Fixed bugreport:5788 no 2 Releasing Spells should now update/reset sp reduction while WL_READING_SB is active.

Fixed bugreport:6029 GN_MANDRAGORA is now updated its success chance percentage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16305 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-06-15 14:57:54 +00:00
parent 41ee49a6dc
commit 2e59316f3e
4 changed files with 9 additions and 3 deletions

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@ -1608,7 +1608,7 @@
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,30000,0,10000
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,0
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
2493,0,0,0,77000,10000,1000

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@ -1609,7 +1609,7 @@
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,30000,0,10000,0
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,0
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
2493,0,0,0,77000,10000,1000,0

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@ -4117,6 +4117,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
rsb_skillid = sd->rsb[i].skillid;
rsb_skilllv = sd->rsb[i].level;
if( sc && sc->data[SC_READING_SB] && sc->data[SC_READING_SB]->val2 > 0 )
sc->data[SC_READING_SB]->val2 -= sd->rsb[i].points;
if( skilllv > 1 )
sd->rsb[i].skillid = 0; // Last position - only remove it from list
else
@ -8474,7 +8477,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case GN_MANDRAGORA:
if( flag&1 ) {
if ( clif_skill_nodamage(bl, src, skillid, skilllv,
sc_start(bl, type, 35 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) )
sc_start(bl, type, 25 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) )
status_zap(bl, 0, status_get_max_sp(bl) / 100 * 25 + 5 * skilllv);
} else
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,

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@ -5852,6 +5852,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
case SC_VACUUM_EXTREME:
tick -= 50*status->str;
break;
case SC_MANDRAGORA:
sc_def = (status->vit+status->luk)/5;
break;
default:
//Effect that cannot be reduced? Likely a buff.
if (!(rnd()%10000 < rate))