- Made @monsterignore be an universal ignore. Means you cannot be targetted as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore.
- Fixed magic power setting your min matk as max-matk. - Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -1246,7 +1246,7 @@ int charcommand_fakename(
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if(strlen(name) < 1 || !name) {
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if(strlen(pl_sd->fakename) > 1) {
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pl_sd->fakename[0]='\0';
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pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, sd->bl.y, 3);
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clif_charnameack(0, &pl_sd->bl);
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clif_displaymessage(sd->fd,"Returned to real name.");
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} else {
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clif_displaymessage(sd->fd,"Character does not has a fake name.");
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@@ -1260,7 +1260,7 @@ int charcommand_fakename(
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}
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memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
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pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
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clif_charnameack(0, &pl_sd->bl);
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clif_displaymessage(sd->fd,"Fake name enabled.");
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return 0;
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