fixed 2 bugs in Bard Job Quest
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10656 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,7 @@ Date Added
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2007/06/01
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2007/06/01
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* In thana Quest you may enter either "Charmstone" or "Charm Stone" [Lupus]
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* In thana Quest you may enter either "Charmstone" or "Charm Stone" [Lupus]
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- Fixed bug in new Crusader Quest, optimized, changed common NPC names to more unique.
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- Fixed bug in new Crusader Quest, optimized, changed common NPC names to more unique.
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- Fixed 2 bugs in Bard Job Quest
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2007/05/31
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2007/05/31
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* Rev. 10653 Fixced some spelling and grammar in crusader quest. [L0ne_W0lf]
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* Rev. 10653 Fixced some spelling and grammar in crusader quest. [L0ne_W0lf]
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* Rev. 10651 Updated Crusader quest. [L0ne_W0lf]
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* Rev. 10651 Updated Crusader quest. [L0ne_W0lf]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
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//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.1b
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//= 2.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena Final
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//= eAthena Final
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//===== Description: =========================================
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//===== Description: =========================================
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@ -20,6 +20,8 @@
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// prize, too. Added Izidor flower [Lupus]
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// prize, too. Added Izidor flower [Lupus]
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// 2.0 Changed numbers to constants. [Vicious]
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// 2.0 Changed numbers to constants. [Vicious]
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// 2.1b Updated to the Official One. [Samuray22]
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// 2.1b Updated to the Official One. [Samuray22]
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// 2.2 Fixed BUG when baby classes weren't able to get a job,
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// fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs
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//============================================================
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//============================================================
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//=============== Ayealo ============================
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//=============== Ayealo ============================
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@ -37,8 +39,8 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "Thou should not live this destinty...";
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mes "Thou should not live this destinty...";
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mes "Thou have forgotten your destinty...";
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mes "Thou have forgotten your destinty...";
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close;
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close;
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} else if(Class != Job_Archer) {
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} else if(BaseJob != Job_Archer) {
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if(Class == Job_Bard) {
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if(BaseJob == Job_Bard) {
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mes "[Ayealo]";
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mes "[Ayealo]";
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mes "Hey friends! You must be good at singing or roaming?";
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mes "Hey friends! You must be good at singing or roaming?";
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mes "Have you improved your singing?";
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mes "Have you improved your singing?";
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@ -51,7 +53,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "Don't forget to stay happy always.";
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mes "Don't forget to stay happy always.";
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mes "Our singing is to bring happiness and pleasant to everyone.";
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mes "Our singing is to bring happiness and pleasant to everyone.";
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close;
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close;
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} else if(Class == Job_Novice) {
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} else if(BaseJob == Job_Novice) {
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mes "[Ayealo]";
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mes "[Ayealo]";
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mes "Let all the sadness";
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mes "Let all the sadness";
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mes "incomplete wishes.";
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mes "incomplete wishes.";
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@ -73,7 +75,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "A place with all the happiness things.";
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mes "A place with all the happiness things.";
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next;
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next;
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mes "[Ayealo]";
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mes "[Ayealo]";
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if(Sex == 1) {
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if(Sex) {
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mes "Hope that you can forget all the things that happened today.";
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mes "Hope that you can forget all the things that happened today.";
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mes "Enjoy yourself!";
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mes "Enjoy yourself!";
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} else {
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} else {
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@ -84,7 +86,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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}
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}
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} else if(BARD_Q == 0) {
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} else if(BARD_Q == 0) {
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mes "[Ayealo]";
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mes "[Ayealo]";
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if(Sex == 1) {
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if(Sex) {
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mes "Hello! The joyful Archer,";
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mes "Hello! The joyful Archer,";
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} else {
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} else {
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mes "Hello! Lovely Miss Archer,";
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mes "Hello! Lovely Miss Archer,";
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@ -144,7 +146,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "[Ayealo]" ;
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mes "[Ayealo]" ;
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mes "Thank you. I'm very happy if you're feeling happy with my singing.";
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mes "Thank you. I'm very happy if you're feeling happy with my singing.";
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next;
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next;
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if (Sex == 1 && JobLevel > 39) {
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if (Sex && JobLevel > 39) {
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mes "[Ayealo]";
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mes "[Ayealo]";
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mes "It's wonderful if there are more people can sing as well.";
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mes "It's wonderful if there are more people can sing as well.";
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mes "It's OK, it's not bad like this, He-he.";
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mes "It's OK, it's not bad like this, He-he.";
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@ -838,7 +840,7 @@ B_Change:
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} else if(countitem("Tree_Of_Archer_3") > 59) {
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} else if(countitem("Tree_Of_Archer_3") > 59) {
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delitem "Tree_Of_Archer_3", 60;
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delitem "Tree_Of_Archer_3", 60;
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getitem "Mandolin", 1;
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getitem "Mandolin", 1;
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} else if(Tree_Of_Archer_2 > 59) {
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} else if(countitem("Tree_Of_Archer_2") > 59) {
