Solved the bug that made firewalls only castable a few times until you relogged. Thanks to Euph for the fix.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6959 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/03
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2006/06/03
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* Solved the bug that made firewalls only castable a few times until [MasterOfMuppets]
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you relogged. Thanks to Euph for the fix.
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* Added variable other_mapserver_count to chrif.c which holds total count
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* Added variable other_mapserver_count to chrif.c which holds total count
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of connected map-servers. By using this we prevent sending unnecessary
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of connected map-servers. By using this we prevent sending unnecessary
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packets to the char-server when there's no more map-servers connected.
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packets to the char-server when there's no more map-servers connected.
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@ -6689,7 +6689,7 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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src->val2--;
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src->val2--;
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}
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}
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if (src->val2<=0)
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if (--src->val2<=0)
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skill_delunit(src);
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skill_delunit(src);
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break;
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break;
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}
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}
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