Follow up to bdff641

* Adjusted the HP/SP skill requirements to a signed value to account for negative values.
This commit is contained in:
aleos89 2015-12-13 14:17:45 -05:00
parent 27e90f8f45
commit 2f8699bbcc

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@ -116,9 +116,9 @@ enum e_skill_display {
/// Single skill requirement. !TODO: Cleanup the variable types
struct skill_condition {
uint32 hp; ///< HP cost
uint32 mhp; ///< Max HP to trigger
uint32 sp; /// SP cost
int32 hp; ///< HP cost
int32 mhp; ///< Max HP to trigger
int32 sp; /// SP cost
int16 hp_rate; /// HP cost (%)
int16 sp_rate; /// SP cost (%)
uint32 zeny; /// Zeny cost