- Updated Questboard to 1.4.4 (Added Quest Delay)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16450 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
tr0n93 2012-07-19 13:20:57 +00:00
parent 92e311cd54
commit 2dfa991555

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= tr0n
//===== Current Version: =====================================
//= 1.3.4
//= 1.4.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -14,6 +14,7 @@
// 1.2.0 Rewrote checkmob and killcounter
// 1.3.1 Added level restriction
// 1.3.4 Added Reward Item Amount
// 1.4.4 Added Quest delay
//============================================================
prontera,129,215,5 script Questboard 857,{
@ -42,7 +43,7 @@ prontera,129,215,5 script Questboard 857,{
goto L_checkitems;
}
if(h_run==1) {
if(h_run==1){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
mes "--------------------------------";
@ -87,6 +88,14 @@ case 1:
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
}
set .@selection,select(.@collectmenu$);
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
mes "[^FF7700Questboard^000000]";
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
close;
}
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
mes "--------------------------------";
@ -126,6 +135,14 @@ case 2:
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
}
set .@selection,select(.@huntmenu$);
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
mes "[^FF7700Questboard^000000]";
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
close;
}
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
mes "--------------------------------";
@ -181,8 +198,9 @@ L_checkitems:
if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
set currentquest$, "";
set c_run, 0;
set c_run, 0;
close;
L_checkmobs:
@ -214,6 +232,7 @@ L_checkmobs2:
if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
set currentquest$, "";
set h_run, 0;
close;
@ -241,6 +260,10 @@ OnInit:
set .collection, 1;
set .hunting, 1;
//Quest Delay (seconds)
//24 hours = 86400 seconds
set .quest_delay, 0;
//Checks if quests are loaded (prevents out of index)
if(.questsloaded==1) end;
set .questsloaded, 1;
@ -248,6 +271,7 @@ OnInit:
//Add Collection Quests here
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
//Add Hunting Quests here
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);