fixed 2 bugs in Bard Job Quest
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10656 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,7 @@ Date Added
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2007/06/01
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* In thana Quest you may enter either "Charmstone" or "Charm Stone" [Lupus]
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- Fixed bug in new Crusader Quest, optimized, changed common NPC names to more unique.
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- Fixed 2 bugs in Bard Job Quest
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2007/05/31
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* Rev. 10653 Fixced some spelling and grammar in crusader quest. [L0ne_W0lf]
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* Rev. 10651 Updated Crusader quest. [L0ne_W0lf]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
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//===== Current Version: =====================================
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//= 2.1b
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//= 2.2
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//===== Compatible With: =====================================
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//= eAthena Final
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//===== Description: =========================================
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@ -20,6 +20,8 @@
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// prize, too. Added Izidor flower [Lupus]
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// 2.0 Changed numbers to constants. [Vicious]
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// 2.1b Updated to the Official One. [Samuray22]
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// 2.2 Fixed BUG when baby classes weren't able to get a job,
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// fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs
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//============================================================
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//=============== Ayealo ============================
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@ -37,8 +39,8 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "Thou should not live this destinty...";
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mes "Thou have forgotten your destinty...";
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close;
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} else if(Class != Job_Archer) {
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if(Class == Job_Bard) {
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} else if(BaseJob != Job_Archer) {
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if(BaseJob == Job_Bard) {
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mes "[Ayealo]";
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mes "Hey friends! You must be good at singing or roaming?";
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mes "Have you improved your singing?";
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@ -51,7 +53,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "Don't forget to stay happy always.";
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mes "Our singing is to bring happiness and pleasant to everyone.";
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close;
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} else if(Class == Job_Novice) {
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} else if(BaseJob == Job_Novice) {
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mes "[Ayealo]";
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mes "Let all the sadness";
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mes "incomplete wishes.";
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@ -73,7 +75,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "A place with all the happiness things.";
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next;
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mes "[Ayealo]";
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if(Sex == 1) {
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if(Sex) {
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mes "Hope that you can forget all the things that happened today.";
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mes "Enjoy yourself!";
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} else {
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@ -84,7 +86,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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}
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} else if(BARD_Q == 0) {
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mes "[Ayealo]";
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if(Sex == 1) {
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if(Sex) {
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mes "Hello! The joyful Archer,";
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} else {
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mes "Hello! Lovely Miss Archer,";
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@ -144,7 +146,7 @@ comodo,211,155,3 script Wandering Bard 741,5,5{
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mes "[Ayealo]" ;
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mes "Thank you. I'm very happy if you're feeling happy with my singing.";
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next;
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if (Sex == 1 && JobLevel > 39) {
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if (Sex && JobLevel > 39) {
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mes "[Ayealo]";
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mes "It's wonderful if there are more people can sing as well.";
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mes "It's OK, it's not bad like this, He-he.";
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@ -422,7 +424,7 @@ B_Sing:
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next;
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input @song$;
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if(@song$ != "There was a fellow named.") {
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set @w_point, 1;
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set @w_point, 1;
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}
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mes "^3377FFThere was a fellow named.";
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mes "Invulnerable.^000000";
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@ -433,7 +435,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Invulnerable.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFThere was a fellow named.";
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mes "Invulnerable.";
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@ -444,7 +446,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "His name is Siegfried,") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFThere was a fellow named.";
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mes "Invulnerable.";
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@ -455,7 +457,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "son of the hero Siegmen,") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFThere was a fellow named.";
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mes "Invulnerable.";
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@ -466,7 +468,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "the fiery giant Puff,") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFThere was a fellow named.";
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mes "Invulnerable.";
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@ -477,7 +479,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "turned into dragon to challenge him.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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} else if(@bard_s == 2) {
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mes "^3377FFA Merchant without money and equipment. ^000000";
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@ -489,7 +491,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "A Merchant without money and equipment.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFA Merchant without money and equipment. ";
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mes "Merchant also not afford to vending.^000000";
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@ -500,7 +502,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Merchant also not afford to vending.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFA Merchant without money and equipment. ";
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mes "Merchant also not afford to vending.";
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@ -511,7 +513,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "He never beg from others.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFA Merchant without money and equipment. ";
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mes "Merchant also not afford to vending.";
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@ -522,7 +524,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Selling equipment to get money.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFA Merchant without money and equipment. ";
