Fixed Dragon Breath don't causes damage on hidden enemies.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15316 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
protimus 2011-12-29 19:56:48 +00:00
parent e88d231140
commit 2e2aaeecaf

View File

@ -2877,7 +2877,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
{
struct map_session_data *sd = NULL;
struct status_data *tstatus;
struct status_change *sc;
struct status_change *sc, *tsc;
if (skillid > 0 && skilllv <= 0) return 0;
@ -3520,11 +3520,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_SMOKING:
case GS_FLING:
case NJ_ZENYNAGE:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
/**
* Rune Knight
**/
case RK_DRAGONBREATH:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
if( tsc && (tsc->data[SC_HIDING] )) {
clif_skill_nodamage(src,src,skillid,skilllv,1);
} else
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
case HVAN_EXPLOSION: