gvg(sd->bl.m))
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clif_set0199(fd,3);
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// pet
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@ -8357,6 +8359,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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clif_send_petdata(sd,0,0);
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clif_send_petdata(sd,5,battle_config.pet_hair_style);
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clif_send_petstatus(sd);
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// skill_unit_move(&sd->pd->bl,gettick(),1);
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}
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//homunculus [blackhole89]
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@ -8370,6 +8373,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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//Homunc mimic their master's speed on each map change. [Skotlex]
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if (battle_config.slaves_inherit_speed&1)
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status_calc_bl(&sd->hd->bl, SCB_SPEED);
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// Since hom is inmune to land effects, unneeded.
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// skill_unit_move(&sd->hd->bl,gettick(),1);
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}
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if(sd->state.connect_new) {
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@ -8474,9 +8479,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
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if(pc_isdead(sd))
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clif_clearchar_area(&sd->bl,1);
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// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
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// else
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// clif_changed_dir(&sd->bl, SELF);
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// Trigger skill effects if you appear standing on them
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if(!battle_config.pc_invincible_time)
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skill_unit_move(&sd->bl,gettick(),1);
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}
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/*==========================================
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@ -10912,7 +10921,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) {
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if (pc_isGM(sd) > pc_isGM(tsd)) {
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clif_GM_kick(sd, tsd, 1);
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if((log_config.gm) && (get_atcommand_level(AtCommand_Kick) >= log_config.gm)) {
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sprintf(message, "/kick %d", ((struct map_session_data*)target)->char_id);
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sprintf(message, "/kick %d", tsd->status.char_id);
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log_atcommand(sd, message);
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}
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} else
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@ -11832,7 +11841,7 @@ int clif_parse(int fd) {
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clif_quitsave(fd, sd);
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} else {
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ShowInfo("Player AID:%d/CID:%d (not authenticated) logged off.\n",
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sd->bl.id, sd->char_id);
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sd->bl.id, sd->status.char_id);
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map_quit(sd);
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}
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} else {
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@ -937,7 +937,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
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if(idx == -1 || c == 0) {
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// ギルドのメンバー外なので追放扱いする
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struct map_session_data *sd = map_id2sd(account_id);
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if(sd && sd->char_id == char_id) {
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if(sd && sd->status.char_id == char_id) {
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sd->status.guild_id=0;
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sd->guild_emblem_id=0;
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sd->state.guild_sent=0;
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@ -120,11 +120,11 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a
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if (itm==NULL) {
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//We log common item
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sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%s')",
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log_config.log_pick_db, sd->char_id, type, nameid, amount, mapname);
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log_config.log_pick_db, sd->status.char_id, type, nameid, amount, mapname);
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} else {
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//We log Extended item
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sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s')",
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log_config.log_pick_db, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
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log_config.log_pick_db, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
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}
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if(mysql_query(&logmysql_handle, tmp_sql))
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@ -144,12 +144,12 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a
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if (itm==NULL) {
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//We log common item
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fprintf(logfp,"%s - %d\t%s\t%d,%d,%s%s",
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timestring, sd->char_id, type, nameid, amount, mapname, RETCODE);
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timestring, sd->status.char_id, type, nameid, amount, mapname, RETCODE);
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} else {
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//We log Extended item
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fprintf(logfp,"%s - %d\t%s\t%d,%d,%d,%d,%d,%d,%d,%s%s",
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timestring, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
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timestring, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
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}
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fclose(logfp);
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return 1; //Logged
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@ -223,7 +223,7 @@ int log_zeny(struct map_session_data *sd, char *type, struct map_session_data *s
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if(log_config.sql_logs > 0)
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{
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sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%s')",
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log_config.log_zeny_db, sd->char_id, src_sd->char_id, type, amount, mapindex_id2name(sd->mapindex));
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log_config.log_zeny_db, sd->status.char_id, src_sd->status.char_id, type, amount, mapindex_id2name(sd->mapindex));
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if(mysql_query(&logmysql_handle, tmp_sql))
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{
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ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
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@ -610,7 +610,7 @@ struct map_session_data {
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unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
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unsigned perfect_hiding : 1; // [Valaris]
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} special_state;
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int char_id, login_id1, login_id2, sex;
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int login_id1, login_id2, sex;
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unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
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int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
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@ -622,10 +622,10 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
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sd = map_id2sd(account_id);
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if(!sd)
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return 0;
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if (sd->char_id != sh->char_id)
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if (sd->status.char_id != sh->char_id)
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{
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if (sd->status.hom_id == sh->hom_id)
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sh->char_id = sd->char_id; //Correct char id.