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delitem "Tree_Of_Archer_2", 60;
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delitem "Tree_Of_Archer_2", 60;
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getitem "Mandolin", 1;
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getitem "Mandolin", 1;
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} else if(countitem("Tree_Of_Archer_1") > 59) {
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} else if(countitem("Tree_Of_Archer_1") > 59) {
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@ -56,15 +56,15 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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mes "Be advised to continue practicing yourself.";
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mes "Be advised to continue practicing yourself.";
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close;
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close;
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}
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}
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else if(Class != Job_Swordman) {
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else if(BaseJob != Job_Swordman) {
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if(Class == Job_Crusader) {
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if(BaseJob == Job_Crusader) {
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mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
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mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
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next;
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next;
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mes "[Michael Halig]";
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mes "[Michael Halig]";
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mes "Chaos will one day arise to challenge our principles of peace, justice and order. Until we have eliminated evil and created our ideal world, we must not cease training.";
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mes "Chaos will one day arise to challenge our principles of peace, justice and order. Until we have eliminated evil and created our ideal world, we must not cease training.";
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close;
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close;
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}
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "We are Crusaders,";
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mes "We are Crusaders,";
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mes "warriors preparing";
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mes "warriors preparing";
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mes "to fight in the Holy War.";
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mes "to fight in the Holy War.";
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@ -313,12 +313,12 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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//===================== Suffering Man: 2º Endurance Test ===============================================
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//===================== Suffering Man: 2º Endurance Test ===============================================
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prt_castle,164,32,1 script Man in Anguish 733,{
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prt_castle,164,32,1 script Man in Anguish 733,{
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mes "[Murnak Mijoul]";
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mes "[Murnak Mijoul]";
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if(Class != Job_Swordman) {
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if(BaseJob != Job_Swordman) {
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if (Class == Job_Crusader) {
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if (BaseJob == Job_Crusader) {
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mes "Don't linger around in a place like this and forge your own path towards discovering your own strengths. The day that we will join hands in battle will come soon.";
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mes "Don't linger around in a place like this and forge your own path towards discovering your own strengths. The day that we will join hands in battle will come soon.";
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close;
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close;
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}
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "A Novice...?";
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mes "A Novice...?";
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mes "So green, and yet,";
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mes "So green, and yet,";
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mes "so much potential.";
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mes "so much potential.";
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@ -445,8 +445,8 @@ prt_castle,164,32,1 script Man in Anguish 733,{
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//===================== Gabriel Valentine: 3º Knowledge Test =================================
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//===================== Gabriel Valentine: 3º Knowledge Test =================================
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prt_church,95,127,3 script Crusader 745,{
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prt_church,95,127,3 script Crusader 745,{
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mes "[Gabriel Valentine]";
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mes "[Gabriel Valentine]";
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if(Class != Job_Swordman) {
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if(BaseJob != Job_Swordman) {
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if (Class == Job_Crusader) {
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if (BaseJob == Job_Crusader) {
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mes "Welcome, fellow Crusader.";
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mes "Welcome, fellow Crusader.";
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mes "How is your training";
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mes "How is your training";
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mes "coming along?";
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mes "coming along?";
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@ -455,7 +455,7 @@ prt_church,95,127,3 script Crusader 745,{
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mes "You must not forget to train everyday, and prepare for the day the Holy War will come upon us.";
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mes "You must not forget to train everyday, and prepare for the day the Holy War will come upon us.";
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close;
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close;
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}
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "Welcome, I am a Crusader.";
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mes "Welcome, I am a Crusader.";
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mes "I am preparing for the";
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mes "I am preparing for the";
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mes "foretold Holy War";
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mes "foretold Holy War";
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@ -789,8 +789,8 @@ C_Questions:
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prt_castle,35,151,5 script Patron Knight 751,{
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prt_castle,35,151,5 script Patron Knight 751,{
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mes "[Bliant Piyord]";
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mes "[Bliant Piyord]";
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mes "Welcome.";
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mes "Welcome.";
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if(Class != Job_Swordman) {
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if(BaseJob != Job_Swordman) {
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if(Class == Job_Crusader) {
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if(BaseJob == Job_Crusader) {
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mes "How goes";
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mes "How goes";
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mes "your training?";
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mes "your training?";
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next;
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next;
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@ -798,7 +798,7 @@ prt_castle,35,151,5 script Patron Knight 751,{
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mes "Develop your faith. From faith springs strength and discipline. Day after day, train yourself and become a great Crusader.";
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mes "Develop your faith. From faith springs strength and discipline. Day after day, train yourself and become a great Crusader.";
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close;
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close;
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}
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "We are Crusaders,";
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mes "We are Crusaders,";
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mes "warriors of holiness preparing for the great Holy War that is to come.";
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mes "warriors of holiness preparing for the great Holy War that is to come.";
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next;
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next;
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