* Added mobs_level_up option. [Valaris]
-Everytime a monster kills a play their level will increase and show levelup animation. -Their 6 main stats and speed will increase as they level. -They will recover 10% of the max hp of the player it kills. -Player will gain extra exp based on how much stronger a monster is than normal. -Skill estimation will show monsters current level (instead of reading from db). -Will display level 99 aura if and when a monster hits level 99. -They will not go higher than level 99. git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@187 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,4 +1,14 @@
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Date Added
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11/15
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* Added mobs_level_up option. [Valaris]
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-Everytime a monster kills a play their level will increase and show levelup animation.
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-Their 6 main stats and speed will increase as they level.
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-They will recover 10% of the max hp of the player it kills.
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-Player will gain extra exp based on how much stronger a monster is than normal.
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-Skill estimation will show monsters current level (instead of reading from db).
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-Will display level 99 aura if and when a monster hits level 99.
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-They will not go higher than level 99.
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11/14
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* Made the Advance jobchangers to kRO standars with the following;
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- Checks if you are level 99/50 and 2nd class OR above.
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@ -724,5 +724,8 @@ area_size: 14
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// Zeny from mobs
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zeny_from_mobs: no
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// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
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mobs_level_up: no
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import: conf/import/battle_conf.txt
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@ -98,7 +98,7 @@ int battle_get_lv(struct block_list *bl)
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{
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nullpo_retr(0, bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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return mob_db[((struct mob_data *)bl)->class].lv;
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return ((struct mob_data *)bl)->level;
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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return ((struct map_session_data *)bl)->status.base_level;
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -153,6 +153,8 @@ int battle_get_max_hp(struct block_list *bl)
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int max_hp=1;
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if(bl->type==BL_MOB && ((struct mob_data*)bl)) {
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max_hp = mob_db[((struct mob_data*)bl)->class].max_hp;
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if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
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max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl);
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if(mob_db[((struct mob_data*)bl)->class].mexp > 0) {
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if(battle_config.mvp_hp_rate != 100)
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max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
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@ -195,8 +197,11 @@ int battle_get_str(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && ((struct mob_data *)bl))
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if(bl->type==BL_MOB && ((struct mob_data *)bl)) {
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str = mob_db[((struct mob_data *)bl)->class].str;
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if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
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str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && ((struct map_session_data *)bl))
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return ((struct map_session_data *)bl)->paramc[0];
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else if(bl->type==BL_PET && ((struct pet_data *)bl))
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@ -229,8 +234,11 @@ int battle_get_agi(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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if(bl->type==BL_MOB && (struct mob_data *)bl) {
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agi=mob_db[((struct mob_data *)bl)->class].agi;
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if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris]
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agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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agi=((struct map_session_data *)bl)->paramc[1];
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -270,8 +278,11 @@ int battle_get_vit(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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if(bl->type==BL_MOB && (struct mob_data *)bl) {
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vit=mob_db[((struct mob_data *)bl)->class].vit;
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if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
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vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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vit=((struct map_session_data *)bl)->paramc[2];
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -298,8 +309,11 @@ int battle_get_int(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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if(bl->type==BL_MOB && (struct mob_data *)bl){
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int_=mob_db[((struct mob_data *)bl)->class].int_;
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if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
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int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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int_=((struct map_session_data *)bl)->paramc[3];
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -331,8 +345,11 @@ int battle_get_dex(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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if(bl->type==BL_MOB && (struct mob_data *)bl) {
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dex=mob_db[((struct mob_data *)bl)->class].dex;
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if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
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dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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dex=((struct map_session_data *)bl)->paramc[4];
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -371,8 +388,11 @@ int battle_get_luk(struct block_list *bl)
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nullpo_retr(0, bl);
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sc_data=battle_get_sc_data(bl);
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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if(bl->type==BL_MOB && (struct mob_data *)bl) {
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luk=mob_db[((struct mob_data *)bl)->class].luk;
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if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
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luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PC && (struct map_session_data *)bl)
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luk=((struct map_session_data *)bl)->paramc[5];
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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@ -876,9 +896,11 @@ int battle_get_speed(struct block_list *bl)
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else {
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struct status_change *sc_data=battle_get_sc_data(bl);
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int speed = 1000;
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if(bl->type==BL_MOB && (struct mob_data *)bl)
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// speed = mob_db[((struct mob_data *)bl)->class].speed;
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if(bl->type==BL_MOB && (struct mob_data *)bl) {