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sh->char_id = sd->status.char_id; //Correct char id.
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else
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return 0;
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}
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@ -2452,10 +2452,7 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
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}
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else if (strcmpi(w3,"gvg_dungeon")==0) {
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map[m].flag.gvg_dungeon=state;
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map[m].flag.pvp=state;
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map[m].flag.pvp_noparty=!state;
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map[m].flag.pvp_noguild=!state;
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map[m].flag.pvp_nocalcrank=state;
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if (state) map[m].flag.pvp=0;
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}
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else if (strcmpi(w3,"gvg_castle")==0) {
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map[m].flag.gvg_castle=state;
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15
src/map/pc.c
15
src/map/pc.c
@ -358,7 +358,8 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
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nullpo_retr(0, sd);
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sd->bl.id = account_id;
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sd->char_id = char_id;
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sd->status.char_id = account_id;
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sd->status.char_id = char_id;
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sd->login_id1 = login_id1;
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sd->login_id2 = 0; // at this point, we can not know the value :(
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sd->client_tick = client_tick;
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@ -970,7 +971,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
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}
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}
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} while(flag);
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) {
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) {
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//Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex]
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for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
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if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)))
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@ -3357,7 +3358,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
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){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
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if(x||y) {
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if(battle_config.error_log)
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ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
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ShowError("pc_setpos: attempt to place player %s (%d:%d) on non-walkable tile (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
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}
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do {
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x=rand()%(map[m].xs-2)+1;
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@ -4952,8 +4953,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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item_tmp.identify=1;
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item_tmp.card[0]=CARD0_CREATE;
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item_tmp.card[1]=0;
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item_tmp.card[2]=GetWord(sd->char_id,0); // CharId
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item_tmp.card[3]=GetWord(sd->char_id,1);
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item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
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item_tmp.card[3]=GetWord(sd->status.char_id,1);
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map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
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}
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@ -5071,8 +5072,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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}
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// pvp
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// disable certain pvp functions on pk_mode [Valaris]
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if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode &&
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(!map[sd->bl.m].flag.pvp_nocalcrank || map[sd->bl.m].flag.gvg_dungeon))
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if (map[sd->bl.m].flag.gvg_dungeon ||
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(map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank))
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{ //Pvp points always take effect on gvg_dungeon maps.
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sd->pvp_point -= 5;
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sd->pvp_lost++;
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|
@ -2574,7 +2574,7 @@ int run_script_timer(int tid, unsigned int tick, int id, int data)
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struct linkdb_node *node = (struct linkdb_node *)sleep_db;
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struct map_session_data *sd = map_id2sd(st->rid);
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||||
|
||||
if((sd && sd->char_id != id) || (st->rid && !sd))
|
||||
if((sd && sd->status.char_id != id) || (st->rid && !sd))
|
||||
{ //Character mismatch. Cancel execution.
|
||||
st->rid = 0;
|
||||
st->state = END;
|
||||
@ -2722,7 +2722,7 @@ void run_script_main(struct script_state *st)
|
||||
|
||||
if(st->sleep.tick > 0) {
|
||||
//Delay execution
|
||||
st->sleep.charid = sd?sd->char_id:0;
|
||||
st->sleep.charid = sd?sd->status.char_id:0;
|
||||
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
|
||||
run_script_timer, st->sleep.charid, (int)st);
|
||||
linkdb_insert(&sleep_db, (void*)st->oid, st);
|
||||
@ -6184,7 +6184,7 @@ int buildin_successrefitem(struct script_state *st)
|
||||
clif_misceffect(&sd->bl,3);
|
||||
if(sd->status.inventory[i].refine == MAX_REFINE &&
|
||||
sd->status.inventory[i].card[0] == CARD0_FORGE &&
|
||||
sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
|
||||
sd->status.char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
|
||||
){ // Fame point system [DracoRPG]
|
||||
switch (sd->inventory_data[i]->wlv){
|
||||
case 1:
|
||||
@ -12480,7 +12480,7 @@ int buildin_awake(struct script_state *st)
|
||||
node = node->next;
|
||||
continue;
|
||||
}
|
||||
if((sd && sd->char_id != tst->sleep.charid) || (tst->rid && !sd))
|
||||
if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
|
||||
{ //Cancel Execution
|
||||
tst->state=END;
|
||||
tst->rid = 0;
|
||||
|
@ -1944,7 +1944,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
case TK_STORMKICK:
|
||||
case TK_DOWNKICK:
|
||||
case TK_COUNTER:
|
||||
if (pc_famerank(sd->char_id,MAPID_TAEKWON))
|
||||
if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
|
||||
{ //Extend combo time.
