Follow up to bdff641
* Adjusted the HP/SP skill requirements to a signed value to account for negative values.
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@ -116,9 +116,9 @@ enum e_skill_display {
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/// Single skill requirement. !TODO: Cleanup the variable types
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struct skill_condition {
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uint32 hp; ///< HP cost
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uint32 mhp; ///< Max HP to trigger
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uint32 sp; /// SP cost
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int32 hp; ///< HP cost
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int32 mhp; ///< Max HP to trigger
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int32 sp; /// SP cost
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int16 hp_rate; /// HP cost (%)
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int16 sp_rate; /// SP cost (%)
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uint32 zeny; /// Zeny cost
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