Added script function hasquest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12660 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/26
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* Added script function hasquest. [Kevin]
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* Fixed OnGuildBreak. [Kevin]
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* Cleaned up auth system after change back to map server request.
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- Created function set_char_charselect to get rid of some of the "special case" variables.
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- Removed code that involved the char server sending auth data at char select.
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@ -185,6 +185,15 @@ int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const c
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}
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bool quest_has_quest(TBL_PC * sd, int quest_id)
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{
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int i;
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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return (i != MAX_QUEST);
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}
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int quest_update_status(TBL_PC * sd, int quest_id, bool status)
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{
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@ -17,4 +17,6 @@ int quest_delete_ack(int char_id, int quest_id, int success);
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int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count);
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int quest_update_status(TBL_PC * sd, int quest_id, bool status);
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bool quest_has_quest(TBL_PC * sd, int quest_id);
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#endif
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@ -13161,6 +13161,17 @@ BUILDIN_FUNC(setquestobjective)
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return 0;
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}
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BUILDIN_FUNC(hasquest)
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{
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TBL_PC * sd = script_rid2sd(st);
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int qid = script_getnum(st, 2);
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script_pushint(st, quest_has_quest(sd, qid)?1:0);
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return 0;
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}
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BUILDIN_FUNC(setqueststatus)
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{
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@ -13521,5 +13532,6 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(deletequest, "i"),
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BUILDIN_DEF(setquestobjective, "iisi"),
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BUILDIN_DEF(setqueststatus, "ii"),
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BUILDIN_DEF(hasquest, "i"),
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{NULL,NULL,NULL},
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};
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