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speed = ((struct mob_data *)bl)->speed;
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if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
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speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
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}
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else if(bl->type==BL_PET && (struct pet_data *)bl)
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speed = ((struct pet_data *)bl)->msd->petDB->speed;
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@ -5087,6 +5109,7 @@ static const struct {
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{ "area_size", &battle_config.area_size }, // added by [MouseJstr]
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{ "muting_players", &battle_config.muting_players}, // added by [Apple]
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{ "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
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{ "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
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//SQL-only options start
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#ifndef TXT_ONLY
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{ "mail_system", &battle_config.mail_system }, // added by [Valaris]
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@ -5307,6 +5330,7 @@ void battle_set_defaults() {
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battle_config.min_cloth_color = 0;
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battle_config.max_cloth_color = 4;
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battle_config.zeny_from_mobs = 0;
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battle_config.mobs_level_up = 0;
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battle_config.castrate_dex_scale = 150;
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@ -332,6 +332,7 @@ extern struct Battle_Config {
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int area_size; // added by [MouseJstr]
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int zeny_from_mobs; // [Valaris]
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int mobs_level_up; // [Valaris]
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#ifndef TXT_ONLY /* SQL-only options */
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int mail_system; // [Valaris]
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@ -4578,7 +4578,7 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
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WBUFW(buf, 0)=0x18c;
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WBUFW(buf, 2)=mob_get_viewclass(md->class);
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WBUFW(buf, 4)=mob_db[md->class].lv;
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WBUFW(buf, 4)=md->level;
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WBUFW(buf, 6)=mob_db[md->class].size;
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WBUFL(buf, 8)=md->hp;
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WBUFW(buf,12)=battle_get_def2(&md->bl);
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@ -2350,21 +2350,30 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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if(per>512) per=512;
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if(per<1) per=1;
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base_exp=mob_db[md->class].base_exp*per/256;
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if(base_exp < 1) base_exp = 1;
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if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
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base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
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}
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if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0; // Added [Valaris]
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job_exp=mob_db[md->class].job_exp*per/256;
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if(job_exp < 1) job_exp = 1;
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if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
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job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
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}
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if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0; // Added [Valaris]
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else if(battle_config.zeny_from_mobs) {
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if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
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if(mob_db[md->class].mexp > 0)
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zeny*=rand()%250;
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if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris]
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base_exp = 0;
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job_exp = 0;
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}
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else {
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if(battle_config.zeny_from_mobs) {
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if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
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if(mob_db[md->class].mexp > 0)
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zeny*=rand()%250;
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}
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if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris]
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job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256;
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base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256;
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}
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}
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if((pid=tmpsd[i]->status.party_id)>0){ // ƒp<C692>[ƒeƒB‚É“ü‚Á‚Ä‚¢‚é
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19
src/map/pc.c
19
src/map/pc.c
@ -2648,6 +2648,11 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
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pc_calcstatus(sd,0);
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clif_skillinfoblock(sd);
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}
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else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで条件を確認して送信する
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sd->status.skill[id].lv+=level;
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pc_calcstatus(sd,0);
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clif_skillinfoblock(sd);
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}
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else if(sd->status.skill[id].lv < level){ // 覚えられるがlvが小さいなら
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if(sd->status.skill[id].id==id)
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sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lvを記憶
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@ -5014,6 +5019,20 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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clif_updatestatus(sd,SP_JOBEXP);
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}
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}
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// monster level up [Valaris]
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if(battle_config.mobs_level_up && src && src->type==BL_MOB) {
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struct mob_data *md=(struct mob_data *)src;
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if(md && md->target_id != 0 && md->target_id==sd->bl.id) { // reset target id when player dies
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md->target_id=0;
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mob_changestate(md,MS_WALK,0);
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}
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if(md && md->state.state!=MS_DEAD && md->level < 99) {
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clif_misceffect(&md->bl,0);
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md->level++;
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md->hp+=sd->status.max_hp*.1;
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}
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}
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//ナイトメアモードアイテムドロップ
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if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
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for(j=0;j<MAX_DROP_PER_MAP;j++){
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