|
||||
sd->skillid_old = skillid; //Set as previous so you can't repeat
|
||||
sd->skilllv_old = skilllv;
|
||||
@ -4132,9 +4132,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
if (!dstsd || !(
|
||||
(sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_SOULLINKER) ||
|
||||
(dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ||
|
||||
dstsd->char_id == sd->char_id ||
|
||||
dstsd->char_id == sd->status.partner_id ||
|
||||
dstsd->char_id == sd->status.child
|
||||
dstsd->status.char_id == sd->status.char_id ||
|
||||
dstsd->status.char_id == sd->status.partner_id ||
|
||||
dstsd->status.char_id == sd->status.child
|
||||
)) {
|
||||
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,8);
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
@ -4306,10 +4306,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,0);
|
||||
break;
|
||||
}
|
||||
status_change_end(bl, SC_FREEZE , -1 );
|
||||
status_change_end(bl, SC_STONE , -1 );
|
||||
status_change_end(bl, SC_SLEEP , -1 );
|
||||
status_change_end(bl, SC_STUN , -1 );
|
||||
if (tsc && tsc->opt1) {
|
||||
status_change_end(bl, SC_FREEZE, -1 );
|
||||
status_change_end(bl, SC_STONE, -1 );
|
||||
status_change_end(bl, SC_SLEEP, -1 );
|
||||
status_change_end(bl, SC_STUN, -1 );
|
||||
}
|
||||
//Is this equation really right? It looks so... special.
|
||||
if(battle_check_undead(tstatus->race,tstatus->def_ele) )
|
||||
{
|
||||
@ -4319,8 +4321,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
skill_get_time2(skillid, skilllv) * (100-(tstatus->int_+tstatus->vit)/2)/100,10);
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(dstmd)
|
||||
mob_unlocktarget(dstmd,tick);
|
||||
break;
|
||||
|
||||
case WZ_ESTIMATION:
|
||||
@ -6772,7 +6772,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
||||
group->bl_flag= skill_get_unit_bl_target(skillid);
|
||||
group->state.into_abyss = (sc && sc->data[SC_INTOABYSS].timer != -1); //Store into abyss state, to know it shouldn't give traps back. [Skotlex]
|
||||
group->state.magic_power = (flag&2 || (sc && sc->data[SC_MAGICPOWER].timer != -1)); //Store the magic power flag. [Skotlex]
|
||||
group->state.ammo_consume = (sd && sd->state.arrow_atk); //Store if this skill needs to consume ammo.
|
||||
//Store if this skill needs to consume ammo.
|
||||
group->state.ammo_consume = (sd && sd->state.arrow_atk && skillid != GS_GROUNDDRIFT);
|
||||
group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet
|
||||
|
||||
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
|
||||
@ -8151,7 +8152,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
|
||||
return 0; //Anti-Soul Linker check in case you job-changed with Stances active.
