diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 66b86b0179..31b095f41c 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -3427,10 +3427,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list * case WM_SEVERE_RAINSTORM_MELEE: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,-2,DMG_SPLASH); break; - case WM_REVERBERATION_MELEE: - case WM_REVERBERATION_MAGIC: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,DMG_SKILL); - break; case SR_TIGERCANNON: dmg.dmotion = clif_skill_damage(src, bl, tick, status_get_amotion(bl), dmg.dmotion, damage, dmg.div_, skill_id, skill_lv, DMG_SKILL); break; @@ -4151,7 +4147,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) break; case WM_REVERBERATION_MELEE: case WM_REVERBERATION_MAGIC: - skill_castend_damage_id(src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); + skill_castend_damage_id(src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_LEVEL|SD_ANIMATION); break; case SC_FATALMENACE: unit_warp(src, -1, skl->x, skl->y, CLR_TELEPORT);