diff --git a/src/map/skill.c b/src/map/skill.c index 75a3c63be7..d03162b169 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -14047,11 +14047,6 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) if( ( sd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK ) p_sd[(*c)++] = tsd->bl.id; return 1; - case LG_RAYOFGENESIS: - if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD && - tsd->sc.data[SC_BANDING] ) - p_sd[(*c)++] = tsd->bl.id; - return 1; default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex] { uint16 skill_lv; @@ -14843,21 +14838,15 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i } break; case LG_RAYOFGENESIS: - if( sc && sc->data[SC_INSPIRATION] ) - return true; // Don't check for partner. - if( !(sc && sc->data[SC_BANDING]) ) { + case LG_HESPERUSLIT: + if (sc && sc->data[SC_INSPIRATION]) + return true; // Don't check for partner. + if (!(sc && sc->data[SC_BANDING])) { clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); return false; - } else if( skill_check_pc_partner(sd,skill_id,&skill_lv,skill_get_range(skill_id,skill_lv),0) < 1 ) - return false; // Just fails, no msg here. - break; - case LG_HESPERUSLIT: - if( sc && sc->data[SC_INSPIRATION] ) - return true; - if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 < 3 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - return false; } + if (sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 < (skill_id == LG_RAYOFGENESIS ? 2 : 3)) + return false; // Just fails, no msg here. break; case SR_FALLENEMPIRE: if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) )