|
||||
if(!sc || sc->data[SC_COMBO].timer == -1)
|
||||
return 0; //Combo needs to be ready
|
||||
if (pc_famerank(sd->char_id,MAPID_TAEKWON))
|
||||
if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
|
||||
{ //Unlimited Combo
|
||||
if (skill == sd->skillid_old) {
|
||||
status_change_end(&sd->bl, SC_COMBO, -1);
|
||||
@ -8971,7 +8972,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
|
||||
clif_misceffect(&sd->bl,3);
|
||||
if(item->refine == MAX_REFINE &&
|
||||
item->card[0] == CARD0_FORGE &&
|
||||
MakeDWord(item->card[2],item->card[3]) == sd->char_id)
|
||||
MakeDWord(item->card[2],item->card[3]) == sd->status.char_id)
|
||||
{ // Fame point system [DracoRPG]
|
||||
switch(ditem->wlv){
|
||||
case 1:
|
||||
@ -10045,8 +10046,13 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
|
||||
if((DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit)){
|
||||
switch(group->unit_id){
|
||||
case UNT_BLASTMINE:
|
||||
case UNT_GROUNDDRIFT_WIND:
|
||||
case UNT_GROUNDDRIFT_DARK:
|
||||
case UNT_GROUNDDRIFT_POISON:
|
||||
case UNT_GROUNDDRIFT_WATER:
|
||||
case UNT_GROUNDDRIFT_FIRE:
|
||||
group->unit_id = UNT_USED_TRAPS;
|
||||
clif_changetraplook(bl, UNT_USED_TRAPS);
|
||||
clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE);
|
||||
group->limit=DIFF_TICK(tick+1500,group->tick);
|
||||
unit->limit=DIFF_TICK(tick+1500,group->tick);
|
||||
break;
|
||||
@ -10072,18 +10078,6 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
|
||||
skill_delunit(unit, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xc1:
|
||||
case 0xc2:
|
||||
case 0xc3:
|
||||
case 0xc4:
|
||||
{
|
||||
struct block_list *src=map_id2bl(group->src_id);
|
||||
if (src)
|
||||
group->tick = tick;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
skill_delunit(unit, 0);
|
||||
}
|
||||
@ -10617,8 +10611,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
|
||||
if(equip){
|
||||
tmp_item.card[0]=CARD0_FORGE;
|
||||
tmp_item.card[1]=((sc*5)<<8)+ele;
|
||||
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->char_id,1);
|
||||
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->status.char_id,1);
|
||||
} else {
|
||||
//Flag is only used on the end, so it can be used here. [Skotlex]
|
||||
switch (skill_id) {
|
||||
@ -10641,8 +10635,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
|
||||
if (flag) {
|
||||
tmp_item.card[0]=CARD0_CREATE;
|
||||
tmp_item.card[1]=0;
|
||||
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->char_id,1);
|
||||
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->status.char_id,1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -10785,8 +10779,8 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
|
||||
if(battle_config.making_arrow_name_input) {
|
||||
tmp_item.card[0]=CARD0_CREATE;
|
||||
tmp_item.card[1]=0;
|
||||
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->char_id,1);
|
||||
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId
|
||||
tmp_item.card[3]=GetWord(sd->status.char_id,1);
|
||||
}
|
||||
if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
|
||||
continue;
|
||||
|
@ -1494,7 +1494,7 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
|
||||
val += val * 25/100;
|
||||
else if (sd->class_&JOBL_BABY)
|
||||
val -= val * 30/100;
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
|
||||
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
|
||||
val += 2000;
|
||||
@ -1511,7 +1511,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
|
||||
val += val * 25/100;
|
||||
else if (sd->class_&JOBL_BABY)
|
||||
val -= val * 30/100;
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
|
||||
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
|
||||
|
||||
return val;
|
||||
@ -6254,15 +6254,15 @@ int status_change_end( struct block_list* bl , int type,int tid )
|
||||
|
||||
case SC_HIDING:
|
||||
sc->option &= ~OPTION_HIDE;
|
||||
opt_flag = 2; //Check for warp trigger.
|
||||
opt_flag|= 2|4; //Check for warp trigger + AoE trigger
|
||||
break;
|
||||
case SC_CLOAKING:
|
||||
sc->option &= ~OPTION_CLOAK;
|
||||
opt_flag = 2;
|
||||
opt_flag|= 2;
|
||||
break;
|
||||
case SC_CHASEWALK:
|
||||
sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
|
||||
opt_flag = 2;
|
||||
opt_flag|= 2;
|
||||
break;
|
||||
case SC_SIGHT:
|
||||
sc->option &= ~OPTION_SIGHT;
|
||||
@ -6364,7 +6364,10 @@ int status_change_end( struct block_list* bl , int type,int tid )
|
||||
if (calc_flag)
|
||||
status_calc_bl(bl,calc_flag);
|
||||
|
||||
if(opt_flag == 2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
|
||||
if(opt_flag&4) //Out of hiding, invoke on place.
|
||||
skill_unit_move(bl,gettick(),1);
|
||||
|
||||
if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
|
||||
npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
|
||||
|
||||
return 1;
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <my_global.h>
|
||||
#include <mysql.h>
|
||||
|
||||
#include "../common/core.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user