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mes "Merchant also not afford to vending.";
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@ -533,7 +535,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Firstly, he sells the Red Potion.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFA Merchant without money and equipment. ";
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mes "Merchant also not afford to vending.";
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@ -544,7 +546,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Then he sells the Sweet Potato." ) {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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} else if(@bard_s == 3) {
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mes "^3377FFAll gods will never grow old, ^000000";
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@ -556,7 +558,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "All gods will never grow old," ) {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFAll gods will never grow old, ";
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mes "This is because of goddess Idun,^000000";
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@ -578,7 +580,7 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Beauty, fair, wealthy godness Idun.") {
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set @w_point, @w_point + 1;
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set @w_point, @w_point + 1;
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}
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mes "^3377FFAll gods will never grow old, ";
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mes "This is because of goddess Idun,";
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@ -589,8 +591,8 @@ B_Sing:
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next;
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input @song$;
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if( @song$ != "Daughter-in-law of Odin, Mrs.Braqi.") {
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set @w_point, @w_point + 1;
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}
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set @w_point, @w_point + 1;
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}
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mes "^3377FFAll gods will never grow old, ";
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mes "This is because of goddess Idun,";
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mes "Beauty, fair, wealthy godness Idun.";
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@ -625,7 +627,7 @@ B_Sing:
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if( @song$ != "Bragi, Bragi." ) {
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set @w_point, @w_point + 1;
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}
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mes "^3377FFBragi, Bragi.";
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mes "^3377FFBragi, Bragi.";
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mes "Always call the Bard with this name,^000000";
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mes "My singing is his breathe,";
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mes "My spirit is his will power,";
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@ -764,7 +766,7 @@ B_Sing:
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mes "[Ayealo]";
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mes "It's amazing! It's not so simple at once?";
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mes "You can be a good singer to a certain extent.";
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next;
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next;
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mes "[Ayealo]";
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mes "In that case, you are a Bard from now on.";
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mes "But, I would like to present a souvenir for you.";
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@ -820,61 +822,61 @@ B_Change:
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next;
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mes "[Ayealo]";
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mes "And, I had prepared some souvenirs for you.";
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mes "Can you please bring some Wooden Block?";
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mes "Can you please bring some Wooden Block?";
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mes "We're not restricted to any materials, as long as the quantities of a same type item are 60.";
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close;
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}
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mes "[Ayealo]";
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mes "Its must be a tough job, I'll make use of this material to make a souvenir after you had changed the job.";
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mes "Hold on please.";
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next;
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mes "[Ayealo]";
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mes "^3355FFSoo-sha Soo-sha Tung-tang tung-tang^000000";
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mes "^3355FFKiwi Kiwi Pitt Pitt^000000";
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next;
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if(countitem("Wooden_Block") > 59) {
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delitem "Wooden_Block", 60;
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getitem "Violin", 1;
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} else if(countitem("Tree_Of_Archer_3") > 59) {
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delitem "Tree_Of_Archer_3", 60;
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getitem "Mandolin", 1;
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} else if(Tree_Of_Archer_2 > 59) {
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delitem "Tree_Of_Archer_2", 60;
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getitem "Mandolin", 1;
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} else if(countitem("Tree_Of_Archer_1") > 59) {
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if(JobLevel > 49) {
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delitem "Tree_Of_Archer_1", 60;
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getitem "Harp_", 1;
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} else {
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delitem "Tree_Of_Archer_1", 60;
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getitem "Lute", 1;
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}
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mes "[Ayealo]";
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mes "Its must be a tough job, I'll make use of this material to make a souvenir after you had changed the job.";
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mes "Hold on please.";
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next;
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mes "[Ayealo]";
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mes "^3355FFSoo-sha Soo-sha Tung-tang tung-tang^000000";
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mes "^3355FFKiwi Kiwi Pitt Pitt^000000";
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next;
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if(countitem("Wooden_Block") > 59) {
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delitem "Wooden_Block", 60;
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getitem "Violin", 1;
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} else if(countitem("Tree_Of_Archer_3") > 59) {
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delitem "Tree_Of_Archer_3", 60;
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getitem "Mandolin", 1;
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} else if(countitem("Tree_Of_Archer_2") > 59) {
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delitem "Tree_Of_Archer_2", 60;
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getitem "Mandolin", 1;
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} else if(countitem("Tree_Of_Archer_1") > 59) {
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if(JobLevel > 49) {
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delitem "Tree_Of_Archer_1", 60;
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getitem "Harp_", 1;
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} else {
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mes "[Ayealo]";
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mes "Mmm? It's better that you collect more Wooden Block.";
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mes "Can I change the job now?";
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next;
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menu "Please let me change the job directly.",B_Change,"It's OK, I'll come again after well prepare.",-;
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mes "[Ayealo]";
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mes "Mmm, OK. Can you please bring some ^3355FF Wooden Block^000000?";
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mes "We're not restricted to any materials, as long as the quantities of a same type item are 60.";
