- Made @monsterignore be an universal ignore. Means you cannot be targetted as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore.

- Fixed magic power setting your min matk as max-matk.
- Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-07-11 20:55:54 +00:00
parent 14866f881c
commit 305fa67812
6 changed files with 17 additions and 9 deletions

View File

@@ -1246,7 +1246,7 @@ int charcommand_fakename(
if(strlen(name) < 1 || !name) {
if(strlen(pl_sd->fakename) > 1) {
pl_sd->fakename[0]='\0';
pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, sd->bl.y, 3);
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Returned to real name.");
} else {
clif_displaymessage(sd->fd,"Character does not has a fake name.");
@@ -1260,7 +1260,7 @@ int charcommand_fakename(
}
memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Fake name enabled.");
return 0;