- Made @monsterignore be an universal ignore. Means you cannot be targetted as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore.
- Fixed magic power setting your min matk as max-matk. - Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/11
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* Made @monsterignore be an universal ignore. Means you cannot be targetted
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as an enemy by anything. Also added alias "@battleignore" which does the
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same as monsterignore. [Skotlex]
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* Fixed magic power setting your min matk as max-matk. [Skotlex]
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* Modified the packets involved in @fakename in hopes it'll refresh
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correctly on nearby clients now. [Skotlex]
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* Fixed clif_parse not checking for func_parse before sending data to the
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connected clients. This in turn required various code-rewrites in: [Skotlex]
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- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
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@ -707,8 +707,9 @@ mute: 99
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mutearea: 99
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stfu: 99
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// Make monsters ignore you (admin command)
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// Makes you inmune to attacks (monsters/players/skills cannot target/hit you, admin command)
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monsterignore: 99
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battleignore: 99
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//---------------------------------------------------------------
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// 99: Weather effects
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@ -590,6 +590,7 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Me, "@me", 20, atcommand_me }, //added by massdriller, code by lordalfa
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{ AtCommand_MonsterIgnore, "@monsterignore", 99, atcommand_monsterignore }, // [Valaris]
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{ AtCommand_MonsterIgnore, "@battleignore", 99, atcommand_monsterignore },
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{ AtCommand_FakeName, "@fakename", 20, atcommand_fakename }, // [Valaris]
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{ AtCommand_Size, "@size", 20, atcommand_size },
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{ AtCommand_ShowExp, "@showexp", 10, atcommand_showexp},
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@ -9772,10 +9773,10 @@ int atcommand_monsterignore(
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if (!sd->state.monster_ignore) {
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sd->state.monster_ignore = 1;
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clif_displaymessage(sd->fd, "Monsters will now ignore you.");
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clif_displaymessage(sd->fd, "You are now inmune to attacks.");
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} else {
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sd->state.monster_ignore = 0;
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clif_displaymessage(sd->fd, "Monsters are no longer ignoring you.");
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clif_displaymessage(sd->fd, "Returned to normal state.");
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}
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return 0;
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@ -9795,7 +9796,7 @@ int atcommand_fakename(
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if((!message || !*message) && strlen(sd->fakename) > 1) {
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sd->fakename[0]='\0';
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pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, 3);
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clif_charnameack(0, &sd->bl);
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clif_displaymessage(sd->fd,"Returned to real name.");
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return 0;
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}
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@ -3028,8 +3028,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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TBL_PC *sd = (TBL_PC*)t_bl;
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if (sd->invincible_timer != -1 || pc_isinvisible(sd))
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return -1; //Cannot be targeted yet.
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if (sd->state.monster_ignore && src->type == BL_MOB)
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return 0; //option to have monsters ignore GMs [Valaris]
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if (sd->state.monster_ignore && t_bl != s_bl && flag&BCT_ENEMY)
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return 0; //Global inmunity to attacks.
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if (sd->special_state.killable && t_bl != s_bl)
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{
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state |= BCT_ENEMY; //Universal Victim
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@ -1246,7 +1246,7 @@ int charcommand_fakename(
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if(strlen(name) < 1 || !name) {
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if(strlen(pl_sd->fakename) > 1) {
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pl_sd->fakename[0]='\0';
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pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, sd->bl.y, 3);
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clif_charnameack(0, &pl_sd->bl);
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clif_displaymessage(sd->fd,"Returned to real name.");
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} else {
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clif_displaymessage(sd->fd,"Character does not has a fake name.");
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@ -1260,7 +1260,7 @@ int charcommand_fakename(
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}
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memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
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pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
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clif_charnameack(0, &pl_sd->bl);
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clif_displaymessage(sd->fd,"Fake name enabled.");
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return 0;
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@ -6746,7 +6746,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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matk_max = sstatus->matk_max;
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//Note to NOT return from the function until this is unset!
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sstatus->matk_min = sc->data[SC_MAGICPOWER].val3;
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sstatus->matk_min = sc->data[SC_MAGICPOWER].val4;
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sstatus->matk_max = sc->data[SC_MAGICPOWER].val4;
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}
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switch (sg->unit_id)
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