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next;
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mes "[Ayealo]";
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mes "If you can bring all the materials, I'll reward you with a present.";
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mes "Be careful on the road.";
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close;
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delitem "Tree_Of_Archer_1", 60;
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getitem "Lute", 1;
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}
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callfunc "Job_Change",Job_Bard;
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callfunc "F_ClearJobVar"; //clears all job variables for the current player
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} else {
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mes "[Ayealo]";
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mes "C'mon, this is the souvenir. It's useful while singing.";
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mes "Hope that you can sing more cheerful songs.";
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mes "Mmm? It's better that you collect more Wooden Block.";
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mes "Can I change the job now?";
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next;
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menu "Please let me change the job directly.",B_Change,"It's OK, I'll come again after well prepare.",-;
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mes "[Ayealo]";
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mes "Mmm, OK. Can you please bring some ^3355FF Wooden Block^000000?";
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mes "We're not restricted to any materials, as long as the quantities of a same type item are 60.";
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next;
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mes "[Ayealo]";
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mes "See you next time.";
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mes "If you can bring all the materials, I'll reward you with a present.";
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mes "Be careful on the road.";
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close;
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}
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callfunc "Job_Change",Job_Bard;
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callfunc "F_ClearJobVar"; //clears all job variables for the current player
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mes "[Ayealo]";
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mes "C'mon, this is the souvenir. It's useful while singing.";
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mes "Hope that you can sing more cheerful songs.";
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next;
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mes "[Ayealo]";
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mes "See you next time.";
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close;
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}
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mes "[Ayealo]";
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mes "Em Hm...";
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close;
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close;
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}
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@ -56,15 +56,15 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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mes "Be advised to continue practicing yourself.";
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close;
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}
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else if(Class != Job_Swordman) {
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if(Class == Job_Crusader) {
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else if(BaseJob != Job_Swordman) {
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if(BaseJob == Job_Crusader) {
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mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
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next;
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mes "[Michael Halig]";
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mes "Chaos will one day arise to challenge our principles of peace, justice and order. Until we have eliminated evil and created our ideal world, we must not cease training.";
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close;
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "We are Crusaders,";
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mes "warriors preparing";
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mes "to fight in the Holy War.";
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@ -313,12 +313,12 @@ prt_castle,45,169,5 script Senior Crusader 752,{
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//===================== Suffering Man: 2º Endurance Test ===============================================
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prt_castle,164,32,1 script Man in Anguish 733,{
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mes "[Murnak Mijoul]";
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if(Class != Job_Swordman) {
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if (Class == Job_Crusader) {
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if(BaseJob != Job_Swordman) {
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if (BaseJob == Job_Crusader) {
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mes "Don't linger around in a place like this and forge your own path towards discovering your own strengths. The day that we will join hands in battle will come soon.";
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close;
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "A Novice...?";
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mes "So green, and yet,";
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mes "so much potential.";
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@ -445,8 +445,8 @@ prt_castle,164,32,1 script Man in Anguish 733,{
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//===================== Gabriel Valentine: 3º Knowledge Test =================================
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prt_church,95,127,3 script Crusader 745,{
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mes "[Gabriel Valentine]";
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if(Class != Job_Swordman) {
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if (Class == Job_Crusader) {
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if(BaseJob != Job_Swordman) {
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if (BaseJob == Job_Crusader) {
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mes "Welcome, fellow Crusader.";
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mes "How is your training";
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mes "coming along?";
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@ -455,7 +455,7 @@ prt_church,95,127,3 script Crusader 745,{
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mes "You must not forget to train everyday, and prepare for the day the Holy War will come upon us.";
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close;
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "Welcome, I am a Crusader.";
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mes "I am preparing for the";
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mes "foretold Holy War";
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@ -789,8 +789,8 @@ C_Questions:
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prt_castle,35,151,5 script Patron Knight 751,{
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mes "[Bliant Piyord]";
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mes "Welcome.";
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if(Class != Job_Swordman) {
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if(Class == Job_Crusader) {
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if(BaseJob != Job_Swordman) {
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if(BaseJob == Job_Crusader) {
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mes "How goes";
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mes "your training?";
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next;
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@ -798,7 +798,7 @@ prt_castle,35,151,5 script Patron Knight 751,{
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mes "Develop your faith. From faith springs strength and discipline. Day after day, train yourself and become a great Crusader.";
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close;
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}
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else if(Class == Job_Novice) {
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else if(BaseJob == Job_Novice) {
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mes "We are Crusaders,";
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mes "warriors of holiness preparing for the great Holy War that is to come.";
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next;
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