- Modified map_searchrandfreecell to always do a check on a 9x9 area around the target tile, and to return the x,y coordinates modified with the new target.
- Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/10
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* Modified the drop item routines to perform stacking checks only for
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player attempted item drops, therefore, mob drops will stack up to
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infinity. [Skotlex]
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* NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
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2006/02/09
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* Fixed "set baselevel, X" sending one to a different level than the one
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@ -1314,83 +1314,54 @@ int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
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}
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/*==========================================
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* (m,x,y)の周?rangeマス?の空き(=侵入可能)cellの
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* ?から適?なマス目の座標をx+(y<<16)で返す
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*
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* 現?range=1でアイテムドロップ用途のみ
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* (m,x,y) locates a random available free cell around the given coordinates
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* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
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* x and y are modified with the target cell when successful.
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*------------------------------------------
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*/
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int map_searchrandfreecell(int m,int x,int y,int range) {
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int map_searchrandfreecell(int m,int *x,int *y,int stack) {
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int free_cell,i,j;
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int* free_cells;
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int free_cells[9][2];
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if (range < 0)
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return -1;
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//FIXME: Would it be quicker to hardcode an array of 9 since this function is always called with range 1?
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free_cells = aCalloc((2*range+1)*(2*range+1), sizeof(int)); //better use more memory than having to wipe twice the cells. [Skotlex]
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for(free_cell=0,i=-range;i<=range;i++){
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for(free_cell=0,i=-1;i<=1;i++){
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if(i+y<0 || i+y>=map[m].ys)
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continue;
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for(j=-range;j<=range;j++){
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for(j=-1;j<=1;j++){
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if(j+x<0 || j+x>=map[m].xs)
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continue;
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if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS))
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continue;
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if(map_count_oncell(m,j+x,i+y, BL_ITEM) > 1) //Avoid item stacking to prevent against exploits. [Skotlex]
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//Avoid item stacking to prevent against exploits. [Skotlex]
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if(stack && map_count_oncell(m,j+x,i+y, BL_ITEM) > stack)
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continue;
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free_cells[free_cell++] = j+x+((i+y)<<16);
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free_cells[free_cell][0] = j+x;
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free_cells[free_cell++][1] = i+y;
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}
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}
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if(free_cell==0)
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{
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aFree(free_cells);
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return -1;
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}
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free_cell=free_cells[rand()%free_cell];
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aFree(free_cells);
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return free_cell;
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/*
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for(i=-range;i<=range;i++){
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if(i+y<0 || i+y>=map[m].ys)
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continue;
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for(j=-range;j<=range;j++){
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if(j+x<0 || j+x>=map[m].xs)
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continue;
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if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS))
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continue;
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if(map_count_oncell(m,j+x,i+y, BL_ITEM) > 1) //Avoid item stacking to prevent against exploits. [Skotlex]
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continue;
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if(free_cell==0){
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x+=j;
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y+=i;
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i=range+1;
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break;
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}
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free_cell--;
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}
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}
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return x+(y<<16);
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*/
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return 0;
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free_cell = rand()%free_cell;
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*x = free_cells[free_cell][0];
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*y = free_cells[free_cell][1];
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return 1;
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}
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/*==========================================
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* (m,x,y)を中心に3x3以?に床アイテム設置
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*
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* item_dataはamount以外をcopyする
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* type flag: &1 MVP item. &2 do stacking check.
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*------------------------------------------
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*/
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int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
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struct map_session_data *second_sd,struct map_session_data *third_sd,int type) {
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int xy,r;
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int r;
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unsigned int tick;
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struct flooritem_data *fitem=NULL;
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nullpo_retr(0, item_data);
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if((xy=map_searchrandfreecell(m,x,y,1))<0)
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if(!map_searchrandfreecell(m,&x,&y,type&2?1:0))
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return 0;
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r=rand();
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@ -1398,8 +1369,8 @@ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct
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fitem->bl.type=BL_ITEM;
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fitem->bl.prev = fitem->bl.next = NULL;
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fitem->bl.m=m;
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fitem->bl.x=xy&0xffff;
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fitem->bl.y=(xy>>16)&0xffff;
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fitem->bl.x=x;
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fitem->bl.y=y;
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fitem->bl.id = map_addobject(&fitem->bl);
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if(fitem->bl.id==0){
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aFree(fitem);
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@ -1409,21 +1380,21 @@ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct
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tick = gettick();
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if(first_sd) {
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fitem->first_get_id = first_sd->bl.id;
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if(type)
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if(type&1)
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fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time;
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else
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fitem->first_get_tick = tick + battle_config.item_first_get_time;
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}
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if(second_sd) {
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fitem->second_get_id = second_sd->bl.id;
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if(type)
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if(type&1)
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fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time;
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else
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fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time;
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}
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if(third_sd) {
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fitem->third_get_id = third_sd->bl.id;
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if(type)
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if(type&1)
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fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time;
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else
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fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time;
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@ -1250,7 +1250,6 @@ int map_clearflooritem_timer(int,unsigned int,int,int);
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int map_removemobs_timer(int,unsigned int,int,int);
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#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
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int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
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int map_searchrandfreecell(int,int,int,int);
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// キャラid=>キャラ名 変換関連
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void map_addchariddb(int charid,char *name);
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@ -2593,7 +2593,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
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log_pick(sd, "P", 0, sd->status.inventory[n].nameid, -amount, (struct item*)&sd->status.inventory[n]);
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//Logs
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if (map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0) != 0)
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if (map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 2) != 0)
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pc_delitem(sd, n, amount, 0);
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else
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clif_delitem(sd,n